BreloomMyHomie
Golden State Warriors Bandwagon Fan
[OVERVIEW]
+Definitely a lot of admirable traits, such as high base attack and great movepool.
+Notable and used in CAP for it's Mega Evolution, with a gigantic attack stat with decent defenses.
-Quad Weakness to Flying-Type attacks and other offensive types such as Fairy and Fire.
-Mediocre Speed in its base and mega form.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Pin Missile
move 3: Close Combat / Earthquake
move 4: Rock Blast
item: Heracronite
ability: Moxie / Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
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- Heracross is capable of sweeping an entire team after setting up a Swords Dance
- Pin Missile is Heracross's main STAB, hitting notable Psychic and Dark types such as Slowbro, Colossoil, and Aurumoth.
- Close Combat is another STAB Heracross tends to run in order to hit Steel Types such as Cawmodore, Skarmory, Ferrothorn, and Excadrill.
- Earthquake can be run over Close Combat in order to get Kitsunoh, Plasmanta, and Fidgit for super effective damage. The downside is that Heracross can't do much to Scizor and Skarmory as it could with Close Combat.
- Rock Blast is great coverage move run on Mega Heracross because it provides coverage for Flying-Types such as Zapdos, Gyarados, Talonflame, and Charizard.
Set Details
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- Max Speed with a Jolly Nature outspeeds Defensive Zapdos, Adamant Dragonite, Breloom, and Adamant Altaria.
- Max Attack for higher damage output with Heracross's attacks and the rest goes into Defense.
- For the PreMega Evo Ability, it can be Moxie or Guts. Moxie is used to get an attack boost when Heracross can knock something out while staying in Heracross's base form. Guts is used so it can take status and dish out even more powerful attacks.
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- Used as a powerful Swords Dance sweeper; it's better to sweep mid/late game when all of Heracross's checks are gone.
- Because of it's mediocre speed, it will be hard to set up vs Offense, but because Mega Heracross's attack is enormous, it doesn't necessarily have to set up.
- One of the best balanced/stall breakers in the metagame. When playing balanced/stall, set up on a pokemon that can't touch Heracross such as Chansey or Colossoil. However, beware of status, as the chance of Heracross sweeping will be deteriorated.
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- Electric Types check the Flying types that threaten Heracross out.
- Heatran is an excellent partner, resisting all of the types that Heracross is weak to.
- Having a cleric such as Sylveon or Clefable would definitely be ideal because if somehow Mega Heracross gets burned,whether it's WoW or Scald, Heal Bell would eliminate its status condition so Heracross can still dish out damage to the opposing team.
- Scizor is a powerful Steel-Type that can destroy Fairy Types to make way for Heracross to sweep.
- Sticky Web is definitely a viable playstyle to use Mega Heracross on, since a lot of the megas and CAPs do outspeed it. Furthermore, Heracross has a roll to beat the most common rapid spinner being Colossoil, so Sticky Web will stay on the field for the remainder of the game. Example of a Sticky Web user is Necturna, but definitely give put resists to take care of the huge fire weakness.
[SET]
name: Substitute
move 1: Substitute
move 2: Swords Dance / Earthquake
move 3: Pin Missile
move 4: Rock Blast
item: Heracronite
ability: Moxie / Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
==========
- Substitute allows Heracross to set up easily while also preventing status such as Rotom-W's Will-O-Wisp.
- Swords Dance boosts Heracross's attack immensely to wallbreak, but can use Earthquake over it to hit Kitsunohs, Plasmantas, and Fidgits for an ample amount of damage.
- Pin Missile is Heracross's main STAB, hitting 5 times constantly with Skill Link. It breaks Psychic Pokemon such as Slowbro and Aurumoth, as well as Dark Types Colossoil and Tyranitar.
- Rock Blast provides coverage to hit Flying Types such as Gyarados, Dragonite, Talonflame, and Ghost Types such as Gengar.
========
- Max Attack investment to increase Heracross's damage output.
- Max Speed to outspeed Defensive Zapdos, Adamant Dragonite, Breloom, and Adamant Altaria.
- It's PreEvo can be Moxie or Guts. Moxie is used to get an attack boost when are certain that Heracross can knock something out while staying in Heracross's base form. Guts is used so it can take status and dish out even more powerful attacks.
========
- Heracross functions as a bulky wallbreaker, with set up moves such as Substitute and Swords Dance.
- It's best to Substitute up on the predicted Status, or on the predicted switch so its Substitute doesn't break right away and prevents it from being easily revenge killed.
- Heracross should not recklessly set up on Pokemon that tend to carry Haze, Whirlwind, or Roar, especially since it goes through sub. Pokemon that carry these moves are Tomohawk, Hippowdon, Pyroak, and Skarmory.
==========
- Electric Type teammates such as Cyclohm, Rotom-W, and Thundurus work well with Heracross, being able to check the Flying Types that threaten it out such as Talonflame, Skarmory, and Mega Pinsir. Rotom-W and Thundurus also check Landorus-T and Gliscor, two of Heracross's counters.
- Heatran+Heracross's defensive synergy is practically perfect. Heracross resists Ground and Fighting type attacks while Heatran resists Fairy, Flying, Psychic, and Fire type attacks.
- Heracross can set up a subsitute for a limited amount of times, so having a Wish Pass cleric such as Sylveon/Clefable or a Healing Wish mon like Latias would help Heracross a ton.
- Sticky Web is nice with Mega Heracross, so you don't have to worry about speed control that much. It also threatens the most common rapid spinner, Colossoil, so Sticky Web will most likely stay on the battlefield for a long time. However, there are pokemon that do threaten Heracross out and can learn rapid spin such as Tomohawk.
Other Options
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- Knock Off lets Heracross get past Ghost Types, but Rock Blast ohkoes Gengar and Earthquake hits Kitsunoh harder.
- Bullet Seed can also be used in slot 2 to ohko Water Types such as Rotom W, Krilowatt, and Azumarill, but Pin Missile or Rock Blast 2hko all of them.
===============
**Flying-Types**: Many Flying Types are capable of threatening Heracross because of its 4x weakness to it. These include Tomohawk, Talonflame, Mega Pinsir, and Cawmodore.
**Psychic-Types**: Psychic-Types such as Aurumoth, Alakazam, and Mega Gardevoir all outpace Heracross and OHKO it with a Psychic-Type attack.
**Ground+Flying Types**: Ground+Flying Type pokemon such as Landorus T and Gliscor wall Heracross indefinitely.
**Fire-Types**: Fire Type pokemon such as Charizard, Volkraken, and Scarf Mollux all threaten Heracross with its Fire STABs. While Infiltrator Volkraken is less common than Analytic, it still exists, and can fire blast through the sub to knock it out.
**Fairy Types**: Fairy Types such as Diancie, Azumarill, Clefable, and Sylveon threaten Heracross thanks to the Offensive and Defensive typing advantage. It is worth knowing that Magic Guard Clefable, Sylveon, and Azumarill die to +2 Rock Blast.
**Status**: Status, especially burns will cripple Heracross, especially if it doesn't have guts. Pokemon that can get a burn on heracross before it can get a substitute up are Sableye and Kitsunoh.
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