SS OU Higher Power

:ss/urshifu-rapid-strike: :ss/dragapult: :ss/slowking-galar: :ss/hydreigon: :ss/corviknight: :ss/landorus-therian:

Introduction
Hello there and welcome to a team showcasing some of the more current meta trends from WCOP being one of my favorite teams to use currently with a very popular core lately of Urshifu-R and Dragapult. This metagame has been a drastic change for us all with dexit, removal of megas and z-moves, and so much more, but as of right now I feel the metagame is in a really decent spot especially with WCOP making things shaping out the current meta lately as well making something that where once believed banned worthy, be showed that they aren't as bad as many people claimed them to be. This team is really fairly simple to use with a playstyle that I tend to enjoy that will be easy for everyone to use, and with all that being said I present to you a Higher Power.

Teambuilding Process
:urshifu-rapid-strike: :dragapult: :Poke ball: :Poke ball: :poke ball: :poke ball:
Like I said in the introduction this team was focused around Urshifu-R and Dragapult which formed a deadly offensive core since most of Dragapult's switch-ins get annihalated from Urshifu-R's duel stab moves where can lead for Dragapult to be able to spam Shadow Ball later while also forming a pivoting core as they both chip down each other's checks which complimented each other well.
:urshifu-rapid-strike: :dragapult: :slowking-galar: :poke ball: :poke ball: :poke ball:
Galarian Slowking was added next and if you seen WCOP you know how amazing it has been, reason for its inclusion was nice since it handled Tapu Koko, Kyurem, and most importantly Tapu Fini that has been gaining a lot of popularity as well and handled with the main core really well. Slowking-G also gave the team Future Sight support and when paired with Urshifu-R and Dragapult made handling with their switch-ins a lot better.
:urshifu-rapid-strike: :dragapult: :slowking-galar: :hydreigon: :poke ball: :poke ball:
Hydreigon was chosen next with it's ability to be able to switch into Heatran and Toxapex and its ability to break past through them for Dragapult in the long run. Hydreigon has been something I enjoy a lot since it has nice defensive properties on it and gaining Nasty Plot makes it a dangerous threat still in conjunction with its typing forcing opposing Dragapult mind games from clicking the wrong stab move.
:urshifu-rapid-strike: :dragapult: :slowking-galar: :hydreigon: :corviknight: :poke ball:
This team needed something to switch into Weavile as well into offensive Grass-types and something to soft check Tapu Lele, luckily Corviknight fitted that role really nice, it provides the team an entry hazard remover, a reliable Ground switch-in, and is able to punish opposing Urshifu-R with Rocky Helmet. Corviknight paired really well with Galarian Slowking being able to switch into Ground-types for it and added more momentum along with the pivoting core for the main offensive core.
:urshifu-rapid-strike: :dragapult: :slowking-galar: :hydreigon: :corviknight: :landorus-therian:
The team was lacking an Electric Immunity along with an entry hazard setter and Zeraora was a big issue as well so Landorus-T was decided as the final member for the team not only completing the team but also the teams defensive backbone line. Landorus-T once more added into the pivoting core, gave the team a Stealth Rock seter, Electric Immunity, and gladly helped in checking Garchomp and Zeraora for the team.

In-Depth Look
:ss/Urshifu-rapid-strike:
:choice band: Urshifu-Rapid-Strike @ Choice Band :choice band:
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Once been considered overshadowed by his Dark-typing brother is now considered in being one of the most dangerous wallbreakers in the tier where teams need a way to punish its multi hitting move in Surging Strikes that ignores defense boosts due to always landing critical hits, along with water resist for teams, and its presence is one no team should never ignore for how potent it could be. Urshifu-R serves as the teams primary wallbreaker as it breaks through defensive walls like Blissey, Clefable, and Hippowdown big roadblocks for Dragapult, as well being able to revenge kill Volcarona and Hawlucha with Aqua Jet or pick off weakened targets in making up the poor speed tier. Urshifu-R is able to act as a decent pseudo check to some dangerous wallbreakers such as Weavile and Bisharp, as well as being able to pivot out against its defensive switch-ins like Tangrowth, Tapu Fini, and the declining Slowbro gaining momentum for the team for it not to get taken advantage of and bringing in something to take advantage of its switch-ins. While Adamant nature is nice to strengthen its power even more I prefer Jolly nature to make up it's middling speed tier, as well as the power of Urshifu-R and breaking power is greatly increased with Future Sight support from Galarian Slowking.

