Hello Smogon! This is my first attempt at a Heavy Offense team. I built this after taking a look at the HO thread and I was very interested. It describes my play style perfectly. I love to go all out attacker. I love to just click the attack option and let what gets done get done. I love tearing apart teams one by one, another after another. It's a great feeling. Stall has never appealed to me. Imo, there is nothing exciting about waiting for a sedated opponent to die. There is no fun in watching your opponent buffeted by external forces. I've always believe in winning on my own merit, and I don't see how being able to stall about a few turns of Toxic proves you are a better player at all. Of course, this is my personal preference and for many people Stall may very well be fun.
But for me, I'd much rather destroy opponents through all-out attacking, or get ripped apart trying.
On to my team:
I actually lied. This is not my first HO team. My first ever HO team was an all-out special offensive. It utilized the power of Azelf and Heatran, among others, as diverse special sweepers. However, many of the powerful special sweepers were too slow to get their job done (and could not practically boost speed), or otherwise too frail. So I looked at the physical spectrum. What caught by eye was the sheer power of priority move abusers (Scizor, Lucario, etc.) and the Dragon Dancers, who mostly did not have to worry about speed--or at least not as much as the special sweepers such as Azelf.
Thus, my HO physical team:
Uxie : Infernape : Salamence : Gyarados : Lucario : Scizor
Uxie @ Light Clay
Levitate
Impish
252hp/126def/130sp def
~Stealth Rock
~Reflect
~Light Screen
~U-Turn
I know many HO teams like using Azelf. Azelf is powerful, but Uxie is reliable. Oftentimes, I can bring in Uxie later in the game to set up more screens or to sponge a hit and give a sweeper a free switch in. Sure Azelf can take down another Poke with Explosion, but then Azelf has only set up 1 round of screens, and to be that defeats the purpose. A Dual Screener must be able to set up screens when screens are needed. If it isn't there, well then it isn't doing its job.
SR is there because nothing else on my team has the time nor capacity to do so.
U turn breaks sashes and acts as a "slow switch" so Uxie sponges a hit for my switch-in.
[Vs. Top 10 Leads]
Azelf: I try to SR, if they let me, cool. Either way, U-Turn is next. I usually switch to Scizor, but I've met a few stray Azelf with Fire Blast/Flamethrower. More often, I go to Gyarados, who can weaken an Explosion.
Metagross: Reflect, Rocks, Light Screen, U-Turn to Infernape, then set up.
Jirachi: Take the Scarf and get up Rocks. Switch to Infernape while they rock, then set up and go.
Aerodactyl: U-Turn away to Scizor, set up while they Rock, KO wit Bullet Punch, then go.
Swampert: My team is terrible against Swampert. I really need a solution. For now, I rock, then get up Reflect, then deal with it case-by-case with whatever I get with Roar's switch.
Infernape: Light Screen, Rocks, Reflect, U-Turn, Gyarados, set up, go.
Roserade: Have Uxie take the sleep, then go to either Scizor or Infernape to set up.
Ninjask: Get up rocks and a reflect, then get to Scizor. The great thing about Ninjask is that you can set up whenever you predict the Protect/Baton Pass. Usually I get a +2/+4 Scizor/Infernape, sometimes I've gotten a +6 before they switch.
Heatran: Light Screen, Rocks, Reflect (usually they Explode after I Reflect), then U-Turn. If the Heatran is still in play, I go to Gyarados. If not, I switch to whoever can deal with what's in.
Infernape @ Life Orb
Blaze
Jolly
4hp/252atk/252spd
~Swords Dance
~Flare Blitz
~Close Combat
~Stone Edge
The weakest link. I've shuffled this with Electivire, Tyranitar, even a stranger physical Azelf. I'm not sure which I like best, but Infernape seems to work the best. Tyranitar works nicely too, and this team has a slight problem with Latias, which Tyranitar covers well.
SD to boost, CC for preliminary STAB. Stone Edge is for Dragonite, Gliscor, Gyarados, and Salamence. Flare Blitz is secondary STAB. I used it over Fire Punch/Blaze Kick because of the HO theme. Infernape is meant to sweep as much as possible and then go down. Fire Punch and Blaze Kick do not accomplish that purpose. Flare Blitz is very strong, hits many things CC can't, and helps activate, as well as gets a huge boost by, Blaze.
Infernape is my own sweeper without priority or a way to boost speed. That's why there is a huge emphasis on speed.
Salamence @ Life Orb
Intimidate
Jolly
4hp/252atk/252spd
~Dragon Dance
~Outrage
~Earthquake
