Pet Mod Hoenn Gaiden - Slate 14 (Return and Rework)

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Ema Skye

Work!
approved by AquaticPanic, banned banner by Albatr0ss


What is this?
Hoenn Gaiden is a Gen 3 pet mod that aims to devamp Gen 4-8 Pokemon, moves and items into the Gen 3 mechanics, while also buffing weaker Pokemon from Gen 3 to create a unique, but still distinctly Gen 3, metagame.

Here is a rundown of what the Gen 3 mechanics are:
  • Moves are assigned to physical or special depending on typing. Contact moves can be physical or special.
    • Physical types: Normal, Fighting, Flying, Poison, Ground, Rock, Steel, Bug, Ghost
    • Special: Fire, Water, Grass, Electric, Psychic, Ice, Dark, Dragon
  • The type chart has been reverted to Gen 3 standards.
    • Fairy has been REMOVED as a result. Affected Pokemon have their Gen 3 typings restored.
    • This also means Ghost and Dark are resisted by Steel again.
  • Abilities have been reduced to just the Gen 3 list and their Gen 3 effects. This notably affects Sandstream.
  • As Hidden Abilities started in Gen 5, all Pokemon only have two ability slots.
  • Moves have been reduced to just the Gen 3 list.
  • Move buffs/nerfs have been restored to Gen 3 standards. Knock Off is the most notable.
  • Items have been reduced to just the Gen 3 list.
  • Item buffs/nerfs have been restored to Gen 3 standards, though there isn't much notable that this affects.
  • Movesets have been reduced to their normal Gen 3 levels.
    • This is critical for new Pokemon submissions to take into consideration.

How To Participate
  • Each submission round will be posted in the thread and it begins with a concept submission. During these, you can submit ideas for anything you want to add to the meta. It's important to know that we aren't thinking about specific Pokemon we want to add, but specific roles we want to add.
  • We then vote on our favourite concepts.
  • Then we submit Pokemon that fulfill one of each concept. It is important that you directly tie your Pokemon into the specific concept. You can take a current Pokemon from Gen3 and buff/alter it, or you can submit a new gen Pokemon that you have modified to git this format.
Submission Rules
  • You cannot submit the same concept, Pokemon, ability, move or item as another submitter. First come, first serve.
    • This applies even if they are submitted for different concepts.
  • Your submission can only meet one concept at a time, so you will need to pick which one you want to submit it for.
  • You cannot give a Pokemon a move or ability that does not exist in the mod (the Gen 3 abilities and any that have been added; see the sheet).
    • This also applies in the event that we are taking submissions for both a Pokemon and a move/ability. You cannot give your Pokemon submissions the move/ability that you are submitting.
    • The exception for this is any move/ability that is considered essential to the Pokemon's function. This is usually tied to form changes or special gimmicks on the Pokemon (examples: RKS System, Relic Song, Gulp Missile).
  • There are no BST limits, other than that your submission must fulfill the concept and it must be balanced for the meta.
  • Council Members (see below) have the authority to tell you to change your submission or your submission will not be accepted.
Voting Rules
  • The amount of self votes you get is equal to the amount of accepted submissions you made, divided by two and rounded down, with a minimum of 1.
  • You vote for your top 3 in each submission. Votes are not ranked and so order does not matter.
  • You may only use your self votes if you vote for an equal amount of subs as you have self votes.
    • Essentially, your total self votes must be no more than half of the total votes you cast.

Other Goods
Council:
:Linoone: paulluxx
:espeon: Rezzo
:electrode: Lord Zors

Spreadsheet of changes: https://docs.google.com/spreadsheets/d/1Ua7t1HSJ74NqEfvJI8hMIvea2MrdszhU1kOdcJ2HDJw/edit?usp=sharing

Discord Server: https://discord.gg/YaeXQxdtYf

Submission Templates
Concept Name:
Description:
Justification:

Concept Name:
Pokemon Name:
Typing:
Stats:
Abilities:
Notable Moves: - please include any new gen moves in this category, as well as new additions
How It Fulfills the Concept:
 
Last edited:

Ema Skye

Work!
Catalogue of New Additions by The Damned
https://www.smogon.com/forums/threa...e-7a-concept-submissions.3681339/post-8814478

Winners of Slate 1:
[all mons added kept their original stats and types]
01. :jellicent: Jellicent (from Gen V; with Water Absorb)
02. :abomasnow: Abomasnow (from Gen IV; with Snow Warning {ability new to Gen III})
03. :silvally: Silvally (from Gen VII; with RKS System {ability new to Gen III})
04. :eelektross: Eelektross (from Gen V; with Levitate)
05. :gliscor: Gliscor (from Gen IV; with Hyper Cutter / Sand Veil)
06. :cryogonal: Cryogonal (from Gen V; with Levitate {implicitly})


https://www.smogon.com/forums/threa...e-7a-concept-submissions.3681339/post-8833198

Winners of Slate 2:
[ALTERED MONS]
01. :jumpluff: Jumpluff (gained +10 HP, +10 Def, +30 SpA, and +20 SpD; gained ability Cloud Nine; gained new moves Baton Pass and Rapid Spin)
02. :tropius: Tropius (replaced type Flying with type Dragon, resulting in Grass/Dragon typing; gained +22 Atk, +13 SpA, and +25 Spe; gained ability Natural Cure; gained new moves Calm Mind, Dragon Claw, Dragon Dance, Flamethrower, Outrage, and Rock Slide)
03. :armaldo: Armaldo (stats rearranged and then +01 Spe and -01 SpD; gained ability Swift Swim, which replaced Battle Armor; gained new moves Rain Dance and Signal Beam)
04. :crawdaunt: Crawdaunt (stats rearranged and then +05 SpA; gained new moves Agility and Hydro Pump)
05. :slowbro: :slowking: Slowbro & Slowking (gained new move Slack Off)
06. :girafarig: Girafarig (replaced type Psychic with type Ghost, resulting in type Normal/Ghost; gained +10 HP, +10 Atk, +15 Def, +15 SpD, and +05 Spe; technically gained ability Synchronize, replacing Early Bird)

