Monotype Hippowdon

:ss/hippowdon:
[OVERVIEW]

Ground
========

Hippowdon is an invaluable teammate on sand-based Ground teams thanks to its ability to automatically set sand, notably supporting a dangerous teammate in Excadrill. On top of that, its good physical bulk and useful utility options in Stealth Rock, Slack Off, and Whirlwind make it a good check to physical attackers like Garchomp, Dragapult, and Cinderace. However, Hippowdon's weaknesses to Water, Grass, and Ice leave it susceptible to attackers like Barraskewda, Rillaboom, and Kyurem. It's also overwhelmed by powerful special attackers like Tapu Lele, Choice Specs Dragapult, and Hydreigon due to its average Special Defense. Due to its reliance on Earthquake in order to deal damage, Hippowdon is typically passive and taken advantage of Taunt users like Zarude and Tapu Fini while being unable to damage Flying-types like Landorus-T, Corviknight, and Celesteela.

[SET]
name: Sand Setter
move 1: Stealth Rock
move 2: Earthquake
move 3: Slack Off
move 4: Whirlwind
item: Leftovers / Eject Button
ability: Sand Stream
nature: Impish
evs: 252 HP / 128 Def / 128 SpD

[SET COMMENTS]
Earthquake prevents Hippowdon from being completely passive, wearing down physical attackers such as Garchomp, Scizor, and Dragon Dance Dragapult. Slack Off allows it to wall threats like Cinderace more consistently and set sand more times throughout a match. Whirlwind phazes threatening setup sweepers such as Dragonite, Garchomp, and Mimikyu while being able to wear down foes in conjunction with sand and Stealth Rock damage. Forgoing Leftovers will slightly reduce Hippowdon's longevity, but Eject Button can be used over it to safely pivot out into a teammate like Excadrill once sand has been set up, allowing it to sweep more easily. Maximum HP investment with an Impish nature allows Hippowdon to take on threats like Bisharp, Excadrill, and Dragon Dance Dragapult more easily. 128 Special Defense EVs let it survive Choice Specs Latios's Draco Meteor and Tapu Koko's Grass Knot at full health. Hippowdon should be preserved in matchups like Fairy and Ice to set sand so that a teammate like Excadrill can sweep.

Excadrill is a mandatory teammate for Hippowdon, as it greatly benefits from the sand that it sets thanks to Sand Rush. It can outspeed threats like Choice Scarf Galarian Darmanitan, Choice Scarf Weavile, and Tapu Lele under sand, remove troublesome entry hazards with Rapid Spin, and deal with threatening Ice-, Psychic-, and Fairy-types such as Kyurem, Latias, and Tapu Bulu. Gastrodon and Seismitoad both provide a Water immunity; Gastrodon's Recover lets it consistently check threats like Weavile and Barraskewda, while Seismitoad is useful to specifically check Azumarill. Nidoking can deal with troublesome Grass- and Flying-types for Hippowdon such as Ferrothorn, Tapu Bulu, Celesteela, and Mantine, as well as Steel teams, thanks to its amazing coverage. Additionally, it absorbs Toxic Spikes due to its part-Poison typing. Mamoswine is a fearsome wallbreaker that is especially useful in the Flying and Dragon matchups, as it deals with threats like Mandibuzz, Hydreigon, and Latias thanks to its Ice Shard. Choice Scarf Krookodile is used to revenge kill Ghost- and Psychic-types that threaten Hippowdon such as Spectrier, Tapu Lele, and Choice Specs Dragapult.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------

Yawn can be used over Whirlwind to force out threats such as Celesteela, Corviknight, and Zapdos that can switch in with impunity while still helping against setup sweepers like Dragonite and Mimikyu. Toxic is another option over Whirlwind, punishing non-Poison-immune walls such as Mantine, Swampert, and Mandibuzz much more effectively; however, the utility from Whirlwind is generally more appreciated.

Checks and Counters
===================

Ground
--------
**Special Attackers**: Because of Hippowdon's average special bulk, it is vulnerable to powerful special wallbreakers such as Tapu Lele, Spectrier, and Choice Specs Dragapult.

