TABLE OF CONTENTS:
1. Introduction
2. Proof of Peak
3. Live Game
4. Team + Description
5. Team Building Process
6. Team usage tips
7. Threat List
8. Replays
9. Shoutouts
10. Importable
11. Other Teams
12. Outro
1. INTRODUCTION
Hello! I’ve finally got another team for you all. This meta is certainly less forgiving to lower tier pokemon than it used to be, but still, some of them flourish. One such example is Hisuian Goodra. I actually recently made a Youtube video claiming that Hisuian Goodra wasn’t viable, so… I’m both proud and embarrassed of this team. Jokes aside, my mind was changed when I saw minbubs in the 1900s using AV Hisuian Goodra, and it really annoyed my team. I looked at the tier and realized that it walled nearly every Special attacker in the tier, so I thought I’d give it a try. This is a really strong team that brought me higher than I’ve ever been in the post-Home metagame, and it’s extremely fun and consistent. Goodra itself is extremely effective and it won loads of games on my climb to #1. I hope you enjoy using it yourself! I proudly present the Gooey Guardians!
2. PROOF OF PEAK
This peak was achieved solo without any ghosting.
3. LIVE GAME
4. TEAM + DESCRIPTION
Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Tera Blast
- Volt Switch
- Grass Knot
- Hammer Arm
Role / General Tips: Main breaker of the team. Absolutely nothing walls this Pokemon. Tera Blast Flying will be used in over half of your games, and it obliterates most teams outright. You generally want to use Tera Blast Flying early against bulkier teams or Balance teams, and use Tera on something else when facing Offense. Thundurus can also wall Zapdos temporarily if needed.
Item: Choice Specs turns Thundurus into an unstoppable breaker.
Tera Type: Tera Flying gives Thundurus a spammable STAB move to use.
Moves: Tera Blast is the main STAB Thundurus will use, easily 2HKOing or OHKOing nearly the entire tier. Volt Switch is another great STAB move and a nice pivoting move. It is especially spammable when the opponent only has a Great Tusk as a Ground type. Grass Knot hits Ground types like Great Tusk, and Ting-Lu, and OHKOs Garganacl. Lasly, Hammer Arm is here to hit Specially Defensive Blissey, the only thing that can reliably switch in on this Thundurus.
EVs & Nature: Modest with max Special Attack makes Thundurus as powerful as possible, and max Speed is necessary to outspeed Great Tusk and Baxcalibur. Lowering Attack with Modest Nature is not a big deal, since Hammer Arm is very rarely used and does loads to Blissey anyway.
Other Options: You could run Focus Blast over Hammer Arm to hit Blissey. I do not recommend this, since the main reason we have Hammer Arm is for Blissey that have maximum Special Defense investment, and Hammer Arm does 80% to this set whereas Focus Blast does 40%.
Notable Calcs:
252+ SpA Choice Specs Tera Flying Thundurus-Therian Tera Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 194-230 (37.7 - 44.7%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Tera Flying Thundurus-Therian Tera Blast vs. 0 HP / 4 SpD Baxcalibur: 350-414 (94.3 - 111.5%) -- 68.8% chance to OHKO
252+ SpA Choice Specs Tera Flying Thundurus-Therian Grass Knot (120 BP) vs. 252 HP / 100 SpD Garganacl: 456-538 (112.8 - 133.1%) -- guaranteed OHKO
Goodra-Hisui (F) @ Assault Vest
Ability: Sap Sipper
Tera Type: Fairy
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Earthquake
- Flamethrower
Role / General Tips: Main Specially Defensive wall for the team, and Spore absorber thanks to Sap Sipper. Goodra can switch in easily on Greninja, Zapdos, Walking Wake, Volcanion, Iron Moth, Enamorus, and Gholdengo. However, it can’t do so forever. Fortunately Thundurus forces short games against Balance teams, and Offense has naturally short games, so it won’t have to. Still, be careful to only use Goodra when needed if it has important things it needs to wall.
Item: Assault Vest allows Goodra to switch in against Special attackers much more reliably.
