LGPE OU Hitmonlee

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Eve

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:ss/hitmonlee:i swear he looks like a chicken nugget or something
[OVERVIEW]

Hitmonlee's good Attack stat, good enough Speed to outpace most defensive Pokemon, and exclusive access to the extremely powerful High Jump Kick let it perform admirably as a wallbreaker, being strong enough to OHKO even Rhydon. Hitmonlee's coverage in Rock Slide and Earthquake lets it threaten would-be answers like Zapdos and Nidoqueen, while Toxic allows it to lure in and cripple Mew, which would otherwise wall it. Unfortunately, Hitmonlee's physical bulk is extremely poor, leaving it entirely unable to switch in on many of the physical attackers it aims to pressure, such as Melmetal, Rhydon, and Mega Gyarados, as well as weaker Pokemon like Nidoqueen and Poliwrath. Due to its middling Speed, Hitmonlee also is vulnerable to a plethora of popular revenge killers, including Mega Beedrill, Alolan Dugtrio, and Starmie. It is also vitally outrun and threatened by prominent Pokemon in the base 100 Speed tier, namely Mew, Zapdos, and Mega Charizard X, and Mega Charizard Y, regardless of its nature, and it struggles to significantly threaten Mega Venusaur at all.

[SET]
name: Wallbreaker
move 1: High Jump Kick
move 2: Rock Slide
move 3: Earthquake
move 4: Toxic / Bulk Up
item: No Item
nature: Adamant

[SET COMMENTS]
Set Description
=========

Hitmonlee's High Jump Kick is a spammable STAB move thanks to the rarity of Protect and Ghost-types. Rock Slide's coverage complements High Jump Kick, allowing Hitmonlee to threaten Flying-types such as Zapdos. Earthquake provides coverage for Poison-types like Nidoqueen and Gengar, is Hitmonlee's strongest attack versus Mega Venusaur, and acts as a more reliable option for picking off weakened targets due to its perfect accuracy. Toxic lets Hitmonlee lure in and cripple Mew, saving it from being complete fodder. Alternatively, Bulk Up allows Hitmonlee to more easily break targets like Starmie lacking Psychic and Zapdos lacking Drill Peck, as well as augmenting its lacking Defense to potentially survive revenge killing attempts from the likes of Alolan Dugtrio, Mega Aerodactyl lacking Wing Attack, and Mega Beedrill, but dropping Toxic means Hitmonlee will require support to deal with Mew. An Adamant nature is preferred due to the rarity of relevant Pokemon, most notably Jolly Mega Gyarados, that a Jolly nature would let Hitmonlee outrun.

Usage Tips
========

Hitmonlee should be brought in as often as possible throughout a game in order to maximize the amount of damage it can deal to the opposing team. This can be done with good predictions or support in the form of U-turn or Teleport. If it is safe to do so, going for Toxic early in a battle in order to status troublesome Pokemon like Mew and Zapdos as they switch in can give you a great advantage. Spamming High Jump Kick is a viable option, as it greatly wears down any switch-ins alongside Stealth Rock. As a result, coverage can be reserved for when it is absolutely necessary or for hard predictions.

Team Options
========

As a wallbreaker, Hitmonlee greatly appreciates Stealth Rock support in order to help wear down would-be answers. Nidoqueen, Rhydon, and Alolan Dugtrio can all provide this support while also acting as great responses to Zapdos. Melmetal and the aforementioned Rhydon are very useful teammates, being able to switch in on physical attacks aimed at Hitmonlee from the likes of Mega Aerodactyl and Mega Beedrill. Both also act as very effective wallbreakers, forming a powerful offensive core with Hitmonlee that can help soften the opposing team. Late-game sweepers like Dragonite, Mega Alakazam, and Alolan Sandslash greatly benefit from Hitmonlee's ability to wear down the opponent's defensive core in advance. Alolan Muk exploits Mew, Hitmonlee's most common answer, as well as helping to take on other Psychic-types like Mega Alakazam and Starmie. Mega Gyarados can also fill a similar role, trading a better typing for greater firepower and its own Water resistance. Pivots utilizing U-turn make for great teammates, allowing Hitmonlee to switch in safely on Pokemon it can threaten. Mew, Zapdos, and Mega Beedrill are the best examples, with all three often drawing in Pokemon vulnerable to High Jump Kick, such as Mega Gyarados, Rhydon, and Melmetal.

