Things to keep in mind before suggestions: This team cannot use more than 1 legendary (its for a tournament between me and some friends), I cannot use tornadus therian (I'm not going to explain this because it would take a while).
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- U-turn
- Roost
- Defog
Pelipper is the rain setter on the team. It's physically defensive to 1v1 tyranitar and landorus-therian. I chose u turn over hurricane for easier swaps and defog for hazard control.
Swampert @ Swampertite
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Flip Turn
- Stealth Rock
Swampert is my physical rain sweeper. It has stealth rocks to get up hazards, and flip turn to keep up momentum. Waterfall and earthquake are the common stab moves.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Weather Ball
- Draco Meteor
- Flip Turn
- Hydro Pump
Kingdra is my special rain sweeper. I chose to run hydro pump as a secondary option to weather ball if I need a higher damage output or if pelipper goes down and I can't set rain back up with thundurus.
Archaludon @ Assault Vest
Ability: Stamina
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Electro Shot
- Body Press
Archaludon is my wallbreaker. It can nicely swap into tapu koko with it's bulk and revenge kill with flash cannon. It has electro shot to deal with zapdos and opposing water types. Body press lets me take care of ferrothorn and tyranitar.
Thundurus (M) @ Heavy Duty Boots
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wildbolt Storm
- Volt Switch
- Weather Ball
- Rain Dance
Thundurus works as an offensive pivot with wildbolt storm as it's main offensive move with a chance to paralyze. Volt switch keeps up the momentum with pelipper, swampert, and kingdra so I can pivot around easily. Weather ball lets me hit opposing gliscor which would otherwise wall it and rain dance is my secondary source of rain which I can consistently get up with prankster.
Greninja @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Water Shuriken
- Ice Beam
Greninja is my cleaner and priority attacker which helps me deal with dragonite easily. The boost from battle bond makes it work especially well as a late game cleaner. If I get battle bond up I outspeed speedy roaring moons and iron valiants and in turn ohko them with ice beam and surf.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- U-turn
- Roost
- Defog
Pelipper is the rain setter on the team. It's physically defensive to 1v1 tyranitar and landorus-therian. I chose u turn over hurricane for easier swaps and defog for hazard control.
Swampert @ Swampertite
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Flip Turn
- Stealth Rock
Swampert is my physical rain sweeper. It has stealth rocks to get up hazards, and flip turn to keep up momentum. Waterfall and earthquake are the common stab moves.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Weather Ball
- Draco Meteor
- Flip Turn
- Hydro Pump
Kingdra is my special rain sweeper. I chose to run hydro pump as a secondary option to weather ball if I need a higher damage output or if pelipper goes down and I can't set rain back up with thundurus.
Archaludon @ Assault Vest
Ability: Stamina
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Electro Shot
- Body Press
Archaludon is my wallbreaker. It can nicely swap into tapu koko with it's bulk and revenge kill with flash cannon. It has electro shot to deal with zapdos and opposing water types. Body press lets me take care of ferrothorn and tyranitar.
Thundurus (M) @ Heavy Duty Boots
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wildbolt Storm
- Volt Switch
- Weather Ball
- Rain Dance
Thundurus works as an offensive pivot with wildbolt storm as it's main offensive move with a chance to paralyze. Volt switch keeps up the momentum with pelipper, swampert, and kingdra so I can pivot around easily. Weather ball lets me hit opposing gliscor which would otherwise wall it and rain dance is my secondary source of rain which I can consistently get up with prankster.
Greninja @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Water Shuriken
- Ice Beam
Greninja is my cleaner and priority attacker which helps me deal with dragonite easily. The boost from battle bond makes it work especially well as a late game cleaner. If I get battle bond up I outspeed speedy roaring moons and iron valiants and in turn ohko them with ice beam and surf.
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