Battle Spot Hippowdon (QC 2/2) (GP 2/2)

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marilli

double the pokemon
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[OVERVIEW]
* Hippowdon is an amazing physical wall as well as a great setup supporter. With fantastic natural bulk and Slack Off, Hippowdon has no problem sponging hits from the strongest physical attackers in the metagame such as Mega Kangaskhan and Mega Salamence and spreading chip damage with Sand Stream and Rocky Helmet.
* In addition, Hippowdon can use Stealth Rock and Yawn to earn a free turn for its teammates and break Focus Sash to enable sweeps.
* On top of that, Hippowdon is rarely setup bait thanks to its access to Whirlwind and a strong STAB Earthquake coming from a respectable Attack.
* However, Hippowdon's Speed tier is very low and its poor Special Defense stat combined with weaknesses to common attacking types makes it susceptible to common special attackers such as Greninja and Tapu Fini.
* However, it remains one of the best Stealth Rock setters and support Pokemon and establishes itself as a metagame-defining threat.

[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Slack Off
move 3: Ice Fang / Whirlwind
move 4: Yawn / Stealth Rock
item: Rocky Helmet
ability: Sand Stream
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

* Earthquake is an obligatory STAB move required to hurt switch-ins.

* Slack Off is necessary to keep Hippowdon as healthy as possible to switch into attacks. This is particularly important, as Hippowdon will usually move second and needs the HP to avoid being 2HKOed.

* Ice Fang is a solid coverage option that allows Hippowdon to break Substitute from Mega Salamence, Landorus-T, and other Pokemon immune to Earthquake.

* Yawn allows Hippowdon to apply pressure and often forces switches. Stealth Rock is used for overall support, breaking Focus Sash and dealing great chip damage in general, especially to Pokemon weak to Rock.

Set Details
========

* If using Stealth Rock, use Whirlwind with it. The use of either Ice Fang or Whirlwind is obligatory for this set to actually check the likes of Substitute Mega Salamence and Landorus-T.

* Rocky Helmet is the ideal item, dealing chip damage to physical attackers that make contact. It is particularly important because it actually allows Hippowdon to beat strong physical attackers like Mega Salamence and Mega Kangaskhan that could otherwise boost past Hippowdon.

* Figy Berry can be a viable alternative if you are willing to give up these advantages for a quick health gain.

* The given EV spread and nature are ideal for a physically defensive wall, making Hippowdon able to sponge as many physical hits as possible.

* Sand Stream deals chip damage and disrupts opposing weather.

Usage Tips
========

* Hippowdon should stay in the back, only switching into physical attackers that cannot break through its massive bulk.

* Use Slack Off to keep Hippowdon healthy enough to take two hits on the switch. Hippowdon will nearly always move last, and it is important to stay healthy enough to take hits.

* However, be careful of using Slack Off too predictably against setup sweepers or when strong attackers like Greninja can come in freely.

* Yawn forces switches and can deny momentum to otherwise safe switch-ins such as Gyarados.

* Use Earthquake to limit Pokemon like Tapu Fini and Greninja from switching in.

* Watch out for lures such as Metagross with Grass Knot designed to circumvent Hippowdon's massive Defense.

Team Options
========

* Hippowdon can concede free turns to Pokemon like Tapu Fini and Greninja. Use a partner such as Snorlax and Ferrothorn in order to absorb special attacks.

* Frail hit-and-run attackers like Mega Charizard Y and Tapu Lele appreciate Hippowdon's ability to sponge hits from strong attackers. Mega Charizard Y also appreciates the weather reset from Hippowdon.

* Yawn synergizes well with setup sweepers such as Mega Salamence and Mega Charizard X.

[SET]
name: Yawn + Stealth Rock
move 1: Yawn
move 2: Stealth Rock
move 3: Earthquake
move 4: Whirlwind
item: Figy Berry / Sitrus Berry
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Yawn in combination with Stealth Rock applies a lot of pressure, earning free turns by forcing an opposing Pokemon to fall asleep unless the opponent has a way to absorb sleep using a Pokemon like Tapu Fini, Tapu Koko, or Gliscor.

* Stealth Rock breaks Focus Sash to facilitate sweepers.

* Earthquake is an obligatory STAB move required to threaten Pokemon neutral to Ground-type moves, particularly Greninja and Tapu Fini.

* Whirlwind is the safest option to deny any potential setup with Substitute.

* It is possible to use Slack Off instead of Whirlwind for longevity. However, this will leave Hippowdon prone to certain setup Pokemon such as Substitute Salamence and Landorus-T that it should be able to handle. Slack Off works better when Hippowdon has more Defense investment because specially defensive Hippowdon has a harder time finding targets to comfortably use Slack Off against.

Set Details
========

* An EV spread of 252 HP / 4 Def / 252 SpD with a Careful nature and Sitrus Berry allows Hippowdon to avoid a 2HKO from the biggest range of damage. Because its ideal scenario is to go for Stealth Rock and Yawn, two turns is all it needs to achieve its goal.

* Figy Berry allows Hippowdon to take strong Z-Moves and heal back up to high HP, giving Hippowdon a chance to Yawn.

* An EV spread of 228 HP / 140 + Def / 140 SpD allows Hippowdon to survive physical attacks like +2 Let's Snuggle Forever from Adamant Mimikyu while still having a good chance to survive a Devastating Drake from Naganadel, a big threat to the classic Hippowdon + Salamence core. As this spread aims to avoid OHKOs from Z-Moves, this and other mixed bulk spreads gain significantly more from Figy Berry as opposed to Sitrus Berry.

* Sand Stream deals chip damage and disrupts opposing weather.

Usage Tips
========

* This type of Hippowdon is highly threatening if it gets a good lead matchup. Even if your opponent switches in a Pokemon that can 2HKO Hippowdon, it will have already set up Stealth Rock and started using Yawn. However, be aware that most opponents will lead with a Pokemon with a good matchup against Hippowdon because it is so threatening to give it a free turn.

* If Hippowdon does end up getting an advantageous lead, it is possible for it to use Stealth Rock and Yawn repeatedly until something has to be put to sleep to KO it, which is a great time to switch into your setup sweeper.

* Punish Tapu Fini switching in by using Earthquake.

* If your opponent is unable to threaten Hippowdon, set up Stealth Rock first and then Yawn to guarantee that a foe falls asleep. However, using Yawn first is advisable if the opponent is able to take advantage of the first free turn given as Hippowdon sets up. Yawn will force the opposing Pokemon to fall asleep or switch out, giving Hippowdon a safe opportunity to set up Stealth Rock.

* Consider leaving Hippowdon on the bench for matchups where it will have difficulties putting an opposing Pokemon to sleep.

