Completed Hide Tags 2: Oblivion. Starring Maxim and Wanderer

#1
Yes, the first Hide Tags movie made so much success, the sequel is already finished!


The ASB'ers really missed Hide Tags.


WANDERER





Bayleef [Fortune] (Male)
"<I am FABULOUS!>"
Ben's Bayleef, caught in the Windswept Meadow. Fortune is effeminate in the extreme, and may or may not be gay.

Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Overgrow
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW, Locked): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Level Up:
Tackle
Growl
Razor Leaf
Reflect
Poisonpowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Body Slam
Aromatherapy

Egg:
Ancientpower
Counter
Flail
Heal Pulse
Leech Seed

TM:
Protect
Toxic
Energy Ball
Grass Knot
Substitute

Other:
Endure
Servine [Smugwell] (Male)
"<That name is horrid.>"
Ben's Servine, caught in the Windswept Meadow. Much like Magnus, Smugwell isn't exactly too keen on being in the company of a human.

Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Overgrow
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW, Locked): (Toggle, defaults to OFF) When Contrary is ON, This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Egg:
Glare
Magical Leaf
Mirror Coat
Pursuit
Twister

TM:
Protect
Toxic
Taunt
Light Screen
Solarbeam
Argalis [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El's Aurumoth Argalis. A bit of a glory seeker, Teleia has a seething hatred for Auroch.

Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Shed Skin, Compoundeyes, Illusion (DW)
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW, unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 46 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 4/9
MC: 0
DC: Mastered!

Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt

Egg:
Bug Buzz
Counter
Hydro Pump
Disable
Megahorn

TM:
Psyshock
Protect
Shadow Ball
Hidden Power (Ground, 7)
Toxic
Ice Beam
Thunderbolt

Other:
Electroweb
Staravia [Socrates] (Male)
"<Don't be jealous; Socrates gets all the bitches. ALL the bitches.>"
Alphonse's beloved Staraptor Staravia. Socrates is a vain, womanizing asshole.

Nature: Quirky (No effect on stats)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Intimidate
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Reckless (DW, locked): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird

Egg:
Foresight
Pursuit
Revenge
Detect
Sand-attack

TM:
Toxic
Protect
U-turn
Fly
Double Team
Substitute

Other:
Mud-slap



MAXIM


Gafka [Nidorino] (M)
Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

Type:
Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56 (65/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 4/9
MC: 0
DC: 3/5
Attacks (18):
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab

Counter
Disable
Endure
Sucker Punch

Protect
Venoshock
Ice Beam
Thunderbolt


Ralts [Elincia] (F)
Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Encore
Skill Swap
Mean Look

Protect
Safeguard
Will-o-Wisp
Shadow Ball
Thunderbolt


MagneTON (Calculus) (M)
Nature
: Timid (+15% Speed, +11% Accuracy, -1 Atk)

Type:
<Electric>: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Analytic (DW): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (70*1.15^)
Diameter Class: 2
Magnetic Force Class: 3

EC:8/9
MC:0
DC:5/5

Attacks (20):
Metal Sound
Tackle
Thundershock
Supersonic
Sonic Boom
Thunder Wave
Spark
Mirror Shot
Zap Cannon
Tri Attack

Magnet Rise
Discharge
Lock-On
Signal Beam
Bide
Teleport
Magic Coat

Endure
Thunderbolt
Reflect
Light Screen
Flash Cannon



Syclar [Athena] (F)
Nature: Mild (Def lowered; Sp. Atk raised)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 2/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Attacks (26):
Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Ice Shard
Slash
Hail
Avalanche
Bug Bite
Icicle Spear
Ice Beam
Icicle Crash
Bug Buzz
Sheer Cold

Earth Power
Tail Glow
Silver Wind

Protect
Blizzard
Solarbeam
Double Team
Dig



4v4 NFE doubles
1 sub
2 recoveries/5 chills
2 day DQ
Order's Sanctuary
Field Type: Neutral
Complexity: Moderate
Format: All
Traits: Artificial Field, No Digging, No Swimming, No Seismic Attacks

Description:
A simple arena, consisting of a flat, ankle-deep water plain with large arching grind beams players can Quickmove on. In the center is a large, white, low-sitting chair flanked by two shell like structures.

Omega Cosmos - Instead of dealing additional damage, Critical Hits (other than Frost Breath/Storm Throw) restore HP to the attacker equal to the damage dealt.


Wanderer sends out, equips item and posts his usual flavor
Maxim sends out, equips and orders with little flavor
Wanderer orders
I ref
And so on.
 
