Hitmonlee (Analysis)

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http://serebii.net/pokedex-bw/106.shtml

Taking over for Heysup

Ready for GP Checks! GP: 1/2 (Honko), GP: 2/2 (Aeron Ee1)

[Overview]

<p>The fifth generation brings Hitmonlee a gift in the form of a major power boost to its signature attack, Hi Jump Kick, which now reaches a frightening 234 Base Power with Reckless and STAB. To put it into perspective, a STAB Focus Punch reaches only 225 Base Power. Furthermore, Hitmonlee has a large number of priority moves which assist it in sweeping. However, Hitmonlee is very frail physically, meaning strong physical attackers can easily revenge kill it. Hitmonlee also struggles against bulky Psychic- and Ghost-types; therefore, a Pursuit user is a good partner for Hitmonlee. When comparing Hitmonlee with other strong Fighting-types in the tier, the kicking Pokemon has more powerful STAB and more varied coverage moves, as well as access to priority as advantages over Heracross, though Hitmonlee is less bulky and lacks Bug-type STAB. Compared to Medicham, Hitmonlee has a less powerful Hi Jump Kick; however, Hitmonlee is faster, can soak up a couple of special attacks, and has access to amazing priority moves, such as Mach Punch and Sucker Punch, which Medicham lacks.</p>

[SET]
name: Life Orb
move 1: Hi Jump Kick
move 2: Double-Edge
move 3: Sucker Punch
move 4: Stone Edge / Substitute
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With Reckless, Life Orb, and STAB, Hi Jump Kick reaches an amazing 304 Base Power, which wrecks everything that does not resist it. Double-Edge, which is also boosted by Reckless, hits Pokemon that resist Fighting-type moves a little harder, scoring many important 2HKOs on the less bulky variants of Celebi and Zapdos. Sucker Punch is a great move for revenge killing or to get a last hit in on a faster Pokemon before going down. Sucker Punch is also the only way this set can deal significant damage to Ghost-types, although due caution to Substitute sets is advised. As for the last slot, Stone Edge is recommended to take out Zapdos and Moltres in one shot, minimizing Life Orb recoil, but Substitute can also be used to prevent status and get a free hit in on Pokemon that would otherwise KO Hitmonlee.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is pretty simple: max Attack for maximum power and max Speed to make Hitmonlee outspeed as many Pokemon as possible. The choice between Adamant and Jolly is a matter of preference. With Adamant, Hitmonlee will get outsped by Pokemon in the base 80-86 Speed range that use a positive nature, such as Heracross, Nidoking, Mamoswine, and Rotom-H, but it will have a lot more raw power than if it were to run a Jolly nature. Hitmonlee can also use Earthquake or Mach Punch in the last slot. Earthquake deals super effective damage to Nidoking and Nidoqueen, which resist Hitmonlee's STAB, as well as hitting Fire-types like Arcanine without having to risk Hi Jump Kick missing. Mach Punch is a more reliable priority move, doing significant damage to top-tier threats such as Bisharp and Mamoswine.</p>

<p>Since Hitmonlee is not able to take on Psychic- and Ghost-types such as Mismagius and Slowbro effectively, a Pokemon with Pursuit is highly recommended. Snorlax can take any hit from most Psychic- and Ghost-types and trap them with Pursuit, dealing a solid amount of damage whether they stay in or switch out. Houndoom is also a good check for Psychic- and Ghost-types, threatening them with Dark Pulse and Pursuit, the first being more effective if they stay in and the latter being more effective if they switch out. Another alternative to take these Pokemon out is to inflict them with status, toxic poison being the preferable one, and trying to stall them until they faint. Donphan is a good partner to Hitmonlee since it can take physical hits well, set up Stealth Rock which helps Hitmonlee score important OHKOs against Pokemon, such as Zapdos with Stone Edge and Celebi with Double-Edge, and Rapid Spin away any entry hazards on your side of the field, reducing the amount of residual damage that Hitmonlee takes.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double-Edge
move 3: Stone Edge
move 4: Earthquake / Mach Punch
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Due to having an amazing Attack stat and a reasonably high Speed stat, Hitmonlee is definitely a good user of a Choice item. When equipped with a Choice Band, Hitmonlee gains almost unmatchable power, being able to wreck slower teams without breaking a sweat. It is also an excellent wallbreaker, scoring an amazing 2HKO on most Celebi and Deoxys-D. When equipped with a Choice Scarf, Hitmonlee becomes a top-tier revenge killer, being able to sweep through faster, more offensive teams. Hi Jump Kick is Hitmonlee's main STAB move, allowing it to hit like a truck. Double-Edge is also a very good move with the boost from Reckless, and it can 2HKO most Pokemon that resist Hi Jump Kick. Stone Edge wipes out Flying- and Bug-types such as Zapdos, Moltres, Yanmega, and Venomoth, OHKOing all of them. As for the last slot, Earthquake hits Nidoqueen and Nidoking for super effective damage, and Mach Punch is an amazing move for late-game sweeping, as well as revenge killing Pokemon with priority.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread gives Hitmonlee as much sweeping potential as possible. Choice Band Hitmonlee should have a Jolly nature to outspeed Pokemon such as Jolly Mamoswine and Timid Rotom-H; Adamant may be used to maximize its raw power, but it is overall an inferior choice. Choice Scarf Hitmonlee should use an Adamant nature to maximize its power. However, with a Jolly nature, Hitmonlee outpaces a lot of top threats in the metagame that are also equipped with a Choice Scarf, such as Modest Charizard, Adamant Flygon, Jolly Medicham, Timid Nidoking, Timid Rotom formes, and Modest Zapdos, plus Sharpedo and Yanmega after one turn of Speed boost, and Hitmonlee has a high chance of OHKOing all of them after Stealth Rock damage.</p>

