Facility helios and novax warring against pumpkaboo's enemies in November Event

Only HeliosAflame and Novax and the current referee should post in this thread.

Pokemon Profiles:


:sv/tyranitar:
Catherine (Tyranitar)
Level 4 EXP: -- / 10

Impish nature ( +Defense, -Special Attack )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

:sv/arcanine-hisui:
Pebbles (Arcanine-Hisui)
Level 2 EXP: 09 / 10

Serious nature ( +None, -None )

Typing:

Fire
Rock


Abilities: Intimidate, Flash Fire Hidden Ability: Rock Head

HP: 95
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 90
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Power Gem
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Sleep Talk
Smart Strike
Substitute
Thunder Fang
Wild Charge
Will-O-Wisp

Level 1:
Agility
Bite
Double Kick
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Morning Sun
Rock Throw
Sandstorm
Scary Face
Stealth Rock
Sunny Day

Level 2:
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Head Smash
Heat Wave
Reversal
Rock Blast
Solar Beam
Stone Edge
Take Down
Thief

Backpack
  • :super potion:Super Potion
  • :super potion:Super Potion
  • :ether:Ether
  • :elixir:Elixir
  • :full restore:Full Restore
  • :full restore:Full Restore

Haunted Forest Rescue?!
When arriving to a remote halt right next to a thick forest, in the middle of a moonless night, your adventurous Trainers immediately went to sleep, designating the two of you to stand guard. As you are dutifully doing so, you spot some rather ominous lights display coming from the nearby forest. Could it be a trap? Could it be dangerous? You decide to investigate.

Circling around, looking for a safe way in and absolutely not getting cold feet, you hear a whisper. "You..."

As you jump, a Phantump materializes from within a bush, looking intently at them.

:sv/phantump:
"You... Can you save my mom?" It looks at the pair of you pleadingly. You don't quite understand what they mean, but you agree to do what you can. "R-Really? O-Okay, follow me!" The Phantump then turns around and soon enough disappears within the forest. Now you really have to invstigate what's going on...


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Doubles
1 step per round
Snake Order: On
Level 2
6-item Backpack
Arenas are specified by each trek
Event rules apply.​

Trek 1: Forest Outskirts
The outskirts are barely lit up and there's an ominous atmosphere surrounding the forest, but in you go anyway. That Phantump was really surprising, but at least they shook you out of your reverie.

Arena Effects:
Wild Pokemon are Enraged.​
Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.​
The referee selects 2 wild Pokemon to battle the explorers in 2v2 Doubles. The unselected wild Pokemon aren't used.​
Secret Power: Inflict Flinch on the defender.​

Wild Items (unlimited supply):
  • None.
:sv/haunter:
Haunter
Level 2

Typing: Ghost/Poison
Abilities: Levitate

EP: 70
Attack: 4
Defen.: 4
Sp.Atk: 8
Sp.Def: 4
Speed: 95
Size: 3
Weight: 1


Movepool
Level 0:
Astonish
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Curse
Double Team
Encore
Haze
Infestation
Lick
Night Shade
Ominous Wind
Pain Split
Psywave
Rage
Rain Dance
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Level 2:
Acid Spray
Clear Smog
Corrosive Gas
Disable
Dream Eater
Foul Play
Gunk Shot
Mega Drain
Nightmare
Payback
Poltergeist
Secret Power
Thief
Thunder
Venoshock
Zap Cannon
:sv/ninetales:
Ninetales
Level 2

Typing: Fire
Abilities: Flash Fire Hidden Ability: Drought

EP: 70
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 7
Speed: 100
Size: 2
Weight: 2


Movepool
Level 0:
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Flamethrower
Hypnosis
Nasty Plot
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Agility
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Ember
Encore
Extrasensory
Fire Spin
Helping Hand
Howl
Incinerate
Night Shade
Ominous Wind
Pain Split
Rage
Role Play
Safeguard
Sunny Day
Swagger
Swift
Weather Ball

Level 2:
Burning Jealousy
Covet
Disable
Double-Edge
Dream Eater
Fire Blast
Flail
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Payback
Secret Power
Skull Bash
Solar Beam
Tail Slap
Take Down
:sv/marowak-alola:
Marowak-Alola
Level 2