~Dragon Claw
Iffy on the fourth slot. I've tried Fire Blast but didn't see much use and removed emphasis on all-out physical attacking. Hidden Power Ice also saw no use since I'd rather Dragon Claw for STAB. Speaking of which, Dragon Claw is for when I don't want to get locked into Outrage. Although, Outrage fits the HO theme better, so I'll probably switch Dragon Claw for something else. Suggestions? Roost?
Gyarados @ Life Orb
Intimidate
Jolly
4hp/252atk/252spd
~Dragon Dance
~Waterfall
~Ice Fang
~Earthquake
I've tried Bounce and Stone Edge over Earthquake, but neither were as satisfactory. Basic Offensive DD Gyarados. Not much to say. I like switching this guy in the most after Uxie's U-Turn.
My main answer to walls such as Hippodwon and Gliscor.
Lucario @ Life Orb
Inner Focus
Adamant
252atk/4def/252spd
~Swords Dance
~Crunch
~Close Combat
~Extremespeed
Second of my Swords Dancers and arguably the most deadly. I have a tendency to reveal Lucario last, after the likes of Scizor, Infernape, and Gyarados have had their fun. Therefore, I'm not entirely worried about dealing with stuff like Latias or Salamence since opponents usually reveal those early one and they are most likely dealt with.
Thinking of switching to Jolly. I don't have too much trouble with the likes of Skarmory, since Infernape can easy deal with them and set up. Suggestions?
Scizor @ Life Orb
Technician
Adamant
252atk/4hp/252spd
~Swords Dance
~Bullet Punch
~Superpower
~Roost
I love Roost + SD Scizor. It lets me set up against a lot of stuff, including Bulky Rotoms and many walls. Scizor is what I usually reveal first, since it most likely will come with the least surprise. Rotoms have been giving me a lot of trouble, however. I'm been thinking of replacing Roost with Pursuit, Bug Bite, or Bug Buzz, what's the opinion of doing so?
Final Words
The main thing you might notice is that I do not concern myself with typing or resistances too much. If one of my sweepers meets its counter, well it's just going to have to suck it up and fight it out. In fact, I've beaten many, many counters with my sweepers just by staying in. For example, Zapdos and Rotom (non-H) on Scizor or Latias on Infernape. I rarely, if ever, switch. I usually switch to Uxie on the rare instances I do, just to get some screens up or sponge a hit. Switching greatly weakens my sweepers, with 2 SR-weak and the other 3 vulnerable to spikes. Plus, none of my sweepers really have enough bulk to take a hit, even a resisted one, and fulfill it's job.
So if my Lucario keeps a Gliscor, well, it's going to just have to Extremespeed and make the best of it.
Another thing, I talked a few times about the "theme" in HO. Imo, it's all about tempo. If you keep a fast tempo, you will win, because HO thrives under a fast tempo. If you lose tempo, you lose control, and if you lose control, you get walled. I once had Vaporeon over Infernape to switch in to sponge hits, act as Wish support, and Heal Bell. But switching to Vaporeon has a fatal flaw in that it loses tempo. And that, as I've said, can lose the game. Under a similar concept, I dislike recovery moves. I gave Scizor roost and I've considered throwing it on Salamence, but whenever I roost I feel like I've wasted a turn, no matter how "logical" it may be to heal.
What I believe is that with HO, each turn has its quota. What I mean is, I expect each turn to deal out a certain amount of damage, and if that move doesn't accomplish it, it is a wasted turn. If a move does not meet the quota, it loses tempo, which loses the game. This is further expanded by the fact that every single sweeper is Life Orbed. That means each one is a time bomb. They can only last for so long before their use is gone. Thus, it is vital to maintain a fast tempo and in doing so "outrun" time.
Thank you for reading my RMT. I hope you can help me greatly improve my team.
But for me, I'd much rather destroy opponents through all-out attacking, or get ripped apart trying.
On to my team:
I actually lied. This is not my first HO team. My first ever HO team was an all-out special offensive. It utilized the power of Azelf and Heatran, among others, as diverse special sweepers. However, many of the powerful special sweepers were too slow to get their job done (and could not practically boost speed), or otherwise too frail. So I looked at the physical spectrum. What caught by eye was the sheer power of priority move abusers (Scizor, Lucario, etc.) and the Dragon Dancers, who mostly did not have to worry about speed--or at least not as much as the special sweepers such as Azelf.
Thus, my HO physical team:






Uxie : Infernape : Salamence : Gyarados : Lucario : Scizor

Uxie @ Light Clay
Levitate
Impish
252hp/126def/130sp def
~Stealth Rock
~Reflect
~Light Screen
~U-Turn
I know many HO teams like using Azelf. Azelf is powerful, but Uxie is reliable. Oftentimes, I can bring in Uxie later in the game to set up more screens or to sponge a hit and give a sweeper a free switch in. Sure Azelf can take down another Poke with Explosion, but then Azelf has only set up 1 round of screens, and to be that defeats the purpose. A Dual Screener must be able to set up screens when screens are needed. If it isn't there, well then it isn't doing its job.
SR is there because nothing else on my team has the time nor capacity to do so.
U turn breaks sashes and acts as a "slow switch" so Uxie sponges a hit for my switch-in.
[Vs. Top 10 Leads]
Azelf: I try to SR, if they let me, cool. Either way, U-Turn is next. I usually switch to Scizor, but I've met a few stray Azelf with Fire Blast/Flamethrower. More often, I go to Gyarados, who can weaken an Explosion.
Metagross: Reflect, Rocks, Light Screen, U-Turn to Infernape, then set up.
Jirachi: Take the Scarf and get up Rocks. Switch to Infernape while they rock, then set up and go.
Aerodactyl: U-Turn away to Scizor, set up while they Rock, KO wit Bullet Punch, then go.
Swampert: My team is terrible against Swampert. I really need a solution. For now, I rock, then get up Reflect, then deal with it case-by-case with whatever I get with Roar's switch.
Infernape: Light Screen, Rocks, Reflect, U-Turn, Gyarados, set up, go.
Roserade: Have Uxie take the sleep, then go to either Scizor or Infernape to set up.
Ninjask: Get up rocks and a reflect, then get to Scizor. The great thing about Ninjask is that you can set up whenever you predict the Protect/Baton Pass. Usually I get a +2/+4 Scizor/Infernape, sometimes I've gotten a +6 before they switch.
Heatran: Light Screen, Rocks, Reflect (usually they Explode after I Reflect), then U-Turn. If the Heatran is still in play, I go to Gyarados. If not, I switch to whoever can deal with what's in.

Infernape @ Life Orb
Blaze
Jolly
4hp/252atk/252spd
~Swords Dance
~Flare Blitz
~Close Combat
~Stone Edge
The weakest link. I've shuffled this with Electivire, Tyranitar, even a stranger physical Azelf. I'm not sure which I like best, but Infernape seems to work the best. Tyranitar works nicely too, and this team has a slight problem with Latias, which Tyranitar covers well.
SD to boost, CC for preliminary STAB. Stone Edge is for Dragonite, Gliscor, Gyarados, and Salamence. Flare Blitz is secondary STAB. I used it over Fire Punch/Blaze Kick because of the HO theme. Infernape is meant to sweep as much as possible and then go down. Fire Punch and Blaze Kick do not accomplish that purpose. Flare Blitz is very strong, hits many things CC can't, and helps activate, as well as gets a huge boost by, Blaze.
Infernape is my own sweeper without priority or a way to boost speed. That's why there is a huge emphasis on speed.