[ABILITY-SPECIFIC ALTERATIONS]
07. :mr_mime: Mr. Mime (ability changed to Limber from Soundproof)
08. :ninjask: Ninjask (ability changed to Swarm from Speed Boost)
09. :cacturne: :dugtrio: :gliscor: :sandslash: Sand Veil (now grants 110% Def in Sand instead of upping evasion by 1 stage)


https://www.smogon.com/forums/threa...n-slate-8-concept-voting.3681339/post-8842597

Winners of Slate 3
[PART 1 Winners]
01. Overcoat
02. Magic Guard
03. Galvanize
04. Ice Body

https://www.smogon.com/forums/threa...n-slate-8-concept-voting.3681339/post-8852392

[PART 2 Winners]
05. Ice Body added to:
05A. :cryogonal: Cryogonal (kept ability Levitate; gained +20 Def {from official Gen VII stats}; gained new move Growth)
05B. :piloswine: Piloswine (replaced ability Snow Cloak; kept ability Oblivious; gained +15 Def, +30 SpA, and +15 SpD; gained new move Shadow Ball)

06. Snow Warning added to :delibird: Delibird (replaced ability Vital Spirit; also gained ability Magic Guard {see below}; gained +32 HP, +32 Atk, +21 Def, +01 SpA, +21 SpD, and +28 Spe; gained new moves Drill Peck, Milk Drink, Spikes, and Surf)

07. Magic Guard added to:
07A. :delibird: Delibird (see above; ability Magic Guard replaced Hustle)
07B. :ledian: Ledian (replaced ability Swarm; kept ability Early Bird; replaced type Flying with type Psychic, resulting in type Bug/Psychic; gained +20 Atk, +05 Def, +40 SpA, +20 SpD, and +20 Spe; gained new moves Fire Punch, Psychic, and Tail Glow)
07C. :sableye: Sableye (kept ability Keen Eye; gained +10 HP, +10 Atk, +20 Def, +20 SpA, +30 SpD, and -10 Spe; gained new move Yawn)
07D. :hitmonlee: Hitmonlee (kept ability Limber; gained -10 Def and +10 Spe; gained new move Submission)

08. Overcoat added to:
08A. :roselia: Roselia (replaced ability Natural Cure; kept ability Poison Point; gained +30 Atk, +75 Def, -10 SpA, and +05 Spe; gained new moves Extrasensory and Sleep Powder)
08B. :dunsparce: Dunsparce (replaced ability Run Away; kept ability Serene Grace; gained type Dragon, resulting in type Normal/Dragon; gained +10 HP, +10 Atk, +15 Def, +15 SpA, and +20 SpD; gained new moves Dragon Claw, Outrage, Slack Off, and Spikes)
08C. :grumpig: Grumpig (replaced ability Own Tempo; kept ability Thick Fat; gained +20 HP, -10 Atk, +20 Def, +15 SpA, +10 SpD, and -25 Spe; gained new moves Thunderbolt and Thunder Wave)
08D. :volbeat: Volbeat (replaced ability Illuminate; kept ability Swarm; gained type Electric, resulting in type Bug/Electric; gained +30 Atk, +18 Def, -20 SpD, +42 Spe; gained new move Fly)
08E. :cloyster: Cloyster (lost type Ice, resulting in type {pure} Water; gained +30 HP, -40 Atk, -30 Def, +25 SpA, -10 SpD, and +25 Spe; gained new move Hydro Pump)
08F. :minun: Minun (replaced ability Minus; gained new ability Volt Absorb {replacing nothing}; gained +20 HP, +20 Atk, +10 Def, +10 SpA, and +10 Spe; gained new moves Acid Armor, Haze, and Sludge Bomb)

09. Galvanize added to:
09A. :illumise: Illumise (kept ability Oblivious; gained type Electric, resulting in type Bug/Electric; gained +20 Def, +20 SpA, +20 SpD, and +10 Spe; gained new move Calm Mind)
09B. :ampharos: Ampharos (kept ability Static; gained +12 HP, +10 Def, and -12 Spe; gained new moves Dragon Claw, Growth, and Slack Off)
09C. :plusle: Plusle (replaced ability Plus; gained new ability Flash Fire {replacing nothing}; gained type Fire, resulting in type Electric/Fire; gained +20 HP, +10 Atk, +20 Def, +10 SpA, +10 SpD, and +10 Spe; gained new moves Fire Blast, Flamethrower, and Will-O-Wisp)
09D. :lanturn: Lanturn (replaced ability Illuminate; kept ability Volt Absorb; gained +09 Atk, +09 Def, +10 SpA, +10 SpD, and +10 Spe; gained new move Body Slam)


https://www.smogon.com/forums/threa...-8-concept-voting.3681339/page-7#post-8866017

Winners of Slate 4:
[only 5 winners here]
01. :staraptor: Staraptor (kept Intimidate as its singular ability; gained new move Superpower)
02. :golem_alola: Golem-Alola (kept abilities Magnet Pull and Galvanize; gained -10 Atk, -10 Def, +30 SpA, and +10 SpD; gained new moves Ice Punch and Rapid Spin)
03. :toxicroak: Toxicroak (gained new abilities Inner Focus and Water Absorb; gained new moves Baton Pass and Encore)
04. :crabominable: Crabominable (gained new abilities Ice Body and Overcoat; gained new move Mach Punch; inclusion added move Ice Hammer to mod)
05. :golurk: Golurk (gained new abilities Pressure and Sand Veil; gained +11 HP and +01 Atk)


https://www.smogon.com/forums/threa...-8-concept-voting.3681339/page-8#post-8881333

Winners of Slate 5:
01. Giga Drain buffed to 75 BP, Gen V+ version (not added to any new mons)
02. Acrobatics (given to 12 mons: :blaziken: Blaziken, :crobat: Crobat, :farfetch Farfetch'd, :gligar: Gligar, :illumise: Illumise, :jumpluff: Jumpluff, :ninjask: Ninjask, :primeape: Primeape, :sceptile: Sceptile, :scizor: Scizor, :scyther: Scyther, and :volbeat: Volbeat)
03. Lunge (given to 10 mons: :ariados: Ariados, :beautifly: Beautifly, :beedrill: Beedrill, :butterfree: Butterfree, :donphan: Donphan, :golem: Golem-regular, :golem_alola: Golem-Alola, :parasect: Parasect, :pinsir: Pinsir, and :Yanma: Yanma)
04. Foul Play* (given to 14 mons: :absol: Absol, :cacturne: Cacturne, :houndoom: Houndoom, :mawile: Mawile, :mightyena: Mightyena, :murkrow: Murkrow, :ninetales: Ninetales, :porygon2: Porygon2, :shiftry: Shiftry, :slowbro: Slowbro, :slowking: Slowking, :sneasel: Sneasel, :sudowoodo: Sudowoodo, and :umbreon: Umbreon)
05. Spiky Shield (given to 7 mons: :cacturne: Cacturne, :cradily: Cradily, :omastar: Omastar, :qwilfish: Qwilfish, :sandslash: Sandslash, :tangela: Tangela, and :tropius: {new} Tropius})
06. Sucker Punch** (given to 13 mons: :absol: Absol, :cacturne: Cacturne, :furret: Furret, :gengar: Gengar, :golem: Golem-regular, :houndoom: Houndoom, :kecleon: Kecleon, :mightyena: Mightyena, :nidoking: Nidoking, :sableye: Sableye, :smeargle: Smeargle, :sudowoodo: Sudowoodo, and :umbreon: Umbreon)

*Foul Play is now based off of the opponent's SpA due to Gen 3 mechanics, though it still counts as a contact move like Draining Kiss of even later gens
**Now based off of SpA due to Gen 3 mechanics


https://www.smogon.com/forums/threa...n-slate-8-concept-voting.3681339/post-8897138

Winners of Slate 6:
[PARTS 1 & 2]
01. Viable Fire-type: {winner was a devamped Gen VI mon} :talonflame: Talonflame (kept Flame Body as singular ability; gained new moves Rapid Spin, Soft-Boiled, and Whirlwind)
02. Viable Poison-type: {winner was a devamped Gen IV mon} :skuntank: Skuntank (gained new abilities Overcoat and Intimidate; gained +08 HP, -16 Atk, +12 Def, +08 SpA, +16 SpD, and +07 Spe; gained new moves Knock Off and Slack Off)
03. Rock Resist with Reliable Recovery: {winner was a buffed Gen III mon} :mawile: Mawile (gained +10 HP, +10 Atk, +10 Def, -10 SpA, -10 SpD, and -10 Spe; gained new moves Foul Play, Knock Off, Lunge, Meteor Mash, Slack Off, Sucker Punch, and Thunder Wave)
04. Weather Disruptor: {winner was a buffed Gen III mon} :sunflora: Sunflora (swapped Atk and Def and then +10 HP, +10 Atk, +10 Def, and +10 SpD; gained ability Desolate Land, which replaced both Chlorophyll and Solar Power; gained new moves Baton Pass, Stun Spore, and Weather Ball)


https://www.smogon.com/forums/threa...issions-are-open.3681339/page-12#post-8914268

[PARTS 1 & 2]
01. Devamped Fairy-type: {winner was a devamped Gen VI mon} :sylveon: Sylveon (gained new ability Cloud Nine; kept ability Cute Charm; replaced type Fairy with type Flying, resulting in type pure Flying; swapped all of its stats around save for HP, resulting in base stats of 095 HP / 110 Atk / 130 Def / 060 SpA / 065 SpD / 065 Spe; gained new moves Acrobatics, Aerial Ace, Bounce, Fly, and Mirror Move and, technically, Weather Ball)
02. Double Buff: {winner was an already buffed Gen II winner of Slate 2} :girafarig: Girafarig (gained new ability Limber, which replaced previously kept Inner Focus; gained +02 more HP, +03 more Atk, +02 more Def, +03 SpA, +02 more SpD, and +08 more Spe; gained new moves Trick and Will-O-Wisp)
03. Reliable Answer to Electrics: {winner was an already buffed Gen II winner of Slate 3} :piloswine: Piloswine (gained new ability Thick Fat, which replaced previously kept Oblivious; kept new ability Ice Body; gained +10 SpA; gained new move Slack Off)
04. New Gen Ubers: {winner was a forme of a Gen III Ubers mon} :deoxys-speed: Deoxys-Speed ("gained" -10 Atk, -20 Def, -10 SpA, -20 SpD, and -15 Spe)
05. Type Category Dissonance: {winner was a devamped Gen VIII mon} :zarude: Zarude (gained new ability Cloud Nine, which replaced nonexistent Leaf Guard; "gained" -25 HP, -10 Atk, -Def, -20 SpA and -20 SpD; gained new moves Earthquake, Foul Play, and Knock Off)


https://www.smogon.com/forums/threa...issions-are-open.3681339/page-12#post-8920053

01. :sableye: Sableye "gained" -10 Def and -10 SpD.
02. :minun: Minun gained new ability Levitate, which replaced its previously new Overcoat; kept new ability Volt Absorb; gained type Ice over previously new type Poison, resulting in type Electric/Ice; gained new moves Blizzard, Ice Beam, and Hail while losing new move Sludge Bomb.
03. :crabominable: Crabominable gained +03 HP, +10 Def, and +18 SpD.
04. :volbeat: Volbeat gained new ability Galvanize, which replaced its previously new Overcoat; kept ability Swarm {still}; gained +10 HP, -20 "more" Def, and +30 SpA.
05. :dunsparce: Dunsparce gained new move Heal Bell.
06. :roselia: Roselia swapped new Def stat with original SpD stat; gained new move Recover.
07. :zarude: Zarude gained new moves Hidden Power and Toxic.
08. :mawile: Mawile gained +15 more Def, +30 more SpA, +52 more SpD, and -10 more Spe.

https://www.smogon.com/forums/threa...8-concept-voting.3681339/page-13#post-8920987

09. :tropius: Tropius gained new ability Thick Fat, which replaced its previously kept Chlorophyll; gained +06 HP, +07 Def, and +13 SpD; gained new moves Recover and Refresh.
10. :illumise: Illumise gained new ability Trace, which replaced its new Galvanize; lost new type Electric, reverting to type {pure} Bug from new type Bug/Electric; gained +10 HP, +56 Atk, -22 "more" Def, +04 SpA, -40 "more" SpD, and +32 more Spe; gained new moves Aromatherapy, Destiny Bond, Knock Off, Signal Beam, and Taunt.


https://www.smogon.com/forums/threa...e-season-slate-9.3681339/page-15#post-8928882

01. BL Knight: {winner was a Gen II mon} :steelix: Steelix (gained new abilities Clear Body and Sand Veil, which replaced Rock Head and Sturdy; gained +20 Atk and +10 SpD)
02. Rock-Resistant Spiker: {winner was a Gen VI starter mon} :chesnaught: Chesnaught (gained new ability Rough Skin, which replaced nonexistent Bulletproof; kept ability Overgrow)
03. Post-Gen III Dragon: {winner was a Gen VII Ultra Beast} :guzzlord: Guzzlord (gained new ability Pressure, which replaced nonexistent Beast Boost)
04. Devamped Mega Evolution: {winner was a devamped Gen VI Mega form of a Gen IV mon} :lopunny::lopunny_mega: Lopunny-Mega (gained new abilities Limber and Natural Cure; "gained" -40 Atk and -10 Spe {or, from base Lopunny, gained +20 Atk, +10 Def, and +20 Spe})
05. Hail Abuser: {winner was an already buffed Gen II mon} :delibird: Delibird (gained +20 more Atk and +40 more SpA; gained new moves Low Kick and Taunt and, technically, Ice Shard)
06. SpD Phazer: {winner was a Gen VIII mon} :cramorant: Cramorant (gained +10 HP, -30 Atk, +20 Def, and +40 SpD; gained new moves Baton Pass, Encore, Hidden Power, Knock Off, Taunt, Toxic, and Whirlwind; inclusion adds exclusive Gen VIII ability Gulp Missile to mod)
07. Suddenly Signature: {winner was a Gen VIII move put on a Gen III mon} Body Press is now added to Gen III and exclusive to Torkoal :torkoal: (gained ability Shell Armor; gained +15 SpD; gained Body Press as a signature move; gained additional new moves Earthquake, Slack Off, Solar Beam, and Will-O-Wisp)
08. New Item: {winner was a Gen IV item} Expert Belt
09. New Ability: {winner was a Gen IV ability} Mold Breaker, gained by :camerupt: Camerupt, :crawdaunt: Crawdaunt (replaced Hyper Cutter), :machamp: Machamp, :pinsir: Pinsir, :raichu: Raichu, :rhydon: Rhydon (replaced Rock Head), and :tauros: Tauros.
10. New Move: {winner was a Gen IV move} Ice Shard, gained by :abomasnow: Abomasnow, :delibird: Delibird, :glalie: Glalie, :lapras: Lapras, :regice: Regice, and :walrein: Walrein.
11. Lunge added to five more mons: :flygon: Flygon, :illumise: Illumise, :ninjask: Ninjask, :sandslash: Sandslash, and :scizor: Scizor.


https://www.smogon.com/forums/threa...e-season-slate-9.3681339/page-18#post-8940746

01. Be Kind, Please Rewind: {winner was a "devamped" Gen IV mon} :glaceon: Glaceon (gained new ability Compound Eyes; kept ability Ice Body; gained +05 Def; gained new moves Calm Mind, Haze, Hydro Pump, Ice Ball, Lovely Kiss, Recover, Super Fang, Surf, and Weather Ball)
02. Viable NFE: {winner was two stages of a Gen VII starter mon} Torracat & Incineroar (both gained new moves Baton Pass, Dragon Claw, Foul Play, and Growth while losing move Superpower)
02a. :torracat: Torracat (Atk & SpD swapped and gained +10 Def, +15 SpA, and +35 Spe)
02b. :incineroar: Incineroar (Atk & SpA swapped and then gained +10 Atk and -10 SpA)
03. Bad Typing Juggernaut: {winner was a Gen VIII mon} :mr_rime: Mr. Rime (gained new abilities Overcoat and Trace; gained -20 Atk and +20 Spe; gained new moves Hidden Power and Toxic)
04. Rags to Riches: {winner was a Gen I mon} :parasect: Parasect (gained new ability Water Absorb; replaced type Grass with type Ghost, resulting in type Bug/Ghost; gained +15 HP, +25 Atk, -05 Def, +15 SpA, -05 SpD, and +45 Spe; gained new moves Lunge, Knock Off, and Shadow Ball)
05. New Gen Mythicals: {winner was a Gen IV Legendary mon} :uxie: Uxie (gained new move Recover)
06. Non-Ice Hail teammate: {winner was a Gen III mon} :dusclops: Dusclops (gained new ability Ice Body; kept ability Pressure; gained +10 HP, +05 Atk, +15 SpA, and +20 Spe; gained new moves Brick Break, Counter, Haze, and Sucker Punch)
07. Overshadowed Ability: {winner was a Gen V ability} Analytic, gained by :armaldo: Armaldo, :blastoise: Blastoise, :donphan: Donphan, :hitmonchan: Hitmonchan, :mr_mime: Mr. Mime, :ninjask: Ninjask, :porygon2: Porygon2, :sandslash: Sandslash, and :sylveon: Sylveon (replaced Cute Charm).


https://www.smogon.com/forums/threa...-season-slate-11.3681339/page-18#post-8943673

{Winners}
https://www.smogon.com/forums/threa...-season-slate-11.3681339/page-19#post-8949104
01. Buffed :exploud: Exploud (gained +10 HP, +10 SpD, and -07 Speed; gained new {exclusive} move Boomburst)

02. Added :dracovish: Dracovish {a Gen VIII fossil mon} (gained new ability Sand Veil, which replaced noneistent ability Strong Jaw; kept ability Water Absorb; gained +20 SpA; gained new moves Dragon Claw, Hidden Power, Ice Beam, Lunge, Psychic, Refresh, and Toxic)

03. Buffed :flygon: Flygon (gained new moves Dragon Dance, Morning Sun, and Spikes)

04. Added ability Protean, a Gen VI ability, to :kecleon: Kecleon, :octillery: Octillery, and :unown: Unown

05. Added :slowking_galar: Slowking-Galar {a Gen VIII regional variant} (gained new ability Neutralizing Gas, which is now added to Gen III and replaced nonexistent Regenerator; kept ability Own Tempo; gained +15 Atk and +10 Def)

06. Added :marowak_alola: Marowak-Alola {a Gen VII regional variant} (gained new ability Volt Absorb, which replaced Lightning Rod; kept ability Rock Head)


https://www.smogon.com/forums/threa...-season-slate-11.3681339/page-19#post-8950935

{Winners}
https://www.smogon.com/forums/threa...-season-slate-11.3681339/page-20#post-8960424
01. Buffed (Z-nogyroP's) :lapras: Lapras (gained new ability Thick Fat, which replaced Shell Armor; kept ability Water Absorb; replaced type Water with type Dragon, resulting in type Dragon/Ice; gained new moves Dragon Claw, Outrage, and Recover {already gained Ice Shard in Slate 08})

02. Buffed (The Damned's) :arbok: Arbok (gained new ability Compound Eyes, which replaced Shed Skin; kept ability Intimidate; gained type Psychic, resulting in type Poison/Psychic; gained +20 HP, +10 Atk, +21 Def, +20 SpA, and +11 SpD; gained new moves Brick Break, Crunch, Curse, Future Sight, Hypnosis, Psychic, Role Play, Skill Swap, Snatch, Sucker Punch, and Trick)

03. Buffed (Best Gal's) :relicanth: Relicanth (gained new ability Rough Skin, which replaced Swift Swim; kept ability Rock Head; gained +11 HP, +05 Atk, +05 Def, +05 SpD, and +11 Spe; gained new moves Bounce, Flail, Iron Defense, Rock Blast, Sludge Bomb, Superpower, and Whirlpool)

04. Added (Yoshiblaze's) :regieleki: Regieleki {a Gen VIII legendary mon} (gained new ability Clear Body, which replaced nonexistent Transistor; swapped Atk with Def and SpA with SpD; gained new moves Earthquake, Foul Play, Heal Bell, Hidden Power, Recover, Taunt, Toxic, and Wrap)

05. Buffed (EmpoleonForLife's) :stantler: Stantler (gained new ability Insomnia; replaced type Normal with types Ground and Psychic, resulting in type Ground/Psychic; gained +30 HP, +20 Atk, +20 Def, +10 SpA, and +10 Spe; gained new move Ice Beam)

06. Added (EeveeGirl1380's) :alcremie: Alcremie {a Gen VIII mon} (gained new abilities Natural Cure and Liquid Ooze, which replaced nonexistent Sweet Veil and Aroma Veil; replaced nonexistent type Fairy with type Poison, resulting in type {pure} Poison; gained +20 HP, +15 Def, and +10 SpD and swapped Spa with Atk; gained new moves Amnesia, Baton Pass, Foul Play, Hidden Power, Rapid Spin, Shadow Ball, Sludge Bomb, and Toxic)


https://www.smogon.com/forums/threa...e-12-submissions.3681339/page-20#post-8974662

MISCELLANEOUS DIRECT BALANCE CHANGES
SINGULAR CHANGES (INDEPENDENT OF GEN-RELATED STAT UPDATES):

01. :aggron: Aggron lost type Rock, resulting in (pure) type Steel.

02. Both :marowak: Marowak and :marowak-alola: Marowak-Alola gained +10 Spe (= 055 Spe).

03. :venusaur: Venusaur gained new ability Suction Cups.

MULTIPLE CHANGES (INCLUDING GEN-RELATED STATE UPDATES)
04. :azumarill: Azumarill (gained type Normal, resulting in type Normal/Water; gained its Gen VI+ stats: +10 SpA = 060 SpA)

05. :bellossom: Bellossom (gained new ability Natural Cure; gained its Gen VI+ stats: +10 Def = 095 Def; gained new move Aromatherapy)

06. :camerupt: Camerupt (gained +15 HP and +25 Spe = 085 HP / 065 Spe; gained new move Slack Off)

07. :golem: Golem (gained +30 Spe = 075 Spe; gained new move Rapid Spin)

08. Both :poliwrath: Poliwrath and :politoed: Politoed gained new moves Growth[/b] and Lovely Kiss:
08a. :poliwrath: (gained its Gen VI+ stats: +10 Atk = 095 Atk)
{Politoed has never officially been given parity and thus has 500 BST still to Poliwrath's 510 BST}

09. :seaking: Seaking (gained new ability Volt Absorb, replacing Swift Swim; kept ability Water Veil; gained +10 Atk, +20 SpA, and +20 Spe = 102 Atk / 085 SpA / 088 Spe; gained new move Swords Dance)

10. :skuntank: Skuntank (gained new ability Neutralizing Gas, replacing previously new Overcoat; kept ability Intimidate; gained new move Tail Glow)

11. :slowbro: Slowbro (gained +10 Def and +15 SpA = 120 Def / 115 SpA)

12. :slowking: Slowking (gained +15 SpA and +10 SpD = 115 SpA / 120 SpD)

13. :raichu: Raichu (gained its Gen VI+ stats: +10 Spe = 110 Spe; gained new move Sing)

14. Both :victreebel: Victreebel and :vileplume: Vileplume gained new ability Sticky Hold:
14a. :victreebel: (gained its Gen VI+ stats: +10 SpD = 070 SpD)
14b. :vileplume: (gained its Gen VI+ stats: +10 SpA = 110 SpA)


NEW MOVE CHANGES ONLY
(Does not repeat any new moves gained above, e.g. Golem getting Rapid Spin too)
15. Buffed :silvally: Silvally's signature move Multi-Attack to Gen VIII's 120 BP (from Gen VII's 090 BP).

16. :blastoise: Blastoise gained new move Zap Cannon.

17. :dragonite: Dragonite gained new move Soft-Boiled.

18. :grumpig: Grumpig gained new move Whirlwind.

19. :raikou: Raikou gained new move Tail Glow.

20. :rapidash: Rapidash gained new move Low Kick.

21. :tauros: Tauros gained new move Quick Attack.

22. :entei: Entei gained new moves Crunch, Earthquake, Extreme Speed, Rock Slide, and Sacred Fire.

23. Added Spikes to :heracross: Heracross and :sandslash: Sandslash.

24. Added Rapid Spin to :spinda: Spinda and :torkoal: Torkoal.

25. Added Growth to 7 more mons, all (current) Eeveelutions: :espeon: Espeon, :flareon: Flareon, :glaceon: Glaceon, :jolteon: Jolteon, :sylveon: Sylveon, :umbreon: Umbreon, and :vaporeon: Vaporeon.

26. Added Knock Off to 12 more mons: :blaziken: Blaziken, :donphan: Donphan, :dusclops: Dusclops, :gardevoir: Gardevoir, :ludicolo: Ludicolo, :machamp: Machamp, :milotic: Milotic, :muk: Muk, :pinsir: Pinsir, :scizor: Scizor, :sudowoodo: Sudowoodo, and :tentacruel: Tentacruel.


UPDATING ABILITIES TO CURRENT GEN STANDARDS
27. Buffed Inner Focus, Oblivious and Own Tempo to now provide Intimidate immunity as per their Gen VIII selves, which affects currently 17 fully evolved mons:
27a. Inner Focus mons (7): :alakazam: Alakazam, :crobat: Crobat, :dragonite: Dragonite, :farfetch Farfetch'd, :glalie: Glalie, :sneasel: Sneasel, and :toxicroak: Toxicroak.
27b. Oblivious mons (7): :illumise: Illumise, :jynx: Jynx, :lickitung: Lickitung, :slowbro: Slowbro:, :slowking: Slowking, :wailord: Wailord, and :whiscash: Whiscash.
27c. Own Tempo mons (3 that don't also have Oblivious): :lickitung: Lickitung, :smeargle: Smeargle, :slowbro: Slowbro:, :slowking: Slowking, :slowking-galar: Slowking-Galar, and :spinda: Spinda.


UPDATING STATS TO CURRENT GEN STANDARDS
(Azumarill, Bellossom, Poliwrath, Raichu, Victreebel, and Vileplume are all intentionally counted once again for completeness's sake.)
28. Buffed 33 mons to their current gen standards:
28a. :alakazam: Alakazam's Gen VI+ stats: +10 SpD = 095 SpD.
28b. :ampharos: Ampharos's Gen VI+ stats: +10 Def = 085 Def.
28c. :ariados: Ariados's Gen VII+ stats: +10 SpD = 070 SpD.
28d. :azumarill: Azumarill's Gen VI+ stats: +10 SpA = 060 SpA.
28e. :beautifly: Beautifly's Gen VI+ stats: +10 SpA = 100 SpA.
28f. :beedrill: Beedrill's Gen VI+ stats: +10 Atk = 090 Atk.
28g. :bellossom: Bellossom's Gen VI+ stats: +10 Def = 095 Def.
28h. :butterfree: Butterfree's Gen VI+ stats: +10 SpA = 090 SpA.
28i. :chimecho: Chimecho's Gen VII+ stats: +10 HP, +10 Def, and +10 SpD = 075 HP / 080 Def / 090 SpD.
28j. :clefable: Clefable's Gen VI+ stats: +10 SpA = 095 SpA.
28k. :corsola: Corsola's Gen VII+ stats: +10 HP, +10 Def and +10 SpD = 065 HP / 095 Def / 095 SpD.
28l. :delcatty: Delcatty's Gen VII+ stats: +20 Spe = 090 Spe.
28m. :dodrio: Dodrio's Gen VII+ stats: +10 Spe = 110 Spe.
28n. :electrode: Electrode's Gen VII+ stats: +10 Spe = 150 Spe.
28o. :exeggutor: Exeggutor's Gen VII+ stats: +10 SpD = 075 SpD.
28p. :farfetch Farfetch'd's Gen VII+ stats: +25 Atk = 090 Atk.
28q. :lunatone: Lunatone's Gen VII+ stats: +20 HP = 090 HP.
28r. :magcargo: Magcargo's Gen VII+ stats: +10 HP and +10 SpA = 060 HP / 090 SpA.
28s. :mantine: Mantine's Gen VII+ stats: +20 HP = 085 HP.
28t. :masquerain: Masquerain's Gen VII+ stats: +20 SpA and +20 Spe = 100 SpA / 080 Spe.
28u. :nidoking: Nidoking's Gen VI+ stats: +10 Atk = 102 Atk.
28v. :nidoqueen: Nidoqueen's Gen VI+ stats: +10 Atk = 092 Atk.
28w. :noctowl: Noctowl's Gen VII+ stats: +10 SpA = 086 SpA.
28x. :pelipper: Pelipper's Gen VII+ stats: +10 SpA = 095 SpA.
28y. :pidgeot: Pidgeot's Gen VI+ stats: +10 Spe = 101 Spe.
28z. :poliwrath: Poliwrath's Gen VI+ stats: +10 Atk = 095 Atk.
28aa. :qwilfish: Qwilfish's Gen VII+ stats: +10 Def = 085 Def.
28ab. :raichu: Raichu's Gen VI+ stats: +10 Spe = 110 Spe.
28ac. :solrock: Solrock's Gen VII+ stats: +20 HP = 090 HP.
28ad. :swellow: Swellow's Gen VII+ stats: +25 SpA = 075 SpA.
28ae. :victreebel: Victreebel's Gen VI+ stats: +10 SpD = 070 SpD.
28af. :vileplume: Vileplume's Gen VI+ stats: +10 SpA = 110 SpA.
28ag. :wigglytuff: Wigglytuff's Gen VI+ stats: +10 SpA = 085 SpA.


01. :mamoswine: Mamoswine (stats are 110 HP / 130 Atk / 080 Def / 070 SpA / 060 SpD / 080 Spe, the same as official stats; {re}gained ability Oblivious, replacing Piloswine's new ability Thick Fat; kept Piloswine's new ability Ice Body; shares moves with Piloswine; gained new moves Knock Off and Superpower)

02. :roserade: Roserade (stats are 050 HP / 070 Atk / 055 Def / 125 SpA / 105 SpD / 090 Spe, which are official stats with -10 HP and -10 Def; {re}gained ability Natural Cure, replacing Roselia's new ability Overcoat; kept ability Poison Point; shares moves with Roselia; gained new move Hyper Beam)

03. :dusknoir: Dusknoir (stats are 055 HP / 100 Atk / 135 Def / 075 SpA / 135 Def / 045 Spe, which are official stats with +10 HP and +10 SpA; gained new ability Sand Veil, replacing Dusclops's new ability Ice Body; kept ability Pressure; shares all moves with Dusclops)

04. :leafeon: Leafeon (stats are 065 HP / 060 Atk / 130 Def / 110 Atk / 065 SpD / 95 Spe, which are official stats with Atk and SpA swapped; ability is Chlorophyll; relevant moves are Baton Pass, Double-Edge, Heal Bell, Knock Off, Leaf Blade, Roar, Swords Dance, and Wish; gained new move Growth)

05. :slowbro-galar: Slowbro-Galar (stats are 095 HP / 100 Atk / 110 Def / 100 SpA / 080 SpD / 030 Spe, which are official stats with +15 Def and +10 SpD; abilities are Own Tempo and Sticky Hold; shares moves with Slowbro; gained new move Sludge Bomb)


01. :ambipom: Ambipom (shares abilities and moves with Aipom)

02. :electivire: Electivire (shares ability Static and moves with Electabuzz; gained new moves Earthquake, Flamethrower, and Rock Slide)

03. :froslass: Froslass (shares ability Inner Focus and moves with Snorunt; gained new moves Charm, Confuse Ray, Destiny Bond, Dream Eater, Hyper Beam, Ice Punch, Icicle Spear, Imprison, Mud-Slap, Pain Split, Psych Up, Psychic, Reflect, Shock Wave, Taunt, Thunder, Thunderbolt, Thunder Wave, Torment, Trick, and Will-O-Wisp)

04. :gallade: Gallade (shares ability Trace and moves with Kirlia; gained ability Inner Focus, replacing Synchronize; gained new moves Aerial Ace, Brick Break, Bulk Up, Cut, Earthquake, False Swipe, Focus Punch, Fury Cutter, Hyper Beam, Leaf Blade, Leer, Low Kick, Revenge, Reversal, Rock Slide, Rock Smash, Rock Tomb, Slash, Strength, and Swords Dance)

05. :honchkrow: Honchkrow (shares ability Insomnia and moves with Murkrow; gained new move Superpower)

06. :lickilicky: Lickilicky (shares abilities and moves with Lickitung; gained new move Explosion)

07. :magmortar: Magmortar (shares ability Flame Body and moves with Magmar; gained new moves Earthquake, Rock Slide, and Thunderbolt)

08. :magnezone: Magnezone (shares ability Sturdy and moves with Magneton; gained new ability Analytic, replacing Magnet Pull; gained new move Mirror Coat)

09. :mismagius: Mismagius (shares ability Levitate and moves with Misdreavus)

10. :porygon-z: Porygon-Z (shares abilities and moves with Porygon2)

11. :probopass: Probopass (shares abilities and moves with Nosepass)

12. :rhyperior: Rhyperior (shares abilities and moves with Rhydon)

13. :tangrowth: Tangrowth (shares ability Chlorophyll and moves with Tangela)

14. :togekiss: Togekiss (shares abilities and moves with Togetic; gained new move Extreme Speed)

15. :weavile: Weavile (shares ability Inner Focus and moves with Sneasel; gained new ability Pressure, replacing Keen Eye)

16. :yanmega: Yanmega (shares abilities and moves with Yanma)

17. Also added all Gen IV Baby mons except Riolu: :bonsly: Bonsly, :budew: Budew, :chingling: Chingling, :happiny: Happiny, :mantyke: Mantyke, :mime_jr.: Mime Jr., and :munchlax: Munchlax.


ALL REMAINING ALOLAN FORMS
01. :dugtrio-alola: Dugtrio-Alola {and :diglett-alola: Diglett-Alola} (shares abilities and moves with Dugtrio; gained new move Metal Claw)

02. :exeggutor-alola: Exeggutor-Alola (shares ability Chlorophyll and moves with Exeggutor except for losing Calm Mind; gained new moves Earthquake, Flamethrower, Knock Off, Outrage, and Superpower)

03. :muk-alola: Muk-Alola {and :grimer-alola: Grimer-Alola} (shares abilities and moves with Muk; gained new moves Crunch and Poison Fang)

04. :ninetales-alola: Ninetales-Alola {and :vulpix-alola: Vulpix-Alola} (gained ability Ice Body, replacing Flash Fire; lost nonexistent type Fairy, resulting in {pure} type Ice; shares moves with Ninetales except for losing Double-Edge, Ember, Fire Blast, Fire Spin, Flamethrower, Heat Wave, Memento, Overheat, Quick Attack, Shadow Ball, Sunny Day, and Will-O-Wisp; gained new moves Aurora Beam, Blizzard, Hail, Heal Bell, Ice Beam, Icy Wind, Mist, Powder Snow, Rain Dance, and Sheer Cold)

05. :persian-alola: Persian-Alola {and :meowth-alola: Meowth-Alola} (shares ability Pickup and moves with Persian; gained new move Beat Up)

06. :raichu-alola: Raichu-Alola (gained ability Levitate, replacing nonexistent Surge Surfer as well as Raichu's original ability Static and new ability Mold Breaker; shares moves with Raichu; gained new moves Future Sight, Magic Coat, and Psychic)

07. :raticate-alola: Raticate-Alola {and :rattata-alola: Rattata-Alola} (shares abilities and moves with Raticate; gained new moves Bulk Up, Sludge Bomb, and Trick)

08. :sandslash-alola: Sandslash-Alola {and :sandshrew-alola: Sandshrew-Alola} (gained ability Ice Body, replacing Sand Veil; kept new ability Analytic; shares moves with Sandslash except for losing Double-Edge, Mud Shot, Mud-Slap, Poison Sting, Sand Tomb, Sandstorm, Strength, and Take Down; gained new moves Blizzard, Hail, Ice Beam, Ice Punch, Icicle Spear, Icy Wind, Iron Defense, Meteor Mash, Mirror Coat, Mist, and Powder Snow)


ALL REMAINING RELEVANT GALARIAN FORMS AND THEIR EVOLUTIONS
NON-LEGENDARY GALARIAN FORMS

09. :corsola-galar: Corsola-Galar and :cursola: Cursola:
09a. Both share moves with Corsola except for losing Bubble Beam, Ingrain, Rollout, and Water Gun.
09b. Both gained abilities Clear Body and Poison Point, replacing both Hustle and Natural Cure.
09c. :corsola-galar: (gained new moves Astonish, Destiny Bond, Disable, Giga Drain, Grudge, Haze, Night Shade, Spite, and Will-O-Wisp)
09d. :cursola: (in addition to new moves gained by Corsola-Galar, gained new moves Perish Song and Pin Missile)

10. :farfetch Farfetch'd-Galar and :sirfetch Sirfetch'd:
10a. Both share abilities and moves with Farfetch'd and share the eligibility to gain the boost from the Stick item.
10b. :farfetch (gained new move Brick Break)
10c. :sirfetch (in addition to Brick Break, gained new move Iron Defense)

11. :linoone-galar: Linoone-Galar and :obstagoon: Obstagoon {and :zigzagoon-galar: Zigzagoon-Galar}:
11a. Both share abilities and moves with Linoone except for losing Belly Drum and Extreme Speed.