[STRATEGY COMMENTS]
Other Options
========

Poison Jab provides coverage for Clefable, but it comes at the expense of coverage for more relevant Pokemon. Facade can be used to exploit status, but its power is lacking, as it is unable to 2HKO Mew even when Hitmonlee is statused. Substitute can potentially protect Hitmonlee from revenge killing attempts after it claims a KO, but it can be difficult to set up and maintain.

Checks and Counters
========

**Mew and Starmie**: Mew and Starmie can switch in and heal off any damage Hitmonlee does to them while also threatening it with status or Psychic. However, both must be wary of Toxic, which will limit their effectiveness.

**Zapdos**: Zapdos isn't hurt too badly by High Jump Kick and can threaten Hitmonlee in return with Thunderbolt or Drill Peck, but it dislikes being afflicted with Toxic, can be threatened by Bulk Up variants as it switches in, and has to be careful when using Roost due to High Jump Kick and Earthquake dealing massive damage.

**Mega Venusaur**: Mega Venusaur can comfortably tank any attack from Hitmonlee and fire its own back. This exchange will, however, leave it significantly weakened.

**Revenge Killers**: Mega Beedrill, Mega Aerodactyl, Alolan Dugtrio, and Mega Alakazam are examples of Pokemon that can comfortably revenge kill Hitmonlee.

**Gengar**: While Gengar is OHKOed by Earthquake, its presence alone can dissuade Hitmonlee from freely spamming High Jump Kick.

[CREDITS]
- Written by: [[Eve, 375272]]
- Quality checked by: [[Vengeance417, 198446], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Estronic, 240732]]
 
Last edited:
I'd add Gengar to checks and counters. It fears Earthquake, but it makes Hitmonlee think twice before clicking it's usually spammable HJK thanks to its Fighting-immunity.

Great work, 1/3!

hitmonlee is a vanilla wafer with limbs
 
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facade would only be used with bulk up, so citing that it cannot 2hko mew is misleading. bulk up + facade allows hitmonlee to pressure defensive mew that dont run psychic somewhat without running toxic (ofc it doesnt help it at all vs nasty plot mew, but u need at least one rly solid check to np mew regardless).
i think bulk up rly needs to be treated more significantly in the analysis, for example almost the entirety of checks and counters is no longer true when hitmonlee runs bulk up as detailed below. yes it makes mew an even bigger problem but the added bulk and power is invaluable. with bulk up only has room for two of eq rs and facade but with mgengar banned dropping eq is much more viable. dropping rs isnt out of the question either since hjk does enough to zapdos to trade as long as rocks are up (as described in comment below)
~ starmie doesnt always run psychic and if it doesnt its in potential 2hko range of any move if it switches into bulk up, while only hydro pump even potentially 2hkos first. if its water stab is scald its even worse 1v1.
~ zapdos is ohko'ed by +1 rock slide after rocks, and tbolt only sometimes 2hkos. whether hitmonlee has eq is not a factor since on the turn zapdos uses roost it would be ohko'ed by +1 hjk.
~ m-venu is 3-4hko'ed by +1 rock slide depending on natures, sludge bomb potentially 2hkos but risks boosting facade and mega drain 3hkos and provides a little recovery but its still not exactly a consistent check given rs flinch chance.
~ all the listed revenge killers except m-zam do 50-65% to +1 hitmonlee with their respective strongest moves (unless m-aero has aerial ace).

personally id prefer bulk up to either be slashed or be listed as a separate set, but even if u keep it in oo it has at least some level of viability and the checks and counters section needs to consider boosted hitmonlee (especially checks and counters, since that is the variant that is the hardest to check)
 
