Quality Control Haunter (QC: 1/2)

Heracross2.0

Man, what a bunch'a jokers!
is a Pre-Contributor
:rs/haunter:

[OVERVIEW]
Haunter finds a niche as a wallbreaker with a unique STAB combination, abusing the tier's lack of common Ghost resists to open holes for teammates. Unlike other Ghost-type wallbreakers such as Trevenant and Silvally-Ghost, Shadow Ball allows to it to bypass pseudo-Ghost resists like itemless Weezing that the former cannot beat, and the ability to chose its item as well as access to a secondary STAB give it a niche over the latter. While its secondary STAB is less spammable, the ability to OHKO Fairy-types like Silvally-Fairy and Clefairy is useful. Its speed tier is also solid, outpacing offensive threats such as Tsareena, Mesprit, and Hitmontop, while being able to force a speed tie with all offensive Silvally forms and Galarian Articuno. However, said speed tier also leaves it lacking against popular Pokemon like Archeops and Charizard, which can force it out. Despite three immunities and a 4x U-turn resist, Haunter lacks meaningful defensive utility due to its horrendous bulk, only being able to take advantage of passive Pokemon that it resists like Aromatisse. Haunter is also switched into easily by blanket special walls, such as Gigalith, Lanturn, and Audino.

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Dazzling Gleam
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
This set abuses the switches Haunter forces by setting up a Substitute, easing prediction and avoiding otherwise threatening priority from Pokemon like Absol. Sludge Bomb is chosen over Sludge Wave due to the added poison chance, which can annoy switchins like Gigalith and Miltank. Dazzling Gleam allows Haunter to hit Dark-types like Scrafty. Disable is a viable choice due the ability to take advantage of Pokemon that have have one attack that can break Haunter's Substitute like Palossand and Flamethrower Weezing, but dropping Dazzling Gleam means Haunter struggles to break past Dark-types like Scrafty. Life Orb gives Haunter the most power while allowing it to switch moves. Haunter dislikes Gigalith due to it commonly running Rock Blast, so Pokemon that can take advantage of Gigalith, such as Sandaconda and Whimsicott, are appreciated. Sandaconda can also provide entry hazard support, while Whimsicott can bring Haunter in on its checks like Weezing and Togedemaru to wear them down. Fighting-types such as Sawk and Gallade make solid partners, as they both bait in Ghost-types like Palossand and Jellicent that Haunter can break through. In return, they threaten annoying Normal- and Dark-types like Drampa and Sneasel.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The advantage that Choice Scarf Haunter has over other sets is the ability to revenge kill various forms of speed control like Choice Scarf Mesprit and Jolteon, as well as various sweepers like Belly Drum Poliwrath and Adamant Sandslash in Sand. Dazzling Gleam lets Haunter revenge kill fast Dark-types such as +1 Scrafty and Alolan Persian. Trick allows Haunter to cripple passive checks like Audino. Choice Specs is an option to increase Haunter's power, notably allowing it to OHKO Scrafty and 2HKO Togedemaru, but it is easier to pressure with Pokemon that can outspeed it like Charizard. Haunter is very frail, so it appreciates pivot support from the likes of Togedemaru and Archeops, which can bring Haunter in on their checks like Weezing and Palossand in order to break. In return, it appreciates them threatening out Whimsicott and Charizard, as well as bringing it on Glare Sandaconda, which it beats. Blanket special walls like Gigalith, Audino, and Lanturn can switch into Haunter multiple times during a match, so partners that can wear them down, like Ribombee and Charizard, are useful to Haunter.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[avarice, 346653], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

asa

under the rotting pizza
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Top Contributor
Moderator
QC would like for Haunter to have two sets: Substitute + 3 attacks and Choice Scarf.

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Dazzling Gleam
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick / Destiny Bond
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Update the analysis based on these sets so that I may officially check it.
 
