Because it's a legitimately good individual set in its own right, and I've grown bored of Kingdra being constantly weathered by stray hazards, attacks, and Ferrothorn. Plus THAT FEEL every time it sets up Sunny Day when Politoed/T-Tar's gone.
So yeah.
Status: Writing
QC Approvals (3/3): (PK Gaming) (Iconic) (Bloo)
GP Approvals (2/2): (November Blue) (Steven Snype)
-----------------------------------------------------------------------
One Scizor dies everytime I use 160 Spe EVs.
[SET]
name: Sunny Day Attacker
move 1: Sunny Day
move 2: Fire Blast
move 3: SolarBeam
move 4: Hidden Power Ice / Earth Power
item: Leftovers / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Considering the existence, not to mention the popularity, of Drought Ninetales in OU, the use of Sunny Day Heatran requires some explanation. The actual purpose of this set is to not set up sun for sun-reliant Pokemon (a role Ninetales is superior in), but rather reverse the momentum of the match against opposing weather teams and conventional Heatran counters. To explain how this works, consider this: the sight of Ninetales usually prompts many opponents into keeping their own Tyranitar, Hippowdon, or Politoed alive, often leading to time-consuming weather wars. Sunny Day Heatran, however, tends to avoid these types of situations. Without the threat of Ninetales, the opponent has little incentive to maintain their automatic weather inducer, and thus, after these Pokemon have been weakened or eliminated, Heatran can instantly turn the battle around in its favor by summoning sun. All things considered, this Heatran is best used on a weatherless team, where it can disguise itself as one of its other sets and fire off powerful Fire Blasts, with and without sun.</p>
<p>As stated before, Heatran may also win against its usual counters. As long as the sunlight is in effect, all Water-type moves are weakened and SolarBeam loses its charge-up period. These factors allow Heatran to survive powerful assaults from and retaliate against a number of counters. To put this in perspective, Timid Rotom-W's Hydro Pump, which would normally deal 99.1% - 117.6% in clear skies, will only manage 50.2% - 59.4% in sunlight. Heatran can return the favor with SolarBeam (assuming Heatran carries Leftovers), which will deal a massive amount of damage to Rotom-W even if it avoids the fatal OHKO. This situation applies to many of Heatran's Water-type counters (and also non-Water-types who use Water-type attacks), most of whom also risk being weakened by Sunny Day and KOed with SolarBeam. It should be noted that an unboosted SolarBeam is stronger than a Life Orb Hidden Power Grass, giving Heatran the freedom to choose Hidden Power Ice rather than waste it on Grass. If opposing Heatran still prove to be a problem, using Earth Power is always welcome for hitting them.</p>
[ADDITIONAL COMMENTS]
<p>Despite what you may think, Heatran doesn't lose any notable KOs in the sun with Leftovers and a Timid nature. The Timid nature allows it to outrun and possibly KO neutral-natured Dragonite and Rotom-W, so using a Modest nature isn't particularly recommended for the extra power. Furthermore, if Heatran uses Hidden Power Ice, it does not require maximum Speed EV investment, simply because it has no way of bypassing other Heatran. An alternative EV spread is 56 HP / 252 SpA / 200 Spe, which places Heatran above all max Speed positively natured base 70s, including Breloom and, more importantly, Politoed. Another move to consider on this set is Magma Storm; Sunny Day Heatran has the the ability to use this attack more effectively than other sets because it gains the ability to trap and then KO weather inducers for its own purposes.</p>
<p>As far as the item of choice is concerned, Sunny Day Heatran has several options. As explained above, it doesn't lose out on important KOs without specific boosting items. The recovery gained from Leftovers not only keeps Heatran healthy in the long run, but also puts it under the guise of the Specially Defensive set. Of course, Life Orb deserves a mention; the power boost, when combined with the sunlight's benefits, turns Heatran into an offensive juggernaut with few safe switch-ins. Even Blissey and Latios face a potential 2HKO from a sun-boosted Fire Blast with entry hazard support. Other items to consider are Air Balloon, Heat Rock, Expert Belt, and Flame Plate, all of which come with their own obvious benefits.</p>
<p>Rather than question what your team can do for Heatran, ask what Heatran can do for your team. Heatran's ability to set up sun opens opportunities for Pokemon that can benefit from the elimination of other weathers and certain Pokemon. For example, with Heatran being able to lure in and KO several bulky Water-types such as Vaporeon and Jellicent, the likes of Dragonite and Infernape can start their own sweep without a hitch. Eliminating other weather (particularly hail and sandstorm) also lessens the amount of damage and recoil these sweepers take every turn. Heatran, of course, requires some support to function effectively. Using Sunny Day too early will result in a weather war, with the opponent determined to keep his or her weather inducer alive. Therefore, having a way to dispose of offensive Politoed, Tyranitar, and Hippowdon early in the game is highly recommended so the weather is in your team's favor. Reversal Dugtrio does the job fairly well; it can also trap and eliminate opposing Heatran who would otherwise threaten this set. Simply wearing these Pokemon down with Choice item-wielding attackers (such as Dragonite, Salamence, and Terrakion, among others) and entry hazards is also a satisfactory alternative.</p>
So yeah.