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Eve

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facade would only be used with bulk up, so citing that it cannot 2hko mew is misleading. bulk up + facade allows hitmonlee to pressure defensive mew that dont run psychic somewhat without running toxic (ofc it doesnt help it at all vs nasty plot mew, but u need at least one rly solid check to np mew regardless).
i think bulk up rly needs to be treated more significantly in the analysis, for example almost the entirety of checks and counters is no longer true when hitmonlee runs bulk up as detailed below. yes it makes mew an even bigger problem but the added bulk and power is invaluable. with bulk up only has room for two of eq rs and facade but with mgengar banned dropping eq is much more viable.
~ starmie doesnt always run psychic and if it doesnt its in potential 2hko range of any move if it switches into bulk up, while only hydro pump even potentially 2hkos first. if its water stab is scald its even worse 1v1.
~ zapdos is ohko'ed by +1 rock slide after rocks, and tbolt only sometimes 2hkos. whether hitmonlee has eq is not a factor since on the turn zapdos uses roost it would be ohko'ed by +1 hjk.
~ m-venu is 3-4hko'ed by +1 rock slide depending on natures, sludge bomb potentially 2hkos but risks boosting facade and mega drain 3hkos and provides a little recovery but its still not exactly a consistent check given rs flinch chance.
~ all the listed revenge killers except m-zam do 50-65% to +1 hitmonlee with their respective strongest moves (unless m-aero has aerial ace).

personally id prefer bulk up to either be slashed or be listed as a separate set, but even if u keep it in oo it has at least some level of viability and the checks and counters section needs to consider boosted hitmonlee (especially checks and counters, since that is the variant that is the hardest to check)
late response but this is a very well-argued suggestion! moving bulk up to a slash on the main set.
 
(earthquake shouldnt be mentioned @ zapdos, as hjk does just as much damage on a roost while still doing decent damage if zapdos didnt roost unlike eq. if rocks are up just clicking hjk is often the best play for unboosted hitmonlee, bc even if zapdos doesnt roost and goes for the probable 2hko hjk still does 32-38% so zapdos will be weakened enough that anything faster can revenge it and if its under 25% then obv its dead. really zapdos cant switch in to a healthy hitmonlee at all if rocks are up or at best its a trade.)
 
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Lily

wouldn't that be fine, dear
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please never call this thing a chicken nugget again
add remove comments

:ss/hitmonlee:i swear he looks like a chicken nugget or something
[OVERVIEW]

Hitmonlee's good Attack stat, Speed that lets it outpace most defensive Pokemon, and exclusive access to the extremely powerful High Jump Kick let it perform admirably as a wallbreaker, strong enough to OHKO even Rhydon. Hitmonlee's coverage in Rock Slide and Earthquake lets it threaten would-be answers like Zapdos and Nidoqueen, while Toxic allows it to lure Mew which would otherwise wall it. Unfortunately, Hitmonlee has several significant flaws. Its physical bulk is extremely poor, leaving it entirely unable to switch in on many of the physical attackers it aims to pressure such as Melmetal, Rhydon, and Mega Gyarados. would extend this to mention how even defensive pokemon that aren't particularly strong - nidoqueen, poliwrath - can do a TON of damage, poli can even just straight up ohko it w/ superpower Due to its middling Speed, Hitmonlee is vulnerable to a plethora of popular revenge killers, including Mega Beedrill, Alolan Dugtrio, and Starmie. It is also vitally outran and threatened by prominent Pokemon in the 100 Speed tier, namely Mew, Zapdos, and both Mega Charizards, regardless of its nature, and it struggles to significantly threaten Mega Venusaur at all.

[SET]
name: Wallbreaker
move 1: High Jump Kick
move 2: Rock Slide
move 3: Earthquake
move 4: Toxic / Bulk Up
item: No Item
nature: Adamant

[SET COMMENTS]
Set Description
=========

Hitmonlee's High Jump Kick is a spammable STAB move thanks to the rarity of Protect and Ghost-types. Rock Slide's coverage complements High Jump Kick, allowing Hitmonlee to threaten Flying-types such as Zapdos. Earthquake provides coverage for Poison-types like Nidoqueen and Gengar and provides a more reliable option for picking off weakened targets due to its perfect accuracy. also worth noting that it's your strongest attack against mega venu and this is particularly big on bulk up variants bc you can 2hko non-bold venu after rocks Toxic lets Hitmonlee lure Mew, saving it from being complete fodder. Bulk Up allows Hitmonlee to more easily break targets like Starmie lacking Psychic and Zapdos lacking Drill Peck, as well as augmenting its lacking Defense to potentially survive revenge killing attempts from the likes of Alolan Dugtrio, Mega Aerodactyl lacking Wing Attack, and Mega Beedrill, but dropping Toxic means Hitmonlee will require support to deal with Mew. An Adamant nature is preferred due to the scarcity of relevant Pokemon a Jolly Nature would let Hitmonlee outrun. i think it's worth noting that jolly lee can outrun jolly gyara if you're really paranoid, up to you