<p>Even with a Choice item, Hitmonlee struggles against bulky Psychic- and Ghost-types. Once again, Slowbro, Mismagius, and Rotom are excellent counters to Hitmonlee. If Hitmonlee locks itself into Hi Jump Kick, Double-Edge, Earthquake, or Mach Punch, any Ghost-type with Levitate can come in and completely wall it, since they are immune to those four attacks, leaving only Stone Edge as a viable option for Ghost-types. Therefore, a Pokemon that is able to use Pursuit is highly recommended to trap them and eliminate them. Snorlax is a very good partner for Hitmonlee, as it takes little damage from Mismagius, Rotom, and Slowbro attacks and does solid damage with either Crunch or Pursuit. Houndoom is also a good partner for Hitmonlee. While Hitmonlee takes care of specially defensive walls like Chansey and Snorlax, Houndoom can take care of Psychic- and Ghost-types with its STAB Dark-type moves such as Dark Pulse and Pursuit, working with Hitmonlee to take out a large number of Pokemon in your opponent's team. Another way of dealing with bulky Psychic- and Ghost-types is to inflict them with status, Toxic being the best; successfully stalling opponents out or leaving them at low enough HP will allow any Pokemon to come in and finish them off. Entry hazards are also extremely helpful in order to make Hitmonlee's job easier to perform. With Stealth Rock on the field, Hitmonlee can get important OHKOs against Pokemon such as Zapdos with Stone Edge and Celebi with Double-Edge. Donphan is a good partner for Hitmonlee since it can lay down Stealth Rock, can Rapid Spin away any entry hazards present on your side of the field, and can also sponge physical attacks aimed at Hitmonlee.</p>

[Other Options]

<p>Hitmonlee can also use Bulk Up, shoring up its low Defense while further increasing its Attack; however, this is not as effective as the sets listed above. An Endure + Reversal combination is very risky, but its payoff is amazing if you manage to pull it off. Toxic can be used in one of the sets above if you desperately need to inflict status on Pokemon that wall Hitmonlee. Rapid Spin can catch the opponent off guard, especially if they are laying hazards with Deoxys-D. Another move Hitmonlee can use is Foresight, which not only helps Rapid Spin variants but also allows Hitmonlee to hit Ghost-types with its amazingly powerful STAB attack, Hi Jump Kick. Knock Off is also pretty useful since it can ruin your opponent's set, most notably Eviolite users, and Hitmonlee is quite effective at luring in Gligar and Dusclops. Limber is also a good ability for Hitmonlee, making it immune to paralysis and allowing it to switch in on Chansey with impunity. With this ability, Close Combat is the preferable choice. Even though Close Combat has slightly lower Base Power, it has perfect accuracy and does not inflict recoil on a miss like Hi Jump Kick.</p>

[Checks and Counters]

<p>Bulky Psychic-types are Hitmonlee's most effective counters, most notably Deoxys-D and Slowbro, since they can take any move it throws at them barring Sucker Punch, which they can easily dodge by using a supporting move such as Spikes or Toxic. Ghost-types such as Mismagius and Rotom can also stop Hitmonlee from sweeping. Both are faster and are immune to Hitmonlee's two main attacks, Hi Jump Kick and Double-Edge, and only fear Sucker Punch, which is easily countered by Substitute. This leaves Stone Edge as the only "reliable" move Hitmonlee has to deal with them. Dusclops is the most effective Hitmonlee counter as it is immune to Hitmonlee's main attacks, takes almost nothing from Stone Edge and Earthquake, and can cripple it with Will-O-Wisp, leaving Hitmonlee completely useless. Even if Hitmonlee uses Substitute, Seismic Toss or Night Shade will always break Hitmonlee's Substitutes and force a switch as Hitmonlee simply can't do anything to threaten Dusclops. Another way of dealing with Hitmonlee is to use Protect on its Hi Jump Kick, causing massive recoil damage.</p>

[Dream World]

<p>Unburden has a lot of potential on Hitmonlee, especially when pinch Berries become available for use. A combination of Endure + Reversal with Liechi Berry and the Unburden ability can sweep through entire teams, but it is easily killed by any priority move. Another option is a Fake Out + Normal Gem combination with three other attacks. However, by using Unburden, Hi Jump Kick loses the amazing extra power that Reckless provides.</p>
 
On the first set, you mention Mach Punch and Earthquake, yet they are not in the set at all and they are replaced by Substitute. Protect > HJK? Why is that in the other options section? Do you want people to use protect over HJK? Why are there counters in that section as well?
 
Unburden is not useless with a Leichi Berry (which isn't released yet). As for anything else, is Blaze Kick worth a mention?
 
On the first set, you mention Mach Punch and Earthquake, yet they are not in the set at all and they are replaced by Substitute. Protect > HJK? Why is that in the other options section? Do you want people to use protect over HJK? Why are there counters in that section as well?

I only Copypasted the previous thread so about Substitute I don't know. Protect > HJK means that Protect beats Hi Jump Kick = Loads of recoil.

Unburden is not useless with a Leichi Berry (which isn't released yet). As for anything else, is Blaze Kick worth a mention?

The ability is not mentioned as useless, "Unburden has potential with Hitmonlee". As for Blaze Kick, there are better options in my opinion. Hitmonlee has a nice combo (HJK + Double-Edge), so those two moves are a must. Stone Edge is also recommendable for Flying-types. As for the last slot, I think Blaze kick may be used, but priority is way better in my opinion.
 
The ability is not mentioned as useless, "Unburden has potential with Hitmonlee". As for Blaze Kick, there are better options in my opinion. Hitmonlee has a nice combo (HJK + Double-Edge), so those two moves are a must. Stone Edge is also recommendable for Flying-types. As for the last slot, I think Blaze kick may be used, but priority is way better in my opinion.
Whoops but you do make it seem so much better. Also, I agree, priority is a nice bonus.
 
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106.gif


http://serebii.net/pokedex-bw/106.shtml

Taking over for Heysup

Ready for GP Checks!

