Is it just me, or is card advantage a little more important in this game than in Magic or YGO? I've only dabbled in those games, I just don't remember nearly as many times where I knew I had lost just by comparing late hand sizes.
From my limited 72 hour experience with the game hand size matters more and more in the late game.Notch up the tempo too high? and you risk running dry by move 8 or something.
This is actually the first TCG game I've played with zero focus on the discard pile, and I'm usually a big fan of recycle strategies, and aggro stuff where you force your opponent to discard from his hand and shit.
I don't suppose you can give a basic list of what a deck like this would look like? I'm playing rogue, but have no clue what would go into a tempo build, and now that I'm finally DEing a few cards and gathering dust, kinda wondering what I should craft first and such.handsize doesn't really matter at all, just need that tempo.
btw i got legendary over the weekend with tempo rogue, pretty proud of it considering it was my goal since season reset. I had a few games of watcher druid around ranks 6-5... use tempo rogue from 5 to legendary, I had a lot of good luck and high winning percentage. mostly always top decking black knight when i needed it most like 5 games in a row at ranks 1-2
Miracle Rogue revolves around Auctioneer and spells to draw the majority of your deck in one turn so on turn 8 you can do a Leeroy + Shadowstep + Leeroy + Shadowstep + Leeroy + Cold Blood + Cold Blood for 26 damage (at 10 mana you can do 30 with an EviserateI don't suppose you can give a basic list of what a deck like this would look like? I'm playing rogue, but have no clue what would go into a tempo build, and now that I'm finally DEing a few cards and gathering dust, kinda wondering what I should craft first and such.
What is Miracle Rogue for that matter, seen it mentioned a few times?
Miracle doesn't typically do 26-30 damage in a single turn. They typically try to chip at you with their dagger, SI:7 Agent, throws Shivs at your face and whatnot earlygame while biding their time for Auctioneer shenanigans. That way they need to do less burst damage to end the game and have mana to spare for, say, Sap to remove said taunts when they go for the kill. Tempo... I'm no expert but it just seems like a standard aggressive build to me. Kinda like Zoo (Aggro) Warlock, except your card advantage is in the form of facetanking shit with your dagger rather than outright drawing more cards and the tempo comes from the cheap spells (Backstab 0, Deadly Poison 1) and Combo mechanic (SI:7 Agent has a Backstab attached, Defias Ringleader is two creatures) rather than just splooging out one-drops.
Maybe someone can explain Auctioneer usage better, I get you draw a card when you play a spell, but you aren't like hoarding them to play at once right? I know rogues get backstab and other cheap spells, but you kind of use them throughout and not only when you get the 5 mana auctioneer out right?
I've been trying arena...but I suck at it in addition to lame draws I'm guessing. Haven't win more than 2 games yet lol.
I'm guessing Miracle Rogue tends to be more of a "come from behind to win" sort of a deck? Lot of time before t6-8 rolls around.
Tell that to me yesterday :C
hi, I am bad at this game. Can you guys please take a look at my deck and offer any improvements/suggestions ? I've been trying ranked since season 2 and I tend to hover around 12-13 (peaked at 11 this season :<). what do??