Team Options
========

* Pair Hippowdon with strong setup Pokemon such as Mega Salamence, Mega Charizard X, and Mega Lucario, as they can take advantage of free turns gained by Hippowdon.

* Have multiple Pokemon that are able to threaten the Water-types that counter Hippowdon, such as Tapu Koko and Choice Scarf Kartana.

[STRATEGY COMMENTS]
Other Options
=============

* Due to its compact movepool, Hippowdon rarely deviates from its top moves due to its lack of effective alternatives and its lack of need for them. If anything, Hippowdon's versatility mainly comes from its EV spreads and its flexible move choice from both sets to suit its needs.
* Thus, it is important to note that Hippowdon can rarely afford a moveslot for other options.
* Rock Tomb can be used for the rare occasion that Hippowdon needs to hit Charizard and Gyarados and to slow down the foe as well.
* Toxic can be effective to rack up passive damage. However, it has adverse synergy with Yawn and is ineffective against popular switch-ins such as Tapu Fini and Gliscor.
* Protect can safely put the opponent to sleep in combination with Yawn. However, it can be played around, costs a moveslot, and does not force foes to fall asleep as effectively as repeatedly using Yawn.
* Curse can make Hippowdon a wincon against strong physical attackers, but Hippowdon will have to give up its supportive tools in Stealth Rock and Yawn.

Checks and Counters
===================

**Water-type Pokemon**: Any Pokemon with a powerful Water-type move will typically make short work of Hippowdon. Greninja in particular threatens a quick OHKO with Hydro Vortex or Life Orb Protean Grass Knot, while Tapu Fini nullifies its Yawn and Gyarados can use Taunt on Hippowdon and proceed to set up on it. Slowbro also has Regenerator to nullify any progress Stealth Rock and Yawn can make.

**Grass-type Moves**: As mentioned, Hippowdon needs to be threatened by a 2HKO to stop it from making your team fall asleep. Pokemon such as Kartana, Breloom, Serperior, and Mega Venusaur will outspeed Hippowdon and threaten it with a 2HKO. Breloom can also safely use Spore on it or the switch-ins as Hippowdon switches out. Grass Knot from likes of Tapu Koko, Thundurus, and Mega Metagross, while rare, will also generally 2HKO Hippowdon unless it is specially defensive with Sitrus Berry.

**Ice-type Moves**: Ice-type moves coming from Greninja and Download Porygon2 are also effective ways to take down Hippowdon before it starts becoming a nuisance. However, physical non-STAB Ice-type moves such as Ice Punch from Mega Metagross will not do enough damage against physically defensive Hippowdon.

**Strong Special Wallbreakers**: Pokemon such as Naganadel, Tapu Lele, and Mega Charizard Y threaten a lot of damage even to specially defensive Hippowdon. After some chip damage, these attackers can threaten an OHKO on Hippowdon.

**Sleep Absorbers**: Tapu Koko's and Tapu Fini's terrains are effective tools to combat Hippowdon's Yawn, though Tapu Koko must be afraid of switching into its Earthquake and will generally switch out immediately unless it has Reflect or Shuca Berry and Grass Knot. Pokemon such as Gliscor can also switch into Yawn with impunity and activate its Toxic Orb. Chansey can also chip down Hippowdon and wake up from Yawn thanks to Natural Cure. Substitute users like Porygon2 and Greninja can also put a damper on Hippowdon's Yawn antics. Finally, Lum Berry, while rare, allows sweepers to set up in front of Hippowdon.

**Taunt**: Hippowdon struggles to do much once afflicted with Taunt by likes of Gyarados, Tapu Lele, and Tapu Fini. However, very few Taunt users can afford to take multiple Earthquakes from Hippowdon. Gyarados, Serperior, and Thundurus-T stand out as strong Taunt users that resist or are immune to Earthquake.

**Residual Damage**: Residual damage from likes of Toxic seriously dampen physically defensive Hippowdon's ability to last the whole game to check physical sweepers. On the other hand, if Hippowdon is afflicted with Leech Seed, its main strategy of repeatedly using Yawn is neutered, as it is unable to spread meaningful chip damage due to Leech Seed recovery and loses valuable HP, preventing it from continuing to use Yawn.

[CREDITS]
- Written by: [[marilli, 70760]]
- Quality checked by: [[Psynergy, 248085]], [[Theorymon, 29010]]
- Grammar checked by: [[Electrolyte, 148071]][[fireflame479, 231476]]
 
Last edited:

Psynergy

It's all for you.
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Moderator
We talked about this one a lot on Discord awhile back and got the sets figured out so there's not a whole lot to add, but I've looked over this and made some comments in bold. Not much in the way of Other Options to add but I'd include Rock Tomb there since some people run that on rare occasion to annoy Charizard more directly (plus the usual speed control). Could mention Toxic I guess but Hippo rarely has room for that when it can just run Yawn. I know there's no Counters section here but that's generic I don't need to tell you what to do there, just call it 1/2 once you're done with this.

[OVERVIEW]

* Hippowdon is an amazing physical wall, as well as a great setup support. With fantastic natural bulk and Slack Off, Hippowdon has no problem sponging hits from the strongest physical attackers of the metagame, such as Mega Salamence and Mega Kangaskhan, and spreading chip damage with Sand Stream and Rocky Helmet. In addition, Hippowdon can use Stealth Rock and Yawn to earn a free turn for its teammates and breaks Focus Sashes to enable sweeps. On top of that, Hippowdon is rarely a setup bait thanks to its access to Whirlwind and a strong STAB Earthquake coming from a respectable attack. However, Hippowdon's speed tier is very low and has a poor Special Defense stat combined with weaknesses to common attacking types, making it susceptible to common Special attackers such as Greninja and Tapu Fini.
Just a minor note but I would probably be sure to specify that Hippo is straight-up one of the best support mons and Stealth Rock setters.

[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Slack Off
move 3: Ice Fang / Whirlwind
move 4: Yawn / Stealth Rock
item: Rocky Helmet
ability: Sand Stream
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

* EQ is an obligatory STAB move required to hurt switch-ins.

* Slack off is necessary to keep Hippowdon as healthy as possible to switch into attacks.

* Ice Fang is a solid coverage option that allows Hippowdon to break Substitutes from Salamence, Landorus-T, and other Pokemon immune to Earthquake.

* Yawn allows Hippowdon to apply pressure and often forces switches. Stealth Rock is used for overall support, breaking Focus Sash and dealing great chip damage in general, especially to Pokemon that harness a Rock-type weakness.