Usage Tips
========

Hitmonlee should be brought in as often as possible throughout a game in order to maximize the amount of damage it can deal to the opposing team. This can be done with good predictions or support in the form of U-Turn U-turn or Teleport. If it is safe to do so, going for Toxic early in a battle in order to status troublesome Pokemon like Mew or Zapdos as they switch in can give you a great advantage. Spamming High Jump Kick is a viable option as it greatly wears down any switch-ins alongside Stealth Rock. As such, coverage can be reserved for when it is absolutely necessary or for hard predictions.

Team Options
========

As a wallbreaker, Hitmonlee greatly appreciates Stealth Rock support in order to help wear down would-be answers. Nidoqueen, Rhydon, and Alolan Dugtrio can all provide this support while also acting as great responses to Zapdos. Melmetal and the aforementioned Rhydon are very useful teammates, able to switch in on physical attacks aimed at Hitmonlee from the likes of Mega Aerodactyl and Mega Beedrill. Both also act as very effective wallbreakers, forming a powerful offensive core with Hitmonlee that can help soften the opposing team. Late-game sweepers like Dragonite, Mega Alakazam, and Alolan Sandslash greatly benefit from Hitmonlee's ability to wear down the opponent's defensive core in advance. Alolan Muk exploits Mew, Hitmonlee's most common answer, as well as helping to take on other Psychic-types like Mega Alakazam and Starmie. Mega Gyarados can also fill a similar role, trading a more powerful more of a gp change but i think "better" fits here, defensive typings aren't rlly powerful defensive typing for greater firepower and its own Water resistance. Pivots utilising U-Turn U-turn make for great teammates, allowing Hitmonlee to switch in safely on Pokemon it can threaten. Mew, Zapdos, and Mega Beedrill are the best examples, with the latter two often drawing in Pokemon weak to High Jump Kick such as Rhydon and Melmetal. mew does too!! you can bring in mega gyara and alomuk (not weak to it but it doesn't wanna take it) which helps mew out a ton!

Other Options
========

Poison Jab provides coverage for Clefable, but comes at the expense of coverage for more relevant Pokemon. Superpower is a more reliable alternative to High Jump Kick, but it is far less spammable due to its lower power and the Attack drop it provides. Facade can be used to exploit status, but its power is lacking as it is unable to 2HKO Mew even when statused. maybe mention sub, lee doesn't rly care about its hp and late-game lee behind a sub is terrifying bc you can't just sack a mon to RK with aero or whatever anymore. idk it's bad but like it's better than frickin superpower

Checks and Counters
========

**Mew and Starmie**: Mew and Starmie can switch in and heal off any damage Hitmonlee does to them while also threatening it with status or Psychic. However, both must be wary of Toxic which will limit their effectiveness.

**Zapdos**: Zapdos isn't hurt too badly by High Jump Kick and can threaten in return with Thunderbolt or Drill Peck, but it dislikes being afflicted with Toxic, can be threatened by Bulk Up variants as it switches in, and has to be careful when using Roost due to Earthquake or HJK, but sorta just a nitpick.

**Mega Venusaur**: Mega Venusaur can comfortably tank any attack from Hitmonlee and fire its own back. This exchange will, however, leave it significantly weakened.

**Revenge Killers**: Mega Beedrill, Mega Aerodactyl, Alolan Dugtrio, and Mega Alakazam are examples of Pokemon that can comfortably revenge kill Hitmonlee.

