Hi guys! Its me again with a new RMT. In this case, i made a team centered in Medicham and his awesome power. I`ve to say that i see the idea in another forum and i made some litle changes. Let`s begin.
The star of the team. With Pure power i ensure to hit hard most of mons resisting or not his attacks. An standard 252 atk/Spe EVs and a jolly nature because i think that no need for more damage, but more speed. Fake out to hit faster mons and ensure the kill of a hurt pokemon. Zen headbutt and HJK are two powerfull STAB moves and ice punch is to hit defensive mons like zapdos, lando-T and gliscor.
Tapu koko can threat M-Sableye who is inmune to 3 of 4 atks from medi, can kill faster mons like hawlucha and mega lopunny, and is a menace for flying pkmn that can hurt medicham. 252 EVs in spa and speed to be faster that most of metagame with a timid nature. I choose Electrium Z to kill toxapex, alomomola and slowbro, who can wall medicham`s atks. Dazzling gleam for sableye and greninja, HP ice to hurt lando-T and gliscor without exposing medicham. U-turn its a good manner to maintain momentum and bring the best mon for the right situation.
Most of the problems for medicham are bulky psychic pkmn; destroy them is greninjash`s worh. Another standard Evs construction and timid nature for more speed. With specs to hit hard, many pkmn bites the dust with dark pulse or hydro pump, bot are powerfull STAB moves that damage another pkmn like clefable for medicham. Water shuriken for priority and U-turn to momentum.
THIS monster is terrible annoying. Being a Spd wall, can stop threats for medicham like hawlucha, mega pinsir, etc. The seed-protect combination to make some stall, heavy slam to kill faeries and flamethrower to hurt another steel mons like skarmory and enemy celesteela, a trapper magnezone and ferrothorn to not damage medicham.
This variant of lando-T was new for me. Yache berry help me in many situations that loosing lando were a GG. Impish nature and the Evs are equal to defensive landorus-T. EQ for STAB and to hit non flying and levitate mons. Knock off to wore off harmful items like spike helmet. SR its a staple move in every kind of team, and u-turn help me to keep momentum in battle.
Keldeo is my mixed speed control mon. Icy wind to hit pkmn like landorus-T, dragons in general, zapdos and hawlucha without unburden bonus. Hydro pump for STAB. Sacred sword to beat ferrothorn and skarmory. Stone edge to kill volcarona who is dangerous for medicham.
P.D. How can i put the pkmn images in the thread?
See ya guys, thanks for reading :D
As you see, the team lacks for hazard removal, and has to much weakness to plant, electric, fairies. This makes mega venusaur, hawlucha, tapu koko and lele powerfull foes to beat.
Please help me to improve the team, i like it very much. All of your aid will be honestly thanked.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Zen Headbutt
- High Jump Kick
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Zen Headbutt
- High Jump Kick
The star of the team. With Pure power i ensure to hit hard most of mons resisting or not his attacks. An standard 252 atk/Spe EVs and a jolly nature because i think that no need for more damage, but more speed. Fake out to hit faster mons and ensure the kill of a hurt pokemon. Zen headbutt and HJK are two powerfull STAB moves and ice punch is to hit defensive mons like zapdos, lando-T and gliscor.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Dazzling Gleam
- Hidden Power [Ice]
- Thunderbolt
- U-turn
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Dazzling Gleam
- Hidden Power [Ice]
- Thunderbolt
- U-turn
Tapu koko can threat M-Sableye who is inmune to 3 of 4 atks from medi, can kill faster mons like hawlucha and mega lopunny, and is a menace for flying pkmn that can hurt medicham. 252 EVs in spa and speed to be faster that most of metagame with a timid nature. I choose Electrium Z to kill toxapex, alomomola and slowbro, who can wall medicham`s atks. Dazzling gleam for sableye and greninja, HP ice to hurt lando-T and gliscor without exposing medicham. U-turn its a good manner to maintain momentum and bring the best mon for the right situation.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- U-turn
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- U-turn
Most of the problems for medicham are bulky psychic pkmn; destroy them is greninjash`s worh. Another standard Evs construction and timid nature for more speed. With specs to hit hard, many pkmn bites the dust with dark pulse or hydro pump, bot are powerfull STAB moves that damage another pkmn like clefable for medicham. Water shuriken for priority and U-turn to momentum.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
THIS monster is terrible annoying. Being a Spd wall, can stop threats for medicham like hawlucha, mega pinsir, etc. The seed-protect combination to make some stall, heavy slam to kill faeries and flamethrower to hurt another steel mons like skarmory and enemy celesteela, a trapper magnezone and ferrothorn to not damage medicham.
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Knock Off
- Stealth Rock
- U-turn
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Knock Off
- Stealth Rock
- U-turn
This variant of lando-T was new for me. Yache berry help me in many situations that loosing lando were a GG. Impish nature and the Evs are equal to defensive landorus-T. EQ for STAB and to hit non flying and levitate mons. Knock off to wore off harmful items like spike helmet. SR its a staple move in every kind of team, and u-turn help me to keep momentum in battle.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Icy Wind
- Hydro Pump
- Sacred Sword
- Stone Edge
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Icy Wind
- Hydro Pump
- Sacred Sword
- Stone Edge
Keldeo is my mixed speed control mon. Icy wind to hit pkmn like landorus-T, dragons in general, zapdos and hawlucha without unburden bonus. Hydro pump for STAB. Sacred sword to beat ferrothorn and skarmory. Stone edge to kill volcarona who is dangerous for medicham.
P.D. How can i put the pkmn images in the thread?
See ya guys, thanks for reading :D
As you see, the team lacks for hazard removal, and has to much weakness to plant, electric, fairies. This makes mega venusaur, hawlucha, tapu koko and lele powerfull foes to beat.
Please help me to improve the team, i like it very much. All of your aid will be honestly thanked.