Typing: Fire/Ghost
Abilities: Cursed Body, Lightningrod Hidden Ability: Rock Head

EP: 70
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 45
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Dark Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Bone
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1:
Ancient Power
Bone Club
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Detect
Double Kick
Double Team
Echoed Voice
False Swipe
Fire Spin
Flame Wheel
Growl
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Pain Split
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Water Gun

Level 2:
Blizzard
Bone Rush
Bonemerang
Burning Jealousy
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Fury Attack
Heat Wave
Iron Tail
Low Kick
Mega Kick
Poltergeist
Secret Power
Skull Bash
Stone Edge
Submission
Take Down
Thief
Thunder
:sv/sableye:
Sableye
Level 2

Typing: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster

EP: 70
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 1
Weight: 2


Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief

Haunter and Sableye appear!
:pmd/haunter::pmd/sableye:

helios or novax to order
 
:sv/tyranitar:
thunder wave(haunter)


At the start of my turn if any opponent is to use a protective move targeting haunter and haunter has a protective status and sable eye does not have a decoy, use thunder wave(sable eye)
At the start of my turn if any opponent is to use a protective move targeting sableye and sableye has a protective status and haunter has a protective status, use dragon dance.
At the start of my turn use snarl.
At the start of my turn use assurance (haunter).
 
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:bw/haunter:
Poison Gas (opponents)

:bw/sableye:
Thunder Wave (arcanine-h)
IF arcanine has protective, THEN use light screen.
IF arcanine is to use will o wisp, THEN use taunt (arcanine).
IF arcanine is to use rest, THEN use nightmare (arcanine).
 
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:pmd/slowbro-galar::pmd/greninja:
:Tyranitar:Tyranitar
HP: 95/95 EN: 100/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
:Arcanine-Hisui:Arcanine-Hisui
HP: 95/95 EN: 100/100
8/6/7/6/90 | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
:super potion:Super Potion
:super potion:Super Potion
:ether:Ether
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore




:pmd/rampardos:
:Haunter:Haunter
EP: 70/70 (100%)
CT: [ - ]
MOOD: Enraged (5)
4/4/8/4/95 | 0/0
Type: Ghost/Poison
Abilities: Levitate
C/R: 0/0


:Sableye:Sableye
EP: 70/70 (100%)
CT: [ - ]
MOOD: Enraged (5)
6/6/5/5/50 | 0/0
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 0/0​
Field
n/a

Round 1-1
1731806174740.png


:tyranitar:
summon sand
sand (4r)
-9 en

:arcanine-hisui:
intimidate
both -1 Atk (6t)

Step 1
:sableye:
Thunder Wave (arcanine)
hit: 326 yes
para (1s)

:haunter:
Poison Gas
hits: 232, 43 (yes)
poison (5) to both

:arcanine-hisui:
Flare Blitz (haunter)
-8 en
crit: 572 no
eff: 536 no
(12+3+8-4) = 19

:tyranitar:
Snarl
-5 en
hits: 556, 382 yes
crits: 264, 447 no
(6+3+6-4)*1.5*0.67 = 11
(6+3+6-5)*1.5*0.67 = 10
both -1 SpA (2t)

:tyranitar::arcanine-hisui: -5 hp :toxic orb:
:haunter::sableye: -2 ep :smooth rock:

End of Round
:smooth rock: sandstorm ticked down 4->3
:light orb: para ticked up 1->2​


:pmd/slowbro-galar::pmd/greninja:
Helios Battle Hours: 72
Novax Battle Hours: 72
Tech Control: 1
===============================
:Tyranitar:Tyranitar
HP: 90/95 EN: 86/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
Poisoned (5)
:Arcanine-Hisui:Arcanine-Hisui
HP: 90/95 EN: 92/100
8/6/7/6/[45] | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
Poisoned (5), Paralysis (2), Heat (1)
:super potion:Super Potion
:super potion:Super Potion
:ether:Ether
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
===============================
:Haunter:Haunter
EP: 38/70
CT: [ - ]
MOOD: Enraged (5)
4/4/8/4/95 | 0/0
Type: Ghost/Poison
Abilities: Levitate
C/R: 0/0
-1 SpA (2t), -1 Atk (5t)