:ss/Dragapult:
:choice specs: Dragapult @ Choice Specs :choice specs:
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Thunder
While the metagame and teams have been a lot more prepared for it, the presence of Dragapult is one many teams always prepare for but it becomes even more dangerous when paired with a strong wallbreaker of that with Urshifu-R as it breaks through majority of Dragapult's switch-ins and can pressure them even more with Future Sight. Its amazing Speed tier make it the second fastest thing in the tier unboosted only behind Zeraora, and with its nearly unresisted Stab moves and coverage has truly made it a meta defining pokemon in this current metagame. U-Turn makes it a really great pivot and also helps in chipping down against its switch-ins along as giving more momentum for the team for the pivoting core, as this also prevents from Dragapult to get taken advantage of from being locked into the wrong stab move. Thunder is the final move on Dragapult as this team handles against Ferrothorn rather well, and with Thunder it is able to hit Mandibuzz, Toxapex, and Tapu Fini as well picking them off when greatly weaken as well as possibly for possible paralysis because of it.

:ss/slowking-galar:
:assault vest: Slowking-Galar @ Assault Vest :assault vest:
Ability: Regenerator
EVs: 248 HP / 180 Def / 56 SpA / 24 SpD
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Future Sight
- Flamethrower
- Ice Beam
Galarian Slowking has made some waves in WCOP this thing has great defensive qualities with some offensive presence with Future Sight which boosts the breaking power of Urshifu-R and Dragapult in muscling through what would be their switch-in. This thing is able to cover so many threats in one slot as it covers Tapu Fini, Tapu Koko, Kyurem, and Clefable which where all problematic to the main offensive core, and its diverse movepool allowing it to hit several targets and apply pressure to opposing teams. Ice Beam is able to hit ground types that try switching into it hard and with the investment into Special Attack lets Galarian Slowking be able to OHKO opposing Landorus-T with no Special Defense investment, and the Defense investment lets it take an Earthquake from Defense Landorus-T which can be helpful in lead scenarios, though this is only possible when there are no Stealth Rocks up. Flamethrower is a great coverage stab option for Slowking as it allows for it to hit Steel-types that try to take advantage of it and can potentially weaken them immensely after a Future Sight hits with Flamethrower and goes well hitting majority of the tier with its wide arrange of coverage moves.

:ss/hydreigon:
:leftovers: Hydreigon @ Leftovers :leftovers:
Ability: Levitate
EVs: 184 HP / 72 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Earth Power
- Roost
This has been something I am enjoying to use lately just cause it covers a lot and is really easy to fit on teams with its typing being able to switch into Heatran, Toxapex, and Slowking, it's amazing ability in Levitate makes it immune from Ground-types, and with a nice defensive typing that also forces mind games on Dragapult on which stab move it should be locked into, and a pretty decent stallbreaker. Hydreigon is running Leftovers since it allows it to be able to pivot into Heatran and Toxapex a lot better and take advantage of them in the long run for Dragapult, while it still has breaking capabilities thanks to Nasty Plot boosting its special attack, so it makes up for it not having Life Orb instead. Roost and Earth Power are very crucial moves for Hydreigon since the former gives Hydreigon a form of longevity in order for it switch into Heatran and Toxapex better and to possibly stallbreak, while the latter allows for it to threaten Heatran and Toxapex. The investment in HP avoids getting 3HKO from Choice Specs Blacephalon, and also live Iron Heads from Choice Band Bisharp after two rounds of Stealth Rocks.

:ss/corviknight:
:rocky helmet: Corviknight @ Rocky Helmet :rocky helmet:
Ability: Pressure
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
One of the most splashable Pokémon for many things and for good reason, it’s amazing typing makes it cover important offensive threat's for this like Rillaboom, Kartana, Landorus-T, and Weavile and is an essential member for this teams defensive backbone in being able to switch into these prominent offensive wallbreakers in the tier. Using Rocky Helmet as the main item of choice to help in chipping down U-Turn users, punish Knock Off User as well opposing Urshifu-R from clicking Surging Strikes constantly chipping down opposing threats in the enemy side. Corviknight itself is able to become a great pivot thanks to U-Turn which helps it not get trapped from Magnezone as well keeping momentum for the team to not get taken advantage of by its switch-ins and also adds into the pivoting core even more. Since offensive threats such as Bisharp, Weavile, and Kartana have been relevant lately, with Body Press the former two get dropped by it while the latter takes a lot of damage from it and is able to hit incoming Heatran and Magnezone for a decent amount.

