8:55 PM] TheMantyke: I am uncertain if this is the right place to ask this, but I will momentarily treat this place as "ask C&C staff questions"
[8:56 PM] necraMancer: This feature is only available on Tuesdays
[8:56 PM] TheMantyke: Whenever I google "hidden power IVs", the only information useful for Gen 6+ is some general nintendo site that lists all the IV combinations as 31s and 30s.
[8:57 PM] TheMantyke: Can I make an article that just lists all Hidden Power combos as odd and even IVs + 30s and 31s with a mention of what Hidden Powers are legal per forced 31 IVs (think legendaries, pokebank mons, etc)
[8:58 PM] EsqueletoDelFuego: yes
[8:58 PM] TheMantyke: I'd like that page to be us when I google that
[8:58 PM] EsqueletoDelFuego: that would be a an excellent idea
[8:58 PM] TheMantyke: I'll go do that now then.
[8:58 PM] EsqueletoDelFuego: plumberjack
[8:58 PM] TheMantyke: We have something like that in the gen 3 / 4 breeding guide, but it's outdated with the restrictions of Gen 3-5 hidden power
[8:59 PM] TheMantyke: IE, Attack IV of 0 is weaker than attack IV of 2
[8:59 PM] plumberjack: hi
[8:59 PM] plumberjack: yes approved on my end
[8:59 PM] TheMantyke: cool, I'll go make it
----
Hidden Power IV Combinations
Hidden Power Type is determined by a which of a Pokemon's IVs are odd or even. This is a quick reference sheet to figure out what IVs you’ll need to be odd or even to achieve your desired Hidden Power type.
Atlus
Hidden Power as Odd or Even IVs
Bug:
O/E/E/O/E/O
E/E/E/O/E/O
O/O/O/O/E/E
E/O/O/O/E/E
O/E/O/O/E/E
Dark:
O/O/O/O/O/O
Dragon:
E/O/O/O/O/O
O/E/O/O/O/O
E/E/O/O/O/O
O/O/E/O/O/O
Electric:
E/O/E/O/O/E
O/E/E/O/O/E
E/E/E/O/O/E
O/O/O/E/O/O
Fighting:
E/E/O/E/E/E
O/O/E/E/E/E
E/O/E/E/E/E
O/E/E/E/E/E
E/E/E/E/E/E
Fire:
O/E/O/E/O/E
E/E/O/E/O/E
O/O/E/E/O/E
E/O/E/E/O/E
Flying:
E/E/E/E/E/O
O/O/O/E/E/E
E/O/O/E/E/E
O/E/O/E/E/E
Ghost:
O/E/O/O/E/O
E/E/O/O/E/O
O/O/E/O/E/O
E/O/E/O/E/O
Grass:
E/O/O/E/O/O
O/E/O/E/O/O
E/E/O/E/O/O
O/O/E/E/O/O
E/O/E/E/O/O
Ground:
E/E/E/O/E/E
O/O/O/E/E/O
E/O/O/E/E/O
O/E/O/E/E/O
Ice:
E/O/E/O/O/O
O/E/E/O/O/O
E/E/E/O/O/O
O/O/O/O/O/E
Poison:
E/E/O/E/E/O
O/O/E/E/E/O
E/O/E/E/E/O
O/E/E/E/E/O
Psychic:
E/O/O/O/O/E
O/E/O/O/O/E
E/E/O/O/O/E
O/O/E/O/O/E
Rock:
E/E/O/O/E/E
O/O/E/O/E/E
E/O/E/O/E/E
O/E/E/O/E/E
Steel:
O/E/E/E/O/E
E/E/E/E/O/E
O/O/O/O/E/O
E/O/O/O/E/O
Water:
O/E/E/E/O/O
E/E/E/E/O/O
O/O/O/E/O/E
E/O/O/E/O/E
Hidden Power as Highest Possible IVs
Bug:
31/30/30/31/30/31
30/30/30/31/30/31
31/31/31/31/30/30
30/31/31/31/30/30
31/30/31/31/30/30
Dark:
31/31/31/31/31/31
Dragon:
30/31/31/31/31/31
31/30/31/31/31/31
30/30/31/31/31/31
31/31/30/31/31/31
Electric:
30/31/30/31/31/30
31/30/30/31/31/30
30/30/30/31/31/30
31/31/31/30/31/31
Fighting:
30/30/31/30/30/30
31/31/30/30/30/30
30/31/30/30/30/30
31/30/30/30/30/30
30/30/30/30/30/30
Fire:
31/30/31/30/31/30
30/30/31/30/31/30
31/31/30/30/31/30
30/31/30/30/31/30
Flying:
30/30/30/30/30/31