**Gengar**: While Gengar is OHKOed by Earthquake, its presence alone can dissuade Hitmonlee from freely spamming High Jump Kick.

the overwriter in me says "beef these up" but you kinda nail the important info, so up to you what you wanna do with it

[CREDITS]
- Written by: [[Eve, 375272]]
- Quality checked by: [[Vengeance417, 198446], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
you're the best <3 QC 2/3
 
(this is more subjective but maybe a mention of para support in team options? even mew can struggle to check hitmonlee if you manage to paralyze it bc of paraflinch and while para support obv doesnt help with zapdos, zapdos (lacking drill peck) is not the sturdiest check anyway as was addressed above. bulk up hitmonlee can work quite well on para spam teams esp since para spreaders such as starmie and m-gyara also have good type synergy with it
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Hitmonlee's good Attack stat, good enough Speed that lets it to outpace most defensive Pokemon, and exclusive access to the extremely powerful High Jump Kick let it perform admirably as a wallbreaker, being strong enough to OHKO even Rhydon. Hitmonlee's coverage in Rock Slide and Earthquake lets it threaten would-be answers like Zapdos and Nidoqueen, while Toxic allows it to lure and cripple Mew, (AC) which would otherwise wall it. Unfortunately, Hitmonlee's has several significant flaws. Its physical bulk is extremely poor, leaving it entirely unable to switch in on many of the physical attackers it aims to pressure such as Melmetal, Rhydon, and Mega Gyarados, as well as weaker Pokemon like Nidoqueen and Poliwrath. Due to its middling Speed, Hitmonlee also is vulnerable to a plethora of popular revenge killers, including Mega Beedrill, Alolan Dugtrio, and Starmie. It is also vitally outran outrun and threatened by prominent Pokemon in the base 100 Speed tier, namely Mew, Zapdos, and both Mega Charizards X and Y, regardless of its nature, and it struggles to significantly threaten Mega Venusaur at all.

[SET]
name: Wallbreaker
move 1: High Jump Kick
move 2: Rock Slide
move 3: Earthquake
move 4: Toxic / Bulk Up
item: No Item
nature: Adamant

[SET COMMENTS]
Set Description
=========

Hitmonlee's High Jump Kick is a spammable STAB move thanks to the rarity of Protect and Ghost-types. Rock Slide's coverage complements High Jump Kick, allowing Hitmonlee to threaten Flying-types such as Zapdos. Earthquake provides coverage for Poison-types like Nidoqueen and Gengar, is Hitmonlee's strongest attack versus Mega Venusaur, and provides a more reliable option for picking off weakened targets due to its perfect accuracy. Toxic lets Hitmonlee lure and cripple Mew, saving it from being complete fodder. Alternatively, Bulk Up allows Hitmonlee to more easily break targets like Starmie lacking Psychic and Zapdos lacking Drill Peck, as well as augmenting its lacking Defense to potentially survive revenge killing attempts from the likes of Alolan Dugtrio, Mega Aerodactyl lacking Wing Attack, and Mega Beedrill, but dropping Toxic means Hitmonlee will require support to deal with Mew. An Adamant nature is preferred due to the rarity of relevant Pokemon, most notably Jolly Mega Gyarados, that a Jolly nature would let Hitmonlee outrun.

Usage Tips
========

Hitmonlee should be brought in as often as possible throughout a game in order to maximize the amount of damage it can deal to the opposing team. This can be done with good predictions or support in the form of U-turn or Teleport. If it is safe to do so, going for Toxic early in a battle in order to status troublesome Pokemon like Mew or and Zapdos as they switch in can give you a great advantage. Spamming High Jump Kick is a viable option, (AC) as it greatly wears down any switch-ins alongside Stealth Rock. As such a result, coverage can be reserved for when it is absolutely necessary or for hard predictions.

