[SET]
name: Choice Specs
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Psychic / Dazzling Gleam
move 4: Trick / Energy Ball
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Haunter has the second highest Special Attack stat of all of NFE and the third highest Speed stat, making it a great offensive choice. Shadow Ball is one of Haunter's STAB moves and can 2HKO threats like Piloswine and bulky Klang that can check its other sets. Sludge Wave is used against Fairy- and Grass-types such as Clefairy, Dartrix, and Thwackey. Trick cripples common switch-ins, most notably Klang, Piloswine, Vullaby, and Ferroseed. Psychic dents common Fighting- and Poison-types that Haunter can switch into like Machoke and Roselia. Alternatively, Dazzling Gleam is used to 2HKO Dark-, Fighting-, and Dragon-types such as Galarian Linoone, Machoke, and Fraxure and OHKO Hakamo-o. Energy Ball mainly hits Piloswine but also helps against Water-types like Palpitoad, Wartortle, and Brionne.
Haunter is generally used mid- to late-game as a revenge killer, but it can also dent holes in the opposing team early-game. Haunter prefers spamming its STAB attacks, but it should be careful locking into them if the opponent has any Normal- or Steel-types that can punish Haunter. If your opponent will likely switch into a special wall such as Klang, use Trick to debilitate them rather than trying to break through; be careful, though, as Haunter will lose most of its wallbreaking capabilities after using Trick. Haunter generally pairs well with Machoke, which can keep up offensive pressure against Piloswine and Galarian Linoone. Haunter appreciates pivots such as Parting Shot Galarian Linoone, Volt Switch Klang, and U-turn Raboot, as they can safely bring Haunter in. Knock Off users such as Machoke and Ferroseed are commonly paired with Haunter to remove Eviolite from its counters. Haunter also appreciates entry hazards, as they can bring bulkier Pokemon like Machoke and Vullaby into KO range; common hazard setters are Ferroseed, Roselia, and Carkol.
[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave / Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Choice Scarf allows Haunter to outspeed faster unboosted targets that would otherwise revenge kill Haunter like Galarian Linoone and Drakloak. Shadow Ball allows Haunter to target a large portion of the metagame for significant damage. Sludge Wave is also a strong STAB move that hits Fairy-types like Clefairy and Togetic as well as Ghost-resistant or -immune Pokemon such as Galarian Linoone. Sludge Bomb is an alternative to Sludge Wave for the 30% poison chance, but it is less popular, as it may trigger abilities like Guts and Quick Feet. Dazzling Gleam hits Dragon- and Dark-types such as Fraxure, Galarian Linoone, and Vullaby. Trick is used on Haunter to cripple hard-to-break answers such as Klang and Vullaby.
Haunter should try to take advantage of its Speed to clean weakened teams late-game and revenge kill setup sweepers like Wartortle and Fraxure. Make sure to preserve Haunter, as it can otherwise not clean late-game against priority users like Piloswine and Machoke. When revenge killing, Haunter should usually choose the strongest move for the occasion, but you should still be cognizant of switch-ins like Klang, Vullaby, Ferroseed, and Piloswine that can shrug off its attacks. It could instead use Trick to debilitate these walls, but be aware it will lose its Speed buff in the process. Toxic Orb Galarian Linoone and Choice Scarf Drakloak both revenge kill Haunter, so try pairing Haunter with defensive checks to these threats; for this reason, Piloswine, Togetic, and Machoke make good teammates. Knock Off helps Haunter achieve KOs more easily, as walls rely on Eviolite; Machoke, Galarian Linoone, and Clefairy are effective Knock Off partners. Entry hazards such as Stealth Rock and Spikes can bring several threats into KO range; common entry hazard setters are Ferroseed, Roselia, and Carkol.