**Stallbreakers**: Stallbreakers such as Zarude, Calm Mind + Taunt Tapu Fini, and Taunt Mew can easily shut down Hippowdon by forcing it to use Earthquake while preventing it from recovering with Slack Off or phazing setup attempts with Whirlwind.

**Status**: Toxic cripples Hippowdon by putting it on a timer, leaving it unable to check threats more consistently. Burn negates Leftovers recovery and significantly reduces the power of Earthquake, making Hippowdon more passive against foes like Scizor and Garchomp.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Ground analysis by: [[Rotten, 491896]]
- Quality checked by: [[Harpp, 320110], [roxiee, 481576]]
- Grammar checked by: [[Finland, 51742]]
 
Last edited:

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
Great Job with this, most of my comments are just nitpicks so don't feel any obligation to implement them unless you see fit. :blobthumbsup:
Add / Delete / Comment

:ss/hippowdon:
[OVERVIEW]

Ground
========

* Hippowdon is an invaluable teammate on sand-based Ground teams thanks to its ability to automatically set create a sandstorm with Sand Stream, notably supporting a dangerous teammate in Excadrill.
* On top of that, its good physical bulk and useful utility options in Stealth Rock, Slack Off, and Whirlwind allow it to be a good check to physical attackers like Garchomp, Dragon Dance Dragapult, and Cinderace.
* However, Hippowdon's weaknesses to Water, Grass, and Ice leave it susceptible to attackers like Barraskewda, Rillaboom, and Kyurem. It's also overwhelmed by powerful special attackers like Tapu Lele, Choice Specs Dragapult, and Hydreigon due to its average sSpecial Defence bulk. {Just a nitpick but it doesn't have bad HP, its mostly the Special Defence Stat that Hippowdon is lacking in.}
* Due to its reliance on Earthquake in order to deal damage, Hippowdon is typically passive and can be taken advantage of Taunt users like Zarude and Tapu Fini while being unable to damage Flying-types like Landorus-T.

[SET]
name: Sand Setter
move 1: Stealth Rock
move 2: Earthquake
move 3: Slack Off
move 4: Whirlwind
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 128 Def / 128 SpD

[SET COMMENTS]
* Earthquake prevents Hippowdon from being completely passive, wearing down physical attackers such as Garchomp, Scizor, and Dragon Dance Dragapult.
* Slack Off provides Hippowdon with useful longevity, allowing it to wall threats like Cinderace and Mimikyu more consistently. {Nitpick -- If I were using Hippowdon I'd phaze Mimikyu rather then attempt wall it. Also maybe mention that Slack Off allows it to consistantly set sandstorm throughout a battle, providing more oppertunities for its teammates to wreak havoc on the opposing team}
* Whirlwind phazes threatening setup sweepers such as Dragonite, Swords Dance Garchomp, and Mimikyu while being able to wear down foes in conjunction with the sandstorm and Stealth Rock damage.
* Maximum HP investment with an Impish nature allows Hippowdon to wall threats like Bisharp, Excadrill, and Dragon Dance Dragapult more easily. {Same as last Nitpick -- Hippo is EQing Bisharp and phazing the rest, not walling them. Wall would imply that they cannot really do enough damage to Hippowdon, like Toxapex walling Mimikyu) 128 SpD Special Defence EVs allows Hippowdon to survive Choice Specs Latios's Draco Meteor and Tapu Koko's Grass Knot at full health.
* Hippowdon should usually be preserved in a match to set sandstorm so that a teammate like Excadrill can sweep.

