GymTestDark Eternal Drifter v Gale Wing Srock

ternal Drifter brings 6 (or less) Pokemon and Chooses 3.
3v3 FE Singles
Items = All (No Training Items (Lucky Egg, Exp. Share, Amulet Coin, Heart Scale) Permitted)
Abilities: All
Switch: OK
Substitutions: 2
Chills: 5
Recoveries: 2
72 Hour DQ (96 Ref)
1 Mega

galeteam
floette-eternalflower.png

Floette-E (Silene stenophylla / Kurinji) Female
Type: Fairy
Nature: Bold (+Def, -Atk)
Abilities: Flower Veil

Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 5
Spe: 92
Size Class: 1
Weight Class: 1
Base Rank Total: 22

EC: -/-
MC: 0
AC: -/-

Attacks:
Level Up:


Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Wish
Magical Leaf
Light of Ruin
Solar Beam
Moonblast

Egg:

Camouflage
Captivate
Copycat

TM:

Hidden Power (Ground)
Psychic
Substitute
Protect
Dazzling Gleam
Rest
Sleep Talk

Tutor:
Endeavor
Giga Drain
Magic Coat
Synthesis
36.png

Meena | Clefable (F)
_______________________________

Meena is the sweet girl who runs around wagging her cute finger at other pokemon of Fletchner. She was found as a Clefairy, when Fletchner when to the Enchanted Meadow to investigate the strange light that was coming from the meadow according to the villagers. Clefairy tried to help Fletchner in making the Floette-E understand that the villagers were as scared of her as she is scared of the people.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Fairy

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

[Abilities]
Cute Charm / Magic Guard / Unaware

Cute Charm
(Passive, MoldBreaker affects - No)
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Unaware (Unlocked) (✓)
(Passive, MoldBreaker affects - Yes)
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0

[Attacks] [43/x]

Level Up ( 23 / 27 )
Disarming Voice (7,3) | Sing(6) | Double Slap (2*5,4) | Minimize (9) | After You (6) | Healing Wish (+20,22) | Pound (4,3) | Growl (4) | Encore (10) | Defense Curl (5) | Follow Me (9) | Bestow (4) | Wake Up Slap (7/14,9) | Charm (5) | Sweet Kiss (4) | Copycat (2+m) | Magical Leaf (6,4) | Light Screen (10) | Moonblast (13,6) | Meteor Mash (9,7) | Metronome (7+m) | Moonlight (+25,15) | Gravity (10) |

Egg / Event ( 5 / 17 )
Heal Pulse (+20,14) | Misty Terrain(9) | Aromatherapy(9) | Wish(+25,14) | Mimic(5) |

Prev Gens (Tutor / TM / HM) ( 9 / 29 )
Endure(15) | Counter (D*1.5, 6+D/2) | Water Gun (4,3) | Soft-Boiled (+20,12) | Bide (d*1.75, 6+D/2) | Rage (4,3) | Skull Bash (12,8) | Zap Cannon (12,9) | Teleport (7) |

Gen 6 TM/HM/Tutor ( 24 / xx )
Ice Beam(9,7) | Psyshock (8,6) | Solar Beam (12,8) | Protect(0,7+d/2.5) | Flamethrower(9,7) | Dazzling Gleam (11,5) | Dig (8,10) | Thunderbolt(9,7) | Shadow Ball (8,6) | Bounce (9,10) | Drain Punch (8,12) | Signal Beam (8,6) | Snatch (4+m) | Role Play (7) | Shock Wave (6,4) | Water pulse(6,4) | Focus Punch (15,10) | Brick Break (8,6) | Reflect (10) | Thunder Wave (7) | Knock Off (10,7) | Thunder(11,8) | Focus Blast (12,8) | Blizzard(11,8) |
frontnormal-mrevenankh.png
Scorpion King | Revenankh (M)
_______________________________

Fletchner found the Scorpion King in his adventure to Egypt, the Scorpion King could sense the powers of the spirit of the mighty pharoah on Fletchner and believed that Fletchner could free him from his Torment.