Tera Type: Tera Fairy gives the team an emergency button against Iron Valiant that gets out of hand. It can also be used to stop Baxcalibur and Substitute + Will-O-Wisp Dragapult.
Moves: Draco Meteor is an extremely powerful STAB move that can nuke teams that lack a dedicated Special wall. It gets a lot of OHKOs against Offensive teams. Flash Cannon is another great STAB that hits Fairies like Iron Valiant and Hatterene super effectively. Flamethrower is great for Steels that resist both of Goodra’s STABs, such as Kingambit, Corviknight, and Gholdengo. Lastly, Earthquake allows Goodra to OHKO Iron Moth and hit Galarian Slowking and Gholdengo hard, even after a Draco Meteor drop.
EVs & Nature: 72 Speed is enough to reliably outspeed Corviknight. Modest max Special Attack prevents Goodra from being too passive. The rest is in HP for additional bulk.
Other Options: You could run Thunderbolt over Flamethrower to help against Moltres, Pelipper, and Toxapex. I would not advise this since it makes Goodra weaker to Gholdengo.
Notable Calcs:
252+ SpA Protosynthesis Walking Wake Dragon Pulse vs. 184 HP / 0 SpD Assault Vest Goodra-Hisui: 91-108 (26.2 - 31.1%) -- guaranteed 4HKO
252 SpA Life Orb Greninja Dark Pulse vs. 184 HP / 0 SpD Assault Vest Goodra-Hisui: 68-82 (19.5 - 23.6%) -- possible 5HKO
0- Atk Goodra-Hisui Earthquake vs. 0 HP / 124 Def Iron Moth: 328-388 (108.9 - 128.9%) -- guaranteed OHKO
Cinderace (F) @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Flying
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Will-O-Wisp
- Pyro Ball
- U-turn
- Court Change
Role / General Tips: Cinderace is removal and Speed control. Notably, it’s the only thing on the team that can outspeed Iron Valiant that’s not Choice Scarf or unused Booster Energy. Wait for the right time to use Court Change-- the team doesn’t like Stealth Rock in particular being up, but if Court Change just leads to Stealth Rock being set again, it’s not worth it.
Item: Heavy Duty Boots is essential for Cinderace to not lose to the same hazards it intends to reverse.
Tera Type: Tera Flying can make Court Change possible against pokemon that would otherwise KO Cinderace, notably Earthquake users.
Moves: Will-O-Wisp is great for crippling Great Tusk, Kingambit, Iron Valiant, Landorus-Therian, and more. Pyro Ball is a fantastic STAB move that gains absurd power with Blaze. U-turn is a nice pivoting move to have that synergizes well with Thundurus and Landorus. Lastly, Court Change inverts hazards as well as Light Screen and Reflect, making it one of the best moves in the game by far.
EVs & Nature: Jolly with max Speed is essential for lots of ties and crucial Speed tiers. 32 Attack ensures an OHKO against Gholdengo without bulk investment. The rest is in HP for increased longevity.
Other Options: You could run Tera Water. You could also run an Offensive Libero set (Pyro Ball, Court Change, Low Kick, U-turn) which can OHKO Baxcalibur.
Notable Calcs:
32 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Gholdengo: 318-374 (100.9 - 118.7%) -- guaranteed OHKO
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Grass Knot
- Earthquake
- U-turn
- Stealth Rock
Role / General Tips: Main Defensive wall, and in rare cases, Stealth Rock user. It’s almost always better to just use U-turn when you’d normally set Stealth Rock to get in a breaker such as Thundurus. Just steal the opponent’s Stealth Rock later-- you’ll probably regret setting your own since this team only has Court Change and technically no real removal.
Item: Rocky Helmet is great for chip on Iron Valiant, Great Tusk, Kingambit, and OHKOing Sash Samurott using Thundurus Volt Switch into Landorus. This also allows Landorus to OHKO Maushold using Population Bomb, which the team otherwise has no answer to.