[SET]
name: Life Orb
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Psychic / Dazzling Gleam
move 4: Will-O-Wisp / Substitute
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Life Orb provides enough power for Haunter to break through its checks without being Choice locked. Shadow Ball damages the majority of the NFE metagame and is Haunter's best option to take down slower targets weak to it like Galarian Corsola and Hattrem. Sludge Wave is capable of OHKOing physically defensive Fairy-types such as Togetic, as well as Grass-types like Dartrix. Psychic hits Poison-types hard, such as Gloom and Roselia, while also denting Machoke. Dazzling Gleam hits Haunter’s Dark-type switch-ins such as Vullaby and Galarian Linoone while also hitting Fighting- and Dragon-types such as Machoke and Fraxure. Will-O-Wisp is used to cripple Haunter's checks, such as Piloswine and Klang. Substitute provides the ability to dodge status conditions and scout for foes' moves.
Life Orb Haunter does not need to frequently predict, but playing too passively will result in your Haunter fainting without dealing much damage. Try to use Haunter early-game to put a dent in threats like Klang and Machoke, or use it to clean late-game when its checks are weakened. When healthy, Haunter could switch into defensive Pokemon like Togetic, Mareanie, and Clefairy, but it should avoid a potential Thunder Wave or Knock Off. Substitute is a great option for when your opponent tries to switch out against Haunter, making it generally a safe option for scouting switch-ins. However, make sure to not let Haunter lose too much HP, as it lacks recovery and can be put in range of priority attackers like Piloswine. Fighting-types like Machoke and Hakamo-o are good partners, as they keep offensive pressure against Klang, Piloswine, Galarian Linoone, and Ferroseed, and they also appreciate Haunter dealing with Galarian Corsola and Hattrem for them. Pivots like Volt Switch Charjabug and U-turn Raboot are great for bringing in Haunter safely. Knock Off helps Haunter get KOs by removing Eviolite, which makes Pokemon like Vullaby and Dartrix great partners. Hazard setters like Clefairy and Roselia help Haunter by weakening its threats and putting them in range of a KO.
[SET]
name: Hex
move 1: Sludge Bomb
move 2: Hex
move 3: Will-O-Wisp
move 4: Substitute
item: Eviolite
ability: Levitate
nature: Timid
evs: 44 HP / 212 SpA / 252 Spe
[SET COMMENTS]
Hex Haunter is used to cripple common Haunter checks like Vullaby and Klang with status conditions, making them weaker and susceptible to a boosted Hex. Sludge Bomb is used on this set for its 30% poison chance as well as coverage for opposing Fairy- and Grass-types like Clefairy and Dartrix. Hex takes advantage of the status conditions from Sludge Bomb and Will-O-Wisp to 2HKO threats like Mareanie. Will-O-Wisp is not only used to increase Hex's power, but also to cripple physical Pokemon like Vullaby and Piloswine that can threaten Haunter with their STAB attacks. Substitute is used to stall the foe out as well as avoid incoming damage. Eviolite allows Haunter to take advantage of walls like Klang and Mareanie that can either be put in a dangerous position from Rest or have trouble breaking its Substitute when burned. 44 HP EVs guarantee that Haunter's Substitute survives a Knock Off from a burned Ferroseed.
The main function of this set is using Hex and Substitute to wear down the foe while they are statused, so make sure to prioritize afflicting foes with status early-game and utilizing Haunter's offensive prowess mid- to late-game. Will-O-Wisp should be used to limit common switch-ins such as Piloswine and Ferroseed; Haunter can safely set up a Substitute before KOing Ferroseed so that it is not easily revenge killed. Many teammates for Haunter are ones that can spread status like Mareanie, Galarian Corsola, and Roselia, allowing Haunter to use Hex more freely without needing to first use Will-O-Wisp. Haunter lacks the immediate firepower of its offensive sets, so it should be played cautiously as to not jeopardize its bulk; wait to bring in Haunter for when RestTalk users like Machoke and Klang are already asleep or when Toxic Spikes are set by setters like Mareanie and Roselia.
