AccidentalGreed (Feb 25th, 2011 10:53:16 AM):Hey Windsong, are you still working on Heracross? Sorry for the sudden notice, but er...I really want to work on Heracross and there's no sign of the skeleton being worked on. I figured since it's such a boss Pokemon and all! If not, I'll be happy to help you on the analysis.
Windsong (Feb 26th, 2011 11:27:48 AM):
Ah, sorry, I've had a ton going on lately irl. I'm sorry about preventing you from working on heracross till now; you can take it.
AccidentalGreed (Feb 27th, 2011 11:16:19 PM):
Yay, thanks!
Windsong (Feb 26th, 2011 11:27:48 AM):
Ah, sorry, I've had a ton going on lately irl. I'm sorry about preventing you from working on heracross till now; you can take it.
AccidentalGreed (Feb 27th, 2011 11:16:19 PM):
Yay, thanks!
Status: Process, QC checking
QC Approvals (0/3): ...
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it can't learn Drain Punch I can't believe it
Heracross
[OVERVIEW]
- Evidenced by the fourth generation, Heracross may seem easily discountable due to rather offputting Speed and common resistances to his STAB
- However, one would be foolish to call Heracross a horrible Pokemon.
- With 125 base Attack and super-powerful STAB moves, Heracross is still a very substantial threat
- Megahorn, Guts, and Heracross' Bug-typing is one of the main reasons to use Heracross, easily switching into one of many such as Fighting-types, status moves, and resistances.
- Despite shortcomings, Heracross is one of the best physical threats in the game. Remember 3rd generation?
name: Choice Band
move 1: Megahorn
move 2: Close Combat
move 3: Stone Edge
move 4: Pursuit / Night Slash / Sleep Talk
item: Choice Band
nature: Adamant / Jolly
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe
[SET]
- With 125 Attack and two very powerful STAB attacks, Heracross is sure to cause a storm with a Choice Band attached.
- With Guts attached to the deal, Heracross is capable of switching into stray status moves, taking advantage of the boost provided by said ability.
- Stone Edge nearly completes the coverage by hitting almost every type fightinng + Bug cannot hit for neutral or super effective damage.
- Stone Edge also hits the flying-types that would normally counter Heracross
- Even Pokemon resistant to Heracross' STABs will take a huge hit to its HP.
- The last slot is up to the user. Pursuit can revenge kill many weak threats, such as Latias, Latios, Gengar...
- Alternatively, Night Slash can be used to hit Jellicent and said Pursuit-weak threats for super-effective damage. It doesn't provide anymore notable coverage outside of them.
- Sleep Talk is a strange, yet viable option. To take advantage of Guts, Heracross can switch into a sleeping-move, and use Sleep Talk to use the boost.
- Decent Speed, yet "slow" by standards. Paralysis support is recommened.
- Entry Hazard Support.
move 1: Megahorn
move 2: Close Combat
move 3: Stone Edge
move 4: Night Slash / Sleep Talk / (Toxic?)
item: Choice Scarf
nature: Jolly / Adamant
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe
- STABS are powerful as usual.
- Because Heracross has to deal with just decent Speed, Choice Scarf alleviates the problem.
- The standard three moves on Choice Band are used here for coverage.
- Night slash is primary in the fourth slot to revenge kil threats with a Dark-type move specifically, though Megahorn already hits most of the notable threats.
- Sleep Talk, as usual, makes Heracross a good sleep absorber.
- Toxic is strange; however, it allows Heracross to surprise many walls by crippling them with Toxic. Beware of move-restriction.
- Aerial Ace is an odd mention for the ability to revenge kill Virizion, but is highly inferior to anything else
- This set isn't as powerful as Choice Band, so take care to use more offensive teammates.
- Since Heracross can revenge kill many foes such as Latios with gusto, teammates who like having their counter killed by Heracross prosper.
