Adaam
إسمي جف
Hello everyone, since school is starting really, really soon for me (tomorrow) I figured I would post one last RMT before then. Despite this being a fire Linda team, the team was actually built around a Beedrill + Tyrantrum core. It turns out Linda made a great teammate to these two, and despite its B- rank in the viability rankings, it is in fact a demigod. The fact that it was ever ranked C is basically committing one of the seven deadly sins. Anyway here is the team:
Fletchinder completes the offensive core by serving as the wincon/cleaner. After Beedrill and Ttrum have worn down any fat steels on the opponents team, Fletchinder cleans up with a surprisingly powerful priority (although it would be sooooooo nice if it got Brave Bird :[ eviolite where). Also, Fletchinder can take on a lot of steel types due to its typing + Will-O to cripple them. Empoleon is the exception of course but it doesn't like burns.
Threats so far were basically any special attacker ever, especially Dragons. I also wanted a more reliable fighting resist that could remove status, such as burns TTrum may sustain from Entei. So I went with the boring yet reliable Florges. Florges also provides a much needed Shark check and is known for being a pain for dragons everywhere.
Forretress was added for Rapid Spin, which was a must as I have both Bee and Linda. I also wanted Spikes which is just so nice for any Beedrill team.
Krookodile was the last mon to provide Rocks and Knock Off support to help facilitate a Fletchinder sweep. Also, being able to Pursuit trap Chandelure is huge since it is a pretty big threat atm. Also gives a Volt Switch deterrent which is always nice. And it is a nice Reuniclus check which is always a pain to play against, especially if you run Florges AND Forry. Krook is just so splashable and one of my most used mons :)
Come testing time, Entei was a massive pain and it put so much pressure on Florges to Aroma if Tyrantrum got burned. Furthermore I was pressured to make aggressive plays with Florges against Nidos, and Forretress was simply a liability if the opponent had a Ghost type. I knew I had to replace Forry as it was an unreliable spinner, and a fire resist was needed to alleviate pressure. Tentacruel compounds a ground weakness and has awful physical bulk, Mence is good but weak to rocks, so I tried out regular Blastoise. I had my reservations, but it actually puts in massive work and can bean so many rock setters, unlike Forry. Furthermore Entei is much less of a threat know and beats Doublade and Chandy. Jellicent is annoying, but can be trapped by Krook. I can also wish on the predicted Nido switch, get a bit of Lefties recovery, and go into Stoise and heal to full.
The final team after suggestions. See below for reasons on these changes
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Toxic Spikes
- U-turn
- Poison Jab
- Protect
Fletchinder
Ability: Gale Wings
EVs: 96 HP / 252 Atk / 160 Def
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- Will-O-Wisp
Slowking @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Slack Off
- Nasty Plot
Slowking was suggested to check Fire and Fighting types while luring on mons like Krookodile which can be threatening with Taunt to shut down Mandi. Colbur allows Slowking to live any Dark move and fire back with a Scald or Psyshock. Nasty Plot is the 4th moveslot to pressure fat waters which are annoying to switch into due to the nature of Scald. Again thanks to jjoshcja and dodmen
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 204 SpD / 56 Spe
Calm Nature
- Knock Off
- Taunt
- Roost
- Defog
Mandibuzz is the obligatory hazard remover for this team while providing Taunt support to shut down bulky sweepers and preventing rocks. She provides a crucial ghost resist to dissuade Shadow Ball spam from Chandelure. SpD Mandi can also take on Hydreigon as long as it doesn't have taunt.
Cobalion @ Leftovers
Ability: Justified
EVs: 192 HP / 64 SpD / 232 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Volt Switch
- Sacred Sword
Cobalion was suggested by dodmen to replace Krook for Rocks and has been a great boon to this team. Ampharos becomes much more threatening now, but Bee and Ttrum can revenge it. Taunt is to prevent Rocks which again suck for my team, and Volt Switch is for pivoting into one of my offensive threats. I opt for a bulky spread since I'm running 3 utility moves, and Sacred Sword is to kill Lax no matter how many boosts it has. The EVs let you live Fire Blasts from Hydreigon.