[CREDITS]
- Written by: [[Monsareeasy, 437400]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
name: Choice Specs
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Psychic / Dazzling Gleam
move 4: Trick / Energy Ball
item: Choice Specs
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Haunter has the second highest Special Attack stat of all of NFE and the third highest Speed stat, making it a great offensive choice. Shadow Ball is one of Haunter's STAB moves and can 2HKO threats like Piloswine and bulky Klang that can check its other sets. Sludge Wave is used against Fairy- and Grass-types such as Clefairy, Dartrix, and Thwackey. Trick cripples common switch-ins, most notably Klang, Piloswine, Vullaby, and Ferroseed. Psychic dents common Fighting- and Poison-types that Haunter can switch into like Machoke and Roselia. Alternatively, Dazzling Gleam is used to 2HKO Dark-, Fighting-, and Dragon-types such as Galarian Linoone, Machoke, and Fraxure and OHKO Hakamo-o. Energy Ball mainly hits Piloswine but also helps against Water-types like Palpitoad, Wartortle, and Brionne.
Haunter is generally used mid- to late-game as a revenge killer, but it can also dent holes in the opposing team early-game. Haunter prefers spamming its STAB attacks, but it should be careful locking into them if the opponent has any Normal- or Steel-types that can punish Haunter. If your opponent will likely switch into a special wall such as Klang, use Trick to debilitate them rather than trying to break through; be careful, though, as Haunter will lose most of its wallbreaking capabilities after using Trick. Haunter generally pairs well with Machoke, which can keep up offensive pressure against Piloswine and Galarian Linoone. Haunter appreciates pivots such as Parting Shot Galarian Linoone, Volt Switch Klang, and U-turn Raboot, as they can safely bring Haunter in. Knock Off users such as Machoke and Ferroseed are commonly paired with Haunter to remove Eviolite from its counters. Haunter also appreciates entry hazards, as they can bring bulkier Pokemon like Machoke and Vullaby into KO range; common hazard setters are Ferroseed, Roselia, and Carkol.
[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave / Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Choice Scarf allows Haunter to outspeed faster unboosted targets that would otherwise revenge kill Haunter like Galarian Linoone and Drakloak. Shadow Ball allows Haunter to target a large portion of the metagame for significant damage. Sludge Wave is also a strong STAB move that hits Fairy-types like Clefairy and Togetic as well as Ghost-resistant or -immune Pokemon such as Galarian Linoone. Sludge Bomb is an alternative to Sludge Wave for the 30% poison chance, but it is less popular, as it may trigger abilities like Guts and Quick Feet. Dazzling Gleam hits Dragon- and Dark-types such as Fraxure, Galarian Linoone, and Vullaby. Trick is used on Haunter to cripple hard-to-break answers such as Klang and Vullaby.
Haunter should try to take advantage of its Speed to clean weakened teams late-game and revenge kill setup sweepers like Wartortle and Fraxure. Make sure to preserve Haunter, as it can otherwise not clean late-game against priority users like Piloswine and Machoke. When revenge killing, Haunter should usually choose the strongest move for the occasion, but you should still be cognizant of switch-ins like Klang, Vullaby, Ferroseed, and Piloswine that can shrug off its attacks. It could instead use Trick to debilitate these walls, but be aware it will lose its Speed buff in the process. Toxic Orb Galarian Linoone and Choice Scarf Drakloak both revenge kill Haunter, so try pairing Haunter with defensive checks to these threats; for this reason, Piloswine, Togetic, and Machoke make good teammates. Knock Off helps Haunter achieve KOs more easily, as walls rely on Eviolite; Machoke, Galarian Linoone, and Clefairy are effective Knock Off partners. Entry hazards such as Stealth Rock and Spikes can bring several threats into KO range; common entry hazard setters are Ferroseed, Roselia, and Carkol.