Set Details
========
* If using SR, use Whirlwind with it - use of either Ice Fang OR Whirlwind is obligatory for this set to actually check the likes of Substitute Salamence and Landorus-T.

* Rocky Helmet is the ideal item, dealing chip damage to physical attackers that make contact.

* The given EV spread and nature is ideal for a physically defensive wall, able to sponge as many physical hits as possible.

* Sand Stream does chip damage and disrupts opposing weather.


Usage Tips
========
* Hippowdon should stay in the back, only switching to physical attackers that cannot break through Hippowdon's massive bulk.

* Use Slack Off to keep it healthy enough to take 2 hits on the switch-in. Emphasize this slightly more because keeping Hippo healthy is the #1 thing since it's almost always moving last, but not too predictably against foes that could try setting up for like a Z-Move next turn.

* Yawn forces switches and can deny generally safe switch-ins such as Gyarados.

* Use Earthquake to limit switch-ins from Pokemon like Tapu Fini, Greninja, and such.

* Watch out for lures such as Grass Knot Metagross designed to circumvent Hippowdon's massive Defense.

Team Options
========
* Hippowdon can concede free turns to Pokemon like Tapu Fini and Greninja. Use a partner such as Snorlax and Ferrothorn in order to absorb Special hits.

* Frail hit-and-run attackers like Charizard-Y and Tapu Lele appreciate Hippowdon's ability to sponge hits from strong attackers.

I know you mention it in the other set but I'd still note that setup sweepers still like phys def Hippo, Salamence is still one of its most common teammates after all.

[SET]
name: Yawn + Stealth Rock
move 1: Yawn
move 2: Stealth Rock
move 3: Earthquake
move 4: Whirlwind
item: Figy Berry / Sitrus Berry
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Yawn in combination with Stealth Rock, applies a lot of pressure, earning free turns by forcing a Pokemon to fall asleep unless the opponent has a way to absorb Sleep using Pokemon like Tapu Fini, Tapu Koko, or Gliscor.

* Stealth Rocks (just noting the typo before GP gets mad) also break Focus Sash to facilitate sweepers.

* EQ is an obligatory STAB move required to hurt switch-ins, especially Tapu Koko and Tapu Fini.

* Whirlwind is the safest option to deny any potential setup with Substitute.

Set Details
========

* Figy Berry allows Hippowdon to take strong Z-moves and heal back up to high HP, giving Hippowdon a chance to Yawn.

* Sitrus Berry with a Specially Defensive spread allows Hippowdon to avoid a 2HKO from the largest range of damage - 2 turns is what it needs to set up Stealth Rock and get the initial Yawn off.

* Sand Stream does chip damage and disrupts opposing weather.

* The given EV spread and nature maximizes Special Defense to sponge as many hits as possible.

* 228 HP / 140 + Def / 140 SpDef is a mixed bulk spread that allows Hippowdon to live physical attacks like +2 Let's Snuggle Forever from Adamant Mimikyu while still getting a good chance to survive a Devastating Drake from Naganadel - a big threat to classic Hippowdon + Salamence core. As this spread aims to avoid OHKOs from Z-moves, it stands to gain significantly more from Figy Berry as opposed to Sitrus.

* It is possible to use Slack Off instead of Whirlwind for longevity. However, this will leave Hippowdon prone to certain setup Pokemon such as Substitute Salamence and Landorus-T that it should be able to handle.

Usage Tips
========
* This type of Hippowdon is highly threatening if it gets a good lead matchup. However, beware as most opponents will counterlead Hippowdon because it is so threatening to give it a free turn.

* Punish Tapu Fini and Tapu Koko switch-ins by using Earthquake.

* Yawn can still be an acceptable play in Electric Terrain - the threat of Earthquake means that they will have to switch to a levitator like Gyarados or Salamence anyways.

* If your opponent is unable to threaten Hippowdon, set up Stealth Rock first, then Yawn, to guarantee something falls asleep. However, Yawning first is advisable if the opponent take a big advantage of first free turn given as you set up Stealth Rock - Yawn on the other hand will force it to fall asleep or switch out as you set up Stealth Rock.


Team Options
========
* Pair this Pokemon with strong setup Pokemon such as Salamence and Lucario, as they can take advantage of free turns gained by Hippowdon.

* Have multiple Pokemon that are able to threaten Water-type counterleads, such as Tapu Koko and Scarf Kartana.
 

Ika Ika Musume

formerly Devilican
Another very quick check, feel free to disregard if needbe. Looks mostly fine tbh.

[OVERVIEW]

* Hippowdon is an amazing physical wall, as well as a great setup support. With fantastic natural bulk and Slack Off, Hippowdon has no problem sponging hits from the strongest physical attackers of the metagame, such as Mega Salamence and Mega Kangaskhan, and spreading chip damage with Sand Stream and Rocky Helmet. In addition, Hippowdon can use Stealth Rock and Yawn to earn a free turn for its teammates and breaks Focus Sashes to enable sweeps. On top of that, Hippowdon is rarely a setup bait thanks to its access to Whirlwind and a strong STAB Earthquake coming from a respectable attack. Hippowdon's speed tier is very low and has a poor Special Defense stat combined with weaknesses to common attacking types, making it susceptible to common Special attackers such as Greninja and Tapu Fini. However, it remains one of the best Stealth Rock and support Pokemon, and establishes itself as a metagame defining threat.

[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Slack Off
move 3: Ice Fang / Whirlwind
move 4: Yawn / Stealth Rock
item: Rocky Helmet
ability: Sand Stream
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

* EQ is an obligatory STAB move required to hurt switch-ins.

* Slack off is necessary to keep Hippowdon as healthy as possible to switch into attacks.

* Ice Fang is a solid coverage option that allows Hippowdon to break Substitutes from Salamence, Landorus-T, and other Pokemon immune to Earthquake.

* Yawn allows Hippowdon to apply pressure and often forces switches. Stealth Rock is used for overall support, breaking Focus Sash and dealing great chip damage in general, especially to Pokemon that harness a Rock-type weakness.

Set Details
========
* If using SR, use Whirlwind with it - use of either Ice Fang OR Whirlwind is obligatory for this set to actually check the likes of Substitute Salamence and Landorus-T.

* Rocky Helmet is the ideal item, dealing chip damage to physical attackers that make contact. (technically helmet is ideal and is needed if its specifically for counteracting mega salamence but hippo can also run 50% with this spread, especially if you are running ww you are generally trying to rack up rocks damage and chip for x/y/z in the back, 50% doesnt drain momentum like slack)

* The given EV spread and nature is ideal for a physically defensive wall, able to sponge as many physical hits as possible.

* Sand Stream does chip damage and disrupts opposing weather.