* Excadrill is a mandatory teammate for Hippowdon, as it benefits from the sandstorm that it sets thanks to Sand Rush. It can outspeed threats like Choice Scarf Galarian Darmanitan, Choice Scarf Weavile, and Tapu Lele under sandstorm, remove troublesome entry hazards with Rapid Spin, and deal with threatening Ice-, Psychic-, and Fairy-types such as Kyurem, Latias, and Tapu Bulu.
* Gastrodon and Seismitoad both provide a Water immunity; Gastrodon's access to Recover lets it be a consistent check to threats like Weavile and Barraskewda, while Seismitoad is useful to specifically check Azumarill.
* Nidoking can deal with troublesome Grass- and Flying-types for Hippowdon such as Ferrothorn, Tapu Bulu, Celesteela, and Mantine thanks to its amazing coverage. Additionally, it absorbs Toxic Spikes because of due to its part-Poison typing.
* Mamoswine is a fearsome wallbreaker that is especially useful in the Flying and Dragon matchups, as it deals with threats like Mandibuzz, Hydreigon, and Latias thanks to its access to Ice Shard.
* Choice Scarf Krookodile can be is used to revenge kill Ghost- and Psychic-types that threaten Hippowdon such as Spectrier, Tapu Lele, and Choice Specs Dragapult.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
* Eject Button can be used over Leftovers to safely pivot out into a teammate like Excadrill once a sandstorm has been set up, allowing it to sweep easier.
{Mention how lack of Leftovers will reduce its longevity, which as a weather setter has the potential to harm the team significantly}
Checks and Counters
===================

Ground
--------
**Special Attackers**: Because of Hippowdon's average special bulk, it is vulnerable to powerful special wallbreakers such as Tapu Lele, Spectrier, and Choice Specs Dragapult.

**Stallbreakers**: Stallbreakers such as Zarude, Calm Mind + Taunt Tapu Fini, and Taunt Mew can easily shut down Hippowdon by forcing it to use Earthquake, while preventing it from recovering with Slack Off or phazing set up attempts with Whirlwind.

**Status**: Toxic cripples Hippowdon by putting it on a timer, leaving it unable to check threats more consistently. Burn negates Leftovers recovery and significantly reduces the power of Earthquake, making Hippowdon more passive against foes like Scizor and Garchomp.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Ground analysis by: [[Rotten, 491896]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 

Harpp

No rain, no flowers.
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:ss/hippowdon:
[OVERVIEW]

Ground
========

* Hippowdon is an invaluable teammate on sand-based Ground teams thanks to its ability to automatically set sand with Sand Stream, notably supporting a dangerous teammate in Excadrill.
* On top of that, its good physical bulk and useful utility options in Stealth Rock, Slack Off, and Whirlwind allow it to be a good check to physical attackers like Garchomp, Dragon Dance Dragapult, and Cinderace.
* However, Hippowdon's weaknesses to Water, Grass, and Ice leave it susceptible to attackers like Barraskewda, Rillaboom, and Kyurem. It's also overwhelmed by powerful special attackers like Tapu Lele, Choice Specs Dragapult, and Hydreigon due to its average special bulk.
* Due to its reliance on Earthquake in order to deal damage, Hippowdon is typically passive and can be taken advantage of Taunt users like Zarude and Tapu Fini while being unable to damage Flying-types like Landorus-T, Corviknight and Celesteela.

[SET]
name: Sand Setter
move 1: Stealth Rock
move 2: Earthquake
move 3: Slack Off
move 4: Whirlwind
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 128 Def / 128 SpD

[SET COMMENTS]
* Earthquake prevents Hippowdon from being completely passive, wearing down physical attackers such as Garchomp, Scizor, and Dragon Dance Dragapult.
* Slack Off provides Hippowdon with useful longevity, allowing it to wall threats like Cinderace and Mimikyu more consistently.
* Whirlwind phazes threatening setup sweepers such as Dragonite, Swords Dance Garchomp, and Mimikyu while being able to wear down foes in conjunction with sand and Stealth Rock damage.
* Maximum HP investment with an Impish nature allows Hippowdon to wall threats like Bisharp, Excadrill, and Dragon Dance Dragapult more easily. 128 SpD EVs allows Hippowdon to survive Choice Specs Latios's Draco Meteor and Tapu Koko's Grass Knot at full health.
* Hippowdon should usually be preserved in a match-ups like x and x to set sand so that a teammate like Excadrill can sweep.

