Maxim
Glaceon [Eruca] (F)
Nature: Calm (Special Defense increased by *, Attack decreased by *)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 4/5
Attacks (21):
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Icy Wind
Bite
Ice Fang
Ice Shard
Barrier
Mirror Coat
Hail
Blizzard
Wish
Yawn
Endure
Shadow Ball
Ice Beam
Protect
Toxic
Hydreigon [Ivan] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15^)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: N/A
Attacks (29):
Tri Attack
Double Hit
Bite
Crunch
DragonBreath
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Roar
Slam
Body Slam
Scary Face
Tackle
Work Up
Dragon Pulse
Outrage
Earth Power
Fire Fang
Ice Fang
Draco Meteor
Aqua Tail
Superpower
Dragon Tail
Hidden Power (Grass) (7)
Protect
Taunt
Thunder Wave
Torment
Surf
Camerupt [Ian] (M)
Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks (21):
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Yawn
Amnesia
Rock Slide
Lava Plume
Flamethrower
Earthquake
Earth Power
Eruption
Mud Bomb
Ancientpower
Endure
Protect
Will-o-Wisp
Fire Blast
Wanderer
Luxray(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that Ben caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.
Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Rivalry, Intimidate, Guts (DW)
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW, Unlocked): (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20
EC: Mastered!
MC: 1
DC: Mastered!
Attacks (28/57):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge
Discharge
Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick
Night Slash
Swift
TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic
Substitute
Double Team
Volt Switch
Other:
Magnet Rise
Superpower
Endure
Mud-slap
Feraligatr [Chevrolet] (Male)
"<OH GOD>"
Ben's Feraligatr. Like Lucius, Chevy's a classy beast (albeit more of the southern gentleman variety). Unlike Lucius, he's not a psychopath.
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent, Sheer Force (DW)
Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW, Unlocked): (Toggle, defaults to OFF) When Sheer Force is ON, This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: Mastered!
MC: 1
DC: Mastered!
Attacks (27/99):
Level Up:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower
Crunch
Agility
Egg:
Ice Punch
Aqua Jet
Dragon Dance
Block
Mud Sport
TM:
Dig
Brick Break
Waterfall
Aerial Ace
Protect
Dive
Shadow Claw
Rock Slide
Earthquake
Other:
Counter
Colossoil [Charles] (Male)
"<I ain't no role model.>"
Ben's Colossoil. Charles is very good at Basketball - in fact, he's capable of the Chaos Dunk.
Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure (DW)
Rebound: (Active) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW, Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (29/88):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile
Swallow
Drill Run
Peck
Horn Attack
Megahorn
Horn Drill
Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out
TM:
Protect
Taunt
U-Turn
Earthquake
Rock Slide
Brick Break
Other:
Aqua Tail
3v3 Singles, FE Weakmons (30 moves or less)
2 subs
2 recoveries/5 chills
2 day DQ
Neon Colosseum
Items=On
Switch=KO
All Abilities
NOW LETS MIX THEM UP!
Maxim: 5, 6, 3
Wanderer: 1, 2, 4
So here are the teams!
Maxim: Camerupt, Feraligatr, Colossoil
Wanderer: Glaceon, Hydreigon, Luxray
Wanderer sends out, equips item and posts his usual flavor
Maxim sends out, equips and orders without flavor
Wanderer orders
I ref
And so on.
Nature: Calm (Special Defense increased by *, Attack decreased by *)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 4/5
Attacks (21):
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Icy Wind
Bite
Ice Fang
Ice Shard
Barrier
Mirror Coat
Hail
Blizzard
Wish
Yawn
Endure
Shadow Ball
Ice Beam
Protect
Toxic
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15^)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: N/A
Attacks (29):
Tri Attack
Double Hit
Bite
Crunch
DragonBreath
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Roar
Slam
Body Slam
Scary Face
Tackle
Work Up
Dragon Pulse
Outrage
Earth Power
Fire Fang
Ice Fang
Draco Meteor
Aqua Tail
Superpower
Dragon Tail
Hidden Power (Grass) (7)
Protect
Taunt
Thunder Wave
Torment
Surf
Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks (21):
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Yawn
Amnesia
Rock Slide
Lava Plume
Flamethrower
Earthquake
Earth Power
Eruption
Mud Bomb
Ancientpower
Endure
Protect
Will-o-Wisp
Fire Blast
Wanderer
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that Ben caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.
Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Rivalry, Intimidate, Guts (DW)
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW, Unlocked): (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20
EC: Mastered!
MC: 1
DC: Mastered!
Attacks (28/57):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge
Discharge
Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick
Night Slash
Swift
TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic
Substitute
Double Team
Volt Switch
Other:
Magnet Rise
Superpower
Endure
Mud-slap
"<OH GOD>"
Ben's Feraligatr. Like Lucius, Chevy's a classy beast (albeit more of the southern gentleman variety). Unlike Lucius, he's not a psychopath.
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent, Sheer Force (DW)
Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW, Unlocked): (Toggle, defaults to OFF) When Sheer Force is ON, This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: Mastered!
MC: 1
DC: Mastered!
Attacks (27/99):
Level Up:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower
Crunch
Agility
Egg:
Ice Punch
Aqua Jet
Dragon Dance
Block
Mud Sport
TM:
Dig
Brick Break
Waterfall
Aerial Ace
Protect
Dive
Shadow Claw
Rock Slide
Earthquake
Other:
Counter
"<I ain't no role model.>"
Ben's Colossoil. Charles is very good at Basketball - in fact, he's capable of the Chaos Dunk.
Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure (DW)
Rebound: (Active) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW, Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (29/88):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile
Swallow
Drill Run
Peck
Horn Attack
Megahorn
Horn Drill
Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out
TM:
Protect
Taunt
U-Turn
Earthquake
Rock Slide
Brick Break
Other:
Aqua Tail
3v3 Singles, FE Weakmons (30 moves or less)
2 subs
2 recoveries/5 chills
2 day DQ
Neon Colosseum
Items=On
Switch=KO
All Abilities
Field Type: Neutral
Complexity: Moderate
Restrictions: No digging, no water source, no seismic activity.
This arena is meant for (but not exclusively used for) Fortune Battles. These battles are not about who has better Pokemon, it is more of a combination of skill and luck. All of the Pokemon brought to the match are put together, and randomly given out to each trainer. The trainers battle normally from there with the Pokemon they are given. Any KO counters a trainer earns for a Pokemon that is not theirs can be given to any of the Pokemon that trainer brought to the match. Other counters are given normally. Now, for the arena itself. It is a sphere hanging off the side of a building, open on the side facing outward. There is no water source, and the floor is too hard for digging. Any seismic activity would be incredibly disastrous, and is therefore forbidden.
Complexity: Moderate
Restrictions: No digging, no water source, no seismic activity.
This arena is meant for (but not exclusively used for) Fortune Battles. These battles are not about who has better Pokemon, it is more of a combination of skill and luck. All of the Pokemon brought to the match are put together, and randomly given out to each trainer. The trainers battle normally from there with the Pokemon they are given. Any KO counters a trainer earns for a Pokemon that is not theirs can be given to any of the Pokemon that trainer brought to the match. Other counters are given normally. Now, for the arena itself. It is a sphere hanging off the side of a building, open on the side facing outward. There is no water source, and the floor is too hard for digging. Any seismic activity would be incredibly disastrous, and is therefore forbidden.
NOW LETS MIX THEM UP!
Maxim: 5, 6, 3
Wanderer: 1, 2, 4
So here are the teams!
Maxim: Camerupt, Feraligatr, Colossoil
Wanderer: Glaceon, Hydreigon, Luxray
Wanderer sends out, equips item and posts his usual flavor
Maxim sends out, equips and orders without flavor
Wanderer orders
I ref
And so on.
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