[Nature]
Adamant (+1 Atk, -1 SpA)

[Type]
Ghost / Fighting

[Abilities]
Shed Skin / Air Lock / Infiltrator

Shed Skin
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock
(Passive, MoldBreaker affects - No)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (UnLocked) (✓)
(Passive, MoldBreaker affects - No)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

[Stats]

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0

[Attacks] [ 51/ 94]

Level Up ( 15 / 17 )
Wrap(11,4) | Bide (d*1.75, D/2 + 6) | Sand Tomb(12,5) | Wring Out(14,9) | Rock Tomb(6,4) | Arm Thrust(2*h, 3) | Mean Look(5) | Glare(6) | Shadow Punch(9,3) | Vital Throw(7+tw,4) | Revenge(15,7) | Power Whip (12,7) | Moonlight(16) | Phantom Force(12,11) | Hammer Arm(13,6) |

Egg ( 5 / 11 )
Counter(D*1.5,D/2+6) | Hex(10/16,7) | Mach Punch(7,3) | Shadow Sneak (7,3) | Wide Guard(6)

Prev Gens (Tutor / TM / HM) ( 4 / 11 )
Vacuum Wave(7,3) | Telekinesis(7) | Endure(15) | Sucker Punch(8,6) |

Gen 6 TM/HM/Tutor ( 22 / 56 )
Earthquake(10,7) | Brick Break(11,5) | Poison Jab(8,6) | Rock Slide(8,6) | Protect(7+D/2.5) | Drain Punch(11,11) | Focus Punch(18,9) | Helping Hand(2x, BAP/2+6) | Ice Punch(8,6) | Knock Off(10,7) | Pain Split(+Diff / -Diff, Diff+6) | Smack Down (5,4) | Taunt(10) | Torment(10) | Rest(15) | Low Sweep(10,4) | Sleep Talk(3+m) | Substitute(12) | Rock Smash(7,2) | Giga Impact(15,10) | Superpower(15,7) | Trick(7) |
watch out for (somebody on this team.) It is extremely dangerous because of (move) and (other move.)
EDTeam
Goumon the Houndoom
229.png

Goumon (Male Houndoom)
Jolly Nature
Type: Fire/Dark

Abilities:
Early Bird
: (Passive)
Flash Fire: (Passive)
Unnerve (Dream World: Unlocked!): (Passive)

HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (-)
Special Defense: 3
Speed: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +14%

houndoom-mega.png

MEGA Type: Fire/Dark

MEGA Ability:
Solar Power
: (Passive)

HP: 100
Attack: 3
Defense: 3
Special Attack: 4 (-)
Special Defense: 3
Speed: 133 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Accuracy Bonus: +20%

EC: 6/6
MC: 1
AC: 5/5

Attacks: (42/77 Moves Known)
Inferno
Nasty Plot
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Feint Attack
Embargo
Foul Play
Flamethrower
Crunch

Counter
Destiny Bond
Pursuit
Reversal
Sucker Punch

Heat Wave
Hyper Voice
Mimic
Super Fang

Toxic
Protect
Solar Beam
Shadow Ball
Double Team
Sludge Bomb
Fire Blast
Flame Charge
Overheat
Will-O-Wisp
Retaliate
Substitute
Secret Power
Snarl
Dark Pulse

Charm

Abyss the Skuntank, Agent of Itsumo
435.png

Abyss (Female Skuntank)
Nature: Rash (+Special Attack, -Special Defense)

Type: Poison/Dark

Abilities:
Stench:
Type: Passive
Aftermath: Type: Passive
(Dream World: Unlocked!) Keen Eye: Type: Passive

HP: 110
Attack: 3
Defense: 3
Special Attack: 4 (+)
Special Defense: 2 (-)
Speed: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
AC: 5/5

Attacks: (45/75 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash

Flamethrower
Memento
Belch
Explosion


Astonish
Crunch
Flame Burst
Haze
Play Rough
Pursuit


Dark Pulse
Foul Play
Iron Tail
Sucker Punch


Hone Claws
Venoshock
Hidden Power (Ice)
Sunny Day
Taunt
Protect
Dig

Shadow Ball
Sludge Bomb
Fire Blast
Thief
Incinerate

Shadow Claw
Payback
Poison Jab
Substitute
Rock Smash

Snarl

Cut
Strength

Itsumo the Spiritomb, Demon Lord of Destruction
442.png
<===>
Itsumo_zpsfacea7cb.gif

Itsumo (Male Spiritomb)
Nature: Serious (No effect)

Type: Ghost/Dark

Abilities:
Pressure: Type: Passive
(Dream World: Unlocked!) Infiltrator: Type: Passive

HP: 90
Atk: Rank 3
Def: Rank 4
SpAtk: 3
SpDef: 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks: (67/67 Moves Known (+1/2 Raid Moves Known))
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Feint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse


Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen


Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room


Water Pulse
Calm Mind
Toxic
Hidden Power (Steel)

Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball

Double Team
Shock Wave
Rock Tomb

Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Infestation
Swagger
Substitute
Snarl
Confide


