This is my first attempt at a RMT. After the Urshifu ban I wanted to experiment with different Reuniclus teams, and I found this one to be the most consistent.
The whole idea with this team is to wear down the opponent slowly with hazards, sand damage, and/or status while trying to outlast the opponents defogger/spinner to keep rocks up. The team is centered around Reuniclus and Specs Spectrier who can overwhelm bulkier teams especially after dealing with residual damage.
The Squad
Ability: Sand Stream
EVs: 252 HP / 56 Atk / 188 SpD / 12 Spe
Careful Nature
- Stealth Rock
- Superpower
- Crunch
- Toxic
Ttar is the team’s rocker and special sponge who sets sand up for Drill and checks Spectrier, Zapdos, Tran, and NP Hydreigon. Superpower is old school Ttar tech all the way back in BW OU. Here it is meant to lure in Hydreigon or opposing Ttar and remove it for Spectrier. With 56 Atk you 2HKO standard Ferro, OHKO Ttar and Drill after rocks, and 12 Speed lets you outspeed opposing Ttar and 12 Speed Clefable.
Ability: Sturdy
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
- Spikes
- Roost
- Whirlwind
- Body Press
Skarm is the team’s main physical wall and answer to SD Chomp/Lando, Rilla, SG Stored Power Mag, Drill, Melmetal, and Kart. It’s job is plain and simple, set up spikes and rack up dmg with Whirlwind and Body Press. 136 Sped evs let it outspeed Adamant Azumarill and Crawdaunt.
Ability: Sand Rush
EVs: 252 Atk / 24 SpD / 232 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Drill is the team’s hazard control, speed control and Volt Switch immunity. It’s the teams check to Lele. Not much to say about Drill here since the set is pretty standard except for one thing. I adjusted the evs so it has more bulk to deal with Magearna and Lele while having enough speed to outrun Timid Heatran and Nidoking.
Ability: Regenerator
EVs: 252 HP / 144 Def / 112 SpD
Relaxed Nature
- Toxic Spikes
- Knock Off
- Recover
- Scald
The team’s bulky water, Knock abuser, Regen pivot, TSpike absorber and setter. Pex is meant to set up Tspikes and cripple mons the team might otherwise struggle with as well as spread burns for Spectrier and Reuniclus late game. Forgone Haze for Scald to be able to inflict burns and cripple most relevant defoggers.
Ability: Magic Guard
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Reuniclus is the main star, status absorber, and wincon of the team. It’s gameplan is plain and simple. Let 5 of the other members cripple and wear down the opponent’s team via hazards and status, then go Reuniclus to finish the job. Focus Blast over Thunder cause Focus Blast has more coverage against the overall meta and Mandi ain’t doing anything to Reuniclus. 48 Speed is to outrun opposing Reuniclus and most importantly, outrun AV Melmetal to 2HKO it with Focus Blast after a boost (if it lands lol). It’s also the teams answer to opposing CM sweepers like Vinecune and Clef.
Ability: Grim Neigh
EVs: 68 Def / 252 SpA / 188 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Mud Shot
- Will-O-Wisp
Spectrier is our cleaner and emergency speed control in case Drill dies or sand isn’t up in the right time. It’s meant to check threats and cripple things with Wisp or stray hits in early game before cleaning late game. Sand + Rocks means Hydreigon has a more difficult time with checking the horse. 188 Speed evs lets it outspeed Torn allowing it to run more Dfse evs.
Threats
The team can handle SG Mag fine but Specs is a bit of an issue. It does a huge chunk to Drill and cripples everything here except Spect with Trick. Best way to deal with it is pivot around between Pex and Drill.
Zen Headbutt Ace can be problematic for the team however it is possible to play around it depending on the coverage. If it’s Sucker Punch then it is most likely missing either HJK, Zen, or U-Turn.
If your not careful vs CM Fini it’ll be dangerous for the team to handle. Wear it down with hazards and Knock til it can be checked by Spectrier or Reuniclus.
It’s problematic for the team to switch into it but it can be checked by Drill, Reuniclus, Spectrier.
The team doesn’t have great Lele switch ins especially vs the occasional Calm Mind set. Drill can’t take repeated Psychics or Moonblasts, and Reuniclus can only switch into Psychic/Psyshock. Best way to deal with it is by dancing around its stabs and Focus Blast.