Ho-oh can GO GO GO!!!

I am still quite new to the Ubers environment and find it's changed a fair bit from when I was truly into playing that environment and once again I'm lacking complete knowledge of the current Uber but enough to get some wins with this team, however it's still lacking a little bit. Offense tailored teams seem to be my forte and it seems to be the same for me in Ubers. However, offense seems to be quite a bit more rapid and fast pace unlike OU Bulky Offense where resistances and prediction are much more the key, instead of coming in with a Choice item, or a quick Swords Dance / Nasty Plot and battering everything around before you die.

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Team Building Process

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I decided to centre the team around my favourite pokemon during GCS's release, after being an awesome pheonix replacement to my previous fave, Moltres.

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Secondly I needed weather as does any Uber's team, and Sun support would really help out Ho-oh so Groudon was practically an extension of Ho-oh's talons. I decided on the Rock Polish set as I hadn't tried it out before and have struggled in the past with bulkier sets.

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Next up, I reallised with the omnipresent Stealth Rocks lurking, Ho-oh would be loosing 50% HP each switch without Rapid Spin support and I instantly though of the reliable Forretress, even though I usually avoid it :P

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I soon reallised that Kyogre would a bastard even with Groudon undoing his effects, and needed him countered. Using Latias in the past to great effects with this Strategy in mind as well as further clearing up some weaknesses already dangerously present I added her to the bunch.

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Some revenge killing demon would top this off quite well, and I was again thinking resistances and threats. Seeing the Dialga and Palkia's great movesets I was enticed, but chose Palkia with his useful checks to present threats, greater Speed stat, and STAB Surf for when Kyogre inevitably shows up to finish of some great coverage Dialga lacked.

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Needing a method to stop Darkrai and already having Rapid Spin support I knew that outspeeding a Taunt / Sleep was hopeless, and that With forry Taunt wasn't all that necessary. Looking at some anti Darkrai leads as it's all that really worried me now, I saw an anti-metagame twist on Dialga and liked what I saw, so added him in.

After looking at the line-up i thought to myself that it looks pretty good, and that by covering for Ho-oh's threats and reinforcing everyone so we didn't have any moveset redundancy between the pokes, it actually looked really good. Playtesting has given me about 50% win ratio, although that's likely because I'm quite Ubers inexperienced, the metagame has truly changed since I last got into it. From a good bit of playtesting I've found trouble killing Toxic Blissey as it can just Toxic incoming Ho-oh or Groudon who carve it up. DD Ray who sets up on Forry blitzes the team including scarf Palkia. If Latias sets up she's also problematic and finally, I really don't like running Forry purely because I hate him but really need Rapid Spin. So, contemplated Donphan as Ice Shard would carve up but my team seemed alright. The main debate would be the Donphan vs. Forry issue so I'll explain more later and just mention both Rapid Spinners in there. So without further ado, here it is...

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THE TEAM

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Dialga @ Chesto Berry
Trait: Pressure
Nature: Modest
EVs: 252 HP / 140 SpA / 116 SpD
- Draco Meteor
- Thunder
- Thunder Wave
- Stealth Rock

This is a great anti-lead, guaranteed to kill / screw up Darkrai who I've recently found a new bread pain. Although everyone is countering it now so it tends to reveal itself later game now. Regardless it does match well against many common leads getting Thunder Wave in on everything without much hassle and only risking Tricking a useless Chesto on their behalf, yet curing sleep on mine. Status usually first turn and then Stealth Rocks and that's pretty much guaranteed unless I get parahax inflicting me against against the two rivalling T-Wave Groudon and Kyogres who take heavy damage from Draco Meteor and Thunder respectively. Against Deoxys of any kind and Mewtwo, I attack straight out against inevitable taunt, and then again after the sash activates I finnish the KO and just wait for the impossible OHKO of a lead set, especially after Taunting before I finish it off :P An all around great lead, and reliable Stealth Rocks set up even if Taunted early can do so reliably later game too...

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Ho-oh @ Life Orb
Trait: Pressure
Nature: Adamant
EVs: 192 HP / 252 Atk / 66 Spe
- Sacred Fire
- Earthquake
- Substitute
- Roost

The focus of the team flies upon the battlefield with magnificent colours and dominates with his signature move Sacred Fire, the epitome of his Uber rank and what is the selling point for any user of Ho-oh. The 50% burn is so useful and is a virtual check to even it's counters who fear the burn, however it takes a lot of work to let this happen. Stealth Rocks deal 50% damage to not much surprise to those of you put off the phoenix, but with the Spin support and checks against its counters this bird is hard to stop with the few requirements set. Sub-Roost is an awesome combo being utilised a lot more often and to great effect on Ho-oh because when I come in on something that doesn't like Ho-oh the sub goes up and there's an instant advantage and sweeping opportunity opened up. Roost increases the survivability and Sacred Fire and Earthquake provide some good sweeping coverage.

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Groudon @ Life Orb
Trait: Drought
Nature: Adamant
EVs: 112 HP / 252 Atk / 8 Def / 136 Spe
- Earthquake
- Stone Edge
- Dragon Claw
- Rock Polish

Sun support is a must with Ho-oh, not only does it counter Rain on the switch so Ho-oh isn't weakened rather his attacks are boosted under the Sun as well as Palkia's Fire Blasts. Furthermore the ever popular Rock Polish set works to great effect allowing the ability to outspeed Scarf users who are otherwise quite troublesome to the team especially if Palkia is down. Furthermore, with Stealth Rocks which are easy enough to set-up from Palkia and Spikes from Forretress which are once again easy if he doesn't lure set up sweepers, then many of Groudon's 2HKO's become crucial OHKO's and that is ever useful considering Garchomp is a force that is hard to deal with otherwise and so is Palkia under the rain. Said before counters are easy prey as they do quite little damage because of either physical attacks or weakened STAB under the Sun.

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Palkia @ Choice Scarf
Trait: Pressure
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
- Spacial Rend
- Surf
- Thunder
- Fire Blast

Seems a little weird on a somewhat Sun themed team where the faster Garchomp would seem more useful. However, with more awesome resists and a high powered Fire Blast under the Sun is becoming ever more useful with more Forretress being used as Dragon absorbers and Rapid Spinners with the rise of Stealth Rock. Furthermore with the popularity of Kyogre is another threat easily checked and yet another weather boost to STAB Surf and 100% accurate Thunder to take Kyogre out of the treat list. Revenge killing is easily done with the Scarf and excellent coverage covers up prediction issues. A very reliable glue to the team who truly supports Ho-oh.

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Latias @ Soul Dew
Trait: Levitate
Nature: Timid
EVs: 112 HP / 204 SpA / 192 Spe
- Dragon Pulse
- Grass Knot
- Calm Mind
- Recover

Latias checks many Pokemon otherwise posing offensive threats to Ho-oh as well as many other Ubers. It's ability to switch in on Kyogre is of largest note, at it otherwise disrupts Groudon's Sun further adding more thorns into Ho-oh apart from the ever annoying Stealth Rocks. Using Grass Knot over Thunder has proved useful netting the same 120 power against many Ubers where Dragon Pulse lacks the coverage, still OHKO'ing the otherwise confident Groudon and BIG damage on even defensively minded Kyogre. With Calm Mind, many 2HKO's become OHKO's and with Stealth Rock (+Spikes with Forry), and Latias truly shines in it's Special Sweeping abilities. It also packs some cool resistances to other offensive threats besides those Super Ho-oh and becomes even a great Special Wall with Calm Mind and key resistances.

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RAPID SPINNER (OPTION 1)

Forretress @ Leftovers
Trait: Sturdy
Nature: Relaxed
EVs: 252 HP / 112 Atk / 144 Def
- Gyro Ball
- Rapid Spin
- Spikes
- Explosion

Probably the best Physical Wall to use in Ubers and widely known too, hence Fire moves are a necessity on mixed sweepers. His Rapid Spin support is reliable and he sets up entry hazards with ease on what won't kill him that won't set up on him. Ask yourself this... How often is that? Ho-oh's Physical and raped his ass, Ray Swords Dances all day on this, Metagross repeatedly hits laughing off Explosion, just to name a few. Perhaps this is still the single most reliable Rapid Spinner / Physical Wall in the Uber Metagame set-up fodder has never floated my boat. But not using this seems risky as Stealth Rocks absence is the key to victory concerning Ho-oh and the added Spikes (+ Stealth Rock from Dialga) support that Donphan lacks allows Rock Polish Groudon to turn low chance OHKO's and 2HKO's into crucial OHKO's for a majority of the metagame. It seems hard to pass up but I've had setup sweepers ruin this team enough in OU and Uber to want to use this again, but any arguments would really help out in this decision process.

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RAPID SPINNER (OPTION 2)

Donphan @ Leftovers
Trait: Sturdy
Nature: Adamant
EVs: 252 HP / 204 Atk / 52 Def
- Earthquake
- Ice Shard
- Knock Off
- Rapid Spin

Adamant nature? Near max Attack? Are you a retard? Um, no I use this over Forry as much as possible because I hate that setup fodder bastard and this thing kills Dragons *cough* Rayquaza and Garchomp. Still retaining the physical walling prowess this sturdy little elephant brings to UU (no pun intended :P), the pure Ground typing and same tanking ability is useful in Uber too. Admittedly the typing is probably worse than Forry with weakness to ever common Ice and Water and neutralities to the ever common Dragon and Ghost, but a cool Electric immunity. Most physical attackers don't have so much to beat around Donphan with super effectively and he does last. An example of his skills are perfectly demonstrated here...

Let's say it's Donphan vs the bastard that is SD Rayquaza with all the "beauties" happening (252 Atk, Adamant yada yada). Donphan has Ice Shard which has priority and with Stealth Rock on the field will DEFINATELY OHKO no questions asked. Even the standard Jolly 32 HP EVs DD Ray is always OHKO'd by Ice Shard and the difference between him and Forry is Donphan is not setup fodder because of this, nor does he have to explode to kill Ray and risk Stealth Rocks coming back onto the field to ruin Ho-oh's attempts of surviving. Donphan will still around even after a Swords Danced Adamant 252 Atk Dragon Claw and return the OHKO, or if Ray's cocky and uses Extremespeed, he'll live with even more HP to once again return the OHKO. Furthermore, the weaker Garchomp does even less damage with his attacks and lacks priority, meaning he is easy prey to Donphan with less damage taken and no risk of a revenge Extremespeed as he fails to 2HKO even with that scarf. However Garchomp's not OHKO'd but without said priority it's a definite 2HKO and only one hit taken he doesn't cotton on and stays in. However the issue of recovery hinders switching into this threat but once something is down Donphan comes in to take out the trash, and Rapid Spin those bastard rocks out of site for Ho-oh...

The main question now is, do we go with the reliability of Forretress and added Spikes support and that ever useful Dragon resistance plus "Set Up Fodder King"?

Or do I go with lesser resistances and switch in reliability but guaranteed 1v1 win against any Rayquaza and give myself the advantage in that field of unexpectedness?

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That's the team! The main issue to be resolved would be the Rapid Spin issue between Donphan and Forry that was explained earlier. Any rate will help and will be much appreciated so please don't feel intimidated to compete with all the raters as I see in so many other RMT's where you'll have 2 recurring people as the only raters in 1 thread. Please help wherever possible, thanks for reading...
 
First of all don`t post seven pokemon.

I think you should keep forretress because of his ability to come in on a number of physical threats that you may encounter in ubers such as numerous outrages and he could explode on ray if actually needed. You might want to take a few speed evs of palkia and put them into hp to survive a +2 ray extremespeed so even if forretress let`s it have 1 sd you can counter it.
 
Dialga doesn't do well on any version of Darkrai (Focus Blast, hello?), and Deoxys-S sets up at least two entry hazards, making Ho-oh unable to switch in with SR on the field (its why Ho-oh isn't used much). I suggest using the Scizor suggested in the Uber article of Smogon University:

Scizor @ Lum Berry
Trait: Technician
EVs: 248 HP / 10 Atk / 252 SpD
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Groudon needs Swords Dance, and Rock Polish isn't worth it, Thunder Wave would have better team support, and make setting him up on Dialga easier. Sub Roost Ho-Oh is easily stopped by Kyogre, who can take several Earthquakes, even CB ones, and come out on top no matter what you do. Toxic+Sub+Roost might work here to lure in some counters, then get out. Lati@s both wall you, even if they are risking a burn. Plus, Groudon, even in the Sun, gets nailed by Ice Beam or Water Spout, making it not reliable against Ho-Oh. If Ho-Oh had higher Special Attack, maybe it could make use of Thunder to stop Kyogre, but no such luck. Latias isn't best at beating Kyogre, Palkia is, as he attacks on the opposite spectrum, making CM using ones run. He has 4x resist to Water, and has Spacial Rend to put dents in him. Specs Ice Beams aren't fun, as they can 2HKO your entire team. Make sure you can force Kyogre out ASAP, or at least outpredict him. Being that I'm not a frequent Uber player due to it being all about incredibly powerful attacks (Imah Firing Mah Lazor!), I can't say your team is all that bad, but I can say most people could wreck your team in a matter of minutes with DD/SD Rayquaza (very common) and Kyogre (always on a team....)
http://www.smogon.com/dp/articles/uber_battling
 
Problems:

Giratina-O
SD Lucario / SD Rayquaza

How to fix:

Giratina-O is a potential threat for your team due to its Ghost-typing, which screws with your Rapid Spin. The only solution to this is tweaking your Foretress EV spread to this to stand a good chance with it, and not allowing it to throw up a Substitute:

Forretress
@ Leftovers
Careful Nature (SpD+ / Atk-)
252 HP / 6 Atk / 252 SpD

- Payback
- Spikes
- Rapid Spin
- Explosion

This set is tweaked rom yours. The EV spread allows you to survive in the Uber environment, and most of all, cushion some hits from Giratina-O. Payback hits it, and will disrupt its flow from using Substitute. Spikes is your entry hazards while Rapid Spin helps Ho-Oh greatly. Explosion is a last resort move. With the slight increase of Lucario's in the ladder, people forget about its raw power in this tier. Similar to Lucario, Rayquaza might be trouble. A simple suggestion you might want to consider is Lugia in place of Palkia, who really isn't doing much when Groudon is on your team. Lugia would check more Pokemon and do more than Palkia would do.

Lugia
@ Leftovers
Bold Nature (Def+ / Atk-)
252 HP / 52 Def / 204 Spe

- Roost
- Whirlwind
- Reflect
- Ice Beam

The great wall can be a great check to those threats mentioned. Reflect is the crux of this set, allowing you to cushion some physical hits from Lucario and Rayquaza. Whirilwind will phaze away Lucario while Ice Beam will destroy Rayquaza. Roost is your healing move.
 
@DarkCyberElf = I'll take most your opinions into consideration and re-evalutate some pokemon. Ho-oh does have a decent special attack so I guess testing thuinder is an option. Ill definately give that scizor a goi though, I've used it with success before as well so see how he gels to this team.

@Franky = I've noticed the same problems too TBH, should have mentioned before... These suggestions look great, I'll make sure I test them out and see how they go.

@hhjj = I have also contemplated wish as well but questioned its effectiveness without protect in such an offensive tier. Nevertheless I will test it out as notible resists lack recovery, so it's very plausable...

I will hopefully get back to this thread in detail on the weekend and sum up the rates as I'm still in school and right now homework > shoddy -.-
 
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