:Sableye:Sableye
EP: 58/70
MOOD: Enraged (5)
6/6/5/5/50 | 0/0
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 0/0
-1 SpA (2t), -1 Atk (5t)
Field
n/a

one mon to order
helios and novax to order
other mon to order
fort to ref​
 
Last edited:
:bw/haunter:
Will-o-Wisp (tyranitar)
IF tyranitar is to use a protective move, AND tyranitar has protection status, THEN use fire punch (arcanine).
IF full restore, THEN use poison gas.
IF tryanitar is to use snarl, THEN use captivate.
IF tyranitar is to use a dark attack targeting you, THEN use protect.
 
Last edited:
:sv/tyranitar:
foul play (sable eye)

At the start of the step, If an opponent is to use fake out targeting tyranitar, use ether(tyranitar)
At the start of my turn, if an opponent is to use a protective move targeting haunter and haunter has a protective status, use payback(sable eye)
At the start of my turn, if able, use thunder wave (haunter)
 
Last edited:
:sv/arcanine-hisui:

Crunch (Haunter)

IF Haunter is under the effects of Protection THEN use Flare Blitz (Sableye)
IF Opponent is to use Fake Out targetting Arcanine-H THEN use Ether (Tyranitar)
Check at start of your turn, IF Able THEN use Flare Blitz (Haunter)
 
:pmd/slowbro-galar::pmd/greninja:
Helios Battle Hours: 72
Novax Battle Hours: 72
Tech Control: 1
===============================
:Tyranitar:Tyranitar
HP: 90/95 EN: 86/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
Poisoned (5)
:Arcanine-Hisui:Arcanine-Hisui
HP: 90/95 EN: 92/100
8/6/7/6/[45] | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
Poisoned (5), Paralysis (2), Heat (1)
:super potion:Super Potion
:super potion:Super Potion
:ether:Ether
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
===============================
:Haunter:Haunter
EP: 38/70
CT: [ - ]
MOOD: Enraged (5)
4/4/8/4/95 | 0/0
Type: Ghost/Poison
Abilities: Levitate
C/R: 0/0
-1 SpA (2t), -1 Atk (5t)

:Sableye:Sableye
EP: 58/70
MOOD: Enraged (5)
6/6/5/5/50 | 0/0
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 0/0
-1 SpA (2t), -1 Atk (5t)
Field
snad (3r)

Round 1-2
1731882386653.png


Ether (ttar)
+20 en -> full

Fake Out
crit: 351 no
(4+6+3-10)*0.75-3 = 1

will o wisp
hit: 588 no
lol.

flare blitz
-8 en
crit: 162 no
eff: 313 no
(12+3+9-4) = 20

:tyranitar::arcanine-hisui: -5 hp :toxic orb:
:haunter::sableye: -2 ep :smooth rock:

End of Round
:smooth rock: sandstorm ticked down 3->2
:light ball: para ticked up 2->3


:pmd/slowbro-galar::pmd/greninja:
Helios Battle Hours: 72
Novax Battle Hours: 72
Tech Control: 1
===============================
:Tyranitar:Tyranitar
HP: 84/95 EN: 100/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
Poisoned (5)
:Arcanine-Hisui:Arcanine-Hisui
HP: 85/95 EN: 84/100
8/6/7/6/[45] | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
Poisoned (5), Paralysis (3), Heat (2)
:super potion:Super Potion
:super potion:Super Potion
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
===============================
:Haunter:Haunter
EP: 16/70
CT: [ - ]
MOOD: Enraged (5)
4/4/8/4/95 | 0/0
Type: Ghost/Poison
Abilities: Levitate
C/R: 0/0
-1 SpA (1t), -1 Atk (4t)

:Sableye:Sableye
EP: 56/70
MOOD: Enraged (5)
6/6/5/5/50 | 0/0
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 0/0
-1 SpA (1t), -1 Atk (4t)
Field
sand (2r)​
 
:sv/tyranitar:
payback (haunter)

1. At the start of the round, if any opponent is to use a protective move targeting haunter on any step this round, use foul play(sableye) and disable sub 3.
2. At the start of my turn if any opponent is to use a protective move targeting sableye and sableye has a protective status and haunter has a protective status, use dragon dance.
3. At the start of my turn, if able, use foul play (haunter).

