Jett
gn gobodachis
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Psychic
move 4: Mystical Fire / Giga Drain
item: Eviolite
ability: Magic Bounce
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Thanks to its amazing ability Magic Bounce, Hattrem can reflect any attempts of Stealth Rock and Spikes used by Pokemon such as Piloswine and Ferroseed. Rest and Sleep Talk provides Hattrem with important recovery, allowing it to be a valid physical wall and entry hazard deterrent throughout the match. Mystical Fire hits Ferroseed and helps to circumvent Hattrem's mediocre Special Defense by letting it beat Clefairy. Giga Drain targets common Stealth Rock setters such as Marshtomp and Piloswine while also giving Hattrem a bit of recovery outside of Rest.
Pokemon with a Stealth Rock weakness such as Lampent, Rufflet, and Galarian Mr. Mime benefit from Hattrem's ability to bounce back entry hazards, which provides them with more setup opportunities and adds important chip damage to aid them in sweeping. Hattrem also dissuades Galarian Corsola from recovering with Strength Sap, which helps wallbreakers such as Thwackey and Raboot break past it. Despite its defensive investment, Hattrem should not be heavily relied on as a wall, as it has unreliable recovery, and should mainly be used to switch into entry hazard setters. Pairing Hattrem with defensive Pokemon such as Clefairy, Gurdurr, and Vullaby is a good idea, as they cover its weakness to Dark- and Ghost-type attacks and prevent it from getting overwhelmed by attacks.
[SET]
name: Support
move 1: Psychic
move 2: Giga Drain / Mystical Fire
move 3: Mystical Fire / Nuzzle
move 4: Healing Wish
item: Eviolite
ability: Magic Bounce
nature: Modest
evs: 252 HP / 48 Def / 196 SpA / 12 Spe
[SET COMMENTS]
While Hattrem's main role is as an entry hazard deterrent, it can also assist its teammates with various utility moves. Giga Drain hits Marshtomp and Krokorok hard while also providing recovery, letting Hattrem avoid a 2HKO from Piloswine with the given EV spread. Mystical Fire 2HKOes Ferroseed. Hattrem can opt for Nuzzle over one of the coverage moves to cripple faster sweepers that may attempt to switch into it, such as Morgrem and Thwackey. Healing Wish allows Hattrem to continue supporting the team after the opposing entry hazard setter has been removed. 12 Speed EVs let Hattrem outspeed uninvested base 50 Speed Pokemon, which is particularly important for Piloswine.
It is recommended that you pair Hattrem with a Defogger or spinner such as Golbat or Wartortle, as it is worn down very easily and lacks solid recovery. Entry hazard removal also helps to combat Hattrem's inability to reflect Neutralizing Gas Koffing's Toxic Spikes. Pokemon that are worn down by recoil moves and weak to entry hazards such as Raboot and Rufflet benefit greatly from Hattrem's Healing Wish and ability to keep the field clear of entry hazards. Fighting-types such as Gurdurr and Machoke cover for Hattrem's Dark-type weakness. In return, Hattrem threatens Golbat and provides speed control with Nuzzle. Dark-types like Vullaby and Galarian Linoone check faster Ghost-types such as Gastly and Lampent.
[SET]
name: Choice Specs
move 1: Psychic
move 2: Mystical Fire
move 3: Dazzling Gleam
move 4: Healing Wish / Dark Pulse
item: Choice Specs
ability: Magic Bounce
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Choice Specs Hattrem plays off the fact that Hattrem is commonly used as a defensive Pokemon to pick up KOs against targets like Gurdurr, Mareanie, and Tangela with their Eviolites removed. Mystical Fire targets Steel-types such as Ferroseed, Metang, and Klang and 2HKOes Charjabug. Dazzling Gleam helps take down Dark-types such as Vullaby, Galarian Linoone, and Krokorok. Healing Wish can be used to restore a teammate to full health when Hattrem's wallbreaking is no longer needed. Alternatively, Dark Pulse lets it beat Galarian Corsola and opposing Hattrem.
Since Hattrem is a special wallbreaker, it should be paired with physical wallbreakers and setup sweepers that appreciate the removal of physical walls, like Raboot and Thwackey. Knock Off users such as Gurdurr and Tangela increase Hattrem's wallbreaking prowess while also absorbing Knock Off for it; in return, Hattrem beats Koffing and Golbat. Hattrem is relatively frail without Eviolite, so slow pivots such as Charjabug and Clefairy can bring it in safely. Hattrem also benefits from the former's Sticky Web, as it is not a fast wallbreaker. Faster Pokemon such as Gastly and Morgrem easily revenge kill Hattrem with their STAB attacks, so it is important to have switch-ins like Ferroseed and Klang to deal with these Pokemon.
[STRATEGY COMMENTS]
Other Options
=============
Hattrem may opt for Life Dew and another coverage move over Rest and Sleep Talk on its physically defensive set to avoid being overly passive. However, the recovery from Rest lets Hattrem perform its entry hazard deterrent role more reliably. A Timid nature allows Hattrem to outspeed maximum Speed Piloswine and Klang, as well as Jolly Machoke, but these foes are rare, and the additional power from a Modest nature is generally preferred.
Checks and Counters
===================
**Ghost-types**: Offensive Ghost-types such as Gastly and Lampent easily 2HKO Hattrem with Shadow Ball.
**Dark-types**: Vullaby and Galarian Linoone can switch into Hattrem and force it out with Knock Off. However, Galarian Linoone must be wary of Dazzling Gleam.
**Setup Sweepers and Wallbreakers**: Pokemon like Klang, Duosion, and Rufflet can break past Hattrem with their immediate power or by setting up.
**Knock Off**: Strong Knock Off users such as Thwackey and Dwebble threaten Hattrem.
[CREDITS]
- Written by: [[Jett, 226429]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Marjane, 355753]]
- Grammar checked by: [[DC, 449990]]
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