AG Ho-Oh [QC: 2/2] [GP: 1/1]

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
[SET]
name: Defensive Pivot
move 1: Sacred Fire
move 2: Toxic
move 3: Whirlwind / Brave Bird
move 4: Defog / Brave Bird
item: Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 248 HP / 208 Def / 52 SpD

[SET COMMENTS]
Thanks to the item Heavy-Duty Boots, Ho-Oh has established itself as a staple of the AG metagame. An immunity to Stealth Rock allows it to make full use of its fantastic ability, Regenerator, to switch into a large portion of the metagame. Ho-Oh is very effective at assisting its teammates when coupled with its solid array of support moves. Sacred Fire is an excellent STAB move due to having a high chance of inflicting a burn. Along with Toxic, this prevents a large part of the metagame from using Ho-Oh's presence as an opportunity to switch in. However, this excludes Zygarde-C, Eternatus, Rest Tyranitar, and Refresh Arceus variants. When paired with Regenerator, Toxic allows Ho-Oh to successfully stall out opposing Pokemon in a status war, such as opposing Ho-Oh and most Arceus formes. Additionally, it should be used carefully if your opponent has Mega Gengar. The last two options are more flexible. Defog is an excellent choice on Ho-Oh due to its ability to indefinitely switch in and out with no fear of entry hazards. Ho-Oh also naturally forces out premier hazard setters in Ferrothorn and Necrozma-DM to a lesser extent. Whirlwind phazes out setup sweepers that would try to take advantage of Ho-Oh's reliance on the long-term strategy of beating foes by spreading status. Such sweepers include non-Dynamaxed Xerneas, as well as non-Dragon Tail Zygarde, which can set up for free on non-Whirlwind Ho-Oh. Using Whirlwind is also one of the easiest methods available to stop sleep users, like Shell Smash Smeargle and Quiver Dance Vivillion, from accumulating boosts. Finally, Brave Bird can be used on hazard-stacking teams that don't need Defog support as a spammable STAB move that hits Pokemon like Primal Groudon, Mega Rayquaza, and Primal Kyogre for immediate damage. Brave Bird comes in handy when attempting to break Zygarde-C's Substitute before it uses Dragon Tail. Recover facilitates Toxic stalling and can be used over either Defog or Whirlwind if you don't need one of them. The EV spread maximizes Ho-Oh's physical bulk in order to better pivot into Zacian-C and Zygarde-C, while 52 Special Defense EVs guarantee that Ho-Oh is never OHKOed by +2 Xerneas's Thunder at full HP. If Ho-Oh is running Brave Bird, running 16 Speed EVs is useful to outspeed Adamant Mega Rayquaza after using Max Airstream once and Jolly Zacian-C after using it twice.

Use Ho-Oh as a universal pivot, since it is able to switch into almost every Pokemon in AG that can't hit it super effectively. It can effectively scout for moves, cripple a threat with Toxic or Sacred Fire, remove hazards from the field with Defog, phaze a setup sweeper out with Whirlwind, or just deal damage with Brave Bird. Ho-Oh is almost impossible to OHKO when healthy, which allows fairly reckless play. However, make sure to replenish its health through constant pivoting after tanking a powerful hit, such as Life Orb Mega Rayquaza's Dragon Ascent or Dynamaxed Yveltal's Max Darkness. Ho-Oh must also be wary of powerful Rock-type coverage moves, such as Primal Groudon's Stone Edge, Yveltal's Hidden Power Rock, and Rock Blast from both Necrozma-DM and Ultra Necrozma. Toxic limits Ho-Oh's effectiveness, so try not to let it get poisoned unless it gives you an opportunity to reciprocate with a burn or poison. Common scenarios include two Ho-Oh trading Toxic and Necrozma-DM using Toxic against a Ho-Oh using Sacred Fire. Ho-Oh fits best on balance teams in need of a Regenerator pivot, phazer, and hazard remover. This set is also one of the best options for dealing with support Arceus-Ground, which threatens balance cores that typically include Primal Groudon, Necrozma-DM, and Zygarde-C. Ho-Oh also offers some help with wasting the opponent's Dynamax turns by switching into powerful Dynamaxed moves, tanking them, and then pivoting out into a teammate. You can sometimes repeat this cycle twice against, for example, Xerneas's Max Starfall or Mewtwo's Max Flare. Ho-Oh is usually the one supporting its teammates, so it doesn't require much assistance. However, Ho-Oh mandates being paired with checks for Primal Groudon and Primal Kyogre, since both can OHKO it with Stone Edge and Origin Pulse, respectively. For this reason, Zygarde-C, Arceus-Ground, and either Primal Groudon or Ferrothorn all serve as solid teammates. Arceus-Water is also a great partner due to it being able to check both of them. Since Ho-Oh tends to force prominent threats such as Xerneas, Yveltal, and Zygarde-C to set up and waste their Dynamax turns in order to break past it, Ditto, Xerneas, and Yveltal are amazing teammates that can reverse sweep with their own Dynamax. Pairing Ho-Oh with Primal Groudon, defensive Necrozma-DM, or better yet, both, is an excellent way to Imposter-proof your team if you are using Zacian-C. This is because Ho-Oh can only be taken out by Ditto's Wild Charge, whereas the other two only fear Ditto's Close Combat. Even though Ho-Oh can force them out with Whirlwind, Rest Zygarde-C and Eternatus fear little from it and can eventually beat it by stalling out PP, so having ways of pressuring them are recommended. Arceus-Ground with Ice Beam is an excellent check to both, and Zacian-C can threaten both and appreciates Ho-Oh covering its weaknesses.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[bigtalk, 466663], [username2, userid2]]
- Grammar checked by: [[lotiasite, 302985]]
 
Last edited:

bigtalk

Banned deucer.
add remove comment
[SET]
name: Defensive Pivot
move 1: Sacred Fire
move 2: Toxic
move 3: Whirlwind / Brave Bird
move 4: Defog / Brave Bird
item: Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 252 HP / 204 Def / 52 SpD 248 HP / 208 Def / 52 SpD very nitpicky, but you take less rocks damage if you get knocked off

[SET COMMENTS]
With the advent of don't reference gen 7 Heavy-Duty Boots, Ho-Oh has establised itself as a staple of the AG metagame. No longer held back by its crippling weakness to Stealth Rock, don't reference gen 7 it can fully make use of its fantastic ability Regenerator to repeatedly switch in and out almost indefinitely and support its teammates with a solid array of supportive moves. Sacred Fire is an excellent STAB move that is extremely spammable low pp / if you burn something you cant tox it / ho-oh counters exist due to the rewarding 50% chance of inflicting a burn, thus preventing any physical attacker from using Ho-Oh as a switch-in opportunity, except for opposing Fire-types such as Primal Groudon and opposing Ho-Oh and Zygarde-C with Rest. Toxic provides perfect great not perfect, think eternatus / rest zygc coverage alongside Sacred Fire, since the latter forces out Steel-types which are immune to poison. Paired with its ability Regenerator, Toxic allows Ho-Oh to successfully stall out opposing Pokemon in a Toxic war. add a note to be careful about using toxic when mega gengar is present; this is a common scenario The last two options are more flexible. Defog is an excellent choice on Ho-Oh due to its ability to indefinitely switch in and out with no fear of Entry hazards. Ho-Oh also naturally counters forces out ferro can punish ho-oh with knock off / tox one of the proeminent Spikes setters in Ferrothorn, thus turning it into a great Hazard remover. Whirlwind phazes out set-up sweepers that would try to take advantage of Ho-Oh's reliance on a long-term, status-inflicting strategy to beat foes. Such sweepers include Dynamaxed Xerneas which only needs a couple of turns to wreck havoc and is also immune to statuses after using Max Starfall this is not true. dynamax blocks whirlwind, and +2 max lightning ohkoes ho-oh non-Dynamaxed Xerneas, as well as Substitute+Dragon Dance and Coil+Rest non-Dragon Tail Zygarde which can set-up for free on non-Whirlwind Ho-Oh. Whirlwind is also one of the easiest methods available in AG to stop Sleep abusers from accumulating boosts, like Shell Smash Smeargle and Quiver Dance Vivillion. Finally, Brave Bird can be used in Hazard-stacking teams that don't need Defog support, or in teams weak to Substitute+Dragon Tail Zygarde that already have counterplay to the Coil+Rest variant it is possible for zygc to invest in bulk so its sub tanks brave bird as a spammable STAB move that hits Pokemon like Primal Groudon, Mega Rayquaza, and Primal Kyogre for immediate damage. Recover facilitates Toxic stalling and can be used over either Defog or Whirlwind if you don't need one of them. The EV spread maximizes its physical bulk in order to better pivot into Zacian-C and Zygarde notably, while 52 SpD EVs guarantee that full health Ho-Oh is never OHKOed by +2 SpA Xerneas's Thunder. emphasize that it's only a safe pivot if the opponent cannot dynamax with xerneas If Ho-Oh is running Brave Bird, 16 Speed EVs allow it to outspeed Adamant Mega Rayquaza after using Max Airstream once and Zacian-C after using it twice.

Use Ho-Oh as a universal pivot able to switch into almost every Pokemon in AG that can't hit it super effectively, whether you need to scout for moves, Toxic a threat, remove Hazards from the field with Defog, phaze a set-up sweeper out with Whirlwind, or just deal damage with Sacred Fire. Ho-Oh is almost impossible to OHKO when healthy, which allows fairly reckless play, but be careful after tanking a powerful hit such as Life Orb Mega Rayquaza's Dragon Ascent or Dyanamaxed Yveltal's Max Darkness. Ho-Oh must also be wary of powerful Rock-type coverage moves, such as Primal Groudon's Stone Edge, Necrozma-DM and Ultra Necrozma's Rock Blast, or Yveltal's Hidden Power Rock. Statuses also limit Ho-Oh's effectiveness, so try not to let it get Toxiced unless it gives you an opportunity to reciprocate with a burn or poison: a common scenario involves two Ho-Ohs trading Toxic, or a Necrozma-DM using Toxic against a Ho-Oh using Sacred Fire. Ho-Oh fits best onto Balance teams in need of a Regenerator Pivot, Phazer, and Hazard cleaner. It is also one of the best options against support Arceus-Ground which threatens Balance cores that typically involve Primal Groudon, Necrozma-DM and Zygarde. Ho-Oh also offers some help wasting the opponent's Dynamax turns by switching into powerful Dynamaxed moves and pivoting out into a teammate, sometimes repeating this cycle twice against Xerneas's Max Starfall or Mewtwo's Max Flare for example. Ho-Oh is usually the one supporting its teammates, so it doesn't require much support. However it mandates being paired with a Primal Groudon and a Primal Kyogre check, since both can OHKO it with Stone Edge and Origin Pulse, respectively. For that reason, Zygarde-Complete or Arceus-Ground, and either Primal Groudon or Ferrothorn, make for great partners. mention waterceus too, it can pivot into both Since Ho-Oh tends to force proeminent threats such as Xerneas, Yveltal and Zygarde to set up and Dynamax in order to break past it, and since they often waste their precious Dynamax turns in the process, Ditto and Xerneas is an amazing teammate to reverse sweep with its own Dynamax. Pairing Ho-Oh with either Primal Groudon or defensive Necrozma-DM +2 wild charge 2hkoes ndm. instead mention zyg/groundceus/ferro, or better with both, is an excellent way of Imposter-proofing your team if you are using Zacian-C: Ho-Oh can only be taken out by Ditto's Wild Charge, whereas the other two only fear Ditto's Close Combat. Even though Ho-Oh can force them out with Whirlwind, Rest Zygarde-Complete and Eternatus fear little from it and can eventually beat it by PPstall, so ways of KOing them are recommended: Arceus-Ground with Ice Beam is an excellent check to both, whereas Zacian-C takes advantage of Ho-Oh forcing Eternatus to use one of its STAB moves which it is immune to can threaten both and appreciates Ho-Oh covering its weaknesses "force" is a little strong here since they could predict you and go for flamethrower.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Very nice work! QC 1/2 :blobthumbsup:
 
Last edited:

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
-Implemented the following changes:

"Thanks to the Heavy-Duty Boots, Ho-Oh has establised itself as a staple of the AG metagame. The immunity to Entry hazards that this item grants it allows Ho-Oh [...]"
(removed mention of gen7)

-kept the changes in blue and removed red except for:

"defensive Necrozma-DM +2 wild charge 2hkoes ndm. instead mention zyg/groundceus/ferro, "

How so?
+2 252+ Atk Zacian-Crowned Wild Charge vs. 252 HP / 252+ Def Necrozma-Dusk-Mane: 160-189 (40.2 - 47.4%) -- guaranteed 3HKO after Leftovers recovery

Thanks a lot for the QC!
 

bigtalk

Banned deucer.
"defensive Necrozma-DM +2 wild charge 2hkoes ndm. instead mention zyg/groundceus/ferro, "

How so?
+2 252+ Atk Zacian-Crowned Wild Charge vs. 252 HP / 252+ Def Necrozma-Dusk-Mane: 160-189 (40.2 - 47.4%) -- guaranteed 3HKO after Leftovers recovery
Dusk Mane usually wants to run full spdef in order to check Xerneas. In that case:
+2 252+ Atk Zacian-Crowned Wild Charge vs. 252 HP / 4 Def Necrozma-Dusk-Mane: 214-252 (53.7 - 63.3%) -- guaranteed 2HKO after Leftovers recovery
edit Replying to zrp below, "defensive" could mean "specially defensive" as well as "physically defensive." That's besides the point though; even with full physdef investment, you wouldn't want to Dusk Mane as your best switch-in to Wild Charge, because it loses momentum as it's forced to recover, and it cannot switch in if chipped.
 
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Code:
+-----------------------------------------+ 
 | Necrozma-Dusk-Mane                     | 
 +----------------------------------------+ 
 | Raw count: 32305                       | 
 | Avg. weight: 0.20049037289             | 
 | Viability Ceiling: 94                  | 
 +----------------------------------------+ 
 | Abilities                              | 
 | Prism Armor 100.000%                   | 
 +----------------------------------------+ 
 | Items                                  | 
 | Leftovers 50.901%                      | 
 | Ultranecrozium Z 26.796%               | 
 | Weakness Policy  9.241%                | 
 | Solganium Z  5.813%                    | 
 | Shuca Berry  3.795%                    | 
 | Other  3.455%                          | 
 +----------------------------------------+ 
 | Spreads                                | 
 | Impish:252/0/252/0/4/0 13.171%         | 
 | Careful:252/0/4/0/252/0 13.027%        | 
 | Jolly:0/252/0/0/4/252  6.960%          | 
 | Jolly:0/252/4/0/0/252  6.696%          | 
 | Careful:252/4/0/0/252/0  5.820%        | 
 | Adamant:0/252/4/0/0/252  3.434%        | 
 | Other 50.893%                          | 
 +----------------------------------------+ 
 | Moves                                  | 
 | Sunsteel Strike 87.681%                | 
 | Earthquake 51.396%                     | 
 | Morning Sun 43.659%                    | 
 | Dragon Dance 37.672%                   | 
 | Stealth Rock 35.577%                   | 
 | Photon Geyser 31.735%                  | 
 | Toxic 27.361%                          | 
 | Knock Off 16.729%                      | 
 | Swords Dance 14.183%                   | 
 | Stone Edge 11.900%                     | 
 | Moonlight  9.060%                      | 
 | Rock Blast  6.379%                     | 
 | Thunder Wave  5.193%                   | 
 | Psychic Fangs  4.410%                  | 
 | Other 17.064%                          | 
 +----------------------------------------+ 
 | Teammates                              | 
 | Ho-Oh +9.751%                          | 
 | Zygarde +6.717%                        | 
 | Ferrothorn +4.061%                     | 
 | Arceus-Ground +2.680%                  | 
 | Eternatus +2.127%                      | 
 | Lugia +1.644%                          | 
 | Deoxys-Speed +1.196%                   | 
 | Yveltal +0.943%                        | 
 +----------------------------------------+ 
 | Checks and Counters                    | 
 | Yveltal 63.117 (76.12±3.25)            |
 |     (33.4% KOed / 42.7% switched out)| 
 | Zygarde 55.355 (67.90±3.14)            |
 |     (12.3% KOed / 55.6% switched out)| 
 | Groudon-Primal 54.527 (66.14±2.90)     |
 |     (14.6% KOed / 51.5% switched out)| 
 | Ferrothorn 53.782 (68.63±3.71)         |
 |     (3.0% KOed / 65.7% switched out) | 
 | Kyogre-Primal 51.595 (73.94±5.59)      |
 |     (36.7% KOed / 37.3% switched out)| 
 +----------------------------------------+
Defensive Necrozma-DM is not uncommon (on high ladder at least). I'm pretty sure that defensive Necrozma-DM can still beat Xerneas if it runs weakness policy and dynamaxes: take one hit, ohko, and then being relatively threatening afterwards. Without it, Necrozma-DM only has to take one Max Flare if it Max Guards, Max Steelspikes, and then Max Guards again, wasting their dynamax while weakening them to the point where the Xerneas is able to be picked off by priority. It's less ideal, but you can't say it doesn't work.
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Dusk Mane usually wants to run full spdef in order to check Xerneas. In that case:
+2 252+ Atk Zacian-Crowned Wild Charge vs. 252 HP / 4 Def Necrozma-Dusk-Mane: 214-252 (53.7 - 63.3%) -- guaranteed 2HKO after Leftovers recovery
edit Replying to zrp below, "defensive" could mean "specially defensive" as well as "physically defensive." That's besides the point though; even with full physdef investment, you wouldn't want to Dusk Mane as your best switch-in to Wild Charge, because it loses momentum as it's forced to recover, and it cannot switch in if chipped.
Duskmane is by default max defense, i'm also doing the analysis for it and spdef isnt relevant enough so it's gonna be in other options since icemaster and I agreed on spdef being quite situational since it only helps vs xerneas, eternatus doesnt even really lose to it especially when metronome. As a consequence, defensive duskmane should always imply physically defensive.

Duskmane is an excellent switchin to Ditto/Zacian, so i dont think it's besides the point at all.

For more details:

Physdef can 1V1:
-Zacian (all sets)
-Pdon
-Mrayquaza
-Unecro
-DD zygarde
-eKiller
-DD duskmane
-Ho-Oh
-Xerneas after it has waisted one turn of dmax at least (you can then max guard, and have 2turns of doubled defences+maxsteelspike

ie the entire tier more or less

Spdef can 1V1:
-xerneas (always)
and can toxic yveltal+groundceus /pivot into eternatus to force flamethrower

ie pretty much nothing.
 

Guard

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[SET]
name: Defensive Pivot
move 1: Sacred Fire
move 2: Toxic
move 3: Whirlwind / Brave Bird
move 4: Defog / Brave Bird
item: Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 248 HP / 208 Def / 52 SpD

[SET COMMENTS]
Thanks to the Heavy-Duty Boots, Ho-Oh has establised itself as a staple of the AG metagame. The immunity to Entry hazards Stealth Rock that this item grants it allows Ho-Oh to make fully use of its fantastic ability Regenerator to repeatedly switch in and out almost indefinitely pivot into a large portion of the metagame and support its teammates with a solid array of supportive moves. Sacred Fire is an excellent STAB move due to the rewarding 50% chance having a high chance (no need to explicitly state the chance) of inflicting a burn. Along with Toxic, thus preventing any physical attacker this prevents a large part of the metagame from using Ho-Oh as a switch-in opportunity, except for opposing Fire-types such as Primal Groudon and opposing Ho-Oh (these don't switch in for free either due to Toxic), as well as Zygarde-C with Rest, Eternatus and Refresh Arceus variants. Toxic provides great coverage alongside Sacred Fire, since the latter forces out Steel-types which are immune to poison. (This might seem like a lot to edit, and I don't want you to think you messed up here. It's just more concise to involve Toxic when talking about the fact that Ho-Oh does not give free switchins) Paired with its ability Regenerator, Toxic allows Ho-Oh to successfully stall out opposing Pokemon in a Toxic war (state examples of Pokemon that wage this Toxic war with Ho-Oh), although it has to be used carefully when the opponent has a Mega Gengar. The last two options are more flexible. Defog is an excellent choice on Ho-Oh due to its ability to indefinitely switch in and out with no fear of Entry hazards. Ho-Oh also naturally forces out one of the proeminent Spikes setters in Ferrothorn, thus turning it into a great Hazard remover (it is worth it to note the fact that it has an overall positive matchup against Stealth Rock Necrozma too as Stealth Rock NDM usually does not run KO). Whirlwind phazes out set-up sweepers that would try to take advantage of Ho-Oh's reliance on a long-term, status-inflicting strategy to beat foes. Such sweepers include non-Dynamaxed Xerneas, as well as non-Dragon Tail Zygarde which can set-up for free on non-Whirlwind Ho-Oh. Whirlwind is also one of the easiest methods available in AG to stop Sleep abusers from accumulating boosts, like Shell Smash Smeargle and Quiver Dance Vivillion. Finally, Brave Bird can be used in Hazard-stacking teams that don't need Defog support as a spammable STAB move that hits Pokemon like Primal Groudon, Mega Rayquaza, and Primal Kyogre (the ability to break Eternatus' Substitute is a very notable mention here) for immediate damage. Recover facilitates Toxic stalling and can be used over either Defog or Whirlwind if you don't need one of them. The EV spread maximizes its physical bulk in order to better pivot into Zacian-C and Zygarde notably, while 52 SpD EVs guarantee that full health Ho-Oh is never OHKOed by +2 SpA Xerneas's Thunder. If Ho-Oh is running Brave Bird, 16 Speed EVs allow it to outspeed Adamant Mega Rayquaza after using Max Airstream once and Jolly Zacian-C after using it twice.

Use Ho-Oh as a universal pivot able to switch into almost every Pokemon in AG that can't hit it super effectively, whether you need to scout for moves, Toxic a threat cripple a threat with Toxic or Sacred Fire, remove Hazards from the field with Defog, phaze a set-up sweeper out with Whirlwind, or just deal damage with Sacred Fire Brave Bird. Ho-Oh is almost impossible to OHKO when healthy, which allows fairly reckless play, but be careful make sure to replenish its health through constant pivoting after tanking a powerful hit such as Life Orb Mega Rayquaza's Dragon Ascent or Dyanamaxed Yveltal's Max Darkness. Ho-Oh must also be wary of powerful Rock-type coverage moves, such as Primal Groudon's Stone Edge, Necrozma-DM and Ultra Necrozma's Rock Blast, or Yveltal's Hidden Power Rock. Statuses Toxic limits Ho-Oh's effectiveness, so try not to let it get Toxiced poisoned unless it gives you an opportunity to reciprocate with a burn or poison: a common scenario involves two Ho-Ohs trading Toxic, or a Necrozma-DM using Toxic against a Ho-Oh using Sacred Fire. Ho-Oh fits best onto Balance teams in need of a Regenerator Pivot, Phazer, and Hazard cleaner. It is also one of the best options against support Arceus-Ground which threatens Balance cores that typically involve Primal Groudon, Necrozma-DM and Zygarde. Ho-Oh also offers some help wasting the opponent's Dynamax turns by switching into powerful Dynamaxed moves and pivoting out into a teammate, sometimes repeating this cycle twice against Xerneas's Max Starfall or Mewtwo's Max Flare for example. Ho-Oh is usually the one supporting its teammates, so it doesn't require much support. However it mandates being paired with a Primal Groudon and a Primal Kyogre check, since both can OHKO it with Stone Edge and Origin Pulse, respectively. For that reason, Zygarde-Complete or Arceus-Ground, and either Primal Groudon or Ferrothorn, make for great partners, or even Arceus-Water which checks both. Since Ho-Oh tends to force proeminent threats such as Xerneas, Yveltal and Zygarde to set up and Dynamax in order to break past it, and since they often waste their precious Dynamax turns in the process, Ditto and Xerneas (Yveltal is a notable mention here) are amazing teammates to reverse sweep with their own Dynamax. Pairing Ho-Oh with either Primal Groudon or defensive Necrozma-DM, or better with both, is an excellent way of Imposter-proofing your team if you are using Zacian-C: Ho-Oh can only be taken out by Ditto's Wild Charge, whereas the other two only fear Ditto's Close Combat. Even though Ho-Oh can force them out with Whirlwind, Rest Zygarde-Complete and Eternatus fear little from it and can eventually beat it by PP stall, so ways of KOing pressuring them are recommended: Arceus-Ground with Ice Beam is an excellent check to both, whereas Zacian-C can threaten both and appreciates Ho-Oh covering its weaknesses.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[bigtalk, 466663], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job overall. Implement these before I give it a final check.
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
add remove comment

Good job overall. Implement these before I give it a final check.
Thanks a lot, these edits made a lot of sense. I implemented them, and rephrased this:
"Ho-Oh also naturally forces out a premier Spikes setter in Ferrothorn, as well as Stealth Rock Necrozma-DM to a lesser extent, thus turning it into a consistent Hazard remover. "
replaced "great" by "consistent" cuz it's not extraordinary (pressured by duskmane and by ferro).

Also added:
"Brave Bird comes in handy to break Zygarde-C's Substitute before it uses Dragon Tail. " You said sub eternatus but i assume you meant zygarde? idt anyone uses sub eternatus and even if someone does it's not relevant.

Thanks again
 

Guard

حرروا فلسطين
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Thanks a lot, these edits made a lot of sense. I implemented them, and rephrased this:
"Ho-Oh also naturally forces out a premier Spikes setter in Ferrothorn, as well as Stealth Rock Necrozma-DM to a lesser extent, thus turning it into a consistent Hazard remover. "
replaced "great" by "consistent" cuz it's not extraordinary (pressured by duskmane and by ferro).

Also added:
"Brave Bird comes in handy to break Zygarde-C's Substitute before it uses Dragon Tail. " You said sub eternatus but i assume you meant zygarde? idt anyone uses sub eternatus and even if someone does it's not relevant.

Thanks again
Zygarde can invest in bulk to avoid its Sub being broken by Brave Bird. If Substitute Eternatus is unworthy of a mention, feel free to remove that sentence altogether.

Very well done! 2/2
Edit: it is probably a good idea to include Rest Tyranitar as a status absorber alongside Zygarde, Eternatus and Refresh Arceus.
 
Last edited:

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Zygarde can invest in bulk to avoid its Sub being broken by Brave Bird. If Substitute Eternatus is unworthy of a mention, feel free to remove that sentence altogether.

Very well done! 2/2
Edit: it is probably a good idea to include Rest Tyranitar as a status absorber alongside Zygarde, Eternatus and Refresh Arceus.
"Along with Toxic, this prevents a large part of the metagame from using Ho-Oh as a switch-in opportunity, except for Zygarde-C, Eternatus, Rest Tyranitar, and Refresh Arceus variants."

tyvm! moving on to GP
 
This is an amcheck. Choose to implement it if you'd like, but this does not count as an official check.
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(AC) = Add Comma, (AP) = Add Period, (RC) = Remove Comma

[SET]
name: Defensive Pivot
move 1: Sacred Fire
move 2: Toxic
move 3: Whirlwind / Brave Bird
move 4: Defog / Brave Bird
item: Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 248 HP / 208 Def / 52 SpD

[SET COMMENTS]
Thanks to the item,(AC) Heavy-Duty Boots, Ho-Oh has established itself as a staple of the AG metagame tier (switching metagame with tier in order to avoid repetition in the next sentence). The Ho-Oh's immunity to Stealth Rock allows it Ho-Oh to make fully use of its fantastic ability, Regenerator,(AC) to switch into a large portion of the metagame. Ho-Oh is very effective at assisting its teammates when coupled with its solid array of supportive (the definition of supportive technically doesn't fit) moves. Sacred Fire is an excellent STAB move due to having a high chance of inflicting a burn. Along with Toxic, this prevents a large part of the metagame from using Ho-Oh as a switch in opportunity Ho-Oh's presence as an opportunity to switch in.(AP) (just making things a bit more specific at the end there + run on split) However, this excludes Zygarde-C, Eternatus, Rest Tyranitar, and Refresh Arceus variants. Paired with its ability Regenerator When paired with Regenerator, (changed to avoid redundancy) Toxic allows Ho-Oh to successfully stall out opposing Pokemon in a Toxic status (avoiding redundancy again) war,(AC) such as opposing Ho-Oh and most (earlier, you mention this set losing to refresh variants) Arceus formes, although it has to be used carefully when the opponent has a Mega Gengar.(AP) (Splitting a run-on sentence here again) Additionally, it should be used carefully if your opponent has Mega Gengar. The last two options are more flexible. Defog is an excellent choice on Ho-Oh due to its ability to indefinitely switch in and out with no fear of Eentry hazards. Ho-Oh also naturally forces out a premier Spikes hazard(better term for preceding users of two different hazards) setters in Ferrothorn and Necrozma-DM to a lesser extent,(RC) thus turning it into a consistent Hazard remover.(AP)(run-on split) This allows it to function as a solid Hazard remover. Whirlwind phazes out set-up sweepers that would try to take advantage of Ho-Oh's reliance on a the long-term,(RC) status-inflicting strategy to beat foes. strategy of beating foes by spreading status. (more explanatory) Such sweepers include non-Dynamaxed Xerneas, as well as non-Dragon Tail Zygarde, which can set-up for free on non-Whirlwind Ho-Oh. Using (whirlwind by itself isn't a method, but using whirlwind is) Whirlwind is also one of the easiest methods available in AG to stop Sleep abusers from accumulating boosts,(AC) like Shell Smash Smeargle and Quiver Dance Vivillion,(AC) from accumulating boosts,(RC) like Shell Smash Smeargle and Quiver Dance Vivillion . (fixed the structure so that it makes more sense. before, it was structured as if smeargle and vivillion were the boosts) Finally, Brave Bird can be used ion Hazard-stacking teams that don't need Defog support as a spammable STAB move that hits Pokemon like Primal Groudon, Mega Rayquaza, and Primal Kyogre for immediate damage. Brave Bird comes in handy when attempting to break Zygarde-C's Substitute before it uses Dragon Tail. Recover facilitates Toxic stalling and can be used over either Defog or Whirlwind if you don't need one of them. The EV spread maximizes its physical bulk in order to better pivot into Zacian-C and Zygarde notably (notably wasn't necessary here imo), while 52 SpDSpecial Defense EVs guarantee that full health Ho-Oh is never OHKO'd by +2 SpASpecial Attack Xerneas's Thunder. If Ho-Oh is running Brave Bird, running 16 Speed EVs is useful (the way this was structured previously implied that Ho-Oh can only outspeed Mega Ray and Zacian if it's running Brave Bird) since it can outspeed Adamant Mega Rayquaza after using Max Airstream once and Jolly Zacian-C after using it twice.

Use Ho-Oh a universal pivot,(AC) since it is (better structured for describing why it's a universal pivot) able to switch into almost every Pokemon in AG that can't hit it super effectively,(RC) whether you need.(AP)(run on split, changed the structure of the next sentence a bit to accomodate it) It can effectively scout for moves, cripple a threat with Toxic or Sacred Fire, remove Hazards from the field with Defog, phaze a set-up sweeper out with Whirlwind, or just deal damage with Brave Bird. Ho-Oh is almost impossible to OHKO when healthy, which allows fairly reckless play,(RC) but.(AP)(run on split) However,(AC) make sure to replenish its health through constant pivoting after tanking a powerful hit,(AC) such as Life Orb Mega Rayquaza's Dragon Ascent or Dyanamaxed Yveltal's Max Darkness. Ho-Oh must also be wary of powerful Rock-type coverage moves, such as Primal Groudon's Stone Edge, Necrozma-DM and Ultra Necrozma's Rock Blast, or Yveltal's Hidden Power Rock,(RC) Yveltal's Hidden Power Rock, and Rock Blast from both Necrozma-DM and Ultra Necrozma(fixed the structure a bit here for the sake of flowing better). Toxic limits Ho-Oh's effectiveness, so try not to let it get poisoned unless it gives you an opportunity to reciprocate with a burn or poison:.(AP) (there was no real need for a colon here imo) Common scenarios include two Ho-Ohs trading Toxic, or Necrozma-DM using Toxic against a Ho-Oh using Sacred Fire. Ho-Oh fits best onto Balance teams in need of a Regenerator Pivot, Phazer, and Hazard cleaner remover (the former can be used to describe a different role on a team, so I switched them for the sake of consistency). It This set is also one of the best options for dealing with support Arceus-Ground, which threatens Balance cores that typically involve include (the definition of include is more accurate here) Primal Groudon, Necrozma-DM, and Zygarde-C. Ho-Oh also offers some help with wasting the opponent's Dynamax turns by switching into powerful Dynamaxed moves,(AC) tanking them,(AC) and then pivoting out into a teammate (I think these additions help to more clearly describe the scenario you're discussing). (run on split) You can sometimes repeat this cycle twice against,(AC) for example,(AC) Xerneas's Max Starfall or Mewtwo's Max Flare for example. Ho-Oh is usually the one supporting its teammates, so it doesn't require much support assistance (changed to avoid word repetition). However,(AC) it Ho-Oh mandates being paired with a Primal Groudon and a Primal Kyogre check checks for Primal Groudon and Primal Kyogre (avoiding redundancy in wording), since both can OHKO it with Stone Edge and Origin Pulse,(RC) respectively. For this reason, Zygarde-C, Arceus-Ground, and either Primal Groudon or Ferrothorn all serve as solid teammates, or even.(AP) (run on split. I had to change the wording to accomodate this.) Arceus-Water,(RC) which checks both is also a great partner due to it being able to check both of the Primals. Since Ho-Oh tends to force prominent threats such as Xerneas, Yveltal and Zygarde to set up and waste their Dynamax turns in order to break past it, and since they often waste their precious Dynamax turns in the process,(RC) (fixed the structure of that sentence to keep all the same information while condensing it more)Ditto, Xerneas, and Yveltal are amazing teammates to that can reverse sweep with their own Dynamax. Pairing Ho-Oh with Primal Groudon or,(AC) defensive Necrozma-DM, or better with yet,(AC) both, is an excellent way of to Imposter-proofing (made it present tense for consistency) your team if you are using Zacian-C:.(AP)(the colon wasnt needed) This is because Ho-Oh can only be taken out by Ditto's Wild Charge, whereas the other two only fear Ditto's Close Combat. Even though Ho-Oh can force them out with Whirlwind, Rest Zygarde-Complete and Eternatus fear little from it and can eventually beat it by PP stall stalling out PP, so having ways of pressuring them are recommended:.(AP) (colon not necessary) Arceus-Ground with Ice Beam is an excellent check to both, whereas and(whereas technically didn't fit here) Zacian-C can threaten both and appreciates Ho-Oh covering its weaknesses.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[bigtalk, 466663], [username2, userid2]]
- Grammar checked by: [[Waveshaper, 458909]]
 
Last edited:

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
This is an amcheck. Choose to implement it if you'd like, but this does not count as an official check.
add remove
comments
(AC) = Add Comma, (AP) = Add Period, (RC) = Remove Comma

[SET]
name: Defensive Pivot
move 1: Sacred Fire
move 2: Toxic
move 3: Whirlwind / Brave Bird
move 4: Defog / Brave Bird
item: Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 248 HP / 208 Def / 52 SpD

[SET COMMENTS]
Thanks to the item,(AC) Heavy-Duty Boots, Ho-Oh has established itself as a staple of the AG metagame tier (switching metagame with tier in order to avoid repetition in the next sentence). The Ho-Oh's immunity to Stealth Rock allows it Ho-Oh to make fully use of its fantastic ability, Regenerator,(AC) to switch into a large portion of the metagame. Ho-Oh is very effective at assisting its teammates when coupled with its solid array of supportive (the definition of supportive technically doesn't fit) moves. Sacred Fire is an excellent STAB move due to having a high chance of inflicting a burn. Along with Toxic, this prevents a large part of the metagame from using Ho-Oh as a switch in opportunity Ho-Oh's presence as an opportunity to switch in.(AP) (just making things a bit more specific at the end there + run on split) However, this excludes Zygarde-C, Eternatus, Rest Tyranitar, and Refresh Arceus variants. Paired with its ability Regenerator When paired with Regenerator, (changed to avoid redundancy) Toxic allows Ho-Oh to successfully stall out opposing Pokemon in a Toxic status (avoiding redundancy again) war,(AC) such as opposing Ho-Oh and most (earlier, you mention this set losing to refresh variants) Arceus formes, although it has to be used carefully when the opponent has a Mega Gengar.(AP) (Splitting a run-on sentence here again) Additionally, it should be used carefully if your opponent has Mega Gengar. The last two options are more flexible. Defog is an excellent choice on Ho-Oh due to its ability to indefinitely switch in and out with no fear of Eentry hazards. Ho-Oh also naturally forces out a premier Spikes hazard(better term for preceding users of two different hazards) setters in Ferrothorn and Necrozma-DM to a lesser extent,(RC) thus turning it into a consistent Hazard remover.(AP)(run-on split) This allows it to function as a solid Hazard remover. Whirlwind phazes out set-up sweepers that would try to take advantage of Ho-Oh's reliance on a the long-term,(RC) status-inflicting strategy to beat foes. strategy of beating foes by spreading status. (more explanatory) Such sweepers include non-Dynamaxed Xerneas, as well as non-Dragon Tail Zygarde, which can set-up for free on non-Whirlwind Ho-Oh. Using (whirlwind by itself isn't a method, but using whirlwind is) Whirlwind is also one of the easiest methods available in AG to stop Sleep abusers from accumulating boosts,(AC) like Shell Smash Smeargle and Quiver Dance Vivillion,(AC) from accumulating boosts,(RC) like Shell Smash Smeargle and Quiver Dance Vivillion . (fixed the structure so that it makes more sense. before, it was structured as if smeargle and vivillion were the boosts) Finally, Brave Bird can be used ion Hazard-stacking teams that don't need Defog support as a spammable STAB move that hits Pokemon like Primal Groudon, Mega Rayquaza, and Primal Kyogre for immediate damage. Brave Bird comes in handy when attempting to break Zygarde-C's Substitute before it uses Dragon Tail. Recover facilitates Toxic stalling and can be used over either Defog or Whirlwind if you don't need one of them. The EV spread maximizes its physical bulk in order to better pivot into Zacian-C and Zygarde notably (notably wasn't necessary here imo), while 52 SpDSpecial Defense EVs guarantee that full health Ho-Oh is never OHKO'd by +2 SpASpecial Attack Xerneas's Thunder. If Ho-Oh is running Brave Bird, running 16 Speed EVs is useful (the way this was structured previously implied that Ho-Oh can only outspeed Mega Ray and Zacian if it's running Brave Bird) since it can outspeed Adamant Mega Rayquaza after using Max Airstream once and Jolly Zacian-C after using it twice.

Use Ho-Oh a universal pivot,(AC) since it is (better structured for describing why it's a universal pivot) able to switch into almost every Pokemon in AG that can't hit it super effectively,(RC) whether you need.(AP)(run on split, changed the structure of the next sentence a bit to accomodate it) It can effectively scout for moves, cripple a threat with Toxic or Sacred Fire, remove Hazards from the field with Defog, phaze a set-up sweeper out with Whirlwind, or just deal damage with Brave Bird. Ho-Oh is almost impossible to OHKO when healthy, which allows fairly reckless play,(RC) but.(AP)(run on split) However,(AC) make sure to replenish its health through constant pivoting after tanking a powerful hit,(AC) such as Life Orb Mega Rayquaza's Dragon Ascent or Dyanamaxed Yveltal's Max Darkness. Ho-Oh must also be wary of powerful Rock-type coverage moves, such as Primal Groudon's Stone Edge, Necrozma-DM and Ultra Necrozma's Rock Blast, or Yveltal's Hidden Power Rock,(RC) Yveltal's Hidden Power Rock, and Rock Blast from both Necrozma-DM and Ultra Necrozma(fixed the structure a bit here for the sake of flowing better). Toxic limits Ho-Oh's effectiveness, so try not to let it get poisoned unless it gives you an opportunity to reciprocate with a burn or poison:.(AP) (there was no real need for a colon here imo) Common scenarios include two Ho-Ohs trading Toxic, or Necrozma-DM using Toxic against a Ho-Oh using Sacred Fire. Ho-Oh fits best onto Balance teams in need of a Regenerator Pivot, Phazer, and Hazard cleaner remover (the former can be used to describe a different role on a team, so I switched them for the sake of consistency). It This set is also one of the best options for dealing with support Arceus-Ground, which threatens Balance cores that typically involve include (the definition of include is more accurate here) Primal Groudon, Necrozma-DM, and Zygarde-C. Ho-Oh also offers some help with wasting the opponent's Dynamax turns by switching into powerful Dynamaxed moves,(AC) tanking them,(AC) and then pivoting out into a teammate (I think these additions help to more clearly describe the scenario you're discussing). (run on split) You can sometimes repeat this cycle twice against,(AC) for example,(AC) Xerneas's Max Starfall or Mewtwo's Max Flare for example. Ho-Oh is usually the one supporting its teammates, so it doesn't require much support assistance (changed to avoid word repetition). However,(AC) it Ho-Oh mandates being paired with a Primal Groudon and a Primal Kyogre check checks for Primal Groudon and Primal Kyogre (avoiding redundancy in wording), since both can OHKO it with Stone Edge and Origin Pulse,(RC) respectively. For this reason, Zygarde-C, Arceus-Ground, and either Primal Groudon or Ferrothorn all serve as solid teammates, or even.(AP) (run on split. I had to change the wording to accomodate this.) Arceus-Water,(RC) which checks both is also a great partner due to it being able to check both of the Primals. Since Ho-Oh tends to force prominent threats such as Xerneas, Yveltal and Zygarde to set up and waste their Dynamax turns in order to break past it, and since they often waste their precious Dynamax turns in the process,(RC) (fixed the structure of that sentence to keep all the same information while condensing it more)Ditto, Xerneas, and Yveltal are amazing teammates to that can reverse sweep with their own Dynamax. Pairing Ho-Oh with Primal Groudon or,(AC) defensive Necrozma-DM, or better with yet,(AC) both, is an excellent way of to Imposter-proofing (made it present tense for consistency) your team if you are using Zacian-C:.(AP)(the colon wasnt needed) This is because Ho-Oh can only be taken out by Ditto's Wild Charge, whereas the other two only fear Ditto's Close Combat. Even though Ho-Oh can force them out with Whirlwind, Rest Zygarde-Complete and Eternatus fear little from it and can eventually beat it by PP stall stalling out PP, so having ways of pressuring them are recommended:.(AP) (colon not necessary) Arceus-Ground with Ice Beam is an excellent check to both, whereas and(whereas technically didn't fit here) Zacian-C can threaten both and appreciates Ho-Oh covering its weaknesses.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[bigtalk, 466663], [username2, userid2]]
- Grammar checked by: [[Waveshaper, 458909]]
Wow thanks a lot! I implemented all your suggested changes because they made a lot of sense. Thanks for the explanations too, I am not an English native and it did help me learn more and improve my writing:)

Should the credits include two names for the grammar check part if I got an am check?
 
Wow thanks a lot! I implemented all your suggested changes because they made a lot of sense. Thanks for the explanations too, I am not an English native and it did help me learn more and improve my writing:)

Should the credits include two names for the grammar check part if I got an am check?
You're very welcome :]. I'm not sure if there should be two names or not, though.

While there are likely more that need to be made, here are a few fixes I originally missed:

"Use Ho-Oh as a universal pivot..."

"52 SpD Special Defense EVs"
 
Last edited:

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
GP 1/1

[SET]
name: Defensive Pivot
move 1: Sacred Fire
move 2: Toxic
move 3: Whirlwind / Brave Bird
move 4: Defog / Brave Bird
item: Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 248 HP / 208 Def / 52 SpD

[SET COMMENTS]
Thanks to the item, (RC) Heavy-Duty Boots, Ho-Oh has established itself as a staple of the AG tier. Ho-Oh'smetagame. (tier refers to the standard ou, uu, ru, etc, where things are "tiered". ag is a metagame) An ("Ho-Oh's" made it sound like an immunity to rocks was inherent to ho-oh, which it isn't) immunity to Stealth Rock allows it to make full use of its fantastic ability, Regenerator, to switch into a large portion of the metagame. Ho-Oh is very effective at assisting its teammates when coupled with its solid array of support moves. Sacred Fire is an excellent STAB move due to having a high chance of inflicting a burn. Along with Toxic, this prevents a large part of the metagame from using Ho-Oh's presence as an opportunity to switch in. However, this excludes Zygarde-C, Eternatus, Rest Tyranitar, and Refresh Arceus variants. When paired with Regenerator, Toxic allows Ho-Oh to successfully stall out opposing Pokemon in a status war, such as opposing Ho-Oh and most Arceus formes. Additionally, it should be used carefully if your opponent has Mega Gengar. The last two options are more flexible. Defog is an excellent choice on Ho-Oh due to its ability to indefinitely switch in and out with no fear of entry hazards. Ho-Oh also naturally forces out premier hazard setters in Ferrothorn and Necrozma-DM to a lesser extent. This allows it to function as a solid Hazard remover. (redundant, already said earlier) Whirlwind phazes out set-(RH)up (setup = adjective, set up = verb, set-up = compound adjective e.g. an already set-up Xerneas) sweepers that would try to take advantage of Ho-Oh's reliance on the long-term strategy of beating foes by spreading status. Such sweepers include non-Dynamaxed Xerneas, as well as non-Dragon Tail Zygarde, which can set-(RH)add space)up for free on non-Whirlwind Ho-Oh. Using Whirlwind is also one of the easiest methods available in AG to stop Sleep absleep users, (abuse has a negative connotation) like Shell Smash Smeargle and Quiver Dance Vivillion (spelling), from accumulating boosts. Finally, Brave Bird can be used on Hhazard-stacking teams that don't need Defog support as a spammable STAB move that hits Pokemon like Primal Groudon, Mega Rayquaza, and Primal Kyogre for immediate damage. Brave Bird comes in handy when attempting to break Zygarde-C's Substitute before it uses Dragon Tail. Recover facilitates Toxic stalling and can be used over either Defog or Whirlwind if you don't need one of them. The EV spread maximizes itHo-Oh's physical bulk in order to better pivot into Zacian-C and Zygarde-C, while 52 Special Defense EVs guarantee that full health Ho-Oh is never OHKO'ed by +2 Special Attack Xerneas's Thunder at full HP. If Ho-Oh is running Brave Bird, running 16 Speed EVs is useful since it canto outspeed Adamant Mega Rayquaza after using Max Airstream once and Jolly Zacian-C after using it twice.

Use Ho-Oh as a universal pivot, since it is able to switch into almost every Pokemon in AG that can't hit it super effectively. It can effectively scout for moves, cripple a threat with Toxic or Sacred Fire, remove Hhazards from the field with Defog, phaze a set-(RH)up sweeper out with Whirlwind, or just deal damage with Brave Bird. Ho-Oh is almost impossible to OHKO when healthy, which allows fairly reckless play. However, make sure to replenish its health through constant pivoting after tanking a powerful hit, such as Life Orb Mega Rayquaza's Dragon Ascent or Dyanamaxed (spelling) Yveltal's Max Darkness. Ho-Oh must also be wary of powerful Rock-type coverage moves, such as Primal Groudon's Stone Edge, Yveltal's Hidden Power Rock, and Rock Blast from both Necrozma-DM and Ultra Necrozma. Toxic limits Ho-Oh's effectiveness, so try not to let it get poisoned unless it gives you an opportunity to reciprocate with a burn or poison. Common scenarios include two Ho-Ohs (pokemon dont have plural forms) trading Toxic, or and Necrozma-DM using Toxic against a Ho-Oh using Sacred Fire. Ho-Oh fits best on Bbalance teams in need of a Regenerator Pivot, Ppivot, phazer, and Hhazard remover. This set is also one of the best options for dealing with support Arceus-Ground, which threatens Bbalance cores that typically include Primal Groudon, Necrozma-DM, and Zygarde-C. Ho-Oh also offers some help with wasting the opponent's Dynamax turns by switching into powerful Dynamaxed moves, tanking them, and then pivoting out into a teammate. You can sometimes repeat this cycle twice against, for example, Xerneas's Max Starfall or Mewtwo's Max Flare. Ho-Oh is usually the one supporting its teammates, so it doesn't require much assistance. However, Ho-Oh mandates being paired with checks for Primal Groudon and Primal Kyogre, since both can OHKO it with Stone Edge and Origin Pulse, (AC) respectively. For this reason, Zygarde-C, Arceus-Ground, and either Primal Groudon or Ferrothorn all serve as solid teammates. Arceus-Water is also a great partner due to it being able to check both of the Primals. Since Ho-Oh tends to force prominent threats such as Xerneas, Yveltal, (AC) and Zygarde-C to set up and waste their Dynamax turns in order to break past it, Ditto, Xerneas, and Yveltal are amazing teammates that can reverse sweep with their own Dynamax. Pairing Ho-Oh with Primal Groudon, defensive Necrozma-DM, or better yet, both, is an excellent way to Imposter-proof your team if you are using Zacian-C. This is because Ho-Oh can only be taken out by Ditto's Wild Charge, whereas the other two only fear Ditto's Close Combat. Even though Ho-Oh can force them out with Whirlwind, Rest Zygarde-Complete and Eternatus fear little from it and can eventually beat it by stalling out PP, so having ways of pressuring them are recommended. Arceus-Ground with Ice Beam is an excellent check to both, and Zacian-C can threaten both and appreciates Ho-Oh covering its weaknesses.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[bigtalk, 466663], [username2, userid2]]
- Grammar checked by: [[Waveshaper, 458909]]lotiasite, 302985]]

unfortunately amchecks are not official and thus do not receive credits

also for a preview analysis this is realllllllly long and it's cutting it close imo

hi Waveshaper i'm going to give you some feedback for the check you made. overall it's not a bad check, especially for a first try, but there are a few issues that can easily be fixed.
1) first is really easy - just make sure what you correct is actually correct. i saw lots of instances of you adding things like Hazard with capital H, misspelled Vivillion, removing 's that was correct before, Ho-Oh's immunity, etc. easy things like capitalisation and spelling should be easy enough to fix once familiarised with the grammar standards. reading over your checks before posting to check for issues is a good way to spot these.

2) unnecessary changes. this is quite a bit harder to fix. the number one rule we generally have in the gp team is to keep the author's voice. in essence, if it ain't broke, don't fix it. prose changes and the like are obviously welcome, but i saw a few instances of things that were already correct being changed. redundancy generally isn't too much of an issue unless it's overly saturated, which (at least in this case) it generally wasn't. one thing i saw a lot of was changing a lot of "run-on splits"; in many of those cases, the sentences weren't run-on at all. a run-on sentence indicates two independent clauses with no connecting conjunction, but there was usually one in most of those cases (e.g. although, thus, but), which makes the sentence correct. reading the sentences over again and checking if they sound "right" in your head is probably the easiest way to identify whether something needs to be changed or not. i didn't bother changing things back because your versions were still generally correct, but we would like to keep the author's writing when possible.

that's pretty much the bulk of the errors i noticed in your check. overall, it was a good check, and you seem to have a good grasp on general english grammar and prose. familiarising yourself with the grammar standards (i imagine you have at least a little bit already looking at the check) with things like capitalisation, serial commas, etc. should help you improve a lot. also, making sure you have a better grasp on more advanced grammar specifics like run-ons, comma splices, parallelism, compound adjectives, etc. will also go a long way to improving your gp on this site and in real life. for these a tutor/mentor is definitely good (you'll probably get one eventually), but you are definitely starting on the right track now. good luck with all future checks and i hope to see you doing some more :)
 
GP 1/1

[SET]
name: Defensive Pivot
move 1: Sacred Fire
move 2: Toxic
move 3: Whirlwind / Brave Bird
move 4: Defog / Brave Bird
item: Heavy-Duty Boots
ability: Regenerator
nature: Impish
evs: 248 HP / 208 Def / 52 SpD

[SET COMMENTS]
Thanks to the item, (RC) Heavy-Duty Boots, Ho-Oh has established itself as a staple of the AG tier. Ho-Oh'smetagame. (tier refers to the standard ou, uu, ru, etc, where things are "tiered". ag is a metagame) An ("Ho-Oh's" made it sound like an immunity to rocks was inherent to ho-oh, which it isn't) immunity to Stealth Rock allows it to make full use of its fantastic ability, Regenerator, to switch into a large portion of the metagame. Ho-Oh is very effective at assisting its teammates when coupled with its solid array of support moves. Sacred Fire is an excellent STAB move due to having a high chance of inflicting a burn. Along with Toxic, this prevents a large part of the metagame from using Ho-Oh's presence as an opportunity to switch in. However, this excludes Zygarde-C, Eternatus, Rest Tyranitar, and Refresh Arceus variants. When paired with Regenerator, Toxic allows Ho-Oh to successfully stall out opposing Pokemon in a status war, such as opposing Ho-Oh and most Arceus formes. Additionally, it should be used carefully if your opponent has Mega Gengar. The last two options are more flexible. Defog is an excellent choice on Ho-Oh due to its ability to indefinitely switch in and out with no fear of entry hazards. Ho-Oh also naturally forces out premier hazard setters in Ferrothorn and Necrozma-DM to a lesser extent. This allows it to function as a solid Hazard remover. (redundant, already said earlier) Whirlwind phazes out set-(RH)up (setup = adjective, set up = verb, set-up = compound adjective e.g. an already set-up Xerneas) sweepers that would try to take advantage of Ho-Oh's reliance on the long-term strategy of beating foes by spreading status. Such sweepers include non-Dynamaxed Xerneas, as well as non-Dragon Tail Zygarde, which can set-(RH)add space)up for free on non-Whirlwind Ho-Oh. Using Whirlwind is also one of the easiest methods available in AG to stop Sleep absleep users, (abuse has a negative connotation) like Shell Smash Smeargle and Quiver Dance Vivillion (spelling), from accumulating boosts. Finally, Brave Bird can be used on Hhazard-stacking teams that don't need Defog support as a spammable STAB move that hits Pokemon like Primal Groudon, Mega Rayquaza, and Primal Kyogre for immediate damage. Brave Bird comes in handy when attempting to break Zygarde-C's Substitute before it uses Dragon Tail. Recover facilitates Toxic stalling and can be used over either Defog or Whirlwind if you don't need one of them. The EV spread maximizes itHo-Oh's physical bulk in order to better pivot into Zacian-C and Zygarde-C, while 52 Special Defense EVs guarantee that full health Ho-Oh is never OHKO'ed by +2 Special Attack Xerneas's Thunder at full HP. If Ho-Oh is running Brave Bird, running 16 Speed EVs is useful since it canto outspeed Adamant Mega Rayquaza after using Max Airstream once and Jolly Zacian-C after using it twice.

Use Ho-Oh as a universal pivot, since it is able to switch into almost every Pokemon in AG that can't hit it super effectively. It can effectively scout for moves, cripple a threat with Toxic or Sacred Fire, remove Hhazards from the field with Defog, phaze a set-(RH)up sweeper out with Whirlwind, or just deal damage with Brave Bird. Ho-Oh is almost impossible to OHKO when healthy, which allows fairly reckless play. However, make sure to replenish its health through constant pivoting after tanking a powerful hit, such as Life Orb Mega Rayquaza's Dragon Ascent or Dyanamaxed (spelling) Yveltal's Max Darkness. Ho-Oh must also be wary of powerful Rock-type coverage moves, such as Primal Groudon's Stone Edge, Yveltal's Hidden Power Rock, and Rock Blast from both Necrozma-DM and Ultra Necrozma. Toxic limits Ho-Oh's effectiveness, so try not to let it get poisoned unless it gives you an opportunity to reciprocate with a burn or poison. Common scenarios include two Ho-Ohs (pokemon dont have plural forms) trading Toxic, or and Necrozma-DM using Toxic against a Ho-Oh using Sacred Fire. Ho-Oh fits best on Bbalance teams in need of a Regenerator Pivot, Ppivot, phazer, and Hhazard remover. This set is also one of the best options for dealing with support Arceus-Ground, which threatens Bbalance cores that typically include Primal Groudon, Necrozma-DM, and Zygarde-C. Ho-Oh also offers some help with wasting the opponent's Dynamax turns by switching into powerful Dynamaxed moves, tanking them, and then pivoting out into a teammate. You can sometimes repeat this cycle twice against, for example, Xerneas's Max Starfall or Mewtwo's Max Flare. Ho-Oh is usually the one supporting its teammates, so it doesn't require much assistance. However, Ho-Oh mandates being paired with checks for Primal Groudon and Primal Kyogre, since both can OHKO it with Stone Edge and Origin Pulse, (AC) respectively. For this reason, Zygarde-C, Arceus-Ground, and either Primal Groudon or Ferrothorn all serve as solid teammates. Arceus-Water is also a great partner due to it being able to check both of the Primals. Since Ho-Oh tends to force prominent threats such as Xerneas, Yveltal, (AC) and Zygarde-C to set up and waste their Dynamax turns in order to break past it, Ditto, Xerneas, and Yveltal are amazing teammates that can reverse sweep with their own Dynamax. Pairing Ho-Oh with Primal Groudon, defensive Necrozma-DM, or better yet, both, is an excellent way to Imposter-proof your team if you are using Zacian-C. This is because Ho-Oh can only be taken out by Ditto's Wild Charge, whereas the other two only fear Ditto's Close Combat. Even though Ho-Oh can force them out with Whirlwind, Rest Zygarde-Complete and Eternatus fear little from it and can eventually beat it by stalling out PP, so having ways of pressuring them are recommended. Arceus-Ground with Ice Beam is an excellent check to both, and Zacian-C can threaten both and appreciates Ho-Oh covering its weaknesses.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[bigtalk, 466663], [username2, userid2]]
- Grammar checked by: [[Waveshaper, 458909]]lotiasite, 302985]]

unfortunately amchecks are not official and thus do not receive credits

also for a preview analysis this is realllllllly long and it's cutting it close imo

hi Waveshaper i'm going to give you some feedback for the check you made. overall it's not a bad check, especially for a first try, but there are a few issues that can easily be fixed.
1) first is really easy - just make sure what you correct is actually correct. i saw lots of instances of you adding things like Hazard with capital H, misspelled Vivillion, removing 's that was correct before, Ho-Oh's immunity, etc. easy things like capitalisation and spelling should be easy enough to fix once familiarised with the grammar standards. reading over your checks before posting to check for issues is a good way to spot these.

2) unnecessary changes. this is quite a bit harder to fix. the number one rule we generally have in the gp team is to keep the author's voice. in essence, if it ain't broke, don't fix it. prose changes and the like are obviously welcome, but i saw a few instances of things that were already correct being changed. redundancy generally isn't too much of an issue unless it's overly saturated, which (at least in this case) it generally wasn't. one thing i saw a lot of was changing a lot of "run-on splits"; in many of those cases, the sentences weren't run-on at all. a run-on sentence indicates two independent clauses with no connecting conjunction, but there was usually one in most of those cases (e.g. although, thus, but), which makes the sentence correct. reading the sentences over again and checking if they sound "right" in your head is probably the easiest way to identify whether something needs to be changed or not. i didn't bother changing things back because your versions were still generally correct, but we would like to keep the author's writing when possible.

that's pretty much the bulk of the errors i noticed in your check. overall, it was a good check, and you seem to have a good grasp on general english grammar and prose. familiarising yourself with the grammar standards (i imagine you have at least a little bit already looking at the check) with things like capitalisation, serial commas, etc. should help you improve a lot. also, making sure you have a better grasp on more advanced grammar specifics like run-ons, comma splices, parallelism, compound adjectives, etc. will also go a long way to improving your gp on this site and in real life. for these a tutor/mentor is definitely good (you'll probably get one eventually), but you are definitely starting on the right track now. good luck with all future checks and i hope to see you doing some more :)
You're absolutely right. Thanks for all the feedback! I'll get to work on my next ones soon. :]
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Ktütverde please implement this GP check asap
Done.

Implemented lotiasite 's changes, thanks a lot! I know it's long but I understand from the policy review that the dlc system means full analyses will probably not be made anymore due to them becoming outdated every time mons are released, so I try to make my previews as complete as possible so they provide meaningful information while still being short as compared to fulls. Thanks for warning me tho, i'll try to keep it shorter than this
 

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