:ss/landorus-therian:
:leftovers: Landorus-Therian (M) @ Leftovers :leftovers:
Ability: Intimidate
EVs: 252 HP / 244 Def / 12 SpD
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Despite being one of the best Pokemon in the tier, I feel it has fallen a bit but still is an amazing staple as one of the best metagame's pick. Landorus-T covers a lot for this team which without it the team will fall apart since it covers a lot of important things for this team, it acts as a check to Zeraora, Garchomp, and Excadrill, and its amazing defensive typing lets it be an Electric and Ground immunity, and reliable in setting up Stealth Rock for this team. This set itself is quite standard itself, though in this team it uses Knock Off which is great support move to have on Landorus-T being able to remove items from it's switch-ins as well removing Heavy-Duty Boots users as it leaves them vulnerable to Stealth Rock, and is really annoying switching into Landorus-T with Knock Of. The EV spread here is a massive dump into Defense to better handle against the likes of Zeraora and Garchomp a lot better, while the 30 Speed IVs is to be a slow pivot and outspeeds Adamant Crawdaunt, and lastly the Special Defense .

Threat List
:zeraora:

While there is a Landorus-T keeping it in check, playing against this is one of the most annoying things to do since the lack of recovery makes get chipped down to oblivion making it easier for Zeraora to spam and clean up against the team. If Zeraora is Bulk Up it's even more of an issue trying to revenge it being faster than Dragapult and having the right move set in hitting everything in the team which can be problematic which just demands Landorus-T be kept healthy and pressuring Zeraora constantly, otherwise one of the biggest threats for the team.

:tapu fini:

Galarian Slowking keeps most of Tapu Fini's in check, but Choice Scarf variants are quite annoying to deal with mostly if it ever gets the trick off into Galarian Slowking making it rather useless to be doing it's role effectively, though without Choice Scarf it does make it a lot easier for Corviknight to handle it, so in most cases you have to constantly play somewhat aggressive against a Tapu Fini once you know it's scarf and never let Galarian Slowking get tricked.

:kyurem:

Once more this is another threat forcing you to play aggressive and not letting it get any opportunities in the field involving you to pivot around Galarian Slowking and Corviknight depending on which moves it gets locked into, and possibly revenge it with Dragapult. Keeping Galarian Slowking is once again very crucial for it to be checking Kyurem besides Earth Power why Corviknight is also important for it, but besides all that Kyurem can be problematic to some extent against this team.

:pelipper: :barraskewda:

While Rain is an archetype that has greatly fallen, you will come across from it occasionally and to put it simply it will destroy this team no matter since there really aren't that many switch-ins into Choice Band Barraskewda besides Corviknight who takes a lot from Liquidation regardless and will have to do some weird game plays in trying to dissuade just one mon when there are 4 others in the back. Generally lead off with Dragapult in trying to pressure or fish for paralysis, and then probably do some mind games with Corviknight,, either way the rain matchup is annoying and will cheese you.

:hawlucha:

Once Unburden gets activated and gets a free boost on something like Corviknight or Landorus-T, if it's in the field already, it just sweeps through this team though Galarian Slowking can take a hit from boosted Acrobatics and can possibly remove it with Future Sight, though that also means the opposing side needs to have majority of the team removed otherwise they can just switch. Dragapult is important in being able to pressure the offensive teams where Hawlucha is seen in, however, those teams would also come prepared in handling Dragapult, so it's important in reserving Dragapult to retaliate, as well as for Urshifu-R in potenital revenge killing it with Aqua Jet.