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#2

<I gotta say, the decor here is fabulous! Whoever designed this place has good taste.>


<Stop admiring the scenery and stick to the fight!>

Opening with Bayleef (Rare Candy) and Argalis (Expert Belt).
 
#3

"I knew I should've brought more capable mons for this one. Oh well. Come on out Elincia and Athena!"


Elincia the Ralts (Leftovers) and Athena the Syclar (Life Orb)

Elincia: Confuse Ray (Bayleef)~Confuse Ray (Argalis)~Thunderbolt (Argalis)
If your current target uses a Protective/Evasive move, then Calm Mind and push actions back, but never twice in a row.
If Confuse Ray is disabled and you are to use it, then use Will-o-Wisp on the same target.

Athena: Hail~Blizzard~Blizzard
If Argalis attempts to use Sunny Day, then change actions to X-Scissor~Bug Bite~X-Scissor all on Argalis
If Blizzard cannot be used, then change A3 to Icy Wind
 
#5


90 HP l 100 EN
3/5/4/5/52
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves



90 HP l 100 EN
3/3/4/2/46
Abilities: Compoundeyes, Shed Skin
Other: The Starscream. Expert Belt. -10% Evasion




90 HP l 100 EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers



90 HP l 100 EN
3/1/4/2/91
Abilites: Compoundeyes, Snow Cloak
Other: Really wishes it had Mountaineer (typo, i think). Life Orb


Action order: Syc, Bay, Arga, Ralts


Action 1

Syc used X-Scissor (Argalis) - 5 energy
To crit (1901) - No
(8 + 3 + 3)*1,5 = 21 damage
-2 HP

Bay used Reflect - 10 energy

Arga used Disable (Ralts) - 7 energy

But it failled!

Ralts used Confuse Ray (Bay) - 6 energy
Duration: 1/3
2 Actions!

Action 2

Syc used Bug Bite (Argalis) - 4 energy
To crit (1412) - No
(4 + 3 + 3)*1,5 = 15 damage
-2 HP

Bay tries to use Ancientpower...
To hitself (1-5000=Yes) -> 6720 - No
To crit (1753) - No
To raise (7561) - No
-5 energy
(6 + 3)*2,25 = 20,25 damage

Argalis used Sunny Day - 10 energy

Ralts used Confuse Ray (Argalis) - 10 energy
Duration - 3/3
4 Actions!

Action 3


Syc used X-Scissor (Argalis) - 5 energy
To crit (9938) - No
(5,3 + 3 + 3)*1,5 = 16,95 damage
-2 HP

Bay tries to use Ancientpower...
To hitself (1-5000=Yes) -> 7220 - No
To crit (4901) - No
To raise (199) - Yes
-9 energy
(6 + 3)*2,25 = 20,25 damage

Bayleef's stats raised by one stage each :eek: :eek::eek::toast::eek::eek::eek:

Argalis tries to use Ancientpower...
To hitself (1-5000=Yes) -> 9671
To crit (6391) - No
To raise (7190) - No
-5 energy
(6 + 3 + 2)*2,25 = 24,75 damage

Ralts used Thunderbolt (Argalis) - 7 energy
To crit (1559) - No
To para (891) - Yes :eek::eek::eek::eek::eek::eek::eek:
(10) = 10 damage

Argalis is paralysed! - 20%




90 HP l 76 EN
3/5/4/5/91
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves. +1 on everything. Reflect (3 Actions)



27 HP l 78 EN
3/3/4/2/46
Abilities: Compoundeyes, Shed Skin
Other: The Starscream. Expert Belt. -10% Evasion. 20% Para. Confused (3 Actions). Reflect (3 Actions)




90 HP l 77 EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers



19 HP l 86 EN
3/1/4/2/91
Abilites: Compoundeyes, Snow Cloak
Other: Really wishes it had Mountaineer (typo, i think). Life Orb


Sunny (3 Rounds)

Speed-Tie.....this should be interesting
 
#8
Fortune: Heal Pulse (Teleia)* -> Body Slam (Syclar)** -> Leech Seed (Syclar)**
*If Teleia is KOed, use Ancientpower (Syclar)
**If Syclar is KOed, redirect to Ralts

Teleia: Ancientpower (Syclar)*/** -> Bug Buzz (Ralts) -> Shadow Ball (Ralts)
*If Syclar uses a p/e move, use Bug Buzz (Ralts)
**If Syclar uses a damaging evasive move, use Bug Buzz (Ralts)
 
#9

"Blast it."