Team Options
========

As a wallbreaker, Hitmonlee greatly appreciates Stealth Rock support in order to help wear down would-be answers. Nidoqueen, Rhydon, and Alolan Dugtrio can all provide this support while also acting as great responses to Zapdos. Melmetal and the aforementioned Rhydon are very useful teammates, being able to switch in on physical attacks aimed at Hitmonlee from the likes of Mega Aerodactyl and Mega Beedrill. Both also act as very effective wallbreakers, forming a powerful offensive core with Hitmonlee that can help soften the opposing team. Late-game sweepers like Dragonite, Mega Alakazam, and Alolan Sandslash greatly benefit from Hitmonlee's ability to wear down the opponent's defensive core in advance. Alolan Muk exploits Mew, Hitmonlee's most common answer, as well as helping to take on other Psychic-types like Mega Alakazam and Starmie. Mega Gyarados can also fill a similar role, trading a more better typing for greater firepower and its own Water resistance. Pivots utilising utilizing U-turn make for great teammates, allowing Hitmonlee to switch in safely on Pokemon it can threaten. Mew, Zapdos, and Mega Beedrill are the best examples, with all three often drawing in Pokemon vulnerable to High Jump Kick such as Mega Gyarados, Rhydon, and Melmetal.

[STRATEGY COMMENTS]
Other Options
========

Poison Jab provides coverage for Clefable (RC) but comes at the expense of coverage for more relevant Pokemon. Facade can be used to exploit status, but its power is lacking, (AC) as it is unable to 2HKO Mew even when Hitmonlee is statused. Substitute can potentially protect Hitmonlee from revenge killing attempts after it claims a KO, but it can be difficult to set up and maintain.

Checks and Counters
========

**Mew and Starmie**: Mew and Starmie can switch in and heal off any damage Hitmonlee does to them while also threatening it with status or Psychic. However, both must be wary of Toxic, (AC) which will limit their effectiveness.

**Zapdos**: Zapdos isn't hurt too badly by High Jump Kick and can threaten Hitmonlee in return with Thunderbolt or Drill Peck, but it dislikes being afflicted with Toxic, can be threatened by Bulk Up variants as it switches in, and has to be careful when using Roost due to High Jump Kick and Earthquake dealing massive damage.

**Mega Venusaur**: Mega Venusaur can comfortably tank any attack from Hitmonlee and fire its own back. This exchange will, however, leave it significantly weakened.

**Revenge Killers**: Mega Beedrill, Mega Aerodactyl, Alolan Dugtrio, and Mega Alakazam are examples of Pokemon that can comfortably revenge kill Hitmonlee.

**Gengar**: While Gengar is OHKOed by Earthquake, its presence alone can dissuade Hitmonlee from freely spamming High Jump Kick.

[CREDITS]
- Written by: [[Eve, 375272]]
- Quality checked by: [[Vengeance417, 198446], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Astra

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[OVERVIEW]

Hitmonlee's good Attack stat, good enough Speed to outpace most defensive Pokemon, and exclusive access to the extremely powerful High Jump Kick let it perform admirably as a wallbreaker, being strong enough to OHKO even Rhydon. Hitmonlee's coverage in Rock Slide and Earthquake lets it threaten would-be answers like Zapdos and Nidoqueen, while Toxic allows it to lure in and cripple Mew, which would otherwise wall it. Unfortunately, Hitmonlee's physical bulk is extremely poor, leaving it entirely unable to switch in on many of the physical attackers it aims to pressure, (AC) such as Melmetal, Rhydon, and Mega Gyarados, as well as weaker Pokemon like Nidoqueen and Poliwrath. Due to its middling Speed, Hitmonlee also is vulnerable to a plethora of popular revenge killers, including Mega Beedrill, Alolan Dugtrio, and Starmie. It is also vitally outrun and threatened by prominent Pokemon in the base 100 Speed tier, namely Mew, Zapdos, and Mega Charizard X and Y, Mega Charizard X, and Mega Charizard Y, (AC) regardless of its nature, and it struggles to significantly threaten Mega Venusaur at all.

[SET]
name: Wallbreaker
move 1: High Jump Kick
move 2: Rock Slide
move 3: Earthquake
move 4: Toxic / Bulk Up
item: No Item
nature: Adamant