Salamence @ Life Orb
Intimidate
Jolly
4hp/252atk/252spd
~Dragon Dance
~Outrage
~Earthquake
~Dragon Claw
Iffy on the fourth slot. I've tried Fire Blast but didn't see much use and removed emphasis on all-out physical attacking. Hidden Power Ice also saw no use since I'd rather Dragon Claw for STAB. Speaking of which, Dragon Claw is for when I don't want to get locked into Outrage. Although, Outrage fits the HO theme better, so I'll probably switch Dragon Claw for something else. Suggestions? Roost?

Gyarados @ Life Orb
Intimidate
Jolly
4hp/252atk/252spd
~Dragon Dance
~Waterfall
~Ice Fang
~Earthquake
I've tried Bounce and Stone Edge over Earthquake, but neither were as satisfactory. Basic Offensive DD Gyarados. Not much to say. I like switching this guy in the most after Uxie's U-Turn.
My main answer to walls such as Hippodwon and Gliscor.

Lucario @ Life Orb
Inner Focus
Adamant
252atk/4def/252spd
~Swords Dance
~Crunch
~Close Combat
~Extremespeed
Second of my Swords Dancers and arguably the most deadly. I have a tendency to reveal Lucario last, after the likes of Scizor, Infernape, and Gyarados have had their fun. Therefore, I'm not entirely worried about dealing with stuff like Latias or Salamence since opponents usually reveal those early one and they are most likely dealt with.
Thinking of switching to Jolly. I don't have too much trouble with the likes of Skarmory, since Infernape can easy deal with them and set up. Suggestions?

Scizor @ Life Orb
Technician
Adamant
252atk/4hp/252spd
~Swords Dance
~Bullet Punch
~Superpower
~Roost
I love Roost + SD Scizor. It lets me set up against a lot of stuff, including Bulky Rotoms and many walls. Scizor is what I usually reveal first, since it most likely will come with the least surprise. Rotoms have been giving me a lot of trouble, however. I'm been thinking of replacing Roost with Pursuit, Bug Bite, or Bug Buzz, what's the opinion of doing so?
Final Words
The main thing you might notice is that I do not concern myself with typing or resistances too much. If one of my sweepers meets its counter, well it's just going to have to suck it up and fight it out. In fact, I've beaten many, many counters with my sweepers just by staying in. For example, Zapdos and Rotom (non-H) on Scizor or Latias on Infernape. I rarely, if ever, switch. I usually switch to Uxie on the rare instances I do, just to get some screens up or sponge a hit. Switching greatly weakens my sweepers, with 2 SR-weak and the other 3 vulnerable to spikes. Plus, none of my sweepers really have enough bulk to take a hit, even a resisted one, and fulfill it's job.
So if my Lucario keeps a Gliscor, well, it's going to just have to Extremespeed and make the best of it.
Another thing, I talked a few times about the "theme" in HO. Imo, it's all about tempo. If you keep a fast tempo, you will win, because HO thrives under a fast tempo. If you lose tempo, you lose control, and if you lose control, you get walled. I once had Vaporeon over Infernape to switch in to sponge hits, act as Wish support, and Heal Bell. But switching to Vaporeon has a fatal flaw in that it loses tempo. And that, as I've said, can lose the game. Under a similar concept, I dislike recovery moves. I gave Scizor roost and I've considered throwing it on Salamence, but whenever I roost I feel like I've wasted a turn, no matter how "logical" it may be to heal.
What I believe is that with HO, each turn has its quota. What I mean is, I expect each turn to deal out a certain amount of damage, and if that move doesn't accomplish it, it is a wasted turn. If a move does not meet the quota, it loses tempo, which loses the game. This is further expanded by the fact that every single sweeper is Life Orbed. That means each one is a time bomb. They can only last for so long before their use is gone. Thus, it is vital to maintain a fast tempo and in doing so "outrun" time.
Thank you for reading my RMT. I hope you can help me greatly improve my team.