SD Variants with Aqua Jet are a huge threat. They can SD up on Mandi or Slowking and KO my faster mons with Aqua Jet. If it doesn't have Aqua Jet, Fletch can pick it off. DD Gatrs aren't threatening due to lack of immediate power + the ability to outspeed it with Bee if Adamant and Linda.
Easily abuses my defensive core and has the bulk to take a few hits from Bee. Keep hazards up and don't give it free switches.
Outspeeds all mons but Bee and resists Acrobatics. Never click Scald as long as it is alive. Tbh all electrics are annoying with my only resist being the SpD weak Ttrum
I have no real counter, but it isn't that bad. Scald however, is broken. It is pressured as hell by TTrum + Bee + TSpikes, but it can spread burns and annoy me. NP Slowking also pressures it but can be roared out.
No real switch in for it since Ice Beam can 2HKO Mandibuzz. They also absorb Tspikes and resist Rocks so can't be worn down easily
Rocks and TSpikes pressure the hell out of it and they are usually choiced, so Mandi + Slowking can resist whatever STAB it throws. Specs sets are the scariest since Mandibuzz can't take Fire Blasts at all.
Fuck Mamo.
With Cobalion, it is much less threatening.
Cobalion checks it but takes a crap ton from Blizzard or EQ. Linda also revenges it, as does Bee or TTrum if out of Shard range.
And of course, how could I forget...
SNEAKY STONES!
Teambuilding Process
The team began with M-Bee and Ttrum offensive core. U-Turn support is always great for slow wallbreakers, and their offensive synergy is pretty great. Not only do they form an "overload" core in which they keep smacking Steels with U-Turn and Head Smash (i.e Aggron, Doublade, Cobalion, and the rarer Steelix), but in many cases Beedrill can U-Turn out of a counter and obliterate it with Head Smash. Any time a Crobat, Forry, Gligar, Aerodactyl, Arcanine, or many other Bug resist switches in, it risks giving Ttrum a free Head Smash.
Forretress was added for Rapid Spin, which was a must as I have both Bee and Linda. I also wanted Spikes which is just so nice for any Beedrill team.
Krookodile was the last mon to provide Rocks and Knock Off support to help facilitate a Fletchinder sweep. Also, being able to Pursuit trap Chandelure is huge since it is a pretty big threat atm. Also gives a Volt Switch deterrent which is always nice. And it is a nice Reuniclus check which is always a pain to play against, especially if you run Florges AND Forry. Krook is just so splashable and one of my most used mons :)
Come testing time, Entei was a massive pain and it put so much pressure on Florges to Aroma if Tyrantrum got burned. Furthermore I was pressured to make aggressive plays with Florges against Nidos, and Forretress was simply a liability if the opponent had a Ghost type. I knew I had to replace Forry as it was an unreliable spinner, and a fire resist was needed to alleviate pressure. Tentacruel compounds a ground weakness and has awful physical bulk, Mence is good but weak to rocks, so I tried out regular Blastoise. I had my reservations, but it actually puts in massive work and can bean so many rock setters, unlike Forry. Furthermore Entei is much less of a threat know and beats Doublade and Chandy. Jellicent is annoying, but can be trapped by Krook. I can also wish on the predicted Nido switch, get a bit of Lefties recovery, and go into Stoise and heal to full.