Dispel

Notes:
Special Thanks to UllarWarlord for the sprite of the humanoid form of Itsumo.
Followers NOT on Eternal Drifter's Team: 2 (Chuck (Matezoide's Banette), GemoftheDay)

Kyofu the Tyranitar, Demon Lord of Tyranny, Tournement Fighter
248.png
--->
tyranitar-mega.png

Kyofu (Male Tyranitar)
Nature: Rash (+Special Attack, -Special Defense)
Types: Rock/Dark

Abilities:
Sand Stream:
Type: Trigger
Command: (Ability: Sand Stream)
(Dream World: Unlocked!) Unnerve: Type: Passive

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23

tyranitar-mega.png

MEGA Types: Rock/Dark
MEGA Ability: Sand Stream: Type: Trigger

HP: 110
Atk: 7
Def: 6
SpA: 4 (+)
SpD: 4 (-)
Spe: 71
Size/Class: 4
Weight Class: 6
Base Rank Total: 28

EC: 9/9
MC: 1
AC: 5/5

Attacks: (69/116 Moves Known)
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam

Assurance
Curse
Dragon Dance
Focus Energy
Pursuit

Aqua Tail
Block
Counter
Dragon Pulse
Earth Power
Fire Punch
Foul Play
Ice Punch
Iron Defense
Iron Head
Low Kick
Mimic
Outrage
Shock Wave
Spite
Stealth Rock
Thunder Punch
Water Pulse

Focus Punch
Hone Claws
Dragon Claw
Roar
Toxic
Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Thunder
Dig
Brick Break
Flamethrower
Fire Blast
Aerial Ace
Focus Blast
Incinerate
Endure
Shadow Claw
Retaliate
Avalanche
Thunder Wave
Dragon Tail
Substitute
Secret Power
Snarl

Surf

Rage

Tetsu the Bisharp, Metal Demon
625.png

Tetsu (Male Bisharp)
Nature: Adamant (+Attack, -Special Attack)

Type: Dark/Steel

Abilities:
Defiant:
Type: Passive
Inner Focus: Type: Passive
(Dream World: Unlocked!) Pressure: Type: Passive

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
AC: 5/5

Attacks: (54/76 Moves Known)
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo

Iron Defense
Night Slash
Iron Head
Swords Dance
Guillotine


Headbutt
Psycho Cut
Pursuit
Quick Guard

Revenge
Sucker Punch

Dual Chop
Foul Play
Knock Off
Low Kick
Magnet Rise
Snatch
Spite
Stealth Rock

Hone Claws
Toxic
Protect
Dig

Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Thief

False Swipe
Shadow Claw
Retaliate
Giga Impact
Stone Edge
Thunder Wave
X-Scissor
Poison Jab
Substitute
Rock Smash
Snarl
Power-Up Punch

Cut

Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown
571.png

Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)

Type: Dark

Abilty:
Illusion:
Type: Passive

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%


EC: 6/6
MC: 0

Attacks: (61/75 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze


Captivate
Copycat
Counter
Detect
Extrasensory

Memento
Sucker Punch

Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Snatch
Snore
Spite
Trick
Uproar


Calm Mind
Roar
Toxic
Hidden Power (Ice)
Sunny Day
Hyper Beam
Protect
Rain Dance
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Round
Focus Blast
Incinerate
Retaliate
Grass Knot
Substitute
Secret Power
Snarl


Cut
somebody on this team is dangerous. definitely. I don't know who, and could find out, but I haven't. I'll think and get back to you.

coinflip(heads gale, tails ed)= heads, gale

Gale Wing Srock sends out and equips.
Eternal Drifter sends/equips/orders.
Gale orders.
I ref.
 
Last edited:
*Changing Nick here for flavor

Ike4.png

"What is this darkness?"
"I feel so much sorrow and pain here."
"Pharaoh King! I call to thee!"
"Help me see the light in this darkness."

frontnormal-mrevenankh.png
"Yugioh?"

Pharoah King | Revenankh (M) #Expert Belt
_______________________________
 
Itsumo_zpsfacea7cb.gif

"Welcome, to the Temple... of the End!"​

Arena: New Temple of the End (Potential Dark Gym Arena)
This ancient temple is tucked away in a canyon in the middle of a desert. Inside, there is a series of murals on the walls depicting how various worlds ended. Opposite of the entrance, there is a single mural depicting Palkia pointing with both claws to the statue of a young woman in front of it, which has an arm extending upwards. The statue’s hand, as well as whatever Palkia was pointing at originally, is missing.