* Excadrill is a mandatory teammate for Hippowdon, as it benefits from the sand that it sets thanks to Sand Rush. It can outspeed threats like Choice Scarf Galarian Darmanitan, Choice Scarf Weavile, and Tapu Lele under sand, remove troublesome entry hazards with Rapid Spin, and deal with threatening Ice-, Psychic-, and Fairy-types such as Kyurem, Latias, and Tapu Bulu.
* Gastrodon and Seismitoad both provide a Water immunity; Gastrodon's access to Recover lets it be a consistent check to threats like Weavile and Barraskewda, while Seismitoad is useful to specifically check Azumarill.
* Nidoking can deal with troublesome Grass- and Flying-types for Hippowdon such as Ferrothorn, Tapu Bulu, Celesteela, and Mantine thanks to its amazing coverage. Additionally, it absorbs Toxic Spikes because of its part-Poison typing. Mention Nidoking being able to threaten defensive Steel-type core.
* Mamoswine is a fearsome wallbreaker that is especially useful in the Flying and Dragon matchups, as it deals with threats like Mandibuzz, Hydreigon, and Latias thanks to its access to Ice Shard.
* Choice Scarf Krookodile can be used to revenge kill Ghost- and Psychic-types that threaten Hippowdon such as Spectrier, Tapu Lele, and Choice Specs Dragapult.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
* Eject Button can be used over Leftovers to safely pivot out into a teammate like Excadrill once sand has been set up, allowing it to sweep easier.

Checks and Counters
===================

Ground
--------
**Special Attackers**: Because of Hippowdon's average special bulk, it is vulnerable to powerful special wallbreakers such as Tapu Lele, Spectrier, and Choice Specs Dragapult.

**Stallbreakers**: Stallbreakers such as Zarude, Calm Mind + Taunt Tapu Fini, and Taunt Mew can easily shut down Hippowdon by forcing it to use Earthquake, while preventing it from recovering with Slack Off or phazing set up attempts with Whirlwind.

**Status**: Toxic cripples Hippowdon by putting it on a timer, leaving it unable to check threats more consistently. Burn negates Leftovers recovery and significantly reduces the power of Earthquake, making Hippowdon more passive against foes like Scizor and Garchomp.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Ground analysis by: [[Rotten, 491896]]
- Quality checked by: [[Harpp, 320110], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Also implement Aqua Ring's AM QC check.
QC 1/2
 

roxie

https://www.youtube.com/@noxiousroxie
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When you mention Whirlwind phazes physical attackers likes Dragon Dance Dragapult I'm unsure if its needed since you already stated that's its physical

Whirlwind phazes threatening setup sweepers such as Dragonite, Swords Dance Garchomp, and Mimikyu while being able to wear down foes in conjunction with sand and Stealth Rock damage.
The same here with SD Garchomp and you mentioned it with the special dragapult in OO?

- I'd prefer for Eject Button to be slashed on with Leftovers rather than inside of OO (OO can have something random like Toxic / Yawn instead) because weather based teams lacks momentum and we can see rain teams opting for Eject Button Toxapex and multiple pivoters and Ground (sand based ones) want to bring Excadrill in safely with Eject Button Hippowdon | Gastrodon which was seen in MPL.


2/2
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add Remove
(AC)/(RC): Add/Remove Comma
[OVERVIEW]

Ground
========

Hippowdon is an invaluable teammate on sand-based Ground teams thanks to its ability to automatically set sand with Sand Stream, notably supporting a dangerous teammate in Excadrill. On top of that, its good physical bulk and useful utility options in Stealth Rock, Slack Off, and Whirlwind allow it to be make it a good check to physical attackers like Garchomp, Dragapult, and Cinderace. However, Hippowdon's weaknesses to Water, Grass, and Ice leave it susceptible to attackers like Barraskewda, Rillaboom, and Kyurem. It's also overwhelmed by powerful special attackers like Tapu Lele, Choice Specs Dragapult, and Hydreigon due to its average Special Defense. Due to its reliance on Earthquake in order to deal damage, Hippowdon is typically passive and can be taken advantage of Taunt users like Zarude and Tapu Fini while being unable to damage Flying-types like Landorus-T, Corviknight, and Celesteela.