Usage Tips
========
* Hippowdon should stay in the back, only switching to physical attackers that cannot break through Hippowdon's massive bulk.

* Use Slack Off to keep it healthy enough to take 2 hits on the switch-in. Hippowdon will nearly always move last and it is important to stay healthy enough to take hits.

* However, be careful of Slacking Off too predictably against setup sweepers or when strong attackers like Greninja can come in freely.

* Yawn forces switches and can deny generally safe switch-ins such as Gyarados.

* Use Earthquake to limit switch-ins from Pokemon like Tapu Fini, Greninja, and such.

* Watch out for lures such as Grass Knot Metagross designed to circumvent Hippowdon's massive Defense.

Team Options
========
* Hippowdon can concede free turns to Pokemon like Tapu Fini and Greninja. Use a partner such as Snorlax and Ferrothorn in order to absorb Special hits.

* Frail hit-and-run attackers like Charizard Y and Tapu Lele appreciate Hippowdon's ability to sponge hits from strong attackers.

* Yawn synergizes well with setup sweepers such as Mega Salamence and Mega Charizard X.

[SET]
name: Yawn + Stealth Rock
move 1: Yawn
move 2: Stealth Rock
move 3: Earthquake
move 4: Whirlwind
item: Figy Berry / Sitrus Berry
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Yawn in combination with Stealth Rock, applies a lot of pressure, earning free turns by forcing a Pokemon to fall asleep unless the opponent has a way to absorb Sleep using Pokemon like Tapu Fini, Tapu Koko, or Gliscor.

* Stealth Rock also break Focus Sash to facilitate sweepers.

* EQ is an obligatory STAB move required to hurt switch-ins, especially Tapu Koko and Tapu Fini.

* Whirlwind is the safest option to deny any potential setup with Substitute.

Set Details
========

* Figy Berry allows Hippowdon to take strong Z-moves and heal back up to high HP, giving Hippowdon a chance to Yawn.

* Sitrus Berry with a Specially Defensive spread allows Hippowdon to avoid a 2HKO from the largest range of damage - 2 turns is what it needs to set up Stealth Rock and get the initial Yawn off.

* Sand Stream does chip damage and disrupts opposing weather.

* The given EV spread and nature maximizes Special Defense to sponge as many hits as possible.

* 228 HP / 140 + Def / 140 SpDef is a mixed bulk spread that allows Hippowdon to live physical attacks like +2 Let's Snuggle Forever from Adamant Mimikyu while still getting a good chance to survive a Devastating Drake from Naganadel - a big threat to classic Hippowdon + Salamence core. As this spread aims to avoid OHKOs from Z-moves, it stands to gain significantly more from Figy Berry as opposed to Sitrus. Im unsure whether this should be mentioned earlier as mixed spreads are about 40-45% of hippo spreads and this particular one at least 25% alone. It is definitely more common than careful 252hp/252spdef

* It is possible to use Slack Off instead of Whirlwind for longevity. However, this will leave Hippowdon prone to certain setup Pokemon such as Substitute Salamence and Landorus-T that it should be able to handle.

Usage Tips
========
* This type of Hippowdon is highly threatening if it gets a good lead matchup. However, beware as most opponents will counterlead Hippowdon because it is so threatening to give it a free turn.

* Punish Tapu Fini and Tapu Koko switch-ins by using Earthquake. (generally koko doesnt want to switch directly into hippo and would be directly counterled and then switch out either with uturn or hard)

* Yawn can still be an acceptable play in Electric Terrain - the threat of Earthquake means that they will have to switch to a levitator like Gyarados or Salamence anyways. Not always, certain pokemon ferro, fini, p2, suicune, kartana do not care too much about hippo eq because the momentum gained back is value more. If you are predicting that switch then yea its good

* If your opponent is unable to threaten Hippowdon, set up Stealth Rock first, then Yawn, to guarantee something falls asleep. However, Yawning first is advisable if the opponent take a big advantage of first free turn given as you set up Stealth Rock - Yawn on the other hand will force it to fall asleep or switch out as you set up Stealth Rock.

In many matchups I think this kind of hippo can function as a suicide lead. You do your disruption thing and eventually you want to aim to get in this situation where your enemy kos hippo and are yawned, allowing a free turn of setup and sweeping due to the chip the lead gives.

Team Options
========
* Pair this Pokemon with strong setup Pokemon such as Salamence and Lucario, as they can take advantage of free turns gained by Hippowdon. Charizard is a big one to mention here

* Have multiple Pokemon that are able to threaten Water-type counterleads, such as Tapu Koko and Scarf Kartana.


[STRATEGY COMMENTS]
Other Options
=============

* Due to its compact movepool, Hippowdon rarely deviate from these top moves due to its lack of effective alternatives, and its lack of need for them. Note that Hippowdon can rarely afford the moveslot for these options. Have been seeing some other movesets for hippo generally just dropping ww or yawn for slack for more longevity Sr eq slack yawn/ww)
* Rock Tomb can be used on rare occasion to hit Charizard and Gyarados, and to slow down the opponent as well.
* Toxic can be effective to rack up passive damage. However, it has adverse synergy with Yawn, and is ineffectual against popular switch-ins such as Tapu Fini and Gliscor.
* Protect can be a way to put the opponent to sleep in combination with Yawn. However, it can be played around, costs a moveslot, and does not force opponents to fall asleep as effectively as repeatedly using Yawn. I think if you are mentioning protect, you might as well mention curse. I think this is so niche in usage (less than 0.5%) you should probably remove it.

Checks and Counters
===================

**Water-type Pokemon**: Any Pokemon with a powerful Water-type move will typically make short work of Hippowdon. Greninja in particular threatens a quick OHKO with Waterium Z or Life Orb Protean Grass Knot, while Tapu Fini nullifies its Yawn and Gyarados can Taunt Hippowdon and proceed to set up on it.

**Grass-type Moves**: As mentioned, Hippowdon struggles to do much when it is threatened by a 2HKO. Pokemon such as Kartana, Breloom, and Mega Venusaur, will outspeed Hippowdon and threaten it with the 2HKO. Breloom can also safely Spore it or the switch-ins. Grass Knot from likes of Tapu Koko, Thundurus, and Mega Metagross, while rare, will also generally 2HKO Hippowdon unless it is specially defensive with Sitrus Berry.

**Ice-type Moves**: Ice-type moves coming from Greninja and Download Porygon2 are also effective ways to take down Hippowdon before it starts becoming a nuisance. However, physical non-STAB Ice-type moves such as Mega Metagross Ice Punch will not do enough damage against physically defensive Hippowdon.