Tera Type: Tera Water is extremely important for the Rain matchup, and it can help against Baxcalibur.
Moves: Grass Knot is vital for dealing massive damage to Great Tusk and Dondozo. Earthquake is a powerful STAB move for general damage. U-turn is a fantastic pivot move, especially if it can lead to Thundurus entering. Lastly, Stealth Rock can be used for residual chip throughout the game, although it should only be used if it is extremely effective against the opponent’s team.
EVs & Nature: 24 Speed allows Landorus to comfortably outspeed most Defensive Great Tusk. Max HP and Defense with an Impish Nature maximizes Landorus’ Defensive walling capabilities and longevity.
Other Options: You could run a slower Landorus with more Defense to underspeed Great Tusk (although make sure to hit 219 for Kingambit). I do not recommend this due to how many Great Tusk carry Ice Spinner. You could also run Taunt over Stealth Rock. We don’t often use Stealth Rock and this would help in the Garganacl matchup and against bulkier teams.
Notable Calcs:
+1 252 Atk Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 236+ Def Landorus-Therian: 124-147 (32.5 - 38.5%) -- 98.7% chance to 3HKO
0- SpA Landorus-Therian Grass Knot (120 BP) vs. 252 HP / 0 SpD Garganacl: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
0- SpA Landorus-Therian Grass Knot (120 BP) vs. 252 HP / 0 SpD Great Tusk: 268-316 (61.7 - 72.8%) -- guaranteed 2HKO
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Close Combat
- Encore
Role / General Tips: Iron Valiant is both a sweeper and a sweeper stopper for the team. Encore is essential for stopping otherwise threatening strategies such as Substitute Dragon Dance Baxcalibur, Calm Mind Cresselia, Curse Garganacl, and more. If you’re facing a Baxcalibur, be careful to preserve Iron Valiant’s health as well as Booster Energy for the proper moment. Iron Valiant is also the team’s only Fairy type, making it important to preserve when facing powerful Dragons such as Dragapult and Baxcalibur.
Item: Booster Energy gives Iron Valiant an incredibly useful one-time 1.5x Speed boost. This is an incredible item.
Tera Type: Tera Steel allows Iron Valiant to set up a Swords Dance on Sludge Bomb users such as Galarian Slowking, Toxapex, and Amoonguss, and then use Encore to Swords Dance again.
Moves: Swords Dance is a fantastic boosting move to help Iron Valiant sweep. Knock Off removes items and hits Gholdengo and Galarian Slowking super effectively. Close Combat is a powerful STAB move that OHKOs Baxcalibur and Kingambit or forces a Tera. Lastly, Encore locks the opponent into whatever move they last used, rendering many setup sweepers helpless against Iron Valiant. It’s also very helpful for locking Kingambit into Sucker Punch.
EVs & Nature: Jolly with max Speed is necessary to outspeed many threats, and tie with other Iron Valiant. Max Attack investment makes Iron Valiant as threatening a setup sweeper as possible.
Other Options: Tera Dark is another option that powers up Knock Off, and sometimes even scores a kill on Colbur Glowking. Tera Ghost can also be used if a particular Extreme Speed Dragonite set is troubling you.
Notable Calcs:
252 Atk Iron Valiant Close Combat vs. 0 HP / 0 Def Baxcalibur: 422-498 (113.7 - 134.2%) -- guaranteed OHKO
+2 252 Atk Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 16 Def Slowking-Galar: 498-588 (126.3 - 149.2%) -- guaranteed OHKO
Kingambit (F) @ Air Balloon
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Low Kick
- Kowtow Cleave
- Sucker Punch
Role / General Tips: Sweeper, Baxcalibur revenge killer, Ghost resist, and backup Kingambit answer. Try to preserve your Air Balloon in matchups where it bothers the opponent. Usually you can avoid bringing Kingambit in until late game when needed, since Hisuian Goodra is bulky enough to take many Shadow Balls.
Item: Air Balloon allows Kingamibt to reliably revenge kill Baxcalibur.
Tera Type: Tera Dark packs a major punch and makes kingambit a late game menace.