[ko sub] If haunter has fainted, use foul play (sableye)
 
:bw/haunter:
Protect

:bw/sableye:
Metal Burst (stall)
IF arcanine is to use Flare Blitz targeting you, THEN use counter.
IF arcanine is to use a protective move targeting tyranitar, THEN use Metal Burst.
IF arcanine is to use rest, THEN use nightmare (arcanine)
IF opposing team is to use medicine, THEN use counter.
 
:pmd/slowbro-galar::pmd/greninja:
Helios Battle Hours: 72
Novax Battle Hours: 72
Tech Control: 1
===============================
:Tyranitar:Tyranitar
HP: 84/95 EN: 100/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
Poisoned (5)
:Arcanine-Hisui:Arcanine-Hisui
HP: 85/95 EN: 84/100
8/6/7/6/[45] | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
Poisoned (5), Paralysis (3), Heat (2)
:super potion:Super Potion
:super potion:Super Potion
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
===============================
:Haunter:Haunter
EP: 16/70
CT: [ - ]
MOOD: Enraged (5)
4/4/8/4/95 | 0/0
Type: Ghost/Poison
Abilities: Levitate
C/R: 0/0
-1 SpA (1t), -1 Atk (4t)

:Sableye:Sableye
EP: 56/70
MOOD: Enraged (5)
6/6/5/5/50 | 0/0
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 0/0
-1 SpA (1t), -1 Atk (4t)
Field
sand (2r)

Round 1-3
1732091977242.png


:haunter:
protect

:tyranitar:
Foul Play (Sableye)
-7 en
crit: 346 no
(10+3+6-6)*1.5-3 = 17

:arcanine-hisui:
will-o-wisp
-7 en
hit: 140 yes
burned
-20 ep sable
-7 en

:sableye:
metal burst
17*1.25 = 21

sable -2hp burn
sable, haunter, -2hp sand
ttar, arc -5hp psn

arc para 3->4​

:pmd/slowbro-galar::pmd/greninja:
Helios Battle Hours: 72
Novax Battle Hours: 72
Tech Control: 1
===============================
:Tyranitar:Tyranitar
HP: 58/95 EN: 93/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
Poisoned (5)
:Arcanine-Hisui:Arcanine-Hisui
HP: 80/95 EN: 77/100
8/6/7/6/[45] | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
Poisoned (5), Paralysis (4), Heat (2)
:super potion:Super Potion
:super potion:Super Potion
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
===============================
:Haunter:Haunter
EP: 14/70
CT: [ - ]
MOOD: Enraged (5)
4/4/8/4/95 | 0/0
Type: Ghost/Poison
Abilities: Levitate
C/R: 0/0
-1 Atk (3t)

:Sableye:Sableye
EP: 15/70
MOOD: Enraged (5)
[3]/6/5/5/50 | 0/0
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 0/0
-1 Atk (3t), Burned
Field
sand (1r)​
 
Last edited:
:bw/haunter:
Hex (Arcanine)
IF arcanine is to use a protective move, AND arcanine has protection, THEN use fire punch (arcanine).
IF enemy team is to use medicine, AND Arcanine is not poisoned, THEN use Poison Gas
[start of round] IF tyranitar is to use sleep talk, THEN ignore your third sub.
IF tyranitar does not have protection, AND ttar does not have safeguard, AND tyranitar is poisoned, THEN use hypnosis (ttar)
 
Last edited:
:sv/tyranitar:
payback(haunter)

At the start of my turn, if sable eye is to use a protective move targeting haunter and haunter has a protective status, use crunch, sableye
At the start of my turn, if able, use crunch targeting haunter
 