I realize this analysis is still in development, but there are some things I'd like to say in the meantime:
  • It looks like the Overview is overselling Haunter as this threat where if there is no Ghost resist, the other team is completely broken apart. While that is probable in most non-Ghost resist matchups, it's important to emphasize one of its main shortcomings being that Gigalith is an extremely popular special tank that is not a Ghost resist, but still gatekeeps Haunter's offense.
  • The Overview also falls short of mentioning its defensive utility outside of it being limited. A defining feature about Haunter is that it's one of the few wallbreakers that completely come in safely against both Weezing and Aromatisse while heavily punishing them. Levitate serves as a Sandaconda set check also, letting it Sub up against Defensive sets with Glare after it secures a switch (U-turn Archeops, Passimian and Togedemaru as partners creates a great dynamic with this, as Sanda and Weezing often beats them)
  • Miltank is generally not an effective answer or switch-in to Haunter (252 SpA Life Orb Haunter Sludge Bomb vs. 248 HP / 240+ SpD Miltank: 161-191 (40.9 - 48.6%) -- 13.3% chance to 2HKO after Stealth Rock and Leftovers recovery). I'm not sure if the QC team are open to sets like LO SubSplit or Disable (the latter is also nice for blocking coverage/single attacks from a lot of defensive Pokemon atm: i.e. Palossand, Druddigon, Defensive Jellicent, etc.) being mentioned, but those beat it even harder especially if Haunter gets Poison status.
  • On Scarf, I'd advise highlighting its unique revenge killing attributes, namely all of DD Scrafty (non Roselia Berry), other popular Scarf users (Rotom, Mesprit, Passimian), various Rapid Spin offensive users (Tsareena, Hitmontop -- Mach Punch immunity unlike Toge's weakness to it, Kabutops -- Base 80 Speed means it doesn't have to risk a tie unlike Mesprit and Passimian), and Adamant Sandslash under Sand.
  • On teammates, I'm not sure I follow with the idea of Ribombee or Charizard. If the plan is to try to Poison Gigalith with Sludge Bomb as the Set Comments section suggests, that would imply that Toxic Charizard would be redundant here, meanwhile Ribombee also struggles with breaking through Gigalith. I'd advise talking about my aforementioned U-turn partner suggestions, as they cover holes on defense and put a lot of pressure on those special tanks/walls, while appreciating Haunter pressuring physically defensive Pokemon. When talking about Scarf teammates, Haunter's inability to revenge kill a boosted Ribombee means that a secondary Fairy check like Aggron and Gigalith is important for its team's functional framework.
 

Heracross2.0

Man, what a bunch'a jokers!
is a Pre-Contributor
QC would like for Haunter to have two sets: Substitute + 3 attacks and Choice Scarf.

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Dazzling Gleam
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick / Destiny Bond
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Update the analysis based on these sets so that I may officially check it.
Changed the sets in accordance to QC team.

I realize this analysis is still in development, but there are some things I'd like to say in the meantime:
  • It looks like the Overview is overselling Haunter as this threat where if there is no Ghost resist, the other team is completely broken apart. While that is probable in most non-Ghost resist matchups, it's important to emphasize one of its main shortcomings being that Gigalith is an extremely popular special tank that is not a Ghost resist, but still gatekeeps Haunter's offense.
  • The Overview also falls short of mentioning its defensive utility outside of it being limited. A defining feature about Haunter is that it's one of the few wallbreakers that completely come in safely against both Weezing and Aromatisse while heavily punishing them. Levitate serves as a Sandaconda set check also, letting it Sub up against Defensive sets with Glare after it secures a switch (U-turn Archeops, Passimian and Togedemaru as partners creates a great dynamic with this, as Sanda and Weezing often beats them)
  • Miltank is generally not an effective answer or switch-in to Haunter (252 SpA Life Orb Haunter Sludge Bomb vs. 248 HP / 240+ SpD Miltank: 161-191 (40.9 - 48.6%) -- 13.3% chance to 2HKO after Stealth Rock and Leftovers recovery). I'm not sure if the QC team are open to sets like LO SubSplit or Disable (the latter is also nice for blocking coverage/single attacks from a lot of defensive Pokemon atm: i.e. Palossand, Druddigon, Defensive Jellicent, etc.) being mentioned, but those beat it even harder especially if Haunter gets Poison status.
  • On Scarf, I'd advise highlighting its unique revenge killing attributes, namely all of DD Scrafty (non Roselia Berry), other popular Scarf users (Rotom, Mesprit, Passimian), various Rapid Spin offensive users (Tsareena, Hitmontop -- Mach Punch immunity unlike Toge's weakness to it, Kabutops -- Base 80 Speed means it doesn't have to risk a tie unlike Mesprit and Passimian), and Adamant Sandslash under Sand.
  • On teammates, I'm not sure I follow with the idea of Ribombee or Charizard. If the plan is to try to Poison Gigalith with Sludge Bomb as the Set Comments section suggests, that would imply that Toxic Charizard would be redundant here, meanwhile Ribombee also struggles with breaking through Gigalith. I'd advise talking about my aforementioned U-turn partner suggestions, as they cover holes on defense and put a lot of pressure on those special tanks/walls, while appreciating Haunter pressuring physically defensive Pokemon. When talking about Scarf teammates, Haunter's inability to revenge kill a boosted Ribombee means that a secondary Fairy check like Aggron and Gigalith is important for its team's functional framework.
Also used some of this stuff. Thanks for the comments!
 