[SET]
name: Life Orb
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Psychic / Dazzling Gleam
move 4: Will-O-Wisp / Substitute
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Life Orb provides enough power for Haunter to break through its checks without being Choice locked. Shadow Ball damages the majority of the NFE metagame and is Haunter's best option to take down slower targets weak to it like Galarian Corsola and Hattrem. Sludge Wave is capable of OHKOing physically defensive Fairy-types such as Togetic, as well as Grass-types like Dartrix. Psychic hits Poison-types hard, such as Gloom and Roselia, while also denting Machoke. Dazzling Gleam hits Haunter’s Dark-type switch-ins such as Vullaby and Galarian Linoone while also hitting Fighting- and Dragon-types such as Machoke and Fraxure. Will-O-Wisp is used to cripple Haunter's checks, such as Piloswine and Klang. Substitute provides the ability to dodge status conditions and scout for foes' moves.
Life Orb Haunter does not need to frequently predict, but playing too passively will result in your Haunter fainting without dealing much damage. Try to use Haunter early-game to put a dent in threats like Klang and Machoke, or use it to clean late-game when its checks are weakened. When healthy, Haunter could switch into defensive Pokemon like Togetic, Mareanie, and Clefairy, but it should avoid a potential Thunder Wave or Knock Off. Substitute is a great option for when your opponent tries to switch out against Haunter, making it generally a safe option for scouting switch-ins. However, make sure to not let Haunter lose too much HP, as it lacks recovery and can be put in range of priority attackers like Piloswine. Fighting-types like Machoke and Hakamo-o are good partners, as they keep offensive pressure against Klang, Piloswine, Galarian Linoone, and Ferroseed, and they also appreciate Haunter dealing with Galarian Corsola and Hattrem for them. Pivots like Volt Switch Charjabug and U-turn Raboot are great for bringing in Haunter safely. Knock Off helps Haunter get KOs by removing Eviolite, which makes Pokemon like Vullaby and Dartrix great partners. Hazard setters like Clefairy and Roselia help Haunter by weakening its threats and putting them in range of a KO.
[SET]
name: Hex
move 1: Sludge Bomb
move 2: Hex
move 3: Will-O-Wisp
move 4: Substitute
item: Eviolite
ability: Levitate
nature: Timid
evs: 44 HP / 212 SpA / 252 Spe
[SET COMMENTS]
Hex Haunter is used to cripple common Haunter checks like Vullaby and Klang with status conditions, making them weaker and susceptible to a boosted Hex. Sludge Bomb is used on this set for its 30% poison chance as well as coverage for opposing Fairy- and Grass-types like Clefairy and Dartrix. Hex takes advantage of the status conditions from Sludge Bomb and Will-O-Wisp to 2HKO threats like Mareanie. Will-O-Wisp is not only used to increase Hex's power, but also to cripple physical Pokemon like Vullaby and Piloswine that can threaten Haunter with their STAB attacks. Substitute is used to stall the foe out as well as avoid incoming damage. Eviolite allows Haunter to take advantage of walls like Klang and Mareanie that can either be put in a dangerous position from Rest or have trouble breaking its Substitute when burned. 44 HP EVs guarantee that Haunter's Substitute survives a Knock Off from a burned Ferroseed.
The main function of this set is using Hex and Substitute to wear down the foe while they are statused, so make sure to prioritize afflicting foes with status early-game and utilizing Haunter's offensive prowess mid- to late-game. Will-O-Wisp should be used to limit common switch-ins such as Piloswine and Ferroseed; Haunter can safely set up a Substitute before KOing Ferroseed so that it is not easily revenge killed. Many teammates for Haunter are ones that can spread status like Mareanie, Galarian Corsola, and Roselia, allowing Haunter to use Hex more freely without needing to first use Will-O-Wisp. Haunter lacks the immediate firepower of its offensive sets, so it should be played cautiously as to not jeopardize its bulk; wait to bring in Haunter for when RestTalk users like Machoke and Klang are already asleep or when Toxic Spikes are set by setters like Mareanie and Roselia.
[CREDITS]
- Written by: [[Monsareeasy, 437400]]
- Quality checked by: [[Marjane, 355753], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
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