[Overview]

<p>With the introduction of the new generation fifth generation, Hitmonlee got a more powerful STAB move: in Hi Jump Kick, reaching 130 base power excluding STAB. In addicion addition to that, it also gained a new ability called Reckless, (Hitmonlee got Reckless in Gen 4) Hitmonlee's ability, Reckless, which boosts the power of recoil inducing moves Hi Jump Kick, meaning that it will hit a lot even harder now than it did back in generation IV. It also has a great Speed stat, which enables Hitmonlee to outpace outspeed 100 base neutral Speed nature Pokemon neutral base speed 100 Pokemon, when running max speed and a positive nature. Furthermore, it has an extent number of priority moves which can prove to be very helpful in a sweep. However, it is very frail physically, meaning it can be easily revenge killed by a strong physical attacker. It also struggles against bulky Psychic- and Ghost-types, therefore a Pursuit user is a good partner for Hitmonlee. When comparing it with other strong Fighting-types in the tier, Hitmonlee has more powerful STAB and coverage moves, and has access to priority when compared to Heracross, thought though it's less bulky and lacks Bug-type STAB which is very useful, and, compared to Medicham even though it has a less powerful Hi Jump Kick than Medicham, but it's is faster, can soak up a couple of special attacks, and has access to amazing priority moves such as Mach Punch and Sucker Punch, which Medicham doesn't.</p>

[SET]
name: Life Orb
move 1: Hi Jump Kick
move 2: Double-Edge
move 3: Sucker Punch
move 4: Stone Edge / Substitute
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With the Reckless ability, Hi Jump Kick reaches an amazing value of 304 base power, including STAB and Life Orb, wrecking everything that does not resist it. Double-Edge, which is also boosted by Reckless, hits Pokemon that resist Fighting-type moves a little harder, scoring many important 2HKOs on the likes of non max HP / max+ defense Celebi and Zapdos. Sucker Punch is a great move for revenge killing or just to get residual do some damage on a faster Pokemon before going down. It is also the only way it can deal significant damage to Ghost-types. As for the last slot, Stone Edge is recommended to take out Zapdos and Moltres in one shot, minimizing the Life Orb recoil, but Substitute can also be used to prevent status and get a free hit afterwards.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is pretty simple:. max Attack for maximum power and max Speed to let Hitmonlee outspeed as most many Pokemon as possible, with a special note for outspeeding 100 base neutral Speed nature Pokemon neutral base speed 100 Pokemon with a Jolly Nature. The choice between Adamant and Jolly nautres natures is a matter or of preference. With Adamant, you'll get outpaced outsped by base speed 100 Pokemon, (most notably Zapdos and Celebi), but it also gives Hitmonlee a lot more raw power than when running a Jolly nature. Earthquake and Mach Punch can also be used in the last slot. Earthquake is used to deal super effective damage to Nidoking and Nidoqueen, which who resist Hitmonlee's STAB move, as well as Fire-types like Arcanine without having to risk Hi Jump Kick missing. Mach Punch is a more reliable way of priority and it does significant damage to top threats in the tier such as Bisharp and Mamoswine.</p>

<p>Since Hitmonlee is not able to take on Psychic- and Ghost-types effectively, mainly Mismagius, Rotom, and Slowbro, a Pokemon with the move Pursuit is highly recommended. Snorlax can take any hit from those three and trap them with Pursuit, dealing a nice amount of damage whether they stay it in or switch out. Houndoom is also a good check for those three Pokemon, threatening them with Dark Pulse and Pursuit, the first being move more effective when if they stay in and the latter being move effective when if they switch out. Another alternative to take them out is to inflict them with status, badly poison being the preferable one, and trying to poison stall them until they faint. Entry hazards are also a must have for every sweeper, and Hitmonlee is not an exception. Donphan is a good partner since it can take physical hit pretty well as opposed to Hitmonlee, can set up Stealth Rock, and can Rapid Spin any entry hazards on your side of the field, making sure that Hitmonlee will not take any damage inflicted other than its own recoil due to Life Orb and Reckless (I thought it would be good to add that Reckless also takes its toll on Hitmonlee.).</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double-Edge
move 3: Stone Edge
move 4: Earthquake / Mach Punch
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Due to having an amazing Attack stat and a reasonably high Speed stat, Hitmonlee is definetly a good user of a Choiced item. When equipped with a Choice Band, Hitmonlee gains an almost unmatchable raw power, being able to wreck slower teams without a sweat. It is also an amazing wall-breaker, scoring an amazing 2HKO on most Celebi, Wobbuffet (Wobbuffet is banned from the UU tier.) and Deoxys-D, the latter one being able to outspeed Hitmonlee, if it is not running doesn't have maximum investiment investment in Defense. When equipped with a Choice Scarf, it's considered a top tier revenge killer, even being able to sweep even though through fast teams. Hi Jump Kick is its main STAB move, allowing Hitmonlee to hit like a truck. Double-Edge is also a very good move, due to being boosted by Hitmonlee's ability Reckless, and can 2HKO most Pokemon who resist its STAB move. Stone Edge is used for Flying- and Bug-types such as Zapdos, Moltres, Yanmega, and Venomoth, OHKOing all of them. As for the last slot, Earthquake can be used to hit Nidoqueen and Nidoking for super effective damage, and Mach Punch is an amazing move for late game sweeping, as well as revenge killing strong Pokemon with priority. that are slower than Hitmonlee.</p>

[ADDITIONAL COMMENTS]

<p>The mentioned EV spread is to give Hitmonlee as more big sweeping potential as possible. Max Speed to outspeed as many Pokemon as possible and max Attack to hit as hard as possible. Choice Banded Hitmonlee should have a Jolly nature to outspeed 100 base neutral Speed nature Pokemon neutral base speed 100 Pokemon, but Adamant may be used to maximize it's raw power, but it's overall an inferior choice. Choice Scarf Hitmonlee should use a Adamant nature to maximize its power, therefore maximizing its sweeping potential. However, with a Jolly nature, Hitmonlee outpaces a lot of top threats in the metagame that are also equipped with a Choice Scarf, such as Modest Charizard, Adamant Flygon, Jolly Medicham, Timid Nidoking, Timid Rotom forms, and Modest Zapdos, plus Sharpedo and Yanmega after one turn of Speed boost activating, having a high chance of OHKOing all of them after Stealth Rocks damage.</p>