Elincia (Ralts): Shadow Ball + Shadow Ball combo (Argalis)~Cooldown (Shadow Ball Argalis)~Shadow Ball (Argalis)
If Argalis is KO'd, then attack Bayleef with Confusion.


Athena (Syclar): Double Team (4 Clones)~Scratch + X-Scissor Combo (Argalis)~Cooldown (X-Scissor Argalis)
If Argalis is KO'd, then use Ice Beam Bayleef.
 
#10

90 HP l 76 EN
3/5/4/5/91
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves. +1 on everything. Reflect (3 Actions)


27 HP l 78 EN
3/3/4/2/46
Abilities: Compoundeyes, Shed Skin
Other: The Starscream. Expert Belt. -10% Evasion. 20% Para. Confused (3 Actions). Reflect (3 Actions)



90 HP l 77 EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers


19 HP l 86 EN
3/1/4/2/91
Abilites: Compoundeyes, Snow Cloak
Other: Really wishes it had Mountaineer (typo, i think). Life Orb


Sunny (3 Rounds)



Speed Tie: Doesnt matters

Syc used Double Team (4) - 16 energy

Bay used Heal Pulse (Arga) - 14 energy
+20 HP

Ralts used Mega Shadow Ball - 28 energy
To crit (9871) - No
To lower SP.Def (182) - Yes
(18)*1,5 = 27 damage

Arga tries to use Ancientpower....
To move (9124) - Yes
To hitself (1-5000=Yes) -> 6301 - No
To hit correctly (1-2000=Yes) -> 9182 - No
-5 energy
A clone faded!

Action 2

Bay used Body Slam (Syc) - 6,5 energy
To hit (1-2500=Yes) -> 6712 - No
A clone faded!

Arga tries to use Bug Buzz (Ralts)...
To move (2781) - Yes
To hitself (7385) - Yes
To crit (3318) - No
To lower Sp.Def (7841) - No
(9 + 3 + 3)*1,5 = 22,5 damage

Syc used X-Scratch - 12,5 energy
To crit (8910) - No
(8 + 3 + 3)*1,5 = 21 damage

Argalis fainted!
-2 HP to Syclar!

+1 HP to Ralts!

Action 3

Bay used Leech Seed (Syc) - 9 energy
To hit (1082) - Yes
To hit correctly (1-3333) -> 2781 - Yes
Syc was seeded!

Ralts used Confusion (Bayleef) - 3 energy
(5 + 3 - 4,5) -2 =1,5 damage

-3 HP to Syclar!
+3 HP to Bayleef!
+1 HP to Ralts!



90 HP l 47 EN
3/5/4/5/91
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves. +1 on everything (1 Round).


KO HP l KO EN
3/3/4/2/46
Abilities: Compoundeyes, Shed Skin
Other: The Starscream. Expert Belt. -10% Evasion. 20% Para. Confused (3 Actions). Reflect (3 Actions)



69 HP l 46 EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers


12 HP l 57 EN
3/1/4/2/91
Abilites: Compoundeyes, Snow Cloak
Other: Really wishes it had Mountaineer (typo, i think). Life Orb. Seeded (5 actions). 1 KOC


Sunny (2 Rounds)



Wanderer sends out and equips

Maxim orders

Wanderer orders
 
#12
Elincia (Ralts): Disable (Bayleef's Heal Pulse)~Shadow Ball (Servine)~Confuse Ray (Bayleef)
If you cannot use your current move due to being taunted, then use Confusion (Bayleef) instead.


Athena (Syclar): Blizzard x3
If you somehow cannot use Blizzard, then use Ice Beam (Bayleef) instead.
 
#13

<Hate to say it, Smugwell, but I think we're gonna have to bite the bullet for this one.>


<Ugh...please don't call me that.>

Fortune: Ancientpower (Syclar) -> Energy Ball (Ralts) -> Protect
Smugwell: Light Screen -> Solarbeam (Ralts)* -> Leaf Tornado (Ralts)

*If for some reason Syclar is still alive, redirect to Syclar
 
#14


90 HP l 47 EN
3/5/4/5/91
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves.



90 HP l 100 EN
1/3/3/3/83
Abilities: Overgrow
Other: Needs Contrary. King's Rock



69 HP l 46 EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers



12 HP l 57 EN
3/1/4/2/91
Abilites: Compoundeyes, Snow Cloak
Other: Really wishes it had Mountaineer (typo, i think). Life Orb. Seeded (5 actions). 1 KOC


Sunny (2 Rounds)



Action 1

Syclar used Blizzard - 7 energy

BAYLEEF
To hit (2719) - Yes
To crit (8412) - No
To freeze (3883) - No
(9 + 3 + 3 + 1,5)*1,5 = 24,75 damage

SERVINE
To hit (615) - Yes
To crit (7612) - No
To freeze (7050) - No
(9 + 3 + 3 + 1,5)*1,5 =

Bayleef used Ancientpower - 5 energy
To raise (9301) - No

Syclar fainted!