- Entry hazard damage enables KOes Heracross couldn't have gotten otherwise.
name: Substitute + Three Attacks
move 1: Substitute
move 2: Megahorn
move 3: Close Combat
move 4: Night Slash / Stone Edge
item: Leftovers / Expert Belt
nature: Jolly
ability: Guts
evs: 16 HP / 240 Atk / 252 Spe
- Heracross' Choiced sets may rely too much on prediction to take out threats, and may endanger your team if the opponent switches to a counter.
- With substitute, Heracross is still able to attack zestily with protection, enabling to to kill many threats without too much risk.
- Heracross is a danger to many teams because it can take out faster Pokemon behind a Substitute and puncture the slower.
- The dynamic duo of moves is necessary because Heracross needs to put the hurt on as many Pokemon as possibly before its Substitute disappears.
- Last slot: Jellicent or Flying-types?
- Like the Choice Scarf set, doesn't hit quite as hard as it could Banded, so entry hazard damage is preffered.
- Paralysis support is always convenient.
- The Swarm Ability isn't a totally bad idea on this set, as Heracross can take advantage of the Swarm boost when its health is low.
- Because Heracross won't always be behind a Substitute, faster Pokemon faster than specific threats are convenient.
- Pokemon who appreciates having thei would-be counter removed by Heracross are decent teammates.
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Close Combat
move 4: Facade / Night Slash
item: Flame Orb / Toxic Orb / Leftovers
nature: Jolly
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe
- An underrated threat, capable of wallbreaking and breaking various types of teams.
- with decent bulk all around, Heracross isa able to get off a Swords Dance easily.
- Guts also allows Heracross to take advantage of status, rather than be crippled by it. With a Status Orb, Heracross can take Guts into good effect.
- Dynamic Duo of Megahorn and Close Combat appears again for powerful STAB moves
- Facade is use primarily to take advantage of the status on Heracross.
- Commentary on Status Orbs, their advantages, disadvantages
- For a more bulky set, Leftovers can be the item for Heracross.
- If Heracross runs a status orb, it won't last long.
- Jolly nature is necessary to outspeed as many threats as possible.
- Night Slash can be considered to score an OHKO on Jellicent, who would otherwise wall you.
- Entry hazard supprt + Teammates.
name: Bulk Up
move 1: Bulk Up
move 2: Megahorn
move 3: Low Kick
move 4: Stone Edge
item: Leftovers
nature: Jolly
ability: Guts
evs: 208 HP / 104 Atk / 196 Spe
- ???
- Brick Break
- Pure attacking set w/ Expert Belt, Status Orb, Life Orb, etc.
- Shadow Claw, Night Slash is almost always better due to non-immunity to other types
- Earthquake, redundant
- Reversal
- Rest-Talk to abuse Guts
- An explanation on Swarm and Guts
- Heracross' worst enemies include but are not limited to Gliscor, Skarmory, Jellicent (walls certain sets), Tornadus, Tentacruel, Gengar, Shandera, Salamence, and Dragonite
- Staraptor uses its ability Intimidate to neuter Heracross' attacks and switches comfortably in Megahorn. It also uses Brave Bird to instantly get rid of it.
- Confagrius turns Heracross' Guts into Mummy upon contact and cripples Heracross with Will-O-Wisp
- Blaziken with Protect and Speed-Boost is basically a one-way street to hell
- Absolutely despises those with the rare but present Flying-type attacks in OU, including Brave Bird, Hurricane...
- Faster opponents with a super effective move work, but have to beware of a high-powered move
- Prediction, basically.
<p>Heracross receives the ability Moxie in the Dream World, which unfortunately is as of yet unreleased. Each Pokemon Heracross defeats (with an attacking move) allows it to boost its Attack by one stage each. While Guts gives Heracross the pleasure of switching into many status moves such as Jellicent's Will-o-Wisp, Moxie is a reliable way of boosting and sweeping without sacrificing Hit Points. Keep in mind that both Guts and Moxie have their standing advantages, and Moxie is in no way superior to Guts. Moxie is arguably best used on the Choice Scarf and Substitute sets, where Heracross can safeguard itself with higher Speed or a Substitute.</p>