Hello there,
Here is a team I'm using and having lot of fun playing. I'm only a casual player that recently reached 1500 elo so I do not pretend this team is highly competitive or does not have some flaws I haven't identified at my current level.
The first idea was to make a team around
being a big special sponge, a decent physical tank with good typing and more than decent damage. To help it stay healthy during the game, I choose to run wish-passer
which I'm also a bif fan of. That is the core of the team, the rest have changed quite a bit between the start and the actual version I'm proud of.
Goodra-Hisui @ Assault Vest
Ability: Sap Sipper
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 9 Spe
- Earthquake
- Flash Cannon
- Draco Meteor
- Ice Beam / Flamethrower
This is the soul of the team, tanking big common special mons like
. Earthquake is for
while doing decent damage to
and
.
Draco Meteor is the big damaging move to use on expected switch. Flash Cannon is for those fairies

and rocks like
and
.
Finally Ice Beam deal with
and
, you could run Flamethrower instead as I initially did but as I added more Fire coverage in my team, I changed to Ice coverage.
Evs are for bulkiness and damage, the -speed is to not reduce earthquake damage. It also occasionally allow me to be slower than
min speed flip turn which allows me to kill the pokemon receiving the wish.
Tera flying is for gaining imumities and resist to ground and fight.
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 192 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Wish
- Flip Turn
- Protect
- Mirror Coat
My big love, tanking some hit, Ev are for big wishes, and decent special defense to get some surprise kill thanks to Mirror Coat. Flip Turns allow to safely bring what you want to heal, that's why 0 speed ivs and relax nature are for.
Tera steel can make resist of fairy, grass, dragon allowing to survive and kill with Mirror Coat.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Knock Off
- Grassy Glide
- U-turn
Pretty usual band rilla: Strong damages, priority with Grassy Glide, pivot with U-turn and make progress with knock off. Usually clean some weakened foes late game and usually switch in to
.
Tera grass to further boost priority Grassy Glide and make big nuke with Wood Hammer.
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fire
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Hurricane
- Volt Switch
- Heat Wave
- Roost
The physically defensive zapdos, usual switch to physically threat like

.
Voltsl Swich to pivot, hurricane for damage and nasty confusion, heatwave allows cover for
and
.
Tera fire boost heat wave, and make a resist of ice and fairy which can help survive a moon blast
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Court Change
- U-turn
- Will-O-Wisp
The bulky pivot version as I needed some hasard control, and also a speedy mon.Court Change was easy to use as I don't have hasards on my team, it can also steal those aurora veils or duak screens. Pyro Ball is for
and
, u-turn allow pivoting and severely weakens the ogerpons.
Will-O-Wisp controls the physical attackers like


and
Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Haze
Finally a solution to double dance
that otherwise was unstoppable thus the Tera dark. Haze can also help in
match-up as they click sucker punch while swordanced expecting a flamethrower.
Tera dark can also give resist to the commons shadow balls or sucker punch.
Here are some replays of the success I had with it :
https://replay.pokemonshowdown.com/gen9ou-1995077747?p2
https://replay.pokemonshowdown.com/gen9ou-1994939096?p2 (vs HO)
https://replay.pokemonshowdown.com/gen9ou-1994905093 (vs web team)
https://replay.pokemonshowdown.com/gen9ou-1994243440 (against stall)
https://replay.pokemonshowdown.com/gen9ou-1992866700?p2(vs balance)
https://replay.pokemonshowdown.com/gen9ou-1992573834?p2(vs HO)
https://replay.pokemonshowdown.com/gen9ou-1991380662?p2(vs BO)
https://replay.pokemonshowdown.com/gen9ou-1991367333?p2(vs sun team)
Thank you for your reading, I hope you like the team and give valuable feedbacks on it.
I would be glad to have opinions of high laddered players regarding this team viability at higher rank.
Here is a team I'm using and having lot of fun playing. I'm only a casual player that recently reached 1500 elo so I do not pretend this team is highly competitive or does not have some flaws I haven't identified at my current level.
The first idea was to make a team around


Goodra-Hisui @ Assault Vest
Ability: Sap Sipper
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 9 Spe
- Earthquake
- Flash Cannon
- Draco Meteor
- Ice Beam / Flamethrower
This is the soul of the team, tanking big common special mons like









Draco Meteor is the big damaging move to use on expected switch. Flash Cannon is for those fairies





Finally Ice Beam deal with


Evs are for bulkiness and damage, the -speed is to not reduce earthquake damage. It also occasionally allow me to be slower than

Tera flying is for gaining imumities and resist to ground and fight.
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 192 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Wish
- Flip Turn
- Protect
- Mirror Coat
My big love, tanking some hit, Ev are for big wishes, and decent special defense to get some surprise kill thanks to Mirror Coat. Flip Turns allow to safely bring what you want to heal, that's why 0 speed ivs and relax nature are for.
Tera steel can make resist of fairy, grass, dragon allowing to survive and kill with Mirror Coat.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Knock Off
- Grassy Glide
- U-turn
Pretty usual band rilla: Strong damages, priority with Grassy Glide, pivot with U-turn and make progress with knock off. Usually clean some weakened foes late game and usually switch in to

Tera grass to further boost priority Grassy Glide and make big nuke with Wood Hammer.
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fire
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Hurricane
- Volt Switch
- Heat Wave
- Roost
The physically defensive zapdos, usual switch to physically threat like



Voltsl Swich to pivot, hurricane for damage and nasty confusion, heatwave allows cover for


Tera fire boost heat wave, and make a resist of ice and fairy which can help survive a moon blast
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Court Change
- U-turn
- Will-O-Wisp
The bulky pivot version as I needed some hasard control, and also a speedy mon.Court Change was easy to use as I don't have hasards on my team, it can also steal those aurora veils or duak screens. Pyro Ball is for


Will-O-Wisp controls the physical attackers like





Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Haze
Finally a solution to double dance


Tera dark can also give resist to the commons shadow balls or sucker punch.
Here are some replays of the success I had with it :
https://replay.pokemonshowdown.com/gen9ou-1995077747?p2
https://replay.pokemonshowdown.com/gen9ou-1994939096?p2 (vs HO)
https://replay.pokemonshowdown.com/gen9ou-1994905093 (vs web team)
https://replay.pokemonshowdown.com/gen9ou-1994243440 (against stall)
https://replay.pokemonshowdown.com/gen9ou-1992866700?p2(vs balance)
https://replay.pokemonshowdown.com/gen9ou-1992573834?p2(vs HO)
https://replay.pokemonshowdown.com/gen9ou-1991380662?p2(vs BO)
https://replay.pokemonshowdown.com/gen9ou-1991367333?p2(vs sun team)
Thank you for your reading, I hope you like the team and give valuable feedbacks on it.
I would be glad to have opinions of high laddered players regarding this team viability at higher rank.