Hi, I'm really new to competitive battling. This is my first team, and I'm pretty sure I need to make a lot of changes. Critique me all you like, I want to make this team as good as possible, so I need some pointers. Thank you for your help!
No..... I don't have pictures. To be honest, I'm just too lazy to go find them.
Lead:
Togekiss @ Kings Rock
Ability: Serene Grace
EVs: 252 hp / 6 Def / 252 / SpD
Calm nature (+SpD, -Atk)
- Air Slash
- Body Slam
- Aura Sphere
- Roost
The flinching Togekiss set is great for screwing up enemies, and it will completely immobilize most of them. Not only is this pokemon's Special attack amazing, it is also rather bulky, so it can take a few hits. While my opponets are struggling to attack, I have the chance to roost off any damage its taken thus far. Aura Sphere, besides just being a plain good attack, also has the added bonus of doing good damage to tyranitar. Twave may be the more reliable paralysis move, but the fact that body slam has the chance to paralyze jolteon / electivire + ground types, wins it the spot. Kings Rock just makes the flinch more likely and it makes this set that much more devistating.
Special Sweeper:
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 hp / 252 SpA / 252 Spe
Modest nature (+ SpA, -Atk)
- HP Ice
- Thunderbolt
- Shadow Ball
- Focus Blast
This set may be really standard, but I love it. I pack Thunderbolt to help me deal with Gyarados. Shadow Ball, with a truck load of SpA Evs + Choice Scarf, helps me get the edge on other ghosts. hp ice can help me take out mence.
Wish Support / Tank:
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 Hp / 252 Def / 68 SpA
Bold nature (+Def, -Atk)
- Wish
- Surf
- Ice Beam
- HP Electric
I have always loved the eevee evolutions. In this case, I chose Vaporeon, for the purpose of dealing with Infernape. I'll be honest, the prospect of Infernape really freaks me out. Not only is Vaporeon an easily qualified "Bulky Water", it also takes damage from an Infernape Grass Knot, better than its bulky brethren. HP Electric allows me to deal damage to other water types that it would normally not be effective against. Surf is a great stab move, and I pack enough SpA to deal respectable damage to most of my other opposition.
Revenge / Choice Band:
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 Hp / 252 Atk / 252 Spe
Jolly nature (+ Spe, - SpA)
- Pursuit
- Ice Shard
- Brick Break
- Swords Dance
Weavile is my favorite pokemon. The moves in this set allow it to deal with a lot of common threats. I know a normal set would invest more EVs in Hp, but if weavile has one weakness, its defenses. This thing won't take many hits at all. If it does its job, it shouldn't have a problem setting up a potential sweep. I chose Focus Sash incase an azelf or gengar has the balls to try and hit this guy while I sd. The only problem is that with so many stones, spikes, and weather effects that are common in typical play, it makes switching in potentially more difficult. Also, the extra speed can help me out speed some of Weavile's threats, namely flamethrower / HP fighting Azelf.
Mixed Attacker:
Infernape @ Life Orb
Ability: Blaze
EVs: 120 Atk / 156 SpA / 232 Spe
Hasty nature (+ Spe, - Def)
- Stone Edge
- Flamethrower
- Close Combat
- Grass Knot
Hmmm....... Wow. How ironic. Yes a mixed Infernape. Not quite the normal set up, but it is taylored to fit my team. This thing is a beast. It takes out Steels with ease, not to mention the ability to threaten "bulky waters". This thing scares the hell out of me, but by God I love it way too much.
Special Tank / Sponge:
Snorlax @ Leftovers
Ability: Thick Fat
EVs: (252 Atk / 252 SpD / 4 Hp)
Adamant Nature (+Atk, -SpA)
- Body Slam
- Earthquake
- Crunch
- Fire Punch
After realizing I had no answer to special attackers, I decided on this guy. Snorlax can absorb special hits like a champ, and then pack a powerfull punch with his high attack. Body Slam is a great stab move on this guy with the chance for paralysis. Earthquake ruins tyranitar, and crunch destroys ghoasts. Fire Punch wasn't my first choice, but I have no way of obtaining selfdestruct, so it will have to do. Still fire punch will put a nice dent into any steels that try to get in my way.