<p>Even with a choiced item, Hitmonlee struggles against bulky Psychic- and Ghost-types. Once again, Slowbro, Mismagius, and Rotom are pretty nice counters for to Hitmonlee. If Hitmonlee locks itself into Hi Jump Kick, Double-Edge, Earthquake or Mach Punch, any Ghost-type with Levitate can come in and completely wall it, since they are immune to those four attacks, leaving only Stone Edge as a viable option for Ghost-types. Therefore, a Pokemon that is able to use Pursuit is highly recommended to trap them and eliminate them. Snorlax is a very good partner for Hitmonlee, taking little damage from Mismagius's, Rotom's, and Slowbro's attacks and being able to do a pretty good amount of damage wither either with Crunch or Pursuit, making them vulnerable for revenge killing if they manage to live through Snorlax's attacks. Houndoom is also a good partner for Hitmonlee. While Hitmonlee takes care of specially defensive walls like Chansey and Snorlax, Houndoom can take care of those Psychic- and Ghost-types with its STAB Dark-type moves such as Dark Pulse and Pursuit, helping each other out to take out a large number of Pokemon in the your opponent's team. Another way of dealing with this bulky Psychic- and Ghost-types, is to inflict them with status, badly poison being the best, and succesfully stall them out or leaving them at low enough HP, where so that any Pokemon can come in and revenge kill. Entry hazards are also required in order to make Hitmonlee's job easier to perform. With Stealth Rock on your opponent's field, you can get important OHKOs against Pokemon such as Zapdos with Stone Edge and Celebi with Double-Edge. Donphan is a good partner for Hitmonlee since it can lay down Stealth Rock, can Rapid Spin away any entry hazards present on your side of the field, and also sponge physical attacks aimed at Hitmonlee.</p>

[Other Options]

<p>Bulk Up Hitmonlee can also be used, increasing its Defense meaning it will not be so frail and, at the same time, increasing its Attack, making it a powerful sweeper, but it's not as effective as the sets listed above. Endure + Reversal combination is very risky, but its payoff is amazing if you manage to pull it off. Toxic can be used in one of the sets above if you desperatly need to inflict status on the a Pokemon that have the potential to wall you Hitmonlee. Rapid Spin can catch the opponent off guard, especially if you're getting walled by something like Max/Max (Max what?) Deoxys-D. Another move Hitmonlee can possibly use is Foresight, not only helping Rapid Spin variants, but it also allows Hitmonlee to hit Ghost-types with its amazingly powerful STAB attack Hi Jump Kick.</p>

[Checks and Counters]

<p>Bulky Psychic-types are Hitmonlee's best counters, since they can take any move it throws at them barring Sucker Punch, which it can easily be prevented from using. Deoxys-D, and Slowbro and Wobbuffet are pretty good counters to Hitmonlee, the latter one being able to completely annihilate any non Substitute versions of Hitmonlee with Counter. Ghost-types like Mismagius and Rotom can also stop Hitmonlee from sweeping. They are both faster and they are immune to Hitmonlee's two main attacks:, Hi Jump Kick and Double-Edge, being only hit by Sucker Punch, which is easily countered by Substitute, which both Mismagius and Rotom tend to carry, leaving only Stone Edge as the only reliable move Hitmonlee has to deal with them. Dusclops is the best Hitmonlee counter. It is immune to Hitmonlee's main attacks, takes almost nothing from Stone Edge and Earthquake and can cripple it with Will-O-Wisp, leaving Hitmonlee completely useless. Even if Hitmonlee uses Substitute, Seismic Toss or Night Shade will always break Hitmonlee's Substitute and force the a switch because it simply can't do anything to threaten Dusclops. Another way of dealing with Hitmonlee is to use Protect on its Hi Jump Kick, causing a massive recoil which is boosted by its own ability Reckless.</p>

[Dream World]

<p>Unburden has a lot of potential with Hitmonlee, especially when Berries are also available to use. A combination of Endure + Reversal with Liechi Berry and Unburden ability can sweep through entire teams, but it is easily killed by any priority move. However, by using Unburden, Hi Jump Kick loses that amazing extra power that Reckless provides.</p>
Not much fault here. Might have missed something though.
 
When unburden hitmonlee does get released, a set will actually be very good with a fake out + normal gem combination, as it doesn't involve him getting to below 25% and easily beat by priority. (plus he reaches 500+ speed with an adamant nature after its used). Something like:

name: Unburden
move 1: Fake Out
move 2: Close Combat
move 3: Stone Edge
move 4: Earthquake / Mach Punch
item: Normal Gem
ability: Unburden
nature: Adamant
evs: 96 HP / 252 Atk / 160 Spe

EVs to get to magic number of 500 speed. Atk evs maxed then the rest dumped in HP. Actually a really good sweeper set.
 
@Superjocke, thank you for the check but is it official? I don't know :s. Also, I added a few lines on the dream world section and I explained the max/max Deoxys you said in your check. I'd appreciate if you could take a look at that.

@Benjamin, Dream World section is not suposed to have sets when the ability is not released I think. I did make a mention to it though.
 
@Superjocke, thank you for the check but is it official? I don't know :s. Also, I added a few lines on the dream world section and I explained the max/max Deoxys you said in your check. I'd appreciate if you could take a look at that.
No, it's not official. But it could be later on if it gets stamped by GP team member, but it's not official as of now. I took a look at what you added and it looks good.
 
Huh, at first I thought Reckless would be illegal on Hitmonlee with Double-Edge.

Did the research, but basically you need a Tyrogue (with Ability 2) in FR/LG, teach it Double-Edge, transfer to Gen 4, evolve it and teach it Sucker Punch, then transfer to Gen 5.

Just thought I'd mention that in case anyone is questioning the set's legality.

As for the analysis itself, Limber definitely needs some kind of mention in OO. It allows Hitmonlee to switch into Chansey's Twaves easier and allows the Scarf set to function better. Also with Limber, Close Combat could be used over Hi-Jump Kick for better accuracy, and something else could be used instead of Double-Edge.
 
Huh, at first I thought Reckless would be illegal on Hitmonlee with Double-Edge.

Did the research, but basically you need a Tyrogue (with Ability 2) in FR/LG, teach it Double-Edge, transfer to Gen 4, evolve it and teach it Sucker Punch, then transfer to Gen 5.

Just thought I'd mention that in case anyone is questioning the set's legality.

As for the analysis itself, Limber definitely needs some kind of mention in OO. It allows Hitmonlee to switch into Chansey's Twaves easier and allows the Scarf set to function better. Also with Limber, Close Combat could be used over Hi-Jump Kick for better accuracy, and something else could be used instead of Double-Edge.