[SET COMMENTS]
Set Description
=========

Hitmonlee's High Jump Kick is a spammable STAB move thanks to the rarity of Protect and Ghost-types. Rock Slide's coverage complements High Jump Kick, allowing Hitmonlee to threaten Flying-types such as Zapdos. Earthquake provides coverage for Poison-types like Nidoqueen and Gengar, is Hitmonlee's strongest attack versus Mega Venusaur, and provides acts as (less repetition) a more reliable option for picking off weakened targets due to its perfect accuracy. Toxic lets Hitmonlee lure in and cripple Mew, saving it from being complete fodder. Alternatively, Bulk Up allows Hitmonlee to more easily break targets like Starmie lacking Psychic and Zapdos lacking Drill Peck, as well as augmenting its lacking Defense to potentially survive revenge killing attempts from the likes of Alolan Dugtrio, Mega Aerodactyl lacking Wing Attack, and Mega Beedrill, but dropping Toxic means Hitmonlee will require support to deal with Mew. An Adamant nature is preferred due to the rarity of relevant Pokemon, most notably Jolly Mega Gyarados, that a Jolly nature would let Hitmonlee outrun.

Usage Tips
========

Hitmonlee should be brought in as often as possible throughout a game in order to maximize the amount of damage it can deal to the opposing team. This can be done with good predictions or support in the form of U-turn or Teleport. If it is safe to do so, going for Toxic early in a battle in order to status troublesome Pokemon like Mew and Zapdos as they switch in can give you a great advantage. Spamming High Jump Kick is a viable option, as it greatly wears down any switch-ins alongside Stealth Rock. As a result, coverage can be reserved for when it is absolutely necessary or for hard predictions.

Team Options
========

As a wallbreaker, Hitmonlee greatly appreciates Stealth Rock support in order to help wear down would-be answers. Nidoqueen, Rhydon, and Alolan Dugtrio can all provide this support while also acting as great responses to Zapdos. Melmetal and the aforementioned Rhydon are very useful teammates, being able to switch in on physical attacks aimed at Hitmonlee from the likes of Mega Aerodactyl and Mega Beedrill. Both also act as very effective wallbreakers, forming a powerful offensive core with Hitmonlee that can help soften the opposing team. Late-game sweepers like Dragonite, Mega Alakazam, and Alolan Sandslash greatly benefit from Hitmonlee's ability to wear down the opponent's defensive core in advance. Alolan Muk exploits Mew, Hitmonlee's most common answer, as well as helping to take on other Psychic-types like Mega Alakazam and Starmie. Mega Gyarados can also fill a similar role, trading a better typing for greater firepower and its own Water resistance. Pivots utilizing U-turn make for great teammates, allowing Hitmonlee to switch in safely on Pokemon it can threaten. Mew, Zapdos, and Mega Beedrill are the best examples, with all three often drawing in Pokemon vulnerable to High Jump Kick, (AC) such as Mega Gyarados, Rhydon, and Melmetal.

[STRATEGY COMMENTS]
Other Options
========

Poison Jab provides coverage for Clefable, but it comes at the expense of coverage for more relevant Pokemon. Facade can be used to exploit status, but its power is lacking, (AC) as it is unable to 2HKO Mew even when Hitmonlee is statused. Substitute can potentially protect Hitmonlee from revenge killing attempts after it claims a KO, but it can be difficult to set up and maintain.

Checks and Counters
========

**Mew and Starmie**: Mew and Starmie can switch in and heal off any damage Hitmonlee does to them while also threatening it with status or Psychic. However, both must be wary of Toxic, which will limit their effectiveness.

**Zapdos**: Zapdos isn't hurt too badly by High Jump Kick and can threaten Hitmonlee in return with Thunderbolt or Drill Peck, but it dislikes being afflicted with Toxic, can be threatened by Bulk Up variants as it switches in, and has to be careful when using Roost due to High Jump Kick and Earthquake dealing massive damage.

**Mega Venusaur**: Mega Venusaur can comfortably tank any attack from Hitmonlee and fire its own back. This exchange will, however, leave it significantly weakened.

**Revenge Killers**: Mega Beedrill, Mega Aerodactyl, Alolan Dugtrio, and Mega Alakazam are examples of Pokemon that can comfortably revenge kill Hitmonlee.

**Gengar**: While Gengar is OHKOed by Earthquake, its presence alone can dissuade Hitmonlee from freely spamming High Jump Kick.

[CREDITS]
- Written by: [[Eve, 375272]]
- Quality checked by: [[Vengeance417, 198446], [Lilburr, 481709]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
2/2 :blobthumbsup:
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