No..... I don't have pictures. To be honest, I'm just too lazy to go find them.
Lead:
Togekiss @ Kings Rock
Ability: Serene Grace
EVs: 252 hp / 6 Def / 252 / SpD
Calm nature (+SpD, -Atk)
- Air Slash
- Body Slam
- Aura Sphere
- Roost
The flinching Togekiss set is great for screwing up enemies, and it will completely immobilize most of them. Not only is this pokemon's Special attack amazing, it is also rather bulky, so it can take a few hits. While my opponets are struggling to attack, I have the chance to roost off any damage its taken thus far. Aura Sphere, besides just being a plain good attack, also has the added bonus of doing good damage to tyranitar. Twave may be the more reliable paralysis move, but the fact that body slam has the chance to paralyze jolteon / electivire + ground types, wins it the spot. Kings Rock just makes the flinch more likely and it makes this set that much more devistating.
Special Sweeper:
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 hp / 252 SpA / 252 Spe
Modest nature (+ SpA, -Atk)
- HP Ice
- Thunderbolt
- Shadow Ball
- Focus Blast
This set may be really standard, but I love it. I pack Thunderbolt to help me deal with Gyarados. Shadow Ball, with a truck load of SpA Evs + Choice Scarf, helps me get the edge on other ghosts. hp ice can help me take out mence.
Wish Support / Tank:
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 Hp / 252 Def / 68 SpA
Bold nature (+Def, -Atk)
- Wish
- Surf
- Ice Beam
- HP Electric
I have always loved the eevee evolutions. In this case, I chose Vaporeon, for the purpose of dealing with Infernape. I'll be honest, the prospect of Infernape really freaks me out. Not only is Vaporeon an easily qualified "Bulky Water", it also takes damage from an Infernape Grass Knot, better than its bulky brethren. HP Electric allows me to deal damage to other water types that it would normally not be effective against. Surf is a great stab move, and I pack enough SpA to deal respectable damage to most of my other opposition.
Revenge / Choice Band:
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 Hp / 252 Atk / 252 Spe
Jolly nature (+ Spe, - SpA)
- Pursuit
- Ice Shard
- Brick Break
- Swords Dance
Weavile is my favorite pokemon. The moves in this set allow it to deal with a lot of common threats. I know a normal set would invest more EVs in Hp, but if weavile has one weakness, its defenses. This thing won't take many hits at all. If it does its job, it shouldn't have a problem setting up a potential sweep. I chose Focus Sash incase an azelf or gengar has the balls to try and hit this guy while I sd. The only problem is that with so many stones, spikes, and weather effects that are common in typical play, it makes switching in potentially more difficult. Also, the extra speed can help me out speed some of Weavile's threats, namely flamethrower / HP fighting Azelf.
Mixed Attacker:
Infernape @ Life Orb
Ability: Blaze
EVs: 120 Atk / 156 SpA / 232 Spe
Hasty nature (+ Spe, - Def)
- Stone Edge
- Flamethrower
- Close Combat
- Grass Knot
Hmmm....... Wow. How ironic. Yes a mixed Infernape. Not quite the normal set up, but it is taylored to fit my team. This thing is a beast. It takes out Steels with ease, not to mention the ability to threaten "bulky waters". This thing scares the hell out of me, but by God I love it way too much.
Special Tank / Sponge:
Snorlax @ Leftovers
Ability: Thick Fat
EVs: (252 Atk / 252 SpD / 4 Hp)
Adamant Nature (+Atk, -SpA)
- Body Slam
- Earthquake
- Crunch
- Fire Punch
After realizing I had no answer to special attackers, I decided on this guy. Snorlax can absorb special hits like a champ, and then pack a powerfull punch with his high attack. Body Slam is a great stab move on this guy with the chance for paralysis. Earthquake ruins tyranitar, and crunch destroys ghoasts. Fire Punch wasn't my first choice, but I have no way of obtaining selfdestruct, so it will have to do. Still fire punch will put a nice dent into any steels that try to get in my way.