You could linger and see the sights, but that is not the original purpose for coming here. No. Here, you seek to battle against an opponent.

With a lack of light, the Temple of the End is an ideal place for Dark-type and Ghost-Type Pokémon to fight and train. Easily adapting to the shadows, they are able to fight without taking as many hits themselves. After all, it doesn't matter if you can't take a hit as long as you don't get hit in the first place.

Temple Effects:
Indoors: Prevents Hail, Rain, and Sun from being summoned normally. If summoned with a weather stone, it instead summons it one strength weaker than normal (6 Rounds>4 Rounds).
Still Water Pool: The statues of Palkia and the woman with the missing hand are standing in a shallow pool of water. Attacks requiring a water source can be used, except for attacks that require the user to go underwater.
Broken Pillars: The broken stone pillars that once helped hold up the ceiling of the Temple can be used for attacks requring external rock sources. It is not advised to break any more pillars, though...
Lack of Vegitation: No plants have grown in the temple for over a century. Moves requiring external plant sources will automatically fail when used.
Shadowy Environment: Dark-types and Ghost-types gain +1 Evasion due to the shadowy conditions (Dark and Ghost-types like Spiritomb only get the bonus once). Moonlight, Morning Sun, and Synthesis restore 15, 15, and 10 health respectively due to the shadowy conditions. Solar Beam has half-power due to lack of sunlight. Secret Power may flinch when used. Camouflage changes the user to a Ghost-type. Lacking other terrain effects, Nature Power calls Night Daze.
Illumination Weakness: Dazzling Gleam, Light of Ruin, Signal Beam, Solar Beam, and Tail Glow remove the conditions of Shadowy Environment for the rest of the round they are used in (Solar Beam's first use in the round still suffers the power decrease, and all damaging attacks listed here still suffer the accuracy drop until after they're used). Flash removes the conditions of Shadowy Environment for the round it is used in and the next round in addition to the normal accuracy drop. Illuminate removes the conditions of Shadowy Environment for as long as it is activated. If Sunny Day is used successfully, it removes the conditions of Shadowy Environment until it fades or is replaced by another weather. Special Fire-type attacks may be used to remove the conditions of Shadowy Environment (instead of their normal effect) for the next three (3) actions. The Brighten Command removes the conditions of Shadowy Environment as long as it is active. Secret Power may paralyze when used. Camoflage turns the user to a Normal-type, but fades back to their normal type when the light fades. Lacking other terrain effects, Nature Power calls Judgement.

Itsumo_zpsfacea7cb.gif

"Here, your opponents are not only the Pokémon your servants face, but also the darkness itself. Can you bring your might through? Or will the darkness consume you?"

"It has been so long since one of my servants have fought. So, we will have them go first! Go forth, Abyss!"​

435.png
@
rowapberry.png
(Rowap Berry)
Abyss the Skuntank, Agent of Itsumo:
Action 1: Play Rough
Action 2: Shadow Ball
Action 3: Play Rough

IF Protective/Evasive action, Focus Energy that action. Only use this Substitution ONCE.
IF Trick is used, use Incinerate the following action.

(Thank the latest update allowing re-usable consumable items.)​
 
Ike4.png

"Ah! A brilliant plan indeed."
"But I believe in the heart of the cards."
"O' Pharoah King! Draw me an Exodia!"

frontnormal-mrevenankh.png
"Have you forgotten how many turns it takes, to draw an Exodia?"

Pharoah King | Revenankh (M) #Expert Belt
_______________________________
Mean Look [RP: Take a careful look at your opp, to make sure your next attack lands] ~ Knock Off ~ Earthquake

IF your HP is less than 62, AND Abyss's HP is greater than 100 that action, THEN use Pain Split that action instead.

IF Knock Off misses on action 2, THEN use Knock Off on action 3 instead.
 
The temple stands ominously as you enter, but you do. Your pokemon prepare to fight..
frontnormal-mrevenankh.png
435.png

100/100 110/100
100/5/3/2/4/65 110/3/3/4/2/84
Expert Belt Rowap Berry
+1 Evasion/+1 Evasion
Skuntank used Play Rough!
Hit 640<1080 y
Crit 823>100 n
(9+4.5-4.5)*1.5=13.5 damage
atk drop 505>160 n
-7 EN

Revenankh used Mean Look!
anti-rp action squad
-6 EN
a2
Skuntank used Shadow Ball!
Hit 1496>1200 n
Crit 496>100 n
-6 EN