Shoutouts
airfare To start things off I have to begin with you which is really sad, but you welcomed me to the discord crew and have been a big help with me for a while now. You have been such a great help to me for as long as I remember when it comes to mons, and always enjoy whenever we play friendlies on Smash Bros, until you picked Falco and counter picked me. I have a lot of decent memories with you in this site, and you truly have grown a lot from when we started a talk, and I sure do miss Ashwins180, anyways play Smash Bros again soon so you can get owned. :shellos:

Gomi From my memory I believe we talked a lot more before I got into the Discord crew, because little old me was bad at building teams in this crazy meta before it is today, honestly we have to talk a lot more often since you seem pretty cool to talk to, whether its through Discord or Showdown, but really chill person especially when it comes in working and helping out with Teambuilding Lab requests. :hydreigon:

Abhi Where do I even begin with you since you where the first person I talked to when I came back from my long hiatus and you have been a great friend and help making me learn all the new changes of the metagame that I once forgotten, along with helping me co-host with OU Matchmaking. Sadly you don't know how to play and you really got change that profile picture of yours especially with Urshifu-S is gone and the cooler brother is a lot better, all jokes aside I truly enjoy having you as a friend. :Heatran:

Windingsss I hereby proclaim you as Abhi 2 and the reason why Abhi is above you. Okie seriously though you have been a really fun person and one of the few people I started talking to after I got my badge, got to give you credits for the recommendation of that one song the other day, really cool person to talk to, sadly your below Abhi so forgive me. :ralts:

Katy It's always nice being able to talk to you whenever possible as well as really helping me whenever possible with some teams and all the hard work you've done on forums. By far a person I got the chance to get close with and enjoy talking to you as much as we could and one of the most contributions in OU matchmaking, you going to take over the project one day. I always know who to go to on a person I want to talk with and you are always the first, as well as pushing me in helping and assisting in Trainer Academy. :ninetales-alola:

t045t3r The most memorable thing I have from you is that time you had a STAB move on Crawdaunt in that one Challenge Cup 1v1 Tour in Trainer Academy, and one day I will redeem myself until I stopped playing against people with legit moves. I really enjoy talking to you, even though we don't talk much, but when it comes to helping me with some teams or welcoming me and making me the person I am now in Trainer Academy, big chungus will live on with your spirit. :diggersby:

brouha Forgive me for putting you below Airfare, then again you mostly are blow him, you are always have a fun person to talk to whether its on Showdown or Discord, I think I played a few rounds with you in Smash Bros, though not as much as I did against Airfare, well even then you always great talking to and have even dubbed you by the nickname, hopefully not taken, as Brouhahaha. I was there witnessing you speed running in becoming Room Owner in Overused room in like two months truly impressive work my dude, also haven't forgiven you for haxing me with Urshifu-S against Volcarona. :mantine:

ausma What is there to say that you have been nothing else but a great help in motivating me along with your videos in contributing in the forums, despite being giga canceled clearly you are truly a great person that I enjoy talking to you whenever or when it comes to contributions giving me some idea or inspiring some thoughts on me. :whimsicott:

Martin For the time I co-host OU Matchmaking with you where one of the biggest inspiration to me in order to contribute a lot more in forums, I felt it great having you teach me somethings and learning from you was such a memorable thing from hope you are doing well.:vulpix-alola:

ironwater Get tagged, but for the few times we have talked you are an amazing person when it comes to either rating teams or translating QC, keep up the great work and can't wait to see more of your work. :scizor:

Magnum Keep up with all the hard work as you keep on contributing in forums being UU or learning OU, you think you don't deserve the badge but your hard work is worth. We need to talk a lot more, but so far been enjoying your presence on Discord, also between you and me Abhi is the cringe one. :decidueye:

Skypenguin Very cool person maybe even better than Airfare solid 10/10, though I haven't really talked to you that much you seem pretty chill and the final member of the Discord crew, I am secretly your biggest fan. :delibird:

curiosity I've known you for quite a while now even though we rarely talk, I have to say this team wouldn't be possible for the recommendations you made while I was working on this team for teambuilding lab and those minor changes have been a game changer ever since. Though you could be hard on me sometimes I always see them as learning opportunities, and always enjoy those moments when you show dominance against Abhi, love to see it. :reuniclus:

I probably have forgotten some other notable people that I talk to either way you will all get your chance another time and still have been great memorable people that I have talked to and thank each everyone of you, hopefully my memory won't be as bad and will get y'all next time.