**Strong Special Wallbreakers**: Pokemon such as Naganadel, Tapu Lele, and Mega Charizard Y threaten a lot of damage even to specially defensive Hippowdon. After some chip damage, these attackers can threaten a OHKO on Hippowdon.

**Sleep Absorbers**: Tapu Koko and Tapu Fini's terrain is an effective tool to combat Hippowdon's Yawn, through Tapu Koko must be afraid of switching into its Earthquake. Pokemon such as Gliscor can also switch into Yawn with impunity and activate its Toxic Orb. Lum berry can also be a problem here though it is very niche. Chansey/blisseys natural cure also works here.

**Taunt**: Hippowdon struggles to do much once Taunted by likes of Gyarados, Tapu Lele, and Tapu Fini. However, very few Taunt users can afford to take multiple Earthquakes from Hippowdon. Gyarados stands out as a strong Taunt user that is completely immune to Earthquake. Think Taunt Thundurus-Therian should be mentioned here also as well as perhaps substitute.

**Residual Damage**: Residual damage from likes of Toxic seriously dampen physically defensive Hippowdon's ability to last the whole game to check physical sweepers. On the other hand, if Hippowdon is Leech Seeded, its main threat of repeatedly going for the Yawn is neutered, as it is unable to spread meaningful chip damage due to Leech Seed recovery, while Hippowdon loses valuable HP and thus cannot keep going for Yawn.

Balance/stall cores also often have regenerator mons like slowbro/toxapex or poison heal gliscor which dont care about the residual damage from sr/sand much as they gain more back overall.

Subbing on a yawn play can also put hippo in a bad position since you are forced to ww next turn if you have no good switch and take damage whilst having neutral state reset essentially meaning you will be taking two hits (a suicide lead hippo has the 50% berry but that is often it for recovery so hippo can be similar to fini in that one of its weaknesses is the inability to always check something (like a p2 would) due to moveslot constraints). Sub torrent gren can take advantage of hippo to get a free sub being the most obvious one.


[CREDITS]
- Written by: [[marilli, 70760]]
- Quality checked by: [[Psynergy, 248085]], ( soon [[Theorymon, 29010]] )
- Grammar checked by: []
 
Last edited:

Theorymon

Huh, that's weird!
is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Live Chat Contributoris a Top Contributoris a Top Smogon Media Contributoris a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Honestly the only thing I have to say that Psynergy didn't already is that I feel like you should mention Mega Charizard Y as a teammate somewhere (I usually see it with the Yawn + SR sets, but I imagine it works fine with the first set too), mainly because the weather reset is really handy for Mega Charizard Y.

Otherwise, excellent job, this is ready for GP as far as I'm concerned otherwise!

QC Approved 2/2
 
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[OVERVIEW]

* Hippowdon is an amazing physical wall,(RC) as well as a great setup supporter. With fantastic natural bulk and Slack Off, Hippowdon has no problem sponging hits from the strongest physical attackers of the metagame and spreading chip damage with Sand Stream and Rocky Helmet. In addition, Hippowdon can use Stealth Rock and Yawn to earn a free turn for its teammates and break Focus Sashes to enable sweeps. On top of that, Hippowdon is rarely a setup bait thanks to its access to Whirlwind and a strong STAB Earthquake coming from a respectable Attack. However, Hippowdon's Speed tier is very low and its poor Special Defense stat combined with weaknesses to common attacking types, making makes it susceptible to common special attackers such as Greninja and Tapu Fini. However, it remains one of the best Stealth Rockers and support Pokemon, and establishes itself as a metagame-(add hyphen)defining threat.

[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Slack Off
move 3: Ice Fang / Whirlwind
move 4: Yawn / Stealth Rock
item: Rocky Helmet
ability: Sand Stream
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

* Earthquake is an obligatory STAB move required to hurt switch-ins.

* Slack Off is necessary to keep Hippowdon as healthy as possible to switch into attacks. This is particularly important as Hippowdon will usually move second and needs the HP to avoid the being 2HKOed.

* Ice Fang is a solid coverage option that allows Hippowdon to break Substitutes from Mega Salamence, Landorus-T, and other Pokemon immune to Earthquake.

* Yawn allows Hippowdon to apply pressure and often forces switches. Stealth Rock is used for overall support, breaking Focus Sash and dealing great chip damage in general, especially to Pokemon weak to Rock.

Set Details
========

* If using Stealth Rock, use Whirlwind with it.(period) - The use of either Ice Fang or Whirlwind is obligatory for this set to actually check the likes of Substitute Mega Salamence and Landorus-T.

* Rocky Helmet is the ideal item, dealing chip damage to physical attackers that make contact. It is particularly important because it actually allows Hippowdon to beat strong physical attackers like Mega Salamence and Mega Kangaskhan that could otherwise boost past Hippowdon.

* Figy Berry can be a viable alternative if you are OK giving willing to give up these advantages for a quick health gain.

* The given EV spread and nature is are ideal for a physically defensive wall, making Hippowdon able to sponge as many physical hits as possible.

* Sand Stream does deals chip damage and disrupts opposing weather.

Usage Tips
========

* Hippowdon should stay in the back, only switching into physical attackers that cannot break through Hippowdon's massive bulk.

* Use Slack Off to keep it healthy enough to take 2 two hits on the switch-(no hyphen, add space) in. Hippowdon will nearly always move last and it is important to stay healthy enough to take hits.

* However, be careful of using Slacking Off too predictably against setup sweepers or when strong attackers like Greninja can come in freely.

* Yawn forces switches and can deny generally momentum to otherwise safe switch-ins such as Gyarados.

* Use Earthquake to limit switch-ins from Pokemon like Tapu Fini,(RC) and Greninja, and such from switching in.

* Watch out for lures such as Grass Knot Metagross with Grass Knot (works better with 'lures') designed to circumvent Hippowdon's massive Defense.

Team Options
========

* Hippowdon can concede free turns to Pokemon like Tapu Fini and Greninja. Use a partner such as Snorlax and Ferrothorn in order to absorb special hits attacks.

* Frail hit-and-run attackers like Mega Charizard Y and Tapu Lele appreciate Hippowdon's ability to sponge hits from strong attackers. Mega Charizard Y also appreciates the weather reset from Hippowdon.

* Yawn synergizes well with setup sweepers such as Mega Salamence and Mega Charizard X.

[SET]
name: Yawn + Stealth Rock
move 1: Yawn
move 2: Stealth Rock
move 3: Earthquake
move 4: Whirlwind
item: Figy Berry / Sitrus Berry
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Yawn in combination with Stealth Rock(RC) applies a lot of pressure, earning free turns by forcing an opposing Pokemon to fall asleep unless the opponent has a way to absorb sleep using Pokemon like Tapu Fini, Tapu Koko, or Gliscor.

