so yes. this is where an introduction would be. this is a hail team i made at the time the smogon server suddenly went offline. went to the CAP server and did a couple battles, lost one mainly because of a sloppy play, another because my time ran out (again, my fault). someone told me to get a gliscor and ditch my cleffa (how could they?) and you have my current team. let's see it shall we?
no picture for you!!
Abomasnow@Leftovers
Ability: Snow Warning (of course)
EVs: 4 def / 252 spa/ 252 spe
Nature: Timid ( -Atk + Spd)
- Substitute
- Leech Seed
- Blizzard
- Protect
Yep, what did you expect? Tyranitar? anyway, basic subseeder set, protect is there scouting. leftovers for hp regeneration and stuff, not much else to say so i'll keep my mouth shut and move on.
Walrein@Leftovers
Ability: Ice Body
EVs: 220 hp 252 def 36 spd
Nature: Bold
- Substitute
- Roar
- Protect
- Blizzard
Slight deviation from the regular stallrein, most would run surf over blizzard, but i already have tyranitar covered by mamoswine. roar is there because of entry hazard damage. protect for even more scouting. Next please!
Tentacruel@Black Sludge
Ability: Liquid Ooze
EVs: 252 hp / 120 def / 136 spd
Nature: Calm
- Toxic Spikes
- Surf
- Rapid Spin
- Sludge Bomb
Tentacruel, for all your entry hazard needs. toxic spikes and rapid spin is for, well you know, "all your entry hazard needs". i chose sludge bomb for STAB and breloom destroying (although i kinda hope that it won't poison it...) S is for Surf. or STAB, whichever way you prefer.
Mamoswine@Choice Band
Ability: Snow Cloak
EVs: 252 atk / 4 def / 252 spe
Nature: Jolly
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
Yay, who wouldn't want the 3rd strongest Earthquake in the game on their team? Besides the superpower and choice band, not much to say, chose jolly for the speed boost. moving on to...
Gliscor@Leftovers
Ability: Sand Veil
EVs: 252 atk / 4 def / 252 spe
Nature: Jolly
- Earthquake
- Taunt
- Stealth Rock
- Roost
My own creation :) Taunt is there for trollerificness (is that even a word?) roost for hp gain, and stealth rock for teh epic pwnsness.
three decisions with this guy though, should i switch leftovers with something else? and Sand Veil, mostly used in case a sandstorm team comes, but should it be hyper cutter? and i put the 4 evs in defense, but should i be somewhere else? please answer those questions in your replies.
Rotom-f@Leftovers
Ability: Levitate
EVs: 252 hp / 120 def / 136 spd
Nature: Bold
- Blizzard
- Thunderbolt
- Rest
- Sleep Talk
yes, snoozing fridge for scizor counter. blizzard and t-bolt for the coveted boltbeam combo. rest and sleep talk for hp recovering while still attacking. and that's it for this pocket monster.
so that's my hail team, please make comments.
and if there are any grammatical errors, let me know. thanks much!
no picture for you!!
Abomasnow@Leftovers
Ability: Snow Warning (of course)
EVs: 4 def / 252 spa/ 252 spe
Nature: Timid ( -Atk + Spd)
- Substitute
- Leech Seed
- Blizzard
- Protect
Yep, what did you expect? Tyranitar? anyway, basic subseeder set, protect is there scouting. leftovers for hp regeneration and stuff, not much else to say so i'll keep my mouth shut and move on.
Walrein@Leftovers
Ability: Ice Body
EVs: 220 hp 252 def 36 spd
Nature: Bold
- Substitute
- Roar
- Protect
- Blizzard
Slight deviation from the regular stallrein, most would run surf over blizzard, but i already have tyranitar covered by mamoswine. roar is there because of entry hazard damage. protect for even more scouting. Next please!
Tentacruel@Black Sludge
Ability: Liquid Ooze
EVs: 252 hp / 120 def / 136 spd
Nature: Calm
- Toxic Spikes
- Surf
- Rapid Spin
- Sludge Bomb
Tentacruel, for all your entry hazard needs. toxic spikes and rapid spin is for, well you know, "all your entry hazard needs". i chose sludge bomb for STAB and breloom destroying (although i kinda hope that it won't poison it...) S is for Surf. or STAB, whichever way you prefer.
Mamoswine@Choice Band
Ability: Snow Cloak
EVs: 252 atk / 4 def / 252 spe
Nature: Jolly
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
Yay, who wouldn't want the 3rd strongest Earthquake in the game on their team? Besides the superpower and choice band, not much to say, chose jolly for the speed boost. moving on to...
Gliscor@Leftovers
Ability: Sand Veil
EVs: 252 atk / 4 def / 252 spe
Nature: Jolly
- Earthquake
- Taunt
- Stealth Rock
- Roost
My own creation :) Taunt is there for trollerificness (is that even a word?) roost for hp gain, and stealth rock for teh epic pwnsness.
three decisions with this guy though, should i switch leftovers with something else? and Sand Veil, mostly used in case a sandstorm team comes, but should it be hyper cutter? and i put the 4 evs in defense, but should i be somewhere else? please answer those questions in your replies.
Rotom-f@Leftovers
Ability: Levitate
EVs: 252 hp / 120 def / 136 spd
Nature: Bold
- Blizzard
- Thunderbolt
- Rest
- Sleep Talk
yes, snoozing fridge for scizor counter. blizzard and t-bolt for the coveted boltbeam combo. rest and sleep talk for hp recovering while still attacking. and that's it for this pocket monster.
so that's my hail team, please make comments.
and if there are any grammatical errors, let me know. thanks much!