Conclusion

(click sprites for importable)
This here concludes the RMT, this team has been one that I have enjoyed and for those that have read this far do give this team a spin if you want, as this has been one of my most successful teams that I have made thus far, and truly represents the impact of how WCOP has done. Reasoning to the name of a Higher Power, give it a listen if you haven't , is due to the main core with some of the most potent wallbreakers in the tier using their great "power", giving the raw strength from Urshifu-R opening up for how dangerous Dragapult can be when paired alongside it. Would like to thank for everyone in taking their time in reading through this showcase, and that is all to be said and hope everyone enjoys this team if they do use it, and until next time.​
 
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Such a cool team! I remember you told me about this on ta yesterday.

But anyways, love how you paired pult + shifu to get higher power, and i really like how you had the idea to change flamethrower to thunder. I've been changing flamethrower on pult lately to blow back weaknesses that is annoying to the team. It's defo a team i wouldn't like to face, with so much breaking power and I rarely brought rain, fini or lucha.

In conclusion, amazing team! I don't have anything to add since I'm left speechless with this rmt.
 
The team looks fine, but I don't really think you need that defensive investment to surprise lando with slowking. you already have corvi and your own lando, plus neither shifu nor dragapult really struggle against it. just improve you special bulk, which makes it infinitely easier to play around dragapult since you'll be taking much less damage from shadow ball and thus enable a glowking-into-hydreigon/corviknight sequence to handle pult a lot more reliably. I suggest a spread of 232 HP / 156 SpA / 120 SpD that lives 2 shadowballs from pult without rocks while having as much special attack as possible.

i'd say weavile teams (especially weavile+zone teams) are dangerous simply because weavile can be positioned against 3/4 of your defensive line and urshifu basically isn't a switchin since you don't want to lose its choice band to a knock off. anyway sd boots variants aren't problematic on paper but if there's a magnezone they at least deserve a mention in the threatlist section. urshifu-r is also quite a nuisance since it has absolutely no reason not to click surging strikes anyway, but there's so much you can do against all of these threats in the teambuilder. I only want to ask you how you've dealt with these matchups and how difficult that was.

lastly, i would consider running toxic over uturn on lando. you lose momentum but you need your lando healthy and u-turn just asks for rocky helmet chip or flame body shenanigans. toxic also heps with volcarona itself which is a bit of a pain to deal with since aqua jet ain't ohkoing bulkarona reliably. each has its merits and i believe you need knock off here so this is just me liking toxic+knock lando-t. i'd also consider smack down for corviknight while still keeping a strong hit for volc.

idk how much i like hydreigon switching into tran and pex when it can get toxiced and therefore ruined, but i havent tried it so it's all good.

other than these minor things, i think the team looks quite solid and powerful!
 
Cool team! I was messing around with something similar lately and found myself struggling with offensive Dragonite. How does this team deal with it?
i'd say weavile teams (especially weavile+zone teams) are dangerous simply because weavile can be positioned against 3/4 of your defensive line and urshifu basically isn't a switchin since you don't want to lose its choice band to a knock off. anyway sd boots variants aren't problematic on paper but if there's a magnezone they at least deserve a mention in the threatlist section. urshifu-r is also quite a nuisance since it has absolutely no reason not to click surging strikes anyway, but there's so much you can do against all of these threats in the teambuilder. I only want to ask you how you've dealt with these matchups and how difficult that

So for offensive Dragonite all variants get handled by Corviknight, while Fire Punch you play around with Corviknight + Landorus-T and is fairly easy to chip it down if it’s not roost.

With Weavile keeping Corviknight healthy throughout the game is important, and if paired with Magnezone you can play around with spamming U-Turn bringing in Hydreigon or Dragapult and pressure in those teams, but yes the matchup against those teams are annoying. Similarly to Urshifu-R Corviknight is really important in punishing with Rocky Helmet, and Landorus-T can weaken its attack, and not losing Dragapult or Hydreigon to apply offensive pressure in return are also important to force it out.
 
So for offensive Dragonite all variants get handled by Corviknight, while Fire Punch you play around with Corviknight + Landorus-T and is fairly easy to chip it down if it’s not roost.

With Weavile keeping Corviknight healthy throughout the game is important, and if paired with Magnezone you can play around with spamming U-Turn bringing in Hydreigon or Dragapult and pressure in those teams, but yes the matchup against those teams are annoying. Similarly to Urshifu-R Corviknight is really important in punishing with Rocky Helmet, and Landorus-T can weaken its attack, and not losing Dragapult or Hydreigon to apply offensive pressure in return are also important to force it out.
What about the infamous fire punch ice punch dragonite?!?!
 
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