[SET]
name: Sand Setter
move 1: Stealth Rock
move 2: Earthquake
move 3: Slack Off
move 4: Whirlwind
item: Leftovers / Eject Button
ability: Sand Stream
nature: Impish
evs: 252 HP / 128 Def / 128 SpD

[SET COMMENTS]
Earthquake prevents Hippowdon from being completely passive, wearing down physical attackers such as Garchomp, Scizor, and Dragon Dance Dragapult. Slack Off provides Hippowdon with useful longevity, allowing allows it to wall threats like Cinderace more consistently and set sand more times throughout a match. Whirlwind phazes threatening setup sweepers such as Dragonite, Garchomp, and Mimikyu while being able to wear down foes in conjunction with sand and Stealth Rock damage. Leftovers provides Hippowdon with passive recovery, Forgoing Leftovers will slightly reduce Hippowdon's longevity, but Eject Button can be used over it to safely pivot out into a teammate like Excadrill once sand has been set up, allowing it to sweep easier. However, forgoing Leftovers will slightly reduce Hippowdon's longevity. more easily. Maximum HP investment with an Impish nature allows Hippowdon to take on threats like Bisharp, Excadrill, and Dragon Dance Dragapult more easily. 128 Special Defense EVs allows Hippowdon to let it survive Choice Specs Latios's Draco Meteor and Tapu Koko's Grass Knot at full health. Hippowdon should be preserved in matchups like Fairy and Ice to set sand so that a teammate like Excadrill can sweep.

Excadrill is a mandatory teammate for Hippowdon, as it greatly benefits from the sand that it sets thanks to Sand Rush. It can outspeed threats like Choice Scarf Galarian Darmanitan, Choice Scarf Weavile, and Tapu Lele under sand, remove troublesome entry hazards with Rapid Spin, and deal with threatening Ice-, Psychic-, and Fairy-types such as Kyurem, Latias, and Tapu Bulu. Gastrodon and Seismitoad both provide a Water immunity; Gastrodon's access to Recover lets it be a consistent check to consistently check threats like Weavile and Barraskewda, while Seismitoad is useful to specifically check Azumarill. Nidoking can deal with troublesome Grass- and Flying-types for Hippowdon such as Ferrothorn, Tapu Bulu, Celesteela, and Mantine, as well as Steel teams, (AC) thanks to its amazing coverage. Additionally, it absorbs Toxic Spikes due to its part-Poison typing. Mamoswine is a fearsome wallbreaker that is especially useful in the Flying and Dragon matchups, as it deals with threats like Mandibuzz, Hydreigon, and Latias thanks to its access to Ice Shard. Choice Scarf Krookodile is used to revenge kill Ghost- and Psychic-types that threaten Hippowdon such as Spectrier, Tapu Lele, and Choice Specs Dragapult.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------

Yawn can be used over Whirlwind to force out threats such as Celesteela, Corviknight, and Zapdos that can switch in with impunity (RC) while still being useful helping against setup sweepers like Dragonite and Mimikyu. Toxic is another option over Whirlwind, punishing non-Poison-immune walls such as Mantine, Swampert, and Mandibuzz much more effectively; however, the utility from Whirlwind is generally more appreciated.

Checks and Counters
===================

Ground
--------
**Special Attackers**: Because of Hippowdon's average special bulk, it is vulnerable to powerful special wallbreakers such as Tapu Lele, Spectrier, and Choice Specs Dragapult.

**Stallbreakers**: Stallbreakers such as Zarude, Calm Mind + Taunt Tapu Fini, and Taunt Mew can easily shut down Hippowdon by forcing it to use Earthquake (RC) while preventing it from recovering with Slack Off or phazing set up setup attempts with Whirlwind.

**Status**: Toxic cripples Hippowdon by putting it on a timer, leaving it unable to check threats more consistently. Burn negates Leftovers recovery and significantly reduces the power of Earthquake, making Hippowdon more passive against foes like Scizor and Garchomp.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Ground analysis by: [[Rotten, 491896]]
- Quality checked by: [[Harpp, 320110], [roxiee, 481576]]
- Grammar checked by: [[Finland, 51742]]

adeleine.gif
this can proceed as 1/1
 

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