* Stealth Rock also break Focus Sash to facilitate sweepers.

* Earthquake is an obligatory STAB move required to threaten Pokemon neutral to Ground-type moves, particularly Tapu Koko and Tapu Fini.

* Whirlwind is the safest option to deny any potential setup with Substitute.

Set Details
========

* 252 HP / 4 Def / 252+ SpD is a specially defensive spread that, along with a Sitrus Berry, (putting this here because putting it below is redundant) allows Hippowdon to secure a 3HKO against avoid a 2HKO from (better to say 'avoid a __', whatever you are avoiding. I'm guessing it's avoiding 2HKOs, meaning you are 3HKOed, but if you mean you are 4HKOed, you should say avoiding 3HKOs) the biggest range of damage. Because its ideal scenario is to go for Stealth Rock and Yawn, 2 two turns is all it needs to achieve its goal.

* Sitrus Berry with a Specially Defensive spread allows Hippowdon to avoid a 2HKO from the largest range of damage. (this is very redundant. you should probably just combine this with the above.)

* Figy Berry allows Hippowdon to take strong Z-Moves and heal back up to high HP, giving Hippowdon a chance to Yawn.

* 228 HP / 140 + Def / 140 SpDef is a mixed bulk spread that allows Hippowdon to live survive physical attacks like +2 Let's Snuggle Forever from Adamant Mimikyu while still getting having a good chance to survive a Devastating Drake from Naganadel,(AC) -(comma is better) a big threat to the classic Hippowdon + Salamence core. As this spread aims to avoid OHKOs from Z-Moves, this and other mixed bulk spreads stand to gain significantly more from Figy Berry as opposed to Sitrus Berry.

* Sand Stream does deals chip damage and disrupts opposing weather.

* It is possible to use Slack Off instead of Whirlwind for longevity. However, this will leave Hippowdon prone to certain setup Pokemon such as Substitute Salamence and Landorus-T that it should be able to handle. Slack Off works better when Hippowdon has more physical defense investment, because specially defensive Hippowdon has a harder time finding targets to comfortably use Slack Off against.

Usage Tips
========

* This type of Hippowdon is highly threatening if it gets a good lead matchup. Even if your opponent switches in a Pokemon that can 2HKO Hippowdon, it will have already set up Stealth Rocks and started using Yawn. However, beware as most opponents will counterlead Hippowdon because it is so threatening to give it a free turn.

*If Hippowdon does end up getting an advantageous lead, it is possible for it to use Stealth Rock and Yawn repeatedly until something has to be slept put to sleep while to KO'ing Hippowdon, it, which is a great time to switch in your set-(no hyphen, one word)up sweeper.

* Punish Tapu Fini switch-ins by using Earthquake.

* If your opponent is unable to threaten Hippowdon, set up Stealth Rock first,(RC) and then Yawn,(RC) to guarantee that something falls asleep. However, using Yawning first is advisable if the opponent is able to take a big advantage of the first free turn given as you Hippowdon sets up.(period) Stealth Rock - Yawn,(AC) on the other hand,(AC) will force it the opposing Pokemon to fall asleep or switch out, giving Hippowdon a safe opportunity to as you set up Stealth Rock.

* Consider leaving Hippowdon on the bench for matchups where it will have difficulties putting an opposing Pokemon to sleep.

Team Options
========

* Pair this Pokemon with strong setup Pokemon such as Mega Salamence, Mega Charizard X, and Mega Lucario, as they can take advantage of free turns gained by Hippowdon.

* Have multiple Pokemon that are able to threaten Water-type counterleads, such as Tapu Koko and Choice Scarf Kartana.


[STRATEGY COMMENTS]
Other Options
=============

* Due to its compact movepool, Hippowdon rarely deviates from these top moves due to its lack of effective alternatives,(RC) and its lack of need for them. If anything, Hippowdon's versatility mainly comes from its EV spreads and its being freedom to mix-and-match moves from both sets to suit its needs.
* Thus, it is important to note that Hippowdon can rarely afford the a moveslot for these options.
* Rock Tomb can be used on for the rare occasion that Hippowdon needs to hit Charizard and Gyarados, and to slow down the opponent as well.
* Toxic can be effective to rack up passive damage. However, it has adverse synergy with Yawn, and is ineffectualive against popular switch-ins such as Tapu Fini and Gliscor.
* Protect can be a way to safely put the opponent to sleep in combination with Yawn. However, it can be played around, costs a moveslot, and does not force opponents to fall asleep as effectively as repeatedly using Yawn.
* Curse can be a win condition against strong physical attackers, but it has Hippowdon will have to give up its supportive tools in Stealth Rock and Yawn.

Checks and Counters
===================

**Water-type Pokemon**: Any Pokemon with a powerful Water-type move will typically make short work of Hippowdon. Greninja in particular threatens a quick OHKO with Hydro Vortex or Life Orb Protean Grass Knot, while Tapu Fini nullifies its Yawn and Gyarados can Taunt Hippowdon and proceed to set up on it. Slowbro also has Regenerator in order to nullify any progress Stealth Rock and Yawn can make.

**Grass-type Moves**: As mentioned, Hippowdon needs to be threatened by a 2HKO to stop it from making your team fall asleep. Pokemon such as Kartana, Breloom, Serperior, and Mega Venusaur(RC) will outspeed Hippowdon and threaten it with the 2HKO. Breloom can also safely Spore it or the switch-ins as Hippowdon switches out. Grass Knot from likes of Tapu Koko, Thundurus, and Mega Metagross, while rare, will also generally 2HKO Hippowdon unless it is specially defensive with Sitrus Berry.

**Ice-type Moves**: Ice-type moves coming from Greninja and Download Porygon2 are also effective ways to take down Hippowdon before it starts becoming a nuisance. However, physical non-STAB Ice-type moves such as Ice Punch from Mega Metagross Ice Punch will not do enough damage against physically defensive Hippowdon.

**Strong Special Wallbreakers**: Pokemon such as Naganadel, Tapu Lele, and Mega Charizard Y threaten a lot of damage even to specially defensive Hippowdon. After some chip damage, these attackers can threaten a OHKO on Hippowdon.

**Sleep Absorbers**: Tapu Koko's and Tapu Fini's terrains is an are effective tools to combat Hippowdon's Yawn, through Tapu Koko must be afraid of switching into its Earthquake and will generally switch out immediately unless it has Reflect or Shuca Berry and Grass Knot. Pokemon such as Gliscor can also switch into Yawn with impunity and activate its Toxic Orb. Chansey can also chip down Hippowdon and wake up from Yawn thanks to Natural Cure. Substitute users like Porygon2 and Greninja can also put a damper on Hippowdon's Yawn antics. Finally, Lum Berry, while rare, allows sweepers to set up in front of Hippowdon.