Moves: Swords Dance is an incredible boosting move which allows Kingambit to sweep. Low Kick hits Baxcalibur super effectively, as well as Ting-Lu, other Kingambit, and Great Tusk for neutral damage. Kowtow Cleave is a powerful STAB move that doesn’t require the opponent to attack for it to work, unlike Sucker Punch. However, the priority that Sucker Punch provides makes it a must-have for the last move slot.
EVs & Nature: Jolly with max Speed and Attack gives Kingambit the ability to sweep as well as revenge kill Baxcalibur and other Kingambit.
Other Options: Tera Fire can be run to improve the Moltres matchup. Tera Fighting can also be used to avoid Low Kick Speed ties with other Kingambit in the endgame.
Notable Calcs:
252 Atk Kingambit Low Kick (120 BP) vs. 0 HP / 0 Def Baxcalibur: 290-342 (78.1 - 92.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Kingambit Low Kick (100 BP) vs. 0 HP / 4 Def Kingambit: 384-452 (112.6 - 132.5%) -- guaranteed OHKO
+2 252 Atk Supreme Overlord 4 allies fainted Kingambit Low Kick (120 BP) vs. 252 HP / 252+ Def Great Tusk: 224-264 (51.6 - 60.8%) -- 94.1% chance to 2HKO after Leftovers recovery
5. TEAM BUILDING PROCESS
The team started off with Thundurus-Therian because it broke Stall teams. A combination of Modest Choice Specs Tera Blast Flying, Volt Switch, and Hammer Arm is unwallable. Breaking stall was difficult to find, and most breakers had a horrible speed tier, like Hoopa-Unbound. Thundurus was relatively fast even with Modest nature, and it provided significant utility by being able to wall Zapdos.
I knew that Thundurus would struggle with Stealth Rock, so I added on Cinderace to dissuade the opponent from ever setting Stealth Rock. It was also nice to have another pivot to get Thundurus in.
Galarian Slowking formed a solid pivoting core with Cinderace and Thundurus. In particular, Chilly Reception was great for getting Thundurus into the field.
I knew I would need a Fairy type at some point, and Iron Valiant was the obvious choice in this metagame. It has the potential to sweep, as well as the incredible utility of Encore. So many pokemon running Substitute makes this move incredible. It can also stop Sucker Punch Kingambit.
I needed a solid wall to deal with my team’s significant weakness on the physical side. I settled on Landorus because it could run Rocky Helmet, giving me a solid Volt Switch + Rocky Helmet answer to Hisuian Samurott. It was selected instead of Great Tusk because it had U-turn, giving extra entry opportunities to Thundurus.
I needed a Ghost resist and something to help with Baxcalibur, so Air Balloon Kingambit was the only option. It also gave my team a little extra power and potential to sweep.
The team was struggling against Rain, Ghost types like Dragapult and Gholdengo, as well as Walking Wake and Battle Bond Greninja. Hisuian Goodra fixed all of these issues. Although losing Chilly Reception was unfortunate, the increased immediate power and bulk Goodra provided with Assault Vest made it the overall better choice for such a fast-paced team.
6. TEAM USAGE TIPS
Vs HO: If the HO uses Hazard Stack, wait until they set up a fair bit before using Court Change. Often it is worth using Tera Flying on Cinderace if it leads to a Court Change that otherwise wouldn’t have happened. You can also prevent Samurott from setting Spikes by using Volt Switch Thundurus-Therian into Rocky Helmet Landorus-Therian. If the HO is a screens team, act similarly-- wait until Screens are set to Court Change. Often against Screens, Tera Blast Flying Thundurus is a good option since Screens teams tend to have bulkier and slower setup sweepers.
Vs Offense: Wait for the opponent to set hazards before using Court Change, it’s rarely a good idea to set hazards yourself. Utilize Thundurus to put pressure on your opponent’s team. Be wary of their wincons and try to preserve health on whatever is needed to revenge kill their sweepers.