Why would you want to switch into Chansey when:

1. You can OHKO it with Hi Jump Kick at anytime.

2. It may have Toxic, so Limber will not save you.

If the Scarf set does not have Reckless, you are trading a chance of not being paralyzed for an absurde difference on power (With STAB, Close Combat has 180 base power and Hi Jump Kick has 234 in conjunction with Reckless)
 
EDIT: Done!
106.gif


http://serebii.net/pokedex-bw/106.shtml

Taking over for Heysup

Ready for GP Checks!

[Overview]

<p>With the introduction of the fifth generation, Hitmonlee got a more powerful STAB move in Hi Jump Kick, reaching 130 base power excluding STAB. In addition to that, Hitmonlee's ability, Reckless, now boosts the power of Hi Jump Kick, meaning that it will hit even harder than it did back in generation IV. It Hitmonlee also has a good Speed stat which enables Hitmonlee it to outspeed neutral base speed 100 base speed Pokemon with neutral natures, when if Hitmonlee is running max speed and a positive nature. Furthermore, it Hitmonlee has an extent a large number of priority moves which can prove to be very helpful assist Hitmonlee in a sweeping. However, it Hitmonlee is very frail physically, meaning it can be easily revenge killed by a strong physical attacker. It Hitmonlee also struggles against bulky Psychic- and Ghost-types,; therefore, a Pursuit user is a good partner for Hitmonlee. When comparing it Hitmonlee with other strong Fighting-types in the tier, Hitmonlee this Pokemon has more powerful STAB and coverage moves and as well as access to priority when compared to Heracross, though it's Hitmonlee is less bulky and lacks Bug-type STAB.(<- I added a period here, just to make sure you notice.) which is very useful, and Compared to Medicham, Hitmonlee it has a less powerful Hi Jump Kick,; however, Hitmonlee but is faster, can soak up a couple of special attacks, and has access to the amazing priority moves such as Mach Punch and Sucker Punch, which that Medicham doesn't lacks.</p>

[SET]
name: Life Orb
move 1: Hi Jump Kick
move 2: Double-Edge
move 3: Sucker Punch
move 4: Stone Edge / Substitute
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With the Reckless ability, Hi Jump Kick reaches an amazing value of 304 base power, including STAB and Life Orb, which wrecks wrecking everything that does not resist it. Double-Edge, which is also boosted by Reckless, hits Pokemon that resist Fighting-type moves a little harder, scoring many important 2HKOs on the likes of non max HP / max defense less bulky variants of Celebi and Zapdos. Sucker Punch is a great move for revenge killing or just to do some damage get a last hit in on a faster Pokemon before going down. It Sucker Punch is also the only way it this set can deal significant damage to Ghost-types. As for the last slot, Stone Edge is recommended to take out Zapdos and Moltres in one shot, minimizing the Life Orb recoil, but Substitute can also be used to prevent status and get a free hit afterwards in on Pokemon that would otherwise KO Hitmonlee.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is pretty simple: max Attack for maximum power and max Speed to let Hitmonlee outspeed as many Pokemon as possible,; most importanly, Hitmonlee outspeeds with a special note for outspeeding neutral natured Pokemon with 100 base speed 100 Pokemon with a Jolly Nature. The choice between Adamant and Jolly natures is a matter of preference. With Adamant, you'll get outsped by 100 base speed 100 Pokemon, most notably Zapdos and Celebi, but it also gives Hitmonlee will have a lot more raw power than if it were to running a Jolly nature. Earthquake and Mach Punch can also be used in the last slot. Earthquake is used to deal super effective damage to Nidoking and Nidoqueen, who resist Hitmonlee's STAB move, as well as hitting Fire-types like Arcanine without having to risk Hi Jump Kick missing. Mach Punch is a more reliable way of priority move, and it does doing significant damage to top threats in the tier such as Bisharp and Mamoswine.</p>

<p>Since Hitmonlee is not able to take on Psychic- and Ghost-types such as Mismagius and Slowbro effectively, mainly Mismagius, Rotom, (Rotom formes aren't Ghost-type, and normal Rotom isn't something you see often enough to warrant a mention) and Slowbro, a Pokemon with the move Pursuit is highly recommended. Snorlax can take any hit from those three most Psychic- and Ghost-types and trap them with Pursuit, dealing a nice solid amount of damage whether they stay in or switch out. Houndoom is also a good check for those three Pokemon Psychic- and Ghost-types, threatening them with Dark Pulse and Pursuit, the first being more effective if they stay in and the latter being move effective if they switch out. Another alternative to take them these Pokemon out is to inflict them with status, badly poison being the preferable one, and trying to poison stall them until they faint. Entry hazards are also a must-have for every sweeper, and Hitmonlee is not an no exception. Donphan is a good partner since it can take physical hits pretty well as opposed to Hitmonlee, can sets up Stealth Rock, and can Rapid Spins away any entry hazards on your side of the field, making sure that Hitmonlee will not take any damage inflicted other than its own recoil due to Life Orb and Reckless reducing the amount of damage that Hitmonlee must take.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double-Edge
move 3: Stone Edge
move 4: Earthquake / Mach Punch
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Due to having an amazing Attack stat and a reasonably high Speed stat, Hitmonlee is definetly definitely a good user of a Choiced item. When equipped with a Choice Band, Hitmonlee gains an almost unmatchable power, being able to wreck slower teams without breaking a sweat. It is also an amazing wall-breaker, scoring an amazing 2HKO on most Celebi and Deoxys-D, the latter one only being able to outspeed Hitmonlee, if it doesn't have max investment invest fully in Defense. When equipped with a Choice Scarf, it's considered Hitmonlee becomes a top tier revenge killer, even being able to sweep through faster, more offensive teams. Hi Jump Kick is its Hitmonlee's main STAB move, allowing Hitmonlee it to hit like a truck. Double-Edge is also a very good move, due to its being boosted by Hitmonlee's ability, Reckless, and can 2HKO most Pokemon who resist its STAB move Hi Jump Kick. Stone Edge is used for Flying- and Bug-types such as Zapdos, Moltres, Yanmega, and Venomoth, OHKOing all of them. As for the last slot, Earthquake can be used to hit Nidoqueen and Nidoking for super effective damage, and Mach Punch is an amazing move for late game sweeping, as well as revenge killing strong Pokemon with priority.</p>

[ADDITIONAL COMMENTS]