Revenankh used Knock Off!
Hit 923<1200 y
Crit 538>100 n
(10+7.5-4.5)*.67=8.67 damage
The Rowap Berry was knocked off!
-7 EN
a3
Skuntank used Play Rough!
Hit 1250>1080 n
-7 EN

Revenankh used Earthquake!
Hit 1405>1200 n
-7 EN
..and learn why fighting in the shadows is a bad idea. Everyone utterly fails at killing each other, missing all attacks but one, and just prolonging eachother's fate longer. Skuntank isn't even below 100 HP yet, and both of you just stall.

frontnormal-mrevenankh.png
435.png

86/80 101/81
100/5/3/2/4/65 110/3/3/4/2/84
Expert Belt Rowap Berry
+1 Evasion/+1 Evasion

Gale Wing Srock orders.
Eternal Drifter orders.
I ref.
 
Last edited:
Ike4.png

"Playing the Monster Return Card!"

frontnormal-mrevenankh.png
"Argh!"

Pharoah King | Revenankh (M) #Expert Belt
_______________________________
Switching Out!

floette-eternalflower.png
"Wee!"
Kurinji | Floette-E (F) #Everstone
___________________________________
Switching In!

Dazzling Gleam ~ Hidden Power (Ground) ~ Hidden Power (Ground)

IF Abyss is under the effects of a P/E move when you would act, THEN use Substitute (15 HP) on the first instance, Chill on the second instance and Wish on the third instance and push actions back each time.

IF Abyss uses Poison-Inflicting Moves, AND you are not behind a substitute that action, AND you are faster than Abyss that action, AND Abyss is not under the effects of Sleep that action, THEN use Substitute (15 HP) that action instead and push actions back.
 
(VERY Sorry for the delay. I have been heavily distracted elsewhere.)

Itsumo_zpsfacea7cb.gif
435.png

"THE LIGHT! IT BURNS US! PUT THAT LIGHT OUT!"

Abyss the Skuntank, Agent of Itsumo:
Action 1: Acid Spray
Action 2: Sludge Bomb
Action 3: Acid Spray
 
floette-eternalflower.png
435.png

100/100 101/81
100/2/4/5/6/92 110/3/3/4/2/84
Everstone/ Rowap Berry
-/+1 Evasion
FloetteE used Dazzling Gleam!
hit 35<1200 y
crit 142>100 n
(10+3+7.5-3)=17.5 damage
-5 EN

Skuntank used Acid Spray!
crit 893>100 n
(4+3+6-9)*1.5=6 damage
-2 SpD
-4 EN
a2
Floette used Hidden Power!
crit 1254>100 n
(6+7.5-3)*1.5=15.75 damage
-4 EN

Skuntank used Sludge Bomb!
crit 595>100 n
(8+3+6-9)*1.5+4=16 damage
poison 976>480 n
-5 EN
a3
Floette used Hidden Power!
crit 224>100 n
(6+7.5-3)*1.5=15.75 damage
-8 EN

Skuntank used Acid Spray!
crit 274>100 n
(4+3+6-9)*1.5+4=10 damage
-2 SpD
-4 EN
floette-eternalflower.png
435.png

68/87 52/68
100/2/4/5/6/92 110/3/3/4/2/84
Everstone/ Rowap Berry
-/+1 Evasion
-4 SpD

Eternal Drifter orders.
Gale Wing Srock orders.
 
Ike4.png

"O' Pharoah King! I call upon thee again."
--
"Playing the Pharoah King in Attack Mode."

frontnormal-mrevenankh.png
"..."

Pharoah King | Revenankh (M) #Expert Belt
_______________________________
Vital Throw ~ Drain Punch ~ Vital Throw

IF Bisharp is in the evasive stage of a Damaging Evasive move, THEN use Earthquake on the first instance and Revenge on the future instances, and restart the queue on every instance.

IF Bisharp uses Metal Burst in a combination, THEN use Chill that action instead and restart the queue.
 