I believe in the heart of the cards
if hypnosis misses then prof oak is biased towards helios and celebi should kick samuel in the face
... god i want to binge watch all the pokemon movies now help

anyways

:bw/sableye:
Focus Punch (ttar)
 
:pmd/slowbro-galar::pmd/greninja:
Helios Battle Hours: 72
Novax Battle Hours: 72
Tech Control: 1
===============================
:Tyranitar:Tyranitar
HP: 58/95 EN: 93/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
Poisoned (5)
:Arcanine-Hisui:Arcanine-Hisui
HP: 80/95 EN: 77/100
8/6/7/6/[45] | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
Poisoned (5), Paralysis (4), Heat (2)
:super potion:Super Potion
:super potion:Super Potion
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
===============================
:Haunter:Haunter
EP: 14/70
CT: [ - ]
MOOD: Enraged (5)
4/4/8/4/95 | 0/0
Type: Ghost/Poison
Abilities: Levitate
C/R: 0/0
-1 Atk (3t)

:Sableye:Sableye
EP: 15/70
MOOD: Enraged (5)
[3]/6/5/5/50 | 0/0
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 0/0
-1 Atk (3t), Burned
Field
sand (1r)

Round 1-4
1732624969407.png

low = thing happen

:sableye:
sableye readies focus punch

:haunter:
hypnosis
hit: 260 yes
ttar sleep (1t)

:tyranitar:
sleep
ttar was asleep and did nothing!
ttar woke up!

:arcanine-hisui:
para
paralysis reset to 0

:sableye:
Focus Punch
crit: 421 no
(15+3+3-10)*2-3 = 19

:sableye::haunter: -2ep :smooth rock:
:tyranitar::arcanine-hisui: -5hp :toxic orb:
:sableye: -2hp :flame orb:

end of round
Para 0->1
Sand 1->0



:pmd/slowbro-galar::pmd/greninja:
Helios Battle Hours: 72
Novax Battle Hours: 72
Tech Control: 1
===============================
:Tyranitar:Tyranitar
HP: 34/95 EN: 93/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
Poisoned (5)
:Arcanine-Hisui:Arcanine-Hisui
HP: 75/95 EN: 77/100
8/6/7/6/[45] | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
Poisoned (5), Paralysis (1), Heat (2)
:super potion:Super Potion
:super potion:Super Potion
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
===============================
:Haunter:Haunter
EP: 12/70
CT: [ - ]
MOOD: Enraged (5)
4/4/8/4/95 | 0/0
Type: Ghost/Poison
Abilities: Levitate
C/R: 0/0
-1 Atk (2t)

:Sableye:Sableye
EP: 11/70
MOOD: Enraged (5)
[3]/6/5/5/50 | 0/0
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 0/0
-1 Atk (2t), Burned
Field
n/a

one of HeliosAflame Novax to order
wild mons to order
the other player to order
fort to ref​
 
:Sv/arcanine-hisui:

Heat Wave

Check at start of round, IF Any opponent is to use a protective move targeting Haunter THEN use Flamethrower (Sableye) and ignore the 3rd sub for the rest of the round
IF Haunter is to use a protective move AND Sableye is to use a Protective move THEN use Agility
At the start of my turn, IF Able THEN use Flamethrower (Haunter)
 
Last edited:
:bw/haunter:
Focus Blast (Arcanine)
[start of round] IF ttar is to use full restore, THEN use Poison Gas on step 1.
[start of round] IF ttar is to use super potion, THEN use Focus Blast (Arcanine)

:bw/sableye:
Low Kick (arcanine)
[start of round] IF ttar is to use full restore, THEN use Thunder Wave (arcanine).
[start if round] IF ttar is to use super potion, THEN use Focus Punch (arcanine).
IF ttar is to use protective move, THEN use Focus Punch (Arcanine)
 