<p>The mentioned EV spread is to give Hitmonlee as big much sweeping potential as possible. Max Speed is to outspeed as many Pokemon as possible and max Attack is to hit as hard as possible. Choice Banded Hitmonlee should have a Jolly nature to outspeed neutral natured 100 base speed 100 Pokemon, but Adamant may be used to maximize it's (FFFS USE THE RIGHT "ITS" :P) raw power, but it's is overall an inferior choice. Choice Scarf Hitmonlee should use an Adamant nature to maximize its power, therefore maximizing its sweeping potential. However, with a Jolly nature, Hitmonlee outpaces a lot of top threats in the metagame that are also equipped with a Choice Scarf, such as Modest Charizard, Adamant Flygon, Jolly Medicham, Timid Nidoking, Timid Rotom forms, and Modest Zapdos, plus Sharpedo and Yanmega after one turn of Speed boost activating, having a high chance of OHKOing all of them after Stealth Rock damage.</p>

<p>Even with a choiced item, Hitmonlee struggles against bulky Psychic- and Ghost-types. Once again, Slowbro, Mismagius, and Rotom are pretty nice excellent counters to Hitmonlee. If Hitmonlee locks itself into Hi Jump Kick, Double-Edge, Earthquake or Mach Punch, any Ghost-type with Levitate can come in and completely wall it, since they are immune to those four attacks, leaving only Stone Edge as a viable option for Ghost-types. Therefore, a Pokemon that is able to use Pursuit is highly recommended to trap them and eliminate them. Snorlax is a very good partner for Hitmonlee, taking little damage from Mismagius's, Rotom's, and Slowbro's attacks and being able to do a pretty good amount of solid damage either with Crunch or Pursuit, making them vulnerable for to revenge killing if they manage to live through Snorlax's attacks. Houndoom is also a good partner for Hitmonlee. While Hitmonlee takes care of specially defensive walls like Chansey and Snorlax, Houndoom can take care of those Psychic- and Ghost-types with its STAB Dark-type moves such as Dark Pulse and Pursuit, helping each other out working with Hitmonlee to take out a large number of Pokemon in your opponent's team. Another way of dealing with bulky Psychic- and Ghost-types, is to inflict them with status, badly poison Toxic being the best,; and successfully stalling them out or leaving them at low enough HP, so that will allow any Pokemon to can come in and revenge kill finish the opponent off. Entry hazards are also required extremely helpful in order to make Hitmonlee's job easier to perform. With Stealth Rock on your opponent's field, you can get important OHKOs against Pokemon such as Zapdos with Stone Edge and Celebi with Double-Edge. Donphan is a good partner for Hitmonlee since it can lay down Stealth Rock, can Rapid Spin away any entry hazards present on your side of the field, and can also sponge physical attacks aimed at Hitmonlee.</p>

[Other Options]

<p>Bulk Up Hitmonlee can also be used, increasing shoring up its low Defense meaning it will not be so frail and at the same time, while increasing its Attack, making it Hitmonlee a powerful sweeper,; but however, this is it's not as effective as the sets listed above. An Endure + Reversal combination is very risky, but its payoff is amazing if you manage to pull it off. Toxic can be used in one of the sets above if you desperately need to inflict status on a Pokemon that have the potential to wall Hitmonlee. Rapid Spin can catch the opponent off guard, especially if you're getting walled by something like max HP / max Defense they are laying hazards with Deoxys-D. Another move Hitmonlee can possibly use is Foresight, which not only helping helps Rapid Spin variants, but it also allows Hitmonlee to hit Ghost-types with its amazingly powerful STAB attack, Hi Jump Kick.</p>

[Checks and Counters]

<p>Bulky Psychic-types are Hitmonlee's most effective counters, most notably Deoxys-D and Slowbro, since they can take any move it throws at them barring Sucker Punch, which can easily be prevented from being effective by using a supporting move such as Spikes or Toxic. Ghost-types like Mismagius and Rotom can also stop Hitmonlee from sweeping. Both are faster and are immune to Hitmonlee's two main attacks, Hi Jump Kick and Double-Edge, only being hit by Sucker Punch, which is easily countered by Substitute which both Mismagius and Rotom tend to carry,. This leaving leaves Stone Edge as the only reliable move Hitmonlee has to deal with them. Dusclops is the most effective Hitmonlee counter as it is immune to Hitmonlee's main attacks, takes almost nothing from Stone Edge and Earthquake, and can cripple it with Will-O-Wisp, leaving Hitmonlee completely useless. Even if Hitmonlee uses Substitute, Seismic Toss or Night Shade will always break Hitmonlee's Substitutes and force a switch as it Hitmonlee simply can't do anything to threaten Dusclops. Another way of dealing with Hitmonlee is to use Protect on its Hi Jump Kick, causing a massive recoil which is boosted by its own ability Reckless (Hi Jump Kick's recoil is a flat 50% of its health). </p>

[Dream World]

<p>Unburden has a lot of potential with on Hitmonlee, especially when pinch Berries are also become available to for use. A combination of Endure + Reversal with Liechi Berry and the Unburden ability can sweep through entire teams, but it is easily killed by any priority move. Another option is a Fake Out + Normal Gem combination, followed by other three attacks. However, by using Unburden, Hi Jump Kick loses that the amazing extra power that Reckless provides.</p>
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Yeah, this one isn't official either, but on the bright side it will only take one GP checker to check both of these checks (double-check? :P) and you'll be done!
 
I'll take a look at this after you implement Woodchuck's proofread. A quick note though:

[Overview]

<p>With the introduction of the fifth generation, Hitmonlee got a more powerful STAB move in Hi Jump Kick, reaching 130 base power excluding STAB. In addition to that, Hitmonlee's ability, Reckless, now boosts the power of Hi Jump Kick, meaning that it will hit even harder than it did back in generation IV.

Reckless always boosted HJK. The thing that changed between generations is HJK's base power (100 -> 130). In DPP a Reckless-boosted HJK only had 120 BP, so Close Combat was superior.
 
ok, so I've been using lee a bit; knock off definitely needs mention. The number of Gligar/Dusclops that have come in on me is hilarious; when they lose their item, they pretty much lose a pokemon for that match.

also adamant HJK hits hard as fuck. I mean seriously; it 2HKOes donphan sometimes
 
I am sorry for the delay but I could not use the internet for 15 days :s

Thank you Woodchuck for the GP Check, changes implemented :D

@Honko: Really? Didn't know.