avarice

is a Tutoris a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a defending SCL Champion
Moderator
:rs/haunter:

[OVERVIEW]
In a tier with few Ghost resists, Haunter naturally finds its place as a solid wallbreaker, capable of abusing its strong STAB to tear through the tier this should be less hyped up on haunter, it's kinda mid. Unlike other Ghost-type wallbreakers such as Trevenant and Silvally-Ghost, Shadow Ball allows to it to bypass pseudo-Ghost resists like itemless Weezing that the former cannot beat, while having more initial power than the latter reads weird n not rly true on sball vs multi attack. While its secondary STAB is less spammable, the ability to OHKO Fairy-types like Silvally-Fairy and Clefairy is useful. Its speed tier is also solid, outpacing offensive threats such as Tsareena, Mesprit, and Absol (not relevant and can sucker), while being able to force a speed tie with all offensive Silvally formes and Galarian Articuno. However, despite three immunities and a 4x U-turn resist, Haunter lacks meaningful defensive utility due to its horrendous bulk, which limits the ability for it to get on the field, apart from passive Pokemon that it resists like Aromatisse can be condensed. This, combined with a speed tier that leaves it outpaced by common Pokemon such as Charizard and Archeops, means that Haunter often gets forced out could prob sound smoother if you mention this con closer to what it speed tier does well. Haunter is also switched into easily by blanket special walls, such as Gigalith, Lanturn, and Audino.

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Dazzling Gleam
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
This set abuses the switches Haunter forces by setting up a Substitute, letting it fire off powerful moves with little drawback should rephase this as sub easing prediction and note how fast haunter can wear itself down. Sludge Bomb is chosen over Sludge Wave due to the added poison chance, which can annoy switchins like Gigalith and Miltank. Dazzling Gleam allows Haunter to hit Dark-types like Scrafty. Disable is a viable choice due the ability to take advantage of Pokemon that have have one attack that can break Haunter's Substitute like?, but it lacks the breaking power of Dazzling Gleam i mean not really, just specify how the coverage is important/what u miss. Haunter dislikes Gigalith due to it commonly running Rock Blast, so Pokemon that can take advantage of Gigalith, such as Sandaconda and Whimsicott, are appreciated. might as well include Sneasel somewhere here as a threat vs haunter Sandaconda can also provide entry hazard support, while Passimian can bring Haunter in on its checks like Weezing and Togedemaru to wear them down. Fighting-types such as Passimian and Gallade make solid partners, as they both bait in Ghost-types like Palossand and Jellicent that Haunter can break through. In return, they threaten annoying Normal-types like Audino and Drampa.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The advantage that Choice Scarf Haunter has over other sets is the ability to revenge kill various forms of speed control like Choice Scarf Passimian and Mesprit, as well as various sweepers like Dragon Dance Scrafty and Adamant Sandslash in Sand. Dazzling Gleam hits Dark-types such as Scrafty you already say this in the other set, phrase by merging w the earlier dd scrafty point prob and Alolan Persian. Trick allows Haunter to cripple passive checks like Audino. Choice Specs is an option to increase Haunter's power, notably allowing it to OHKO Scrafty and 2HKO Togedemaru, but it is easier to pressure offensively with Pokemon like Froslass ?. Haunter is very frail, so it appreciates pivot support from the likes of Togedemaru and Archeops, which can bring Haunter in on their checks like Weezing and Palossand in order to break. In return, it appreciates them threatening out Whimsicott and Charizard, as well as bringing it on Glare Sandaconda, which it beats. Blanket special walls like Gigalith and Lanturn can switch into Haunter multiple times during a match, so partners that can wear them down, like Ribombee and Charizard, are useful to Haunter no reason to not just include gigalith/lanturn w audino as special walls. Defensive support should include Pokemon that resist Dark and Psychic. Aromatisse is a sturdy Dark resist that can also force out Scrafty if Haunter predicts incorrectly, while Togedemaru resists Psychic and can bring Haunter in with a slow U-turn with how frail haunter is the typing part doesn't really matter and i think aroma isn't a great partner anyway, can just remove this last section and include togedemaru with the other pivots