The final team after suggestions. See below for reasons on these changes
Set Descriptions
Tyrantrum @ Stone Plate
Ability: Rock Head
EVs:48 HP / 252 Atk / 208 Spe 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Earthquake
- Rock Polish
Tyrantrum @ Stone Plate
Ability: Rock Head
EVs:
Adamant Nature
- Head Smash
- Dragon Claw
- Earthquake
- Rock Polish
Previously Band TTrum, now it is RP TTrum. Ttrum can still nuke things with Head Smash while also being able to set up and clean with Rock Polish. Thanks to jjsoshjca for the suggestion
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Toxic Spikes
- U-turn
- Poison Jab
- Protect
Mega Beedrill is IMO the scariest mega in UU. It is never a liability simply because incredibly powerful U-Turns are never useless. I run Adamant because idc about outspeeding Bat, but Scarf Chandelure is more annoying but walled by Florges. Protect and STABs are mandatory, but instead of Drill Run or Knock Off, I opt for Toxic Spikes, as it puts huge pressure on teams that rely on fat waters not named Empoleon to check Linda. Furthermore I find many opportunities to spike up due to the immense amount of switchins forced by Beedrill.
Fletchinder
Ability: Gale Wings
EVs: 96 HP / 252 Atk / 160 Def
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- Will-O-Wisp
This Linda set is fairly standard. The EVs are poured into HP and Attack to hit as hard as possible while having as much bulk as possible. Creeping Honch is not needed as Honch is rarely seen (thank god). Despite its poor bulk (please give Bbird game freak :((((), Fletch can check a number of mons, such as Heracross, Cobalion, Mienshao, Aggron, Forretress, Doublade and more than I may or may not be forgetting. A ground immunity is also awesome because this is like my best Band Krook switch in LOL.
Slowking @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Psyshock
- Slack Off
- Nasty Plot
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 204 SpD / 56 Spe
Calm Nature
- Knock Off
- Taunt
- Roost
- Defog
Cobalion @ Leftovers
Ability: Justified
EVs: 192 HP / 64 SpD / 232 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Volt Switch
- Sacred Sword
Major Threats
Moderate Threats
And of course, how could I forget...
SNEAKY STONES!
I don't have many since replays were dead for a few days, but here are some.
http://replay.pokemonshowdown.com/uu-266368977 Matchup vs Stall. It was a poorly built stall team to be fair, as his only rock resist has Krookodile, so TTrum just won. But Toxic Spikes do a number on his team anyway as Amoongus is pressured to stay out.
http://replay.pokemonshowdown.com/uu-266367265 Fletchinder cleans a rain team as TSpikes allow me to survive 8 turns of brutal assault under rain.
http://replay.pokemonshowdown.com/uu-266365971 Ttrum again takes lives after Doublade is weakened by Florges (lol Florges the Doublade counter).
http://replay.pokemonshowdown.com/uu-266368977 Matchup vs Stall. It was a poorly built stall team to be fair, as his only rock resist has Krookodile, so TTrum just won. But Toxic Spikes do a number on his team anyway as Amoongus is pressured to stay out.
http://replay.pokemonshowdown.com/uu-266367265 Fletchinder cleans a rain team as TSpikes allow me to survive 8 turns of brutal assault under rain.
http://replay.pokemonshowdown.com/uu-266365971 Ttrum again takes lives after Doublade is weakened by Florges (lol Florges the Doublade counter).
Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Dragon Claw
- Earthquake
- Dragon Dance
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Toxic Spikes
- U-turn
- Poison Jab
- Protect
Blastoise
Ability: Torrent
Krookodile @ Black Glasses
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Knock Off
- Earthquake
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 224 HP / 252 Def / 32 SpD
Calm Nature
- Calm Mind
- Aromatherapy
- Moonblast
- Synthesis
Fletchinder
Ability: Gale Wings
EVs: 96 HP / 252 Atk / 160 Def
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- Will-O-Wisp
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Dragon Claw
- Earthquake
- Dragon Dance
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Toxic Spikes
- U-turn
- Poison Jab
- Protect
Blastoise
Ability: Torrent
Krookodile @ Black Glasses
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Knock Off
- Earthquake
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 224 HP / 252 Def / 32 SpD
Calm Nature
- Calm Mind
- Aromatherapy
- Moonblast
- Synthesis
Fletchinder
Ability: Gale Wings
EVs: 96 HP / 252 Atk / 160 Def
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- Will-O-Wisp
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