Smug used Light Screen - 10 energy

Ralts used Disable - 6 energy

Heal Pulse....can not be Disabled! It hasnt been used for the past 3 actions!

+1 HP to Ralts

Action 2

Bayleef used Energy Ball (Ralts) - 5 energy
To crit (893) - No
To lower Sp.Def (8401) - No
(8 + 3 + 3 + 2) = 16 damage

Smug is charging....

Smug used Solarbeam - 8 energy
To crit (9182) - No
To flinch (7726) - No
(12 + 3 + 1,5) = 16,5 damage

Ralts used Shadow Ball (Servine) - 6 energy
To crit (7756) - No
To lower Sp.Def (8621) - No
(6 - 1,5) = 4,5 damage



+1 HP to Ralts

Action 3

Bayleef used Protect - 7 energy

Smug used Leaf Tornado - 4 energy
To hit (8172) - Yes
To lower Accuracy (8512) - No
To flinch (3425) - No
(7 + 3 + 1,5) = 11,5 damage

Ralts used Confuse Ray - 6 energy

But it failled!

+1 HP




90 HP l 30 EN
3/5/4/5/52
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves. 1 KOC



61 HP l 86 EN
1/3/3/3/83
Abilities: Overgrow
Other: Needs Contrary. King's Rock


31 HP l 28 EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers



KO HP l KO EN
3/1/4/2/91
Abilites: Compoundeyes, Snow Cloak
Other: Really wishes it had Mountaineer (typo, i think). Life Orb. Seeded (5 actions). 1 KOC


Sunny (1 Round)
 
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#18
Fortune: Body Slam (Ralts)* -> Ancientpower (Ralts)* -> Leech Seed (Nidorino)**
*If Ralts uses a P/E move, redirect to Nidorino
**If Nidorino uses a P/E move, use Light Screen
***If Ralts is KOed, redirect any remaining attacks at Nidorino
Smugwell: Taunt (Ralts)* -> Magical Leaf (Ralts)** -> Taunt (Nidorino)
*If Ralts uses a P/E move, redirect to Nidorino and push actions down
**If Ralts is KOed, redirect to Nidorino
 
#19
Gafka (Nidorino): Poison Jab (Servine)~Disable (Servine's Taunt)~Poison Jab (Servine)

Elincia (Ralts): Confusion + Confusion Combo (Servine)~Cooldown (Shadow Ball)~Shadow Ball.
 
#20
Rivalry's description is out-dated.





90 HP l 30 EN
3/5/4/5/52
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves. 1 KOC



61 HP l 86 EN
1/3/3/3/83
Abilities: Overgrow
Other: Needs Contrary. King's Rock


31 HP l 28 EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers



100 HP l 100 EN
3/2/3/2/55
Abilites: Rivalry, Poison Point (Enabled)
Other: Will have a great movepool upon evolving. No item.


Sunny (1 Round)


Action 1

Smug used Taunt (Ralts) - 10 energy

Nido used Poison Jab (Smug) - 5 energy
To crit (9668) - No
To poison (9144) - No
(8 + 2 + 3)*1,5 = 19,5 damage

Bay used Body-Slam - 5,6 energy
To crit (8177) - No
To para (4497) - No
(8 + 1,5) = 9,5 damage

Ralts used Headache (Smug) - 14 energy
To crit (7501) - No
To confuse (701) - Yes
Duration: 3/3
4 Actions!
(11,25 + 3 - 1,5) = 14,25 damage

Action 2

Smug tries to use Magical Leaf....
To hitself (1-5000=Yes) -> 6040 - No
To crit (3339) - No
-3 energy
(6 + 3 + 1,5 + 2) = 12,5 damage

Nido used Disable (Servie) - 7 energy

Bay used Ancientpower - 4 energy
To crit (5618) - No
To raise (785) - Yes....again!
(6 + 3) = 9 damage

Action 3

Smug cant use Taunt!