31/31/31/30/30/30
30/31/31/30/30/30
31/30/31/30/30/30
Ghost:
31/30/31/31/30/31
30/30/31/31/30/31
31/31/30/31/30/31
30/31/30/31/30/31
Grass:
30/31/31/30/31/31
31/30/31/30/31/31
30/30/31/30/31/31
31/31/30/30/31/31
30/31/30/30/31/31
Ground:
30/30/30/31/30/30
31/31/31/30/30/31
30/31/31/30/30/31
31/30/31/30/30/31
Ice:
30/31/30/31/31/31
31/30/30/31/31/31
30/30/30/31/31/31
31/31/31/31/31/30
Poison:
30/30/31/30/30/31
31/31/30/30/30/31
30/31/30/30/30/31
31/30/30/30/30/31
Psychic:
30/31/31/31/31/30
31/30/31/31/31/30
30/30/31/31/31/30
31/31/30/31/31/30
Rock:
30/30/31/31/30/30
31/31/30/31/30/30
30/31/30/31/30/30
31/30/30/31/30/30
Steel:
31/30/30/30/31/30
30/30/30/30/31/30
31/31/31/31/30/31
30/31/31/31/30/31
Water:
31/30/30/30/31/31
30/30/30/30/31/31
31/31/31/30/31/30
30/31/31/30/31/30
----
I can elaborate on things like x5 or x3 IV restrictions, list generally ideal IV choices, min attack HP values, trick room HP values, etc if staff want me to. I mainly just wanted a page on smogon that lists this information and is just a super barebones reference I could easily peep at for breeding / fiddling with teams. We've had references like this on site previously, but they're outdated with old Gen 2-5 mechanics like your IV modulo 4 needing to equal 2 or 3. I think a reference for Gen 6+ exclusively would be a good addition.
[8:56 PM] necraMancer: This feature is only available on Tuesdays
[8:56 PM] TheMantyke: Whenever I google "hidden power IVs", the only information useful for Gen 6+ is some general nintendo site that lists all the IV combinations as 31s and 30s.
[8:57 PM] TheMantyke: Can I make an article that just lists all Hidden Power combos as odd and even IVs + 30s and 31s with a mention of what Hidden Powers are legal per forced 31 IVs (think legendaries, pokebank mons, etc)
[8:58 PM] EsqueletoDelFuego: yes
[8:58 PM] TheMantyke: I'd like that page to be us when I google that
[8:58 PM] EsqueletoDelFuego: that would be a an excellent idea
[8:58 PM] TheMantyke: I'll go do that now then.
[8:58 PM] EsqueletoDelFuego: plumberjack
[8:58 PM] TheMantyke: We have something like that in the gen 3 / 4 breeding guide, but it's outdated with the restrictions of Gen 3-5 hidden power
[8:59 PM] TheMantyke: IE, Attack IV of 0 is weaker than attack IV of 2
[8:59 PM] plumberjack: hi
[8:59 PM] plumberjack: yes approved on my end
[8:59 PM] TheMantyke: cool, I'll go make it
----
Hidden Power IV Combinations
Hidden Power Type is determined by a which of a Pokemon's IVs are odd or even. This is a quick reference sheet to figure out what IVs you’ll need to be odd or even to achieve your desired Hidden Power type.
Atlus
- IVs are listed in the standard arrangement of HP/Atk/Def/SpA/SpD/Spe.
- O corresponds to Odd and E corresponds to even.
- Two listings are provided, the first as whether or not IVs must be odd or even and the second as the highest possible IVs for each Hidden Power.