Alright so I tried to recreate the match fixing a few things along the way but not totally redoing the whole thing.
I'm putting in a "pre-round" summery (which I won't be doing later) so we can all see what we're starting with.
Let me know if you see any mistakes.
435.png

Abyss (F) @ Rowap Berry
Typing
: Dark/Poison
Ability: Aftermath/Keen Eye/Stench
HP/EN: 50 / 68
Stats
: 3 / 3 / 4 / 2 / 84
SC/WC/BRT: 2 / 3 / 19
Buffs: N/A
De-Buffs: N/A
Team Eternal BAO
625.png

Tetsu (M) @ Rare Candy
Typing
: Dark/Steel
Ability: Defiant/Inner Focus/Pressure
HP/EN: 100 / 100
Stats
: 7 / 4 / 1 / 3 / 70
SC/WC/BRT: 3 / 4 / 20
Buffs: +1 STAB
De-Buffs: N/A

FIELD EFFECTS
Temple of the End

Team Gale ABO

frontnormal-mrevenankh.png


Pharoah King (M) @ Expert Belt
Typing
: Fighting/Ghost
Ability: Air Lock/Infiltrator/Shed Skin
HP/EN: 86 / 80
Stats
: 5 / 3 / 2 / 4 / 65
SC/WC/BRT: 3 / 3 / 20
Buffs: +2 SE
De-Buffs: N/A
floette-eternalflower.png

Kurinji (F) @ Everstone
Typing
: Fairy
Ability: Flower Veil
HP/EN: 68 / 83
Stats
: 2 / 4 / 5 / 6 / 92
SC/WC/BRT: 1 / 1 / 22
Buffs: +2 STAB
De-Buffs: N/A
435.png

Abyss (F) @ Rowap Berry
Typing
: Dark/Poison
Ability: Aftermath/Keen Eye/Stench
HP/EN: 50 / 68
Stats
: 3 / 3 / 4 / 2 / 84
SC/WC/BRT: 2 / 3 / 19
Buffs: N/A
De-Buffs: N/A
Team Eternal BAO
625.png

Tetsu (M) @ Rare Candy
Typing
: Dark/Steel
Ability: Defiant/Inner Focus/Pressure
HP/EN: 35 / 85
Stats
: 7 / 4 / 1 / 3 / 70
SC/WC/BRT: 3 / 4 / 20
Buffs: +1 STAB, +1 Acc, +1 Atk, +1 Evasion
De-Buffs: N/A

FIELD EFFECTS
Temple of the End

Team Gale ABO

frontnormal-mrevenankh.png

Pharoah King (M) @ Expert Belt
Typing
: Fighting/Ghost
Ability: Air Lock/Infiltrator/Shed Skin
HP/EN: 44 / 55
Stats
: 5 / 3 / 2 / 4 / 65
SC/WC/BRT: 3 / 3 / 20
Buffs: +2 SE, +1 Evasion
De-Buffs: N/A
floette-eternalflower.png

Kurinji (F) @ Everstone
Typing
: Fairy
Ability: Flower Veil
HP/EN: 68 / 83
Stats
: 2 / 4 / 5 / 6 / 92
SC/WC/BRT: 1 / 1 / 22
Buffs: +2 STAB
De-Buffs: N/A
BEGIN ROUND
---
ACTION ONE
Bisharp used Hone Claws!
Bisharp sharpened its blades!
-5 EN (Bisharp)
Bisharp's Accuracy and Attack rose!

Revenankh used Vital Throw!
(Crit Roll [<=625]: 1229/10000; No)
[(8 + 3 + 7.5 + 2 - 6) × 2.25] = 32.625 DMG (Bisharp)
-6 EN (Revenankh)
---
ACTION TWO
Bisharp used Shadow Claw!
(Crit Roll [<=1250]: 6237/10000; No)
[(7 + 10 - 4.5) × 1.5] + 2 = 20.75 DMG (Revenankh)
-5 EN (Bisharp)

Revenankh used Drain Punch!
(Hit Roll [<=7500]: 8612/10000; No)
But it missed!

-13 EN (Revenankh)
---
ACTION THREE
Bisharp used Psycho Cut!
(Crit Roll [<=1250]: 2483/10000; No)
[(7 + 10 - 4.5) × 1.5] + 2 = 20.75 DMG (Revenankh)
-5 EN (Bisharp)

Revenankh used Vital Throw!
(Crit Roll [<=625]: 5834/10000; No)
[(8 + 3 + 7.5 + 2 - 6) × 2.25] = 32.625 DMG (Bisharp)
-6 EN (Revenankh)
---
END ROUND
TURN ORDER
Eternal Drifter issues actions.
Gale Wing Srock issues actions.
TSRD referees.​
 
Last edited:
625.png

Striking at my biggest weakness... I should have expected this.

Tetsu the Bisharp, Metal Demon:
Action 1: Shadow Claw
Action 2: Psycho Cut
Action 3: Shadow Claw

IF Protective/Evasive action, use Hone Claws that action. Do not play this substituion twice in a row.
IF Mach Punch is ordered, use Sucker Punch that action.
 