Vs Balance: Use Tera Blast Flying Thundurus as early as possible, usually. Perhaps don’t lead off with it, since your opponent will be wary, but bring it in as soon as possible. Don’t try to play the long game, it won’t work out for you.
Vs Stall: Utilize Tera Blast Flying Thundurus to bust through their team, using Hammer Arm to crack open Blissey. Don’t wait too long to show off Hammer Arm-- you can only Court Change once until your opponent can get hazards up on both sides, and reliably start wearing down Thundurus. If Thundurus doesn’t work out, SD Knock Off Iron Valiant can usually remove Dondozo’s Heavy Duty Boots and then you can win with Kingambit.
Vs Rain: Tera Water early with Landorus. Sometimes it’s even a good idea to lead Landorus against Pelipper, Tera Water and U-turn. Goodra and Tera Water Landorus will break a Rain team before the rain team breaks them if you play correctly.
General Tips:
1. If you see a Baxcalibur, try hard to not let it set up. Leading with Goodra or Thundurus is a solid way to do this if you suspect your opponent will lead with Baxcalibur.
2. Use Tera Flying Blast early game with Thundurus against bulkier and balanced teams, and save Tera for something else against more offensive builds. Note that this is not a hard rule, and you’ll sometimes use different Teras than you expect.
3. Don’t try to wall out your opponent-- this team has no Leftovers and no way to heal. You’ll need to play aggressively to win.
4. Use Goodra to absorb Amoonguss Spore. Remember that it has Sap Sipper.
5. Try to preserve Kingambit’s Air Balloon for the right moment when facing a Baxcalibur team.
6. Be careful with Iron Valiant’s Booster Energy-- sometimes a very fast Encore is the only way out of a sticky situation. That being said, against some teams the speed doesn’t really matter, so don’t let the fear of burning Booster Energy keep Iron Valiant out of the game.
7. Note at preview what Goodra can wall-- if there’s no strong Special attacker, you are free to use Goodra more for offense.
8. Hit Galarian Slowking with Earthquake when it enters on Goodra-- they often don’t carry Slack Off these days, and if they do, they get completely shut down by Tera Steel SD Valiant.
9. You can block Ceaseless Edge Spikes by using Thundurus Volt Switch into Landorus Rocky Helmet damage.
Vs Offense: Wait for the opponent to set hazards before using Court Change, it’s rarely a good idea to set hazards yourself. Utilize Thundurus to put pressure on your opponent’s team. Be wary of their wincons and try to preserve health on whatever is needed to revenge kill their sweepers.
Vs Balance: Use Tera Blast Flying Thundurus as early as possible, usually. Perhaps don’t lead off with it, since your opponent will be wary, but bring it in as soon as possible. Don’t try to play the long game, it won’t work out for you.
Vs Stall: Utilize Tera Blast Flying Thundurus to bust through their team, using Hammer Arm to crack open Blissey. Don’t wait too long to show off Hammer Arm-- you can only Court Change once until your opponent can get hazards up on both sides, and reliably start wearing down Thundurus. If Thundurus doesn’t work out, SD Knock Off Iron Valiant can usually remove Dondozo’s Heavy Duty Boots and then you can win with Kingambit.
Vs Rain: Tera Water early with Landorus. Sometimes it’s even a good idea to lead Landorus against Pelipper, Tera Water and U-turn. Goodra and Tera Water Landorus will break a Rain team before the rain team breaks them if you play correctly.
General Tips:
1. If you see a Baxcalibur, try hard to not let it set up. Leading with Goodra or Thundurus is a solid way to do this if you suspect your opponent will lead with Baxcalibur.
2. Use Tera Flying Blast early game with Thundurus against bulkier and balanced teams, and save Tera for something else against more offensive builds. Note that this is not a hard rule, and you’ll sometimes use different Teras than you expect.
3. Don’t try to wall out your opponent-- this team has no Leftovers and no way to heal. You’ll need to play aggressively to win.