**Taunt**: Hippowdon struggles to do much once Taunted by likes of Gyarados, Tapu Lele, and Tapu Fini. However, very few Taunt users can afford to take multiple Earthquakes from Hippowdon. Gyarados, Serperior, and Thundurus-T stands out as strong Taunt users that resist or is are immune to Earthquake.

**Residual Damage**: Residual damage from likes of Toxic seriously dampen physically defensive Hippowdon's ability to last the whole game to check physical sweepers. On the other hand, if Hippowdon is Leech Seeded, its main threat strategy of repeatedly going for the using Yawn is neutered, as it is unable to spread meaningful chip damage due to Leech Seed recovery, while Hippowdon and loses valuable HP, preventing it from continuing to use and thus cannot keep going for Yawn.
GP 1/2
 

Fireflame479

Star Wars guy
is a Smogon Social Media Contributoris a Top Contributoris a Smogon Media Contributor
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]
(I'm unsure as to why this is in paragraph form and the rest of the analysis is in bullet points. I made it bullet points for consistency, and I'm pretty sure it's supposed to be that way anyway)
* Hippowdon is an amazing physical wall as well as a great setup supporter. With fantastic natural bulk and Slack Off, Hippowdon has no problem sponging hits from the strongest physical attackers of in the metagame (I would add relevant examples. To me this overview doesn't live up to the standards the last sentence claims. This will fix that somewhat) and spreading chip damage with Sand Stream and Rocky Helmet.
* In addition, Hippowdon can use Stealth Rock and Yawn to earn a free turn for its teammates and break Focus Sashes Sash to enable sweeps.
* On top of that, Hippowdon is rarely setup bait thanks to its access to Whirlwind and a strong STAB Earthquake coming from a respectable Attack.
* However, Hippowdon's Speed tier is very low and its poor Special Defense stat combined with weaknesses to common attacking types makes it susceptible to common special attackers such as Greninja and Tapu Fini.
* However, it remains one of the best Stealth Rockers Rock setters and support Pokemon,(RC) and establishes itself as a metagame-defining threat.

[SET]
name: Physically Defensive
move 1: Earthquake
move 2: Slack Off
move 3: Ice Fang / Whirlwind
move 4: Yawn / Stealth Rock
item: Rocky Helmet
ability: Sand Stream
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Moves
========

* Earthquake is an obligatory STAB move required to hurt switch-ins.

* Slack Off is necessary to keep Hippowdon as healthy as possible to switch into attacks. This is particularly important,(AC) as Hippowdon will usually move second and needs the HP to avoid being 2HKOed.

* Ice Fang is a solid coverage option that allows Hippowdon to break Substitutes Substitute from Mega Salamence, Landorus-T, and other Pokemon immune to Earthquake.

* Yawn allows Hippowdon to apply pressure and often forces switches. Stealth Rock is used for overall support, breaking Focus Sash and dealing great chip damage in general, especially to Pokemon weak to Rock.

Set Details
========

* If using Stealth Rock, use Whirlwind with it. The use of either Ice Fang or Whirlwind is obligatory for this set to actually check the likes of Substitute Mega Salamence and Landorus-T.

* Rocky Helmet is the ideal item, dealing chip damage to physical attackers that make contact. It is particularly important because it actually allows Hippowdon to beat strong physical attackers like Mega Salamence and Mega Kangaskhan that could otherwise boost past Hippowdon.

* Figy Berry can be a viable alternative if you are willing to give up these advantages for a quick health gain.

* The given EV spread and nature are ideal for a physically defensive wall, making Hippowdon able to sponge as many physical hits as possible.

* Sand Stream deals chip damage and disrupts opposing weather.

Usage Tips
========

* Hippowdon should stay in the back, only switching into physical attackers that cannot break through Hippowdon's its massive bulk.

* Use Slack Off to keep it Hippowdon healthy enough to take two hits on the switch in. Hippowdon will nearly always move last,(AC) and it is important to stay healthy enough to take hits.

* However, be careful of using Slack Off too predictably against setup sweepers or when strong attackers like Greninja can come in freely.

* Yawn forces switches and can deny momentum to otherwise safe switch-ins such as Gyarados.

* Use Earthquake to limit Pokemon like Tapu Fini and Greninja from switching in.

* Watch out for lures such as Metagross with Grass Knot designed to circumvent Hippowdon's massive Defense.

Team Options
========

* Hippowdon can concede free turns to Pokemon like Tapu Fini and Greninja. Use a partner such as Snorlax and Ferrothorn in order to absorb special attacks.

* Frail hit-and-run attackers like Mega Charizard Y and Tapu Lele appreciate Hippowdon's ability to sponge hits from strong attackers. Mega Charizard Y also appreciates the weather reset from Hippowdon.

* Yawn synergizes well with setup sweepers such as Mega Salamence and Mega Charizard X.

[SET]
name: Yawn + Stealth Rock
move 1: Yawn
move 2: Stealth Rock
move 3: Earthquake
move 4: Whirlwind
item: Figy Berry / Sitrus Berry
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Yawn in combination with Stealth Rock applies a lot of pressure, earning free turns by forcing an opposing Pokemon to fall asleep unless the opponent has a way to absorb sleep using a Pokemon like Tapu Fini, Tapu Koko, or Gliscor.

* Stealth Rock also breaks Focus Sash to facilitate sweepers.

* Earthquake is an obligatory STAB move required to threaten Pokemon neutral to Ground-type moves, particularly Tapu Koko (Tapu Koko isn't neutral to Ground. Use a different example) and Tapu Fini.

* Whirlwind is the safest option to deny any potential setup with Substitute.

* It is possible to use Slack Off instead of Whirlwind for longevity. However, this will leave Hippowdon prone to certain setup Pokemon such as Substitute Salamence and Landorus-T that it should be able to handle. Slack Off works better when Hippowdon has more Defense investment because specially defensive Hippowdon has a harder time finding targets to comfortably use Slack Off against.

Set Details
========

* An EV spread of 252 HP / 4 Def / 252+ SpD is a specially defensive spread that, along with a Sitrus Berry,(RC) with a Careful nature and Sitrus Berry allows Hippowdon to avoid a 2HKO from the biggest range of damage. Because its ideal scenario is to go for Stealth Rock and Yawn, two turns is all it needs to achieve its goal.

* Figy Berry allows Hippowdon to take strong Z-Moves and heal back up to high HP, giving Hippowdon a chance to Yawn.