Status: Writing
QC Approvals (3/3): (PK Gaming) (Iconic) (Bloo)
GP Approvals (2/2): (November Blue) (Steven Snype)
-----------------------------------------------------------------------
One Scizor dies everytime I use 160 Spe EVs.
[SET]
name: Sunny Day Attacker
move 1: Sunny Day
move 2: Fire Blast
move 3: SolarBeam
move 4: Hidden Power Ice / Earth Power
item: Leftovers / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Considering the existence, not to mention the popularity, of Drought Ninetales in OU, the use of Sunny Day Heatran requires some explanation. The actual purpose of this set is to not set up sun for sun-reliant Pokemon (a role Ninetales is superior in), but rather reverse the momentum of the match against opposing weather teams and conventional Heatran counters. To explain how this works, consider this: the sight of Ninetales usually prompts many opponents into keeping their own Tyranitar, Hippowdon, or Politoed alive, often leading to time-consuming weather wars. Sunny Day Heatran, however, tends to avoid these types of situations. Without the threat of Ninetales, the opponent has little incentive to maintain their automatic weather inducer, and thus, after these Pokemon have been weakened or eliminated, Heatran can instantly turn the battle around in its favor by summoning sun. All things considered, this Heatran is best used on a weatherless team, where it can disguise itself as one of its other sets and fire off powerful Fire Blasts, with and without sun.</p>
<p>As stated before, Heatran may also win against its usual counters. As long as the sunlight is in effect, all Water-type moves are weakened and SolarBeam loses its charge-up period. These factors allow Heatran to survive powerful assaults from and retaliate against a number of counters. To put this in perspective, Timid Rotom-W's Hydro Pump, which would normally deal 99.1% - 117.6% in clear skies, will only manage 50.2% - 59.4% in sunlight. Heatran can return the favor with SolarBeam (assuming Heatran carries Leftovers), which will deal a massive amount of damage to Rotom-W even if it avoids the fatal OHKO. This situation applies to many of Heatran's Water-type counters (and also non-Water-types who use Water-type attacks), most of whom also risk being weakened by Sunny Day and KOed with SolarBeam. It should be noted that an unboosted SolarBeam is stronger than a Life Orb Hidden Power Grass, giving Heatran the freedom to choose Hidden Power Ice rather than waste it on Grass. If opposing Heatran still prove to be a problem, using Earth Power is always welcome for hitting them.</p>
[ADDITIONAL COMMENTS]
<p>Despite what you may think, Heatran doesn't lose any notable KOs in the sun with Leftovers and a Timid nature. The Timid nature allows it to outrun and possibly KO neutral-natured Dragonite and Rotom-W, so using a Modest nature isn't particularly recommended for the extra power. Furthermore, if Heatran uses Hidden Power Ice, it does not require maximum Speed EV investment, simply because it has no way of bypassing other Heatran. An alternative EV spread is 56 HP / 252 SpA / 200 Spe, which places Heatran above all max Speed positively natured base 70s, including Breloom and, more importantly, Politoed. Another move to consider on this set is Magma Storm; Sunny Day Heatran has the the ability to use this attack more effectively than other sets because it gains the ability to trap and then KO weather inducers for its own purposes.</p>
<p>As far as the item of choice is concerned, Sunny Day Heatran has several options. As explained above, it doesn't lose out on important KOs without specific boosting items. The recovery gained from Leftovers not only keeps Heatran healthy in the long run, but also puts it under the guise of the Specially Defensive set. Of course, Life Orb deserves a mention; the power boost, when combined with the sunlight's benefits, turns Heatran into an offensive juggernaut with few safe switch-ins. Even Blissey and Latios face a potential 2HKO from a sun-boosted Fire Blast with entry hazard support. Other items to consider are Air Balloon, Heat Rock, Expert Belt, and Flame Plate, all of which come with their own obvious benefits.</p>
<p>Rather than question what your team can do for Heatran, ask what Heatran can do for your team. Heatran's ability to set up sun opens opportunities for Pokemon that can benefit from the elimination of other weathers and certain Pokemon. For example, with Heatran being able to lure in and KO several bulky Water-types such as Vaporeon and Jellicent, the likes of Dragonite and Infernape can start their own sweep without a hitch. Eliminating other weather (particularly hail and sandstorm) also lessens the amount of damage and recoil these sweepers take every turn. Heatran, of course, requires some support to function effectively. Using Sunny Day too early will result in a weather war, with the opponent determined to keep his or her weather inducer alive. Therefore, having a way to dispose of offensive Politoed, Tyranitar, and Hippowdon early in the game is highly recommended so the weather is in your team's favor. Reversal Dugtrio does the job fairly well; it can also trap and eliminate opposing Heatran who would otherwise threaten this set. Simply wearing these Pokemon down with Choice item-wielding attackers (such as Dragonite, Salamence, and Terrakion, among others) and entry hazards is also a satisfactory alternative.</p>