4. Use Goodra to absorb Amoonguss Spore. Remember that it has Sap Sipper.
5. Try to preserve Kingambit’s Air Balloon for the right moment when facing a Baxcalibur team.
6. Be careful with Iron Valiant’s Booster Energy-- sometimes a very fast Encore is the only way out of a sticky situation. That being said, against some teams the speed doesn’t really matter, so don’t let the fear of burning Booster Energy keep Iron Valiant out of the game.
7. Note at preview what Goodra can wall-- if there’s no strong Special attacker, you are free to use Goodra more for offense.
8. Hit Galarian Slowking with Earthquake when it enters on Goodra-- they often don’t carry Slack Off these days, and if they do, they get completely shut down by Tera Steel SD Valiant.
9. You can block Ceaseless Edge Spikes by using Thundurus Volt Switch into Landorus Rocky Helmet damage.
7. THREAT LIST
This team has no Covert Cloak, no Leftovers, no Substitute… you get the idea. Salt Cure is rough. However, pretty much every pokemon on the team can pressure Garganacl immensely, everything other than Cinderace. Basically against Garganacl you switch into the pokemon that’s most acceptable to take chip on (usually Landorous), deal enough damage to force a Recover, and then pressure Garganacl with either Encore Iron Valiant, Choice Specs Volt Switch or Grass Knot from Thundurus (Grass Knot OHKOs even max SpDef Garganacl after Stealth Rock). Goodra and Kingambit can also pressure Garganacl with Low Kick and Flash Cannon. Once Garganacl has used Tera, it’s actually less threatening. Any normal Tera type will cause it to lose its ability to switch in on Thundurus Tera Blast, and it will be only slightly better against the rest of the team while losing the surprise factor of Tera.
I mean… It's a Baxcalibur. It’s always a threat, really. Tera Water Landorus can help as a last resort, but the best way to deal with Baxcalibur is to maintain pressure on it and not give easy setup. Cinderace can do solid damage with Pyro Ball, and the Thermal Exchange boost isn’t a big deal. Kingambit with Air Balloon is the perfect revenge killer (or a well timed switch-in). Iron Valiant can use Encore on Substitute sets and safely switch in at least once. Goodra is not a switch in, but it does beat Baxcalibur 1v1 most of the time with Draco Meteor (or Flash Cannon if you fear Tera Fairy). Lastly, Tera Blast Flying from Thundurus has a 70% chance to OHKO non Defensive Baxcalibur, so if you’re feeling lucky you can go for the OHKO. If Baxcalibur is chipped even a little, Tera Blast Flying will always KO.
Since Cinderace is the only Fire resist on the team, all Fire types are slightly scary, but Moltres is by far the most. With access to Roost and Will-O-Wisp, it can stall out Goodra and win 1v1. Still, Goodra is a solid switch-in. Draco Meteor deals significant damage and always forces a Roost, which lets in Thundurus. Landorus can also take a Will-O-Wisp and slow U-turn out if Goodra is important. Make sure to keep Thundurus around though, or Moltres will slowly wear down the entire team.
Substitute Will-O-Wisp Dragapult is difficult for this team to deal with. The best switch is Goodra, although it can’t take Dragon Darts very well. Tera Fairy on Goodra can be used to deal with it, but this is a last resort. Ideally you can Encore the Dragapult with Iron Valiant as it uses Substitute or Dragon Darts. Better yet, you can apply pressure constantly with Thundurus so that Dragapult never gets an opportunity to start setting up Substitute. Tera Blast Flying will OHKO and Dragapult cannot OHKO Thundurus, so if Thundurus is healthy you can usually block Dragapult from entering fairly easily. Note that Cinderace can always break a Substitute with Pyro Ball, should that be necessary.
