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Yo. I wanted to use heliolisk, and it turned out, hey, rain is cool with this mon. Hyper offense is my favorite playstyles, and I think heliolisk really gets to show off in this team.
I wanted to use heliolisk on a hyper offense team, as it counters most of the bulky waters in the tier and has access to volt switch, which is always very useful.
I wanted a volt-turn partner, and I wanted something that could benefit from heliolisks ability to switchin completely on water types. Mienshao seemed fitting, as fighting spam is always very good on a team it is able to take on mons like dd mence and hydreigon if they try to switch into you.
I looked very weak to fighting spam as well as entei e-speed spam, and salamence is fitting on basically every team.
I was very weak to the electric type, and I wanted something that could take on grass types better as well as have stealth rock. The swampert tornadus core seemed fitting.
I realized I was very weak to grass, and I wanted a stealth rocker separate from swampert. I also noticed I was very weak to fairy, and nidoqueen is always, always good to have on a team.
I realize this teambuilding process isn't very in depth. Part of it is because I don't remember why I put specific mons onto here, and the other part is because most of the team was thrown together from scratch. I'm only putting it on here for suggestions and because it performed surprisingly well.
The Mons:
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hyper Voice
- Surf
There's not that much reason to choose heliolisk. Just choose it. lol The actual reason I wanted to use this mon was because I loved playing hyper offense, and my HO teams usually have problems dealing with bulky waters that last long term. I can't afford to rely on them making a mistake, and I wanted a 100% counter (not check) to bulky waters. The only bulky water that heliolisk can't switch into is swampert, and tentacruel nowadays carry acid spray for cune. It hits super hard with LO, and it has excellent coverage options. I chose surf over grass knot because the only thing grass knot hits is pert, and surf allows me to hit nidoqueen. The other moves are obligatory stabs.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- U-turn
U-turn is the name of the game. Besides from having u-turn, mienshao is a really, really hard hitter and can ohko many fast threats in the uu meta. It outspeeds other choice scarfed mons that outspeed heliolisk, and can also deal with the bulky grass types that stop Heliolisk by u-turn. It also benefits from heliolisks ability to soak scald, as usually late game I can get a volt switch into it and spam HJK. It also outspeeds leftovers dd mence, which likes to setup on heliolisk and try to sweep my entire team (which it's very capable of doing). This moveset is standard, and I would not recommend changing it because mienshao already suffers from 4mss.
Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
I was looking very weak to Entei and Mienshao spam, and as stated before, Salamence is very good on every team. Lum berry is the chosen item here because it allows me to setup on scald mons without relying on the hax gods, and also allows me to switchin on entei provided rocks aren't up. Intimidate is the chosen ability because there's not that much reason to run moxie on a dragon dance set, and it allows me to soak fighting moves much better. The moveset is standard, with fire blast to hit Aggron, Forre, and grass types.
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance
I originally put this on here for the stealth rocks, but that changed later. I realized that I was looking weak to other heliolisk as well as ampharos if it switched in on mienshao's knock off or heliolisk. I wanted a backup check to entei, so I came up with this mon. Rain is really good on HO because mega pert can set up on so many mons, and the sheer power of swampert allows him to blow through entire teams all on his own. It also takes on aerodactyl very well. I'm running a jolly nature currently, because I find it difficult to deal with aqua tail aerodactyl long term, but adamant is a very viable option. With Swift Swim, a jolly nature allows you to outspeed scarfed pokemon base 108 and below I believe. Ice punch was put on here after I implemented nidoqueen, because grass types are always a nuisance and I also needed this to make it so I wasn't setup fodder to mence.
Tornadus (M) @ Sky Plate
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Grass Knot
- Taunt
- Rain Dance
Obligatory partner with Swampert. Always. Tornadus had the ability to stop hazards with taunt, as many rock setters in the tier like to switch into tornadus. It also had the priority rain dance, which is always useful, and hurricane hits like an absolute truck with sky plate in the rain. Grass knot takes care of opposing swampert, and I generally pull double switches into this quite often to stop hazards as well as gain offensive momentum. It suffers deeply from rocks, and my entire team suffers from rocks, but the way I play it, the game ends before the residual damage gets to be too much. Sky plate is here instead of life orb to last as long as possible, and damp rock isn't neccesary as this is only a pseudo rain team. The only pokemon that benefit are Swampert, Tornadus, and Heliolisk. Of course, you can change this set however you see fit, I just enjoy using tornadus as hurricane spam in the rain is amazing.
Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Stealth Rock
I was looking very weak to fairy, and I wanted something that could guaranteed switchin. At the time, stealth rocks were on swampert, so I wanted a space on swampert to put ice punch and have another stealth rocker. Nidoqueen is a fantastic mon on any team, as it can take hits and dish back super hard. It deals with electric types and also deals with bulky steels that bother my tornadus and heliolisk. It doesn't exactly appreciate the rain, but Nidoqueen does what it wants to do and does it well. The set is standard.
Usage Tips:
-My check to Mega Pidgeot is Heliolisk in the rain. It's very makeshift, but it isn't all that bad. Heliolisk has a respectable spdf stat, and can take hurricanes for days combined with dry skin.
-If you don't find a way to break a certain core, pull as many double switches as possible to gain initiative. If you still can't break the core, then your playing the wrong opponent. Generally speaking, my team can break most common cores.
-Make sure to save certain mons, because while my team is hyper offense, switching is very neccesary and I get easily walled by certain mons.
-Nidoqueen is kind of a problem and it requires a lot of prediction to get past it. However, volt turn is fun to gain initiative on it and jolly pert can deal with it with a surprise outspeed.
Threatlist:
I honestly can't come up with any off the top of my head. I've played with this team quite a lot, and I never found it hard to deal with a certain mon besides maybe scarf kyurem, which is once in like a 100 battles. Not bragging, but I don't think I've lost more than twice with this team as of right now.
That's the team. Suggestions for improvement are much appreciated. I'm fully aware that it looks pretty crap on paper, but you don't know the team until you try it.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hyper Voice
- Surf
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- U-turn
Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance
Tornadus (M) @ Sky Plate
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Grass Knot
- Taunt
- Rain Dance
Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Stealth Rock
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hyper Voice
- Surf
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- U-turn
Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Dance
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain Dance
Tornadus (M) @ Sky Plate
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Grass Knot
- Taunt
- Rain Dance
Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Stealth Rock