* An EV spread of 228 HP / 140 + Def / 140 SpDef is a mixed bulk spread that SpD allows Hippowdon to survive physical attacks like +2 Let's Snuggle Forever from Adamant Mimikyu while still having a good chance to survive a Devastating Drake from Naganadel, a big threat to the classic Hippowdon + Salamence core. As this spread aims to avoid OHKOs from Z-Moves, this and other mixed bulk spreads stand to gain significantly more from Figy Berry as opposed to Sitrus Berry.

* Sand Stream deals chip damage and disrupts opposing weather.

* It is possible to use Slack Off instead of Whirlwind for longevity. However, this will leave Hippowdon prone to certain setup Pokemon such as Substitute Salamence and Landorus-T that it should be able to handle. Slack Off works better when Hippowdon has more physical defense investment, because specially defensive Hippowdon has a harder time finding targets to comfortably use Slack Off against. (this should go under Moves)

Usage Tips
========

* This type of Hippowdon is highly threatening if it gets a good lead matchup. Even if your opponent switches in a Pokemon that can 2HKO Hippowdon, it will have already set up Stealth Rocks Rock and started using Yawn. However, beware as be aware that most opponents will counterlead anti-lead Hippowdon because it is so threatening to give it a free turn.

* If Hippowdon does end up getting an advantageous lead, it is possible for it to use Stealth Rock and Yawn repeatedly until something has to be put to sleep to KO it, which is a great time to switch into your setup sweeper.

* Punish Tapu Fini switch-ins switching in by using Earthquake.

* If your opponent is unable to threaten Hippowdon, set up Stealth Rock first and then Yawn to guarantee that something a foe falls asleep. However, using Yawn first is advisable if the opponent is able to take advantage of the first free turn given as Hippowdon sets up. Yawn,(RC) on the other hand,(RC) will force the opposing Pokemon to fall asleep or switch out, giving Hippowdon a safe opportunity to set up Stealth Rock.

* Consider leaving Hippowdon on the bench for matchups where it will have difficulties putting an opposing Pokemon to sleep.

Team Options
========

* Pair this Pokemon Hippowdon with strong setup Pokemon such as Mega Salamence, Mega Charizard X, and Mega Lucario, as they can take advantage of free turns gained by Hippowdon.

* Have multiple Pokemon that are able to threaten Water-type counterleads, such as Tapu Koko and Choice Scarf Kartana.


[STRATEGY COMMENTS]
Other Options
=============

* Due to its compact movepool, Hippowdon rarely deviates from these its top moves due to its lack of effective alternatives and its lack of need for them. If anything, Hippowdon's versatility mainly comes from its EV spreads and its freedom to mix-and-match moves flexible move choice from both sets to suit its needs.
* Thus, it is important to note that Hippowdon can rarely afford a moveslot for these other options.
* Rock Tomb can be used for the rare occasion that Hippowdon needs to hit Charizard and Gyarados,(RC) and to slow down the opponent foe as well.
* Toxic can be effective to rack up passive damage. However, it has adverse synergy with Yawn,(RC) and is ineffective against popular switch-ins such as Tapu Fini and Gliscor.
* Protect can safely put the opponent to sleep in combination with Yawn. However, it can be played around, costs a moveslot, and does not force opponents foes to fall asleep as effectively as repeatedly using Yawn.
* Curse can be a win condition make Hippowdon a wincon against strong physical attackers, but Hippowdon will have to give up its supportive tools in Stealth Rock and Yawn.

Checks and Counters
===================

**Water-type Pokemon**: Any Pokemon with a powerful Water-type move will typically make short work of Hippowdon. Greninja in particular threatens a quick OHKO with Hydro Vortex or Life Orb Protean Grass Knot, while Tapu Fini nullifies its Yawn and Gyarados can use Taunt on Hippowdon and proceed to set up on it. Slowbro also has Regenerator to nullify any progress Stealth Rock and Yawn can make.

**Grass-type Moves**: As mentioned, Hippowdon needs to be threatened by a 2HKO to stop it from making your team fall asleep. Pokemon such as Kartana, Breloom, Serperior, and Mega Venusaur will outspeed Hippowdon and threaten it with the a 2HKO. Breloom can also safely use Spore on it or the switch-ins as Hippowdon switches out. Grass Knot from likes of Tapu Koko, Thundurus, and Mega Metagross, while rare, will also generally 2HKO Hippowdon unless it is specially defensive with Sitrus Berry.

**Ice-type Moves**: Ice-type moves coming from Greninja and Download Porygon2 are also effective ways to take down Hippowdon before it starts becoming a nuisance. However, physical non-STAB Ice-type moves such as Ice Punch from Mega Metagross will not do enough damage against physically defensive Hippowdon.

**Strong Special Wallbreakers**: Pokemon such as Naganadel, Tapu Lele, and Mega Charizard Y threaten a lot of damage even to specially defensive Hippowdon. After some chip damage, these attackers can threaten an OHKO on Hippowdon.

**Sleep Absorbers**: Tapu Koko's and Tapu Fini's terrains are effective tools to combat Hippowdon's Yawn, though Tapu Koko must be afraid of switching into its Earthquake and will generally switch out immediately unless it has Reflect or Shuca Berry and Grass Knot. Pokemon such as Gliscor can also switch into Yawn with impunity and activate its Toxic Orb. Chansey can also chip down Hippowdon and wake up from Yawn thanks to Natural Cure. Substitute users like Porygon2 and Greninja can also put a damper on Hippowdon's Yawn antics. Finally, Lum Berry, while rare, allows sweepers to set up in front of Hippowdon.

**Taunt**: Hippowdon struggles to do much once Taunted afflicted with Taunt by likes of Gyarados, Tapu Lele, and Tapu Fini. However, very few Taunt users can afford to take multiple Earthquakes from Hippowdon. Gyarados, Serperior, and Thundurus-T stand out as strong Taunt users that resist or are immune to Earthquake.

**Residual Damage**: Residual damage from likes of Toxic seriously dampen physically defensive Hippowdon's ability to last the whole game to check physical sweepers. On the other hand, if Hippowdon is afflicted with Leech Seeded Seed, its main strategy of repeatedly using Yawn is neutered, as it is unable to spread meaningful chip damage due to Leech Seed recovery and loses valuable HP, preventing it from continuing to use Yawn.

[CREDITS]
- Written by: [[marilli, 70760]]
- Quality checked by: [[Psynergy, 248085]], [[Theorymon, 29010]]
- Grammar checked by: [[Electrolyte, 148071]]
GP 2/2
 

Psynergy

It's all for you.
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Alright, I went ahead and uploaded this so we finally have all of the top 10 accounted for!
 
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