8. REPLAYS
Game that reached #1:
https://replay.pokemonshowdown.com/gen9ou-1911450312-sr4mhzrzqul6zihmfe7ywf0f7a7rzqepw
Vs Garganacl Balance:
https://replay.pokemonshowdown.com/gen9ou-1911448072-rkzwlbw5rxk86uxudf3j10k8f6w5smcpw
Vs Baxcalibur Offense:
https://replay.pokemonshowdown.com/gen9ou-1911314424-ci4oxlpmfv9e7ehqz43ldc6a5s0v9expw
Vs Sticky Web HO:
https://replay.pokemonshowdown.com/gen9ou-1911308826-mktvuwt4s0pglacjp65ma9wtphlsch0pw
Vs Dondozo Balance:
https://replay.pokemonshowdown.com/gen9ou-1910731158-qbpv9hvmyrk1cgenj7qn2v63yqa8mlupw
Vs Breloom Balance:
https://replay.pokemonshowdown.com/gen9ou-1910720090-bjhcx1eguolqepqgn116prh2a3xng4qpw
Vs Sticky Web HO Again:
https://replay.pokemonshowdown.com/gen9ou-1910714187-vrfyhy620k9xfwj2yrvrf7mmidk0lc3pw
Vs Haxorus Sticky Web HO:
https://replay.pokemonshowdown.com/gen9ou-1910713114-d99ks5cxnnm51pernxjd6cxw7gqdqf4pw
Vs Azumarill Offense:
https://replay.pokemonshowdown.com/gen9ou-1910247121-4bdcl9axxu79x4iw38bmk7gw1a9umb5pw
Vs Grimmsnarl Screens HO:
https://replay.pokemonshowdown.com/gen9ou-1910214578-cxxxlnr62tv1ebw6pu22rq3l390xjfapw
Vs Rabsca Screens HO:
https://replay.pokemonshowdown.com/gen9ou-1910204823-bmjpyx0viufrr5b9kd2npen855f3o5zpw
Vs Ceruledge HO:
https://replay.pokemonshowdown.com/gen9ou-1909630592-xbz14kld0ckhqcd7ch6cdiehiu4wsgspw
Vs Frosmoth Snow HO:
https://replay.pokemonshowdown.com/gen9ou-1909626696-3s0f3ihahm7vl3sb24ln6ejh0epx32opw
Vs Pads Sneasler Fat:
https://replay.pokemonshowdown.com/gen9ou-1909618633-a1wgjimp26vhh64j555gj277xcs1u7spw
Vs Flamigo Balance:
https://replay.pokemonshowdown.com/gen9ou-1909606153-utstj3npoxsqmyqb2pkic327l1w9k25pw
Vs Garganacl Fat:
https://replay.pokemonshowdown.com/gen9ou-1909602249-397pzu1ykx30bf4mdnf809959v0ryjxpw
Vs Meowscarada Balance:
https://replay.pokemonshowdown.com/gen9ou-1909599649-krvw6jk8wmedb45nuba00gtmk5570y4pw
Vs Cresselia Fat:
https://replay.pokemonshowdown.com/gen9ou-1909593958-ecbrs57skyw4tigkdl6mpfrm2td6evcpw
Vs Garchomp Offense:
https://replay.pokemonshowdown.com/gen9ou-1909592068-nihqznvijv1wmhi0tqsym8rvinwn9j5pw
Vs Stall:
https://replay.pokemonshowdown.com/gen9ou-1909027134-4smc5tqxwem9ay4ast9408pdq9o3y5ppw (earlier version of the team, but Thundurus does almost everything).