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[avarice, 346653], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Heracross2.0

Man, what a bunch'a jokers!
is a Pre-Contributor
:rs/haunter:

[OVERVIEW]
In a tier with few Ghost resists, Haunter naturally finds its place as a solid wallbreaker, capable of abusing its strong STAB to tear through the tier this should be less hyped up on haunter, it's kinda mid. Unlike other Ghost-type wallbreakers such as Trevenant and Silvally-Ghost, Shadow Ball allows to it to bypass pseudo-Ghost resists like itemless Weezing that the former cannot beat, while having more initial power than the latter reads weird n not rly true on sball vs multi attack. While its secondary STAB is less spammable, the ability to OHKO Fairy-types like Silvally-Fairy and Clefairy is useful. Its speed tier is also solid, outpacing offensive threats such as Tsareena, Mesprit, and Absol (not relevant and can sucker), while being able to force a speed tie with all offensive Silvally formes and Galarian Articuno. However, despite three immunities and a 4x U-turn resist, Haunter lacks meaningful defensive utility due to its horrendous bulk, which limits the ability for it to get on the field, apart from passive Pokemon that it resists like Aromatisse can be condensed. This, combined with a speed tier that leaves it outpaced by common Pokemon such as Charizard and Archeops, means that Haunter often gets forced out could prob sound smoother if you mention this con closer to what it speed tier does well. Haunter is also switched into easily by blanket special walls, such as Gigalith, Lanturn, and Audino.

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Dazzling Gleam
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
This set abuses the switches Haunter forces by setting up a Substitute, letting it fire off powerful moves with little drawback should rephase this as sub easing prediction and note how fast haunter can wear itself down. Sludge Bomb is chosen over Sludge Wave due to the added poison chance, which can annoy switchins like Gigalith and Miltank. Dazzling Gleam allows Haunter to hit Dark-types like Scrafty. Disable is a viable choice due the ability to take advantage of Pokemon that have have one attack that can break Haunter's Substitute like?, but it lacks the breaking power of Dazzling Gleam i mean not really, just specify how the coverage is important/what u miss. Haunter dislikes Gigalith due to it commonly running Rock Blast, so Pokemon that can take advantage of Gigalith, such as Sandaconda and Whimsicott, are appreciated. might as well include Sneasel somewhere here as a threat vs haunter Sandaconda can also provide entry hazard support, while Passimian can bring Haunter in on its checks like Weezing and Togedemaru to wear them down. Fighting-types such as Passimian and Gallade make solid partners, as they both bait in Ghost-types like Palossand and Jellicent that Haunter can break through. In return, they threaten annoying Normal-types like Audino and Drampa.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The advantage that Choice Scarf Haunter has over other sets is the ability to revenge kill various forms of speed control like Choice Scarf Passimian and Mesprit, as well as various sweepers like Dragon Dance Scrafty and Adamant Sandslash in Sand. Dazzling Gleam hits Dark-types such as Scrafty you already say this in the other set, phrase by merging w the earlier dd scrafty point prob and Alolan Persian. Trick allows Haunter to cripple passive checks like Audino. Choice Specs is an option to increase Haunter's power, notably allowing it to OHKO Scrafty and 2HKO Togedemaru, but it is easier to pressure offensively with Pokemon like Froslass ?. Haunter is very frail, so it appreciates pivot support from the likes of Togedemaru and Archeops, which can bring Haunter in on their checks like Weezing and Palossand in order to break. In return, it appreciates them threatening out Whimsicott and Charizard, as well as bringing it on Glare Sandaconda, which it beats. Blanket special walls like Gigalith and Lanturn can switch into Haunter multiple times during a match, so partners that can wear them down, like Ribombee and Charizard, are useful to Haunter no reason to not just include gigalith/lanturn w audino as special walls. Defensive support should include Pokemon that resist Dark and Psychic. Aromatisse is a sturdy Dark resist that can also force out Scrafty if Haunter predicts incorrectly, while Togedemaru resists Psychic and can bring Haunter in with a slow U-turn with how frail haunter is the typing part doesn't really matter and i think aroma isn't a great partner anyway, can just remove this last section and include togedemaru with the other pivots

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[avarice, 346653], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Implemented!
 