Last edited:
:pmd/slowbro-galar::pmd/greninja:
Helios Battle Hours: 72
Novax Battle Hours: 72
Tech Control: 1
===============================
:Tyranitar:Tyranitar
HP: 34/95 EN: 93/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
Poisoned (5)
:Arcanine-Hisui:Arcanine-Hisui
HP: 75/95 EN: 77/100
8/6/7/6/[45] | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
Poisoned (5), Paralysis (1), Heat (2)
:super potion:Super Potion
:super potion:Super Potion
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
===============================
:Haunter:Haunter
EP: 12/70
CT: [ - ]
MOOD: Enraged (5)
4/4/8/4/95 | 0/0
Type: Ghost/Poison
Abilities: Levitate
C/R: 0/0
-1 Atk (2t)

:Sableye:Sableye
EP: 11/70
MOOD: Enraged (5)
[3]/6/5/5/50 | 0/0
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 0/0
-1 Atk (2t), Burned
Field
n/a

1732964425605.png


round 1-5

:haunter:
focus blast
hit: 103 yes
crit: 155 no
eff: 533 no
(12-2+8-6)*1.5 = 18

ttar
crunch
kills sableye

arcanine
flamethrower
kills haunter

battle ends before step or round ends


:pmd/slowbro-galar::pmd/greninja:
Helios Battle Hours: 72
Novax Battle Hours: 72
Tech Control: 1
===============================
:Tyranitar:Tyranitar
HP: 34/95 EN: 93/100
9/10/6/7/61 | 4/6
Type: Rock/Dark
Abilities: Sand Stream, Unnerve
C/R: 3/3
Poisoned (5)
:Arcanine-Hisui:Arcanine-Hisui
HP: 57/95 EN: 77/100
8/6/7/6/[45] | 4/5
Type: Fire/Rock
Abilities: Intimidate, Flash Fire, Rock Head
C/R: 3/3
Poisoned (5), Paralysis (1), Heat (0)
:super potion:Super Potion
:super potion:Super Potion
:elixir:Elixir
:full restore:Full Restore
:full restore:Full Restore

:pmd/rampardos:
Battle Hours: 100
Tech Control: 1
===============================
:Haunter:Haunter
EP: 0/70
MOOD: ded (0)

:Sableye:Sableye
EP: 0/70
MOOD: ded (0)
Field
n/a

HeliosAflame Novax to proceed and figure out what they're doing​
 
Trek 2: Under the Canopy
The Phantump from earlier reappears from who knows where and waves at you. "You're strong... you can definitely help my mom... Come this way!"
Before you can even say anything, they head deeper into the forest, in the direction of the mysterious lights from earlier. Debating whether to follow them or not, you hear a yelp and rush in to find the Phantump struggling with unknown assaillants! They manage to escape and hurriedly float back to you, but now you've got two wicked-looking opponents staring you down...

Arena Effects:
Wild Pokemon are Enraged.​
Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.​
The referee selects 2 wild Pokemon to battle the explorers in 2v2 Doubles. The unselected wild Pokemon aren't used.​
Secret Power: Create Grassy Terrain for two (2) rounds.​

Wild Items (unlimited supply):
  • None.
:sv/mimikyu:
Mimikyu
Level 2

Typing: Ghost/Fairy
Abilities: Disguise

EP: 110
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 8
Speed: 96
Size: 1
Weight: 1


Movepool
Level 0:
Astonish
Bulk Up
Dark Pulse
Dazzling Gleam
Facade
Feint Attack
Hone Claws
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
X-Scissor

Level 1:
Baby-Doll Eyes
Charm
Confide
Confuse Ray
Curse
Double Team
Infestation
Misty Terrain
Night Shade
Pain Split
Rain Dance
Safeguard
Scratch
Sunny Day
Swagger
Taunt
Trick

Level 2:
After You
Beat Up
Burning Jealousy
Covet
Dream Eater
Nightmare
Payback
Take Down
Thief
Thunder
Wood Hammer
:sv/golurk:
Golurk
Level 2

Typing: Ground/Ghost
Abilities: Iron Fist, Klutz Hidden Ability: No Guard

EP: 110
Attack: 9
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 55
Size: 5
Weight: 7


Movepool
Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick

Level 2:
Close Combat
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Magnitude
Mega Kick
Poltergeist
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Mimikyu and Golurk appear
:sv/mimikyu::bw/golurk:

helios and novax to medicine between treks and order first
 
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