https://replay.pokemonshowdown.com/gen9ou-1911450312-sr4mhzrzqul6zihmfe7ywf0f7a7rzqepw
Vs Garganacl Balance:
https://replay.pokemonshowdown.com/gen9ou-1911448072-rkzwlbw5rxk86uxudf3j10k8f6w5smcpw
Vs Baxcalibur Offense:
https://replay.pokemonshowdown.com/gen9ou-1911314424-ci4oxlpmfv9e7ehqz43ldc6a5s0v9expw
Vs Sticky Web HO:
https://replay.pokemonshowdown.com/gen9ou-1911308826-mktvuwt4s0pglacjp65ma9wtphlsch0pw
Vs Dondozo Balance:
https://replay.pokemonshowdown.com/gen9ou-1910731158-qbpv9hvmyrk1cgenj7qn2v63yqa8mlupw
Vs Breloom Balance:
https://replay.pokemonshowdown.com/gen9ou-1910720090-bjhcx1eguolqepqgn116prh2a3xng4qpw
Vs Sticky Web HO Again:
https://replay.pokemonshowdown.com/gen9ou-1910714187-vrfyhy620k9xfwj2yrvrf7mmidk0lc3pw
Vs Haxorus Sticky Web HO:
https://replay.pokemonshowdown.com/gen9ou-1910713114-d99ks5cxnnm51pernxjd6cxw7gqdqf4pw
Vs Azumarill Offense:
https://replay.pokemonshowdown.com/gen9ou-1910247121-4bdcl9axxu79x4iw38bmk7gw1a9umb5pw
Vs Grimmsnarl Screens HO:
https://replay.pokemonshowdown.com/gen9ou-1910214578-cxxxlnr62tv1ebw6pu22rq3l390xjfapw
Vs Rabsca Screens HO:
https://replay.pokemonshowdown.com/gen9ou-1910204823-bmjpyx0viufrr5b9kd2npen855f3o5zpw
Vs Ceruledge HO:
https://replay.pokemonshowdown.com/gen9ou-1909630592-xbz14kld0ckhqcd7ch6cdiehiu4wsgspw
Vs Frosmoth Snow HO:
https://replay.pokemonshowdown.com/gen9ou-1909626696-3s0f3ihahm7vl3sb24ln6ejh0epx32opw
Vs Pads Sneasler Fat:
https://replay.pokemonshowdown.com/gen9ou-1909618633-a1wgjimp26vhh64j555gj277xcs1u7spw
Vs Flamigo Balance:
https://replay.pokemonshowdown.com/gen9ou-1909606153-utstj3npoxsqmyqb2pkic327l1w9k25pw
Vs Garganacl Fat:
https://replay.pokemonshowdown.com/gen9ou-1909602249-397pzu1ykx30bf4mdnf809959v0ryjxpw
Vs Meowscarada Balance:
https://replay.pokemonshowdown.com/gen9ou-1909599649-krvw6jk8wmedb45nuba00gtmk5570y4pw
Vs Cresselia Fat:
https://replay.pokemonshowdown.com/gen9ou-1909593958-ecbrs57skyw4tigkdl6mpfrm2td6evcpw
Vs Garchomp Offense:
https://replay.pokemonshowdown.com/gen9ou-1909592068-nihqznvijv1wmhi0tqsym8rvinwn9j5pw
Vs Stall:
https://replay.pokemonshowdown.com/gen9ou-1909027134-4smc5tqxwem9ay4ast9408pdq9o3y5ppw (earlier version of the team, but Thundurus does almost everything).
9. SHOUTOUTS
Thank you to minbubs for the original idea for this team. I saw him using AV Hisuian Goodra in the 1900s, and it was really annoying to deal with, causing me to reconsider its viability. Thank you to shawk*+:) for the incredible banner and name art! Amazing work as always.
10. IMPORTABLE
The Team: https://pokepast.es/e198d47928ec4745
Team with my Nicknames: https://pokepast.es/bf65ee9c311270cc
11. OTHER TEAMS
Slowking Balance - Peaked #1: (updated version post chien-pao ban included!): LIKELY OUTDATED
https://www.smogon.com/forums/threa...-cinderace-updated-post-pao-espathra.3714077/
CB Dragonite Balance - Peaked #1: : LIKELY OUTDATED
https://www.smogon.com/forums/threa...ying-dragonite-balance-peaked-1-2110.3721274/
12. OUTRO
Thank you all for reading this if you’ve made it this far! I hope you enjoy the team, and remember to keep being creative! If you ever see me online, feel free to ask me to rate your team or ask any other questions you may have, and I'll help you out. You can also contact me on Smogon on my page or by starting a Conversation. :]
P.S. All of the pokemon on the team are Female to avoid Cute Charm from Enamorus! Make sure to make all of your pokemon Female!