@Breludicolo: I was not in charge of this thread when it was QC checked so I don't know what do to about Knock Off.
 
No, you need to mention Limber. Reckless isn't always necessary. Quick mentions in OO to Limber and Knock Off don't require QC reapproval, afaik.
 
@Honko: Really? Didn't know.
Yes. So please update the Overview to explain that. Right now the first sentence sounds like Hi Jump Kick is a new move for Hitmonlee, and the second sentence sounds like Reckless boosting it is also new, when neither of these things are correct. Instead, you need to say what really changed: Hi Jump Kick's Base Power.

Also, go ahead and add Limber (with Close Combat) and Knock Off to Other Options. They're good alternatives that deserve a mention, and nobody's going to get mad at you for including them.

[00:10:07] <@Honko> it's ok for him to add mentions of Limber and Knock Off to OO without QC approval, right?
[00:11:55] <@choutoshio> yeah, no prob

There you go.

When that's done I'll check this.
 
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[Overview]

<p>With the introduction of the fifth generation, Hitmonlee got an upgraded STAB move in Hi Jump Kick, reaching 130 base power excluding STAB, making it the preferable choice with its Reckless ability. The fifth generation brings Hitmonlee a gift in the form of a major power boost to its signature attack, Hi Jump Kick, which now reaches a frightening 156 Base Power with Reckless. Hitmonlee also has a good Speed stat which enables it to outspeed 100 base speed Pokemon with neutral natures if Hitmonlee is running max speed and a positive nature. (This isn't really relevant these days, since nobody runs max speed neutral nature on base 100s.) Furthermore, Hitmonlee has a large number of priority moves which assist it in sweeping. However, Hitmonlee is very frail physically, meaning strong physical attackers it can be easily revenge killed it by a strong physical attacker. Hitmonlee also struggles against bulky Psychic- and Ghost-types; therefore, a Pursuit user is a good partner for Hitmonlee. When comparing Hitmonlee with other strong Fighting-types in the tier, this the kicking Pokemon has more powerful STAB and coverage moves as well as access to priority when compared to as advantages over Heracross, though Hitmonlee is less bulky and lacks Bug-type STAB. Compared to Medicham, Hitmonlee has a less powerful Hi Jump Kick; however, Hitmonlee is faster, can soak up a couple of special attacks, and has access to the amazing priority moves such as Mach Punch and Sucker Punch that Medicham doesn't lacks.</p>

[SET]
name: Life Orb
move 1: Hi Jump Kick
move 2: Double-Edge
move 3: Sucker Punch
move 4: Stone Edge / Substitute
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With the Reckless ability, Life Orb, and STAB, Hi Jump Kick reaches an amazing 304 Base Power including STAB and Life Orb, which wrecks everything that does not resist it. Double-Edge, which is also boosted by Reckless, hits Pokemon that resist Fighting-type moves a little harder, scoring many important 2HKOs on the less bulky variants of Celebi and Zapdos. Sucker Punch is a great move for revenge killing or to get a last hit in on a faster Pokemon before going down. Sucker Punch is also the only way this set can deal significant damage to Ghost-types. As for the last slot, Stone Edge is recommended to take out Zapdos and Moltres in one shot, minimizing Life Orb recoil, but Substitute can also be used to prevent status and get a free hit in on Pokemon that would otherwise KO Hitmonlee.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is pretty simple: max Attack for maximum power and max Speed to let make Hitmonlee outspeed as many Pokemon as possible; most importanly, Hitmonlee outspeeds neutral natured Pokemon with 100 base speed. (Again, not really relevant since nobody uses fast neutral base 100s except as Scarfers.) The choice between Adamant and Jolly is a matter of preference. With Adamant, you'll Hitmonlee will get outsped by 100 base speed Pokemon in the base 80-86 Speed range that use a positive nature, such as Heracross, Nidoking, Mamoswine, and Rotom-H, most notably Zapdos and Celebi, but it will have a lot more raw power than if it were to run a Jolly nature. Hitmonlee can also use Earthquake and or Mach Punch can also be used in the last slot. Earthquake is used to deals super effective damage to Nidoking and Nidoqueen, which resist Hitmonlee's STAB, as well as hitting Fire-types like Arcanine without having to risk Hi Jump Kick missing. Mach Punch is a more reliable priority move, doing significant damage to top threats in the tier such as Bisharp and Mamoswine.</p>

<p>Since Hitmonlee is not able to take on Psychic- and Ghost-types such as Mismagius and Slowbro effectively, a Pokemon with the move Pursuit is highly recommended. Snorlax can take any hit from most Psychic- and Ghost-types and trap them with Pursuit, dealing a solid amount of damage whether they stay in or switch out. Houndoom is also a good check for Psychic- and Ghost-types, threatening them with Dark Pulse and Pursuit, the first being more effective if they stay in and the latter being move effective if they switch out. Another alternative to take these Pokemon out is to inflict them with status, badly toxic poison being the preferable one, and trying to poison stall them until they faint. Entry hazards are also a must-have for every sweeper, and Hitmonlee is no exception. (Give at least one example of a key KO that hazards allow, or else remove that last sentence. Hazards help literally every Pokemon in the game, so we're not mentioning it anymore because it's useless filler unless you provide examples.) Donphan is a good partner since it can take physical hits well, set up Stealth Rock, and Rapid Spin away any entry hazards on your side of the field, reducing the amount of damage that Hitmonlee must take.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double-Edge
move 3: Stone Edge
move 4: Earthquake / Mach Punch
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Due to having an amazing Attack stat and a reasonably high Speed stat, Hitmonlee is definitely a good user of a Choice item. When equipped with a Choice Band, Hitmonlee gains almost unmatchable power, being able to wreck slower teams without breaking a sweat. It is also an amazing excellent wallbreaker, scoring an amazing 2HKO on most Celebi and Deoxys-D, the latter one only being able to outspeed Hitmonlee if it doesn't invest fully in Defense. When equipped with a Choice Scarf, Hitmonlee becomes a top tier revenge killer, being able to sweep through faster, more offensive teams. Hi Jump Kick is Hitmonlee's main STAB move, allowing it to hit like a truck. Double-Edge is also a very good move with the boost from Reckless, due to its being boosted by Hitmonlee's ability, Reckless, and it can 2HKO most Pokemon that resist Hi Jump Kick. Stone Edge is used for wipes out Flying- and Bug-types such as Zapdos, Moltres, Yanmega, and Venomoth, OHKOing all of them. As for the last slot, Earthquake can be used to hits Nidoqueen and Nidoking for super effective damage, and Mach Punch is an amazing move for late game sweeping, as well as revenge killing Pokemon with priority.</p>