Bay used Leech Seed - 9 energy

Nido used Poison Jab (Smug) - 5 energy
To crit (6718) - No
To poison (1993) - Yes
(8 + 2 + 3)*1,5 = 19,5 damage

Ralts used Shadow Ball - 6 energy
To crit (1204) - No
To lower Sp.Def (81) - Yes
(8 - 1,5) = 6,5 damage





90 HP l 11 EN
4/6/5/6/91
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves. 1 KOC. +1 on everything (again!)



1 HP l 73 EN
1/3/3/3/83
Abilities: Overgrow
Other: Needs Contrary. King's Rock. Taunt Disabled (5 Actions). Confused (2 Actions)


3 HP l 8 EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers



97 HP l 83 EN
3/2/3/2/55
Abilites: Rivalry, Poison Point (Enabled)
Other: Will have a great movepool upon evolving. No item. Leech Seeded (5 Actions)



Maxim's turn.
 
#21
Wha...how is it my tur....blast it.

Toggle Poison Point
Gafka: Tackle (Servine)~Poison Jab (Bayleef)~Poison Jab (Bayleef)
If Servine is KO'd A1, then Poison Sting [Contact] (Bayleef)
If Servine is under the effects of a successful Protective/Evasive move, then Poison Jab (Bayleef) and push actions back. The above sub takes precedence over this one.


Elincia (Ralts): Confusion (Servine) x3
If Servine is KO'd, redirect to Bayleef.
 
#22
Fortune: Chill -> Counter (Nidorino)* -> Chill
*If Ralts is NOT KOed, use Magical Leaf (Ralts)

Smugwell: Vine Whip (Ralts) -> Leaf Tornado (Nidorino) -> Leaf Tornado (Nidorino)
 
#23

90 HP l 11 EN
3/5/4/5/52
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves. 1 KOC. +1 on everything (again!)


1 HP l 73 EN
1/3/3/3/83
Abilities: Overgrow
Other: Needs Contrary. King's Rock. Taunt Disabled (5 Actions). Confused (2 Actions)


3 HP l 8 EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers


97 HP l 83 EN
3/2/3/2/55
Abilites: Rivalry, Poison Point (Enabled)
Other: Will have a great movepool upon evolving. No item. Leech Seeded (5 Actions)





00:30 Matezoide MAXIM_6
00:30 Matezoide WHY
00:30 Matezoide GOD DAMN IT
00:30 Sergetank ???
00:31 Matezoide WHY IS HE USING TACKLE? JUST SO I HAVE TO LOOK UP NIDORINO'S WEIGHT AND CALCULATE THE EN COST?
00:31 Matezoide WHY DIDNT HE USE POISON STING FOR THE SAME RESULT
00:31 Matezoide ARGH
00:31 Phwnemon lel
00:31 Sergetank ^
00:31 Matezoide ;m;




Fortune chilled

Smugwell knocked out Ralts

Nidoring KO'es Smugwell with Tackle for 2,6 energy

Action 2

Gafka used Poison Jab (Fortune) - 5 energy
To crit (3571) - No
To poison (8716) - No
(8 + 3 - 3 + 2)*1,5 -2 = 13 damage

Fortune used Counter - 11,2 energy
19,5 damage

Action 3

Fortune chilled +12 energy

Gafka used Poison Jab (Fortune) - 9 energy
To crit (8187) - No
To poison (2019) - Yes
(8 + 3 - 3 + 2)*1,5 -2 = 13 damage


-2 HP to Fortune
+6 HP to Fortune due to Leech Seed
-6 HP to Gafka due to Leech Seed





70 HP l 24 EN
3/5/4/5/52
Ability: Overgrow
Other: Fabulous. Rare Candy. -10% Evasion. +2 BAP on Grass moves. 1 KOC. +1 on everything (1 round)


KO HP l KO EN
1/3/3/3/83
Abilities: Overgrow
Other: Needs Contrary. King's Rock. Taunt Disabled (5 Actions). 1 KOC


KO HP l KO EN
0/2/2/2/40
Abilites: Synchronize, Trace
Other: One of the worst Little Cup mons. Leftovers


71 HP l 66 EN
3/2/3/2/55
Abilites: Rivalry, Poison Point (Enabled)
Other: Will have a great movepool upon evolving. No item. Leech Seeded (2 Actions). 1 KOC



Maxim sends out and equips item
Wanderer does the same and orders
Maxim orders
 
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#25
Sending out Socrates w/ Quick Claw.

Fortune: Chill -> Ancientpower (Nidorino)* -> Chill
If Nidorino uses a p/e move, use Razor Leaf
Socrates: Sand-attack (Magneton)* -> Sand-attack (Nidorino)** -> Aerial Ace (Nidorino)
*If Magneton uses Magic Coat, use Revenge (Magneton)