Ike4.png

"O' Swords of Revealing light, help me find the Metal Demon from within the Shadows of this Realm."

frontnormal-mrevenankh.png
"..."

Pharoah King | Revenankh (M) #Expert Belt
_______________________________
Revenge ~ Drain Punch ~ Vacuum Wave

IF Bisharp has more than 30 HP at the end of action 1, THEN use Endure on action 2 instead and Pain Split on action 3 instead.
 
435.png

Abyss (F) @ Rowap Berry
Typing
: Dark/Poison
Ability: Aftermath/Keen Eye/Stench
HP/EN: 50 / 68
Stats
: 3 / 3 / 4 / 2 / 84
SC/WC/BRT: 2 / 3 / 19
Buffs: N/A
De-Buffs: N/A
Team Eternal BXO
625.png

Tetsu (M) @ Rare Candy
Typing
: Dark/Steel
Ability: Defiant/Inner Focus/Pressure
HP/EN: -7 / 80
Stats
: 7 / 4 / 1 / 3 / 70
SC/WC/BRT: 3 / 4 / 20
Buffs: +1 STAB
De-Buffs: KO

FIELD EFFECTS
Temple of the End

Team Gale ABO

frontnormal-mrevenankh.png

Pharoah King (M) @ Expert Belt
Typing
: Fighting/Ghost
Ability: Air Lock/Infiltrator/Shed Skin
HP/EN: 23 / 46
Stats
: 5 / 3 / 2 / 4 / 65
SC/WC/BRT: 3 / 3 / 20
Buffs: +2 SE, +1 Evasion
De-Buffs: N/A
floette-eternalflower.png

Kurinji (F) @ Everstone
Typing
: Fairy
Ability: Flower Veil
HP/EN: 68 / 83
Stats
: 2 / 4 / 5 / 6 / 92
SC/WC/BRT: 1 / 1 / 22
Buffs: +2 STAB
De-Buffs: N/A
BEGIN ROUND
---
ACTION ONE
Bisharp used Shadow Claw!
(Crit Roll [<=1250]: 3559/10000; No)

[(7 + 10 - 4.5) × 1.5] + 2 = 20.75 DMG (Revenankh)
-5 EN (Bisharp)

Revenankh used Revenge!
(Hit Roll [<=7500]: 4105/10000; Yes)
(Crit Roll [<=625]: 5022/10000; No)

[(12 + 3 + 7.5 + 2 - 6) × 2.25] = 41.625 DMG (Bisharp)
-9 EN (Revenankh)
---
END ROUND
TURN ORDER
Eternal Drifter sends out and equips.
Gale Wing Srock issues actions.
Eternal Drifter issues actions.
TSRD referees.​
 
Ike4.png

"Playing the Monster Return Card yet again!"

frontnormal-mrevenankh.png
"Aaaah!"

Pharoah King | Revenankh (M) #Expert Belt
_______________________________
Switching Out!

floette-eternalflower.png
"Zee!"
Kurinji | Floette-E (F) #Everstone
___________________________________
Switching In!

Would you like to Counter Switch?
 
(Counterswitch accepted)

229.png
houndoominite.png

"Grah, Grah, Grah! You puny fairy! Do you really think your light will save you? I will inflict such pain on you, you will be begging for mercy when I'm done. With this Demonite (Houndoomite), you will get a glimpse of my true power! Now..."

"EMBRACE THE PAIN!"
houndoom-mega.png

Goumon the Houndoom, Demon Lord of Pain
Houndoomite Attached

MEGA Evolve
Action 1: Retaliate
Action 2: Sludge Bomb
Action 3: Retaliate

IF Protective/Evasive action, Nasty Plot and push actions back. Do not use this substitution consecutively.
IF Wish is ordered, use Mimic (Wish) the following action and push actions back. Do not use this substitution twice.​
 
Ike4.png

"Ah Lovely a Fire Demon!"
"Now we definitely feel like we are in the underworld!"
floette-eternalflower.png
"Lee!"
Kurinji | Floette-E (F) #Everstone
___________________________________
Dazzling Gleam ~ Moonblast ~ Moonblast
 
435.png

Abyss (F) @ Rowap Berry
Typing
: Dark/Poison
Ability: Aftermath/Keen Eye/Stench
HP/EN: 50 / 68
Stats
: 3 / 3 / 4 / 2 / 84
SC/WC/BRT: 2 / 3 / 19
Buffs: N/A
De-Buffs: N/A
625.png

Tetsu (M) @ Rare Candy
Typing
: Dark/Steel
Ability: Defiant/Inner Focus/Pressure
HP/EN: -7 / 80
Stats
: 7 / 4 / 1 / 3 / 70
SC/WC/BRT: 3 / 4 / 20
Buffs: +1 STAB
De-Buffs: KO (Revenankh)
Team Eternal BXA
houndoom-mega.png

Goumon (M) @ Houndoominite
Typing
: Dark/Fire
Ability: Early Bird/Flash Fire/Solar Power/Unnerve
HP/EN: 48 / 77
Stats
: 3 / 3 / 4 / 3 / 133
SC/WC/BRT: 4 / 4 / 21
Buffs: +20% Accuracy, +1 Evasion
De-Buffs: -2 Spa

FIELD EFFECTS
Temple of the End

Team Gale BAO
floette-eternalflower.png

Kurinji (F) @ Everstone
Typing
: Fairy
Ability: Flower Veil
HP/EN: 27 / 64
Stats
: 2 / 4 / 5 / 6 / 92
SC/WC/BRT: 1 / 1 / 22
Buffs: +2 STAB
De-Buffs: Poisoned
frontnormal-mrevenankh.png

Pharoah King (M) @ Expert Belt
Typing
: Fighting/Ghost
Ability: Air Lock/Infiltrator/Shed Skin
HP/EN: 23 / 46
Stats
: 5 / 3 / 2 / 4 / 65
SC/WC/BRT: 3 / 3 / 20
Buffs: +2 SE
De-Buffs: N/A
BEGIN ROUND
Houndoom Mega Evolves!
---
ACTION ONE
Houndoom used Retaliate!
(Crit Roll [<=625]: 5670/10000; No)
(14 + 4.5 - 6) = 12.5 DMG (Floette-E)
-8 EN (Houndoom)

Floette-E used Dazzling Gleam!
(Hit Roll [<=7500]: 3230/10000; Yes)
(Crit Roll [<=625]: 8399/10000; No)

(8 + 3 + 7.5 + 2 - 4.5) = 16 DMG (Houndoom)
-5 EN (Floette-E)
Floette-E dispelled the darkness!
---
ACTION TWO
Houndoom used Sludge Bomb!
(Crit Roll [<=625]: 9116/10000; No)
(Effect Roll {Poison} [<=3000]: 1852/10000; Yes)

[(9 + 6 + 2 - 9) × 1.5] = 12 DMG (Floette-E)
-7 EN (PokemonA)
Floette-E was poisoned!

Floette-E used Moonblast!
(Crit Roll [<=625]: 6892/10000; No)
(Effect Roll {SpA Drop} [<=3000]: 2337/10000; Yes)

(10 + 3 + 7.5 + 2 - 4.5) = 18 DMG (Houndoom)
-6 EN (Floette-E)
Houndoom's special attack fell!

Floette-E was hurt by its poison! -2HP
---
ACTION THREE
Houndoom used Retaliate!
(Crit Roll [<=625]: 6992/10000; No)
(14 + 4.5 - 6) = 12.5 DMG (Floette-E)
-8 EN (Houndoom)

Floette-E used Moonblast!
(Crit Roll [<=625]: 2395/10000; No)
(Effect Roll {SpA Drop} [<=3000]: 2469/10000; Yes)

(10 + 3 + 7.5 + 2 - 4.5) = 18 DMG (Houndoom)
-8 EN (Floette-E)
Houndoom's special attack fell!

Floette-E was hurt by its poison! -2HP

---
END ROUND
TURN ORDER
Gale Wing Srock issues actions.
Eternal Drifter issues actions.
TSRD referees.​
 
Ike4.png

"Oooh! Demon Lord of Pain is sure packing a punch."
"Lets see how this goes!"
floette-eternalflower.png
"Kee!"
Kurinji | Floette-E (F) #Everstone
___________________________________
Dazzling Gleam ~ Moonblast ~ Moonblast

IF Goumon uses Damaging Fire Type move, on action 1 or action 2, AND not in a combination, AND Goumon is not behind a substitute that action, THEN use COMBO (Light of Ruin + Light of Ruin) that action instead.

IF Goumon uses Damaging Poison Type move, on action 1 or action 2, AND not in a combination, AND Goumon is not behind a substitute that action, THEN use COMBO (Light of Ruin + Light of Ruin) that action instead.
 
houndoom-mega.png

"Grah! Grah! Grah! EMBRACE THE PAIN!"

Goumon the Houndoom, Demon Lord of Pain:
Action 1: Sludge Bomb
Action 2: Double Team (2 Clones)
Action 3: Sludge Bomb
 
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