[ADDITIONAL COMMENTS]

<p>The mentioned EV spread is to gives Hitmonlee as much sweeping potential as possible. Max Speed is to outspeed as many Pokemon as possible and max Attack is to hit as hard as possible. Choice Banded Hitmonlee should have a Jolly nature to outspeed neutral natured 100 base speed Pokemon Pokemon such as Jolly Mamoswine and Timid Rotom-H;(semicolon) but Adamant may be used to maximize its raw power, but it is overall an inferior choice. Choice Scarf Hitmonlee should use an Adamant nature to maximize its power. However, with a Jolly nature, Hitmonlee outpaces a lot of top threats in the metagame that are also equipped with a Choice Scarf, such as Modest Charizard, Adamant Flygon, Jolly Medicham, Timid Nidoking, Timid Rotom formes, and Modest Zapdos, plus Sharpedo and Yanmega after one turn of Speed boost, and Hitmonlee has a high chance of OHKOing all of them after Stealth Rock damage.</p>

<p>Even with a Choice item, Hitmonlee struggles against bulky Psychic- and Ghost-types. Once again, Slowbro, Mismagius, and Rotom are excellent counters to Hitmonlee. If Hitmonlee locks itself into Hi Jump Kick, Double-Edge, Earthquake,(comma) or Mach Punch, any Ghost-type with Levitate can come in and completely wall it, since they are immune to those four attacks, leaving only Stone Edge as a viable option for Ghost-types. Therefore, a Pokemon that is able to use Pursuit is highly recommended to trap them and eliminate them. Snorlax is a very good partner for Hitmonlee, taking as it takes little damage from Mismagius's, Rotom's, and Slowbro's attacks and being able to do does solid damage either with either Crunch or Pursuit, making them vulnerable for to revenge killing if they manage to live through Snorlax's attacks. Houndoom is also a good partner for Hitmonlee. While Hitmonlee takes care of specially defensive walls like Chansey and Snorlax, Houndoom can take care of Psychic- and Ghost-types with its STAB Dark-type moves such as Dark Pulse and Pursuit, working with Hitmonlee to take out a large number of Pokemon in your opponent's team. Another way of dealing with bulky Psychic- and Ghost-types is to inflict them with status, Toxic being the best; successfully stalling them opponents out or leaving them at low enough HP will allow any Pokemon to come in and finish the opponent them off. Entry hazards are also extremely helpful in order to make Hitmonlee's job easier to perform. With Stealth Rock on your opponent's the field, you Hitmonlee can get important OHKOs against Pokemon such as Zapdos with Stone Edge and Celebi with Double-Edge. Donphan is a good partner for Hitmonlee since it can lay down Stealth Rock, can Rapid Spin away any entry hazards present on your side of the field, and can also sponge physical attacks aimed at Hitmonlee.</p>

[Other Options]

<p>Hitmonlee can also use Bulk Up Hitmonlee can also be used, shoring up its low Defense while increasing its Attack and turning into making Hitmonlee a powerful sweeper; however, this is not as effective as the sets listed above. An Endure + Reversal combination is very risky, but its payoff is amazing if you manage to pull it off. Toxic can be used in one of the sets above if you desperately need to inflict status on Pokemon that wall Hitmonlee. Rapid Spin can catch the opponent off guard, especially if they are laying hazards with Deoxys-D. Another move Hitmonlee can use is Foresight, which not only helps Rapid Spin variants but also allows Hitmonlee to hit Ghost-types with its amazingly powerful STAB attack, Hi Jump Kick. Knock Off is also pretty useful since it can ruin your opponent's set, most notably Eviolite users, and Hitmonlee is quite effective at luring in Gligar and Dusclops. Limber is also a good ability for Hitmonlee, making it immune to paralysis and allowing it to switch in on Chansey with impunity meaning it won't get its Speed reduced by 75%. With this ability, Close Combat is the preferable choice. Even though Close Combat has less 10 slightly lower Base Power, it has perfect accuracy and does not inflict recoil on a miss like Hi Jump Kick.</p>

[Checks and Counters]

<p>Bulky Psychic-types are Hitmonlee's most effective counters, most notably Deoxys-D and Slowbro, since they can take any move it throws at them barring Sucker Punch, which they can easily dodge can easily be prevented from being effective by using a supporting move such as Spikes or Toxic. Ghost-types such as Mismagius and Rotom can also stop Hitmonlee from sweeping. Both are faster and are immune to Hitmonlee's two main attacks, Hi Jump Kick and Double-Edge, and only fear only being hit by Sucker Punch, which is easily countered by Substitute. This leaves Stone Edge as the only reliable move Hitmonlee has to deal with them. Dusclops is the most effective Hitmonlee counter as it is immune to Hitmonlee's main attacks, takes almost nothing from Stone Edge and Earthquake, and can cripple it with Will-O-Wisp, leaving Hitmonlee completely useless. Even if Hitmonlee uses Substitute, Seismic Toss or Night Shade will always break Hitmonlee's Substitutes and force a switch as Hitmonlee simply can't do anything to threaten Dusclops. Another way of dealing with Hitmonlee is to use Protect on its Hi Jump Kick, causing massive recoil damage.</p>

[Dream World]

<p>Unburden has a lot of potential on Hitmonlee, especially when pinch Berries become available for use. A combination of Endure + Reversal with Liechi Berry and the Unburden ability can sweep through entire teams, but it is easily killed by any priority move. Another option is a Fake Out + Normal Gem combination,(remove) followed by other with three other attacks. However, by using Unburden, Hi Jump Kick loses the amazing extra power that Reckless provides.</p>

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GP 1/2
 
Honko, the kills with the help of SR were mentioned in the 2nd set, so I just wrote it again on the first set.

Thank you for the GP check ;D
 
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