:rs/haunter:

[OVERVIEW]
Haunter finds a niche as a wallbreaker with a unique STAB combination, abusing the tier's lack of common Ghost resists to open holes for teammates. Unlike other Ghost-type wallbreakers such as Trevenant and Silvally-Ghost, Shadow Ball allows to it to bypass pseudo-Ghost resists like itemless Weezing that the former cannot beat, and the ability to chose its item as well as access to a secondary STAB give it a niche over the latter. i get what you're going for but itemless weezing isn't a meta staple anymore and audino is; this point about haunter capitalising on the meta would've been great a few months ago but isn't good anymore. would prefer a focus on what haunter offers over other special breakers like ribombee or vikavolt, that being a reasonably fast speed tier, solid damage output, and sludge bomb poison chances. While its secondary STAB is less spammable, the ability to OHKO Fairy-types like Silvally-Fairy and Clefairy is useful. Its speed tier is also solid, outpacing offensive threats such as Tsareena, Mesprit, and Hitmontop, while being able to force a speed tie with all offensive Silvally forms and Galarian Articuno. However, said speed tier also leaves it lacking against popular Pokemon like Archeops and Charizard, which can force it out. Despite three immunities and a 4x U-turn resist, Haunter lacks meaningful defensive utility due to its horrendous bulk, only being able to take advantage of passive Pokemon that it resists like Aromatisse. Haunter is also switched into easily by blanket special walls, such as Gigalith, Lanturn, and Audino. don't forget to capitalise Speed if it's referring to the stat, e.g. Speed tier

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Bomb
move 4: Dazzling Gleam
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
This set abuses the switches Haunter forces by setting up a Substitute, easing prediction and avoiding otherwise threatening priority from Pokemon like Absol. Sludge Bomb is chosen over Sludge Wave due to the added poison chance, which can annoy switchins like Gigalith and Miltank. Dazzling Gleam allows Haunter to hit Dark-types like Scrafty. Disable is a viable choice due the ability to take advantage of Pokemon that have have one attack that can break Haunter's Substitute like Palossand and Flamethrower Weezing, but dropping Dazzling Gleam means Haunter struggles to break past Dark-types like Scrafty. Life Orb gives Haunter the most power while allowing it to switch moves. Haunter dislikes Gigalith due to it commonly running Rock Blast, so Pokemon that can take advantage of Gigalith, such as Sandaconda and Whimsicott, are appreciated. Sandaconda can also provide entry hazard support, while Whimsicott can bring Haunter in on its checks like Weezing and Togedemaru to wear them down. Fighting-types such as Sawk and Gallade make solid partners, as they both bait in Ghost-types like Palossand and Jellicent that Haunter can break through. In return, they threaten annoying Normal- and Dark-types like Drampa and Sneasel. don't forget to remove drampa mentions. sneasel is also a bad mention here; it's going to outspeed both of these pokemon and kill (or close to kill) with axel, particularly if CB.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
The advantage that Choice Scarf Haunter has over other sets is the ability to revenge kill various forms of speed control like Choice Scarf Mesprit and Jolteon, as well as various sweepers like Belly Drum Poliwrath and Adamant Sandslash in Sand. jolteon isn't the example i'd immediately jump to (rotom?) and belly drum poliwrath isn't viable. even if it hypothetically was being used it'd be on rain where you can't outspeed it anyway. other more viable answers include garticuno, np mesprit, (no speed boost) silvally-ghost. Dazzling Gleam lets Haunter revenge kill fast Dark-types such as +1 Scrafty and Alolan Persian. Trick allows Haunter to cripple passive checks like Audino. Choice Specs is an option to increase Haunter's power, notably allowing it to OHKO Scrafty and 2HKO Togedemaru specify defensive for these, but it is easier to pressure with Pokemon that can outspeed it like Charizard. Haunter is very frail, so it appreciates pivot support from the likes of Togedemaru and Archeops, which can bring Haunter in on their checks like Weezing and Palossand in order to break. In return, it appreciates them threatening out Whimsicott and Charizard, as well as bringing it on Glare Sandaconda, which it beats. Blanket special walls like Gigalith, Audino, and Lanturn can switch into Haunter multiple times during a match, so partners that can wear them down, like Ribombee and Charizard, are useful to Haunter.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[avarice, 346653], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

small am check
 

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