- Note for new players: There is no Hidden Power Normal or Hidden Power Fairy
Hidden Power as Odd or Even IVs
Bug:
O/E/E/O/E/O
E/E/E/O/E/O
O/O/O/O/E/E
E/O/O/O/E/E
O/E/O/O/E/E
Dark:
O/O/O/O/O/O
Dragon:
E/O/O/O/O/O
O/E/O/O/O/O
E/E/O/O/O/O
O/O/E/O/O/O
Electric:
E/O/E/O/O/E
O/E/E/O/O/E
E/E/E/O/O/E
O/O/O/E/O/O
Fighting:
E/E/O/E/E/E
O/O/E/E/E/E
E/O/E/E/E/E
O/E/E/E/E/E
E/E/E/E/E/E
Fire:
O/E/O/E/O/E
E/E/O/E/O/E
O/O/E/E/O/E
E/O/E/E/O/E
Flying:
E/E/E/E/E/O
O/O/O/E/E/E
E/O/O/E/E/E
O/E/O/E/E/E
Ghost:
O/E/O/O/E/O
E/E/O/O/E/O
O/O/E/O/E/O
E/O/E/O/E/O
Grass:
E/O/O/E/O/O
O/E/O/E/O/O
E/E/O/E/O/O
O/O/E/E/O/O
E/O/E/E/O/O
Ground:
E/E/E/O/E/E
O/O/O/E/E/O
E/O/O/E/E/O
O/E/O/E/E/O
Ice:
E/O/E/O/O/O
O/E/E/O/O/O
E/E/E/O/O/O
O/O/O/O/O/E
Poison:
E/E/O/E/E/O
O/O/E/E/E/O
E/O/E/E/E/O
O/E/E/E/E/O
Psychic:
E/O/O/O/O/E
O/E/O/O/O/E
E/E/O/O/O/E
O/O/E/O/O/E
Rock:
E/E/O/O/E/E
O/O/E/O/E/E
E/O/E/O/E/E
O/E/E/O/E/E
Steel:
O/E/E/E/O/E
E/E/E/E/O/E
O/O/O/O/E/O
E/O/O/O/E/O
Water:
O/E/E/E/O/O
E/E/E/E/O/O
O/O/O/E/O/E
E/O/O/E/O/E
Hidden Power as Highest Possible IVs
Bug:
31/30/30/31/30/31
30/30/30/31/30/31
31/31/31/31/30/30
30/31/31/31/30/30
31/30/31/31/30/30
Dark:
31/31/31/31/31/31
Dragon:
30/31/31/31/31/31
31/30/31/31/31/31
30/30/31/31/31/31
31/31/30/31/31/31
Electric:
30/31/30/31/31/30
31/30/30/31/31/30
30/30/30/31/31/30
31/31/31/30/31/31
Fighting:
30/30/31/30/30/30
31/31/30/30/30/30
30/31/30/30/30/30
31/30/30/30/30/30
30/30/30/30/30/30
Fire:
31/30/31/30/31/30
30/30/31/30/31/30
31/31/30/30/31/30
30/31/30/30/31/30
Flying:
30/30/30/30/30/31
31/31/31/30/30/30
30/31/31/30/30/30
31/30/31/30/30/30
Ghost:
31/30/31/31/30/31
30/30/31/31/30/31
31/31/30/31/30/31
30/31/30/31/30/31
Grass:
30/31/31/30/31/31
31/30/31/30/31/31
30/30/31/30/31/31
31/31/30/30/31/31
30/31/30/30/31/31
Ground:
30/30/30/31/30/30
31/31/31/30/30/31
30/31/31/30/30/31
31/30/31/30/30/31
Ice:
30/31/30/31/31/31
31/30/30/31/31/31
30/30/30/31/31/31
31/31/31/31/31/30
Poison:
30/30/31/30/30/31
31/31/30/30/30/31
30/31/30/30/30/31
31/30/30/30/30/31
Psychic:
30/31/31/31/31/30
31/30/31/31/31/30
30/30/31/31/31/30
31/31/30/31/31/30
Rock:
30/30/31/31/30/30
31/31/30/31/30/30
30/31/30/31/30/30
31/30/30/31/30/30
Steel:
31/30/30/30/31/30
30/30/30/30/31/30
31/31/31/31/30/31
30/31/31/31/30/31
Water:
31/30/30/30/31/31
30/30/30/30/31/31
31/31/31/30/31/30
30/31/31/30/31/30
----
I can elaborate on things like x5 or x3 IV restrictions, list generally ideal IV choices, min attack HP values, trick room HP values, etc if staff want me to. I mainly just wanted a page on smogon that lists this information and is just a super barebones reference I could easily peep at for breeding / fiddling with teams. We've had references like this on site previously, but they're outdated with old Gen 2-5 mechanics like your IV modulo 4 needing to equal 2 or 3. I think a reference for Gen 6+ exclusively would be a good addition.
Last edited: