Hatterene (GP 1/1)

name: Offensive Trick Room
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire
move 4: Trick Room
item: Life Orb/Sitrus Berry/Focus Sash
ability: Magic Bounce
nature: Quiet
ivs: 0 Spe
evs: 252 HP / 252 SpA / 4 SpD

[SET COMMENTS]
This set takes advantage of Hatterene's amazing Special Attack and Speed for Trick Room, which notably allows it to underspeeds Snorlax and Copperajah under Trick Room. 3 Attacks maximizes the Hatterene the coverage can do under Trick Room, while a Life Orb provides a consistent boost to all attacks. Sitrus Berry compliments Hatterene's bulk by allowing it to set up Trick Room consistently at the cost of damage output. Focus Sash is another item option that makes Hatterene a good lead since it can set up Trick Room against Dragapault and Mimikyu, which could force it out. Magic Bounce complements Hatterene very well since opposing Taunt users cannot stop it's Trick Room, as well as blocking Stealth Rock and other entry hazards. Hatterene's a very powerful candidate for Dynamaxing, since Max Mindstorm sets Psychic Terrain, which powers up Hatterene's Psychic Moves while also increasing its bulk. Keep in mind you can't set up Trick Room after Dynamaxing, so only do it after Trick Room is set. Also, if you use Max Starfall Psychic Terrian goes away. Good partners that can take advantage ofTrick Room include Snorlax, Copperajah, Araquanid, Cursola, Conkeldurr, and offensive Ferrothorn. . If running a full Trick Room team, having another Trick Room setter such as Mimikyu is recommended, as despite Hatterene's good Defense and Special Defense, its low HP makes it a lot frailer than it seems at first glance. If not running a full Trick Room, adding faster Pokemon like Dragapult and Barraskewda is useful to ensure the team is not depended on Trick Room entirely.
 
Last edited:

Theorymon

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Gonna check this now! My comments will be in bold red.

[Trick Room Abuser]
name: Hatterene The name of the set actually goes here.
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire
move 4: Trick Room
item: Life Orb/Sitrus Berry/Focus Sash
ability: Magic Bounce
nature: Quiet
ivs: 0 Spd
evs: 252 HP / 252 Sp.Atk / 4 Sp.def

[SET COMMENTS]
This set takes advantage of Hatterene's amazing Special Attack and Speed for Trick Room, which notably underspeeds Snorlax and Cooperajah. 3 Attacks maximizes the Hatterene the coverage can do under Trick Room, while a Life Orb provides a consistent boost to all attacks. Sitrus Berry compliments Hatterene bulk by allowing it to set up Trick Room consistently at the cost of damage output. Focus Sash is another item that makes Hatterene good lead since it can set up against Dragapault and Mimikyu, Pokemon who could force it out. Magic Bounce compliments Hatterene very well since it cannot be taunted to stop Trick Room. I'd also mention that it prevents Stealth Rock set up and status, which is pretty useful! Hatterene's a very powerful candidate for Dynamaxing, since Max Mindstorm sets Psychic Terrain, which powers up Hatterene's Psychic Moves while also increasing its bulk. Might also want to note that if you use Max Starfall, you'll lose Psychic Terrain in favor of Misty Terrain. Keep in mind you can't set up Trick Room after Dynamaxing, so only do it after Trick Room is set. Good partners that can abuse Trick Room include Snorlax, Cooperajah, Araquanid, and Cursola. I'd also give Conkeldurr and offensive Ferrothorn a mention here too! Despite Hatterene's good Defense and Sp. Defense, its low HP makes it a lot frailer than it seems at first glance, so having another Trick Room setter such as Mimikyu and Reuniclus are recommended. I'd only mention this for full Trick Room teams. I'd also mention that on teams that just simply have a Trick Room mode, that you shouldn't be afraid to use faster Pokemon such as Dragapult if they fit other sets of 3 that don't rely on Trick Room to function.
Once you implement this stuff, I'll give this a QC stamp!
 

Theorymon

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QC Approved 1/2!

There are a few spacing errors in your TR teammates though, but you got the content right!
 

Psynergy

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Hatterene might not be terribly common but this has been sitting long enough. I don't really think there's much to add here though, Hatterene doesn't really get much of anything else worth running over the 4 it usually wants. I probably wouldn't run Reuinclus with Hatterene though since there's a lot of overlap there so I'd remove that mention, otherwise this looks good.

QC 2/2
 
Hatterene might not be terribly common but this has been sitting long enough. I don't really think there's much to add here though, Hatterene doesn't really get much of anything else worth running over the 4 it usually wants. I probably wouldn't run Reuinclus with Hatterene though since there's a lot of overlap there so I'd remove that mention, otherwise this looks good.

QC 2/2
Added
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
implement via the method shown in https://spo.ink/gpvideo please
[SET]
name: Offensive Trick Room Abuser
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire
move 4: Trick Room
item: Life Orb / Sitrus Berry / Focus Sash (spacing)
ability: Magic Bounce
nature: Quiet
ivs: 0 Spd Spe
evs: 252 HP / 252 Sp.Atk SpA / 4 Sp.def SpD

[SET COMMENTS]
This set takes advantage of Hatterene's amazing Special Attack and Speed for Trick Room, which notably underspeeds allowing it to underspeed Snorlax and Cooperajah Copperajah. 3 attacks maximizes the Hatterene's the coverage can do under Trick Room, while a Life Orb provides a consistent boost to all attacks. Alternatively, Sitrus Berry compliments complements Hatterene bulk by allowing it to set up Trick Room more consistently at the cost of damage output. Focus Sash is another item option that makes Hatterene a good lead, (AC) since it can allowing it to set up Trick Room against Dragapault Dragapult and Mimikyu, Pokemon who which could otherwise force it out. Magic Bounce compliments complements Hatterene very well, (AC) since it cannot be taunted to opposing Taunt users cannot stop its Trick Room, as well as blocking Stealth Rock and other entry hazards. Hatterene's a very powerful candidate for Dynamaxing, since Max Mindstorm sets Psychic Terrain, which powers up Hatterene's Psychic moves while also increasing its bulk. (p sure max mindstorm doesn't do this unless i'm misreading this horribly?) Keep in mind you can't set up Trick Room after Dynamaxing, so only do it after Trick Room is set. Also, keep in mind that if you use Max Starfall, (AC) Psychic Terrian Terrain goes away. Good partners that can abuse take advantage of Trick Room include Snorlax, Cooperajah Copperajah, Araquanid, Cursola, Conkeldurr, and offensive Ferrothorn. If running a full Trick Room team, having another Trick Room setter such as Mimikyu is recommended, as despite Hatterene's good Defense and Special Defense, its low HP makes it a lot frailer than it seems at first glance, so having another Trick Room setter such as Mimikyu are recommended. If not running a full Trick Room, adding faster Pokemon like Dragapault Dragapult and Barraskewda is useful to ensure the team is not depended on Trick Room entirely.
 

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