The Damned's Spiritomb
Yung Dramps' Silvally
Yung Dramps' Abomasnow
Yung Dramps' Silvally
Yung Dramps' Abomasnow
Not a Gen 3 metagame player but I will say that submitting Ice-type with high defeneive side on either side and not a high enough Special Attack (95 Special Attack is not good enough on a fast Pokémon) is very ill-adviced. Cryogonal was only RU back in Gen 5 and then fall back into PU and then goes untiered since Gen 6, and that’s for good reasons.I don't get how it won. It could've had a niche, but Jellicent kills it. Kinda blows. F Rank
Oh man, I was going to sub something like this. This is what Armaldo really needs to do well in OU. Now it could replace Kabutops on niche (niche) Rain teams as it’s overall just better.
Name of Pokémon: Armaldo
New Stats: 70/125/100/45/79/71 (Stats rearranged, +1 Spe, -1 SpD)
New Abilities: Swift Swim (Replaces Battle Armor)
New Moves: Rain Dance, Signal Beam
Why It Should Be Picked: Very simple change, but this thing with an actual Speed tier would be so nice. It can still do its very niche Rapid Spinning, Knock Offing, and wallbreaking it did before, but now it outspeeds Tyranitar, Claydol, and Metagross, which automatically makes Swords Dance and Banded sets way more threatening and lets it spin on more walls without having to take a hit first. Plus, with an actual Bug STAB move in Signal Beam, you get to run another Hidden Power, like Grass to chip Swampert. Also, with Swift Swim, you can use this on a Rain team or mess with TTar's Sand by setting up your own Rain on a Dual Dance set, I guess.
Just 2 small things: Nasty Plot isn't in Gen 3 and isn't part of the mod (yet), so that will need to be removed. Also, the BST limit when boosting stats is 520, so you'll need to remove 5 points.
Name of Pokemon: Cacturne
Typing: Grass / Dark
Stats: 80 / 115 / 80 / 125 / 60 / 65 (+20 Def, +10 HP/Sp.Atk/Spe, BST 475 > 525)
Abilities: Water Absorb /
Added Moves: Nasty Plot, Sludge Bomb, Synthesis, Trick
Why It Should Be Picked: With Jellicent shaping up to be a tough contender in the meta, I figure having some sort of reliable check to it is required, and Cacturne's a Pokémon that fits the main slate requirement, needs an ability shift, and is one of my Gen 3 'mons designwise, so here we are.
Stat changes: One of Cacturne's problems is that its bulk is... not all that good. A buff to HP and a larger one to defense makes it more able to reliably take a hit or two, even if it's still somewhat unfortunate. Speed and Special Attack also get a bit of nudges, but they don't make too much of a difference in the long one.
Move additions: I decided to keep new moves lowish as to not give it too many extra tools, being either backports (Nasty Plot and Synthesis), or replacements for other moves (Sludge Bomb and Trick for Poison Jab and Switcheroo, respectively). Nasty Plot lets it set up on unprepared teams or get benefit from potential speed passes, since Baton Pass isn't banned or anything in the Gen 3 meta.
Ability changes: Water Absorb became a legal ability for it in Gen 3, while also being around in Gen 3, so this is both an ability fix and one that's very easy to justify. Sand Veil is still kept but with the 'can't be used in format' thing, unless someone submits a change for the ability's effect that gets accepted.
BST limit for increases is capped at 520. You will need to remove 40 points.
Name of Pokemon: Weezing
Phy : Sludge Bomb, Shadow Ball, Explosion,
Spec : Fire Blast, Flamethower, Hidden Power Grass, Thunder
Status : Will-O-Wisp, Toxic, Taunt, Protect, Haze
Why It Should Be Picked: Weezing is a powerful mixed attacker that uses stab sludge bomb to scare blissy from swiching in. Sludge Bomb, Fire Blast and HP grass make for a goos attacking trio as Fire and Grass cover the Rock, Ground and Steel types that can swich in the Sludge Bomb. This gives it a lot of mixup options for the last slot like shadow ball for gengar and sp.def Jellicent, Thunder for phy.def Jellicent and to threaten paralysis on it's faster checks like Gengar and Fast Ttar, Wisp for Flygon, Non Pursuit Ttar and Mence, And Explosion for a big hit on anything that's not a Rock,Steel and Ghost type However Weezing tends to be checked by a lot of Rock,Steel and Ghost types. Weezing also has the decent defensive combo of Poison Typing + Levitate which let it check most fighters and grounds like Heracross, Flygon and Breloom. Weezing does have some downsides in that it's has a bad combo of low speed and sp.def so most special attackers can forse it out and it's checked by some of the best pokemon in the tier like Ttar, Gengar, Jirachi and Blissey as well as lesser used mons like Flygon and Claydol. However these checks and counters can be overcome with spikes support, status and chip support or a well timed boom.
Weezing @ Leftovers
EVs: 252 HP / 252 Atk / 4 SpA
- Sludge Bomb
- Fire Blast
- Hidden Power [Grass]
- Explosion / Thunder / Shadow Ball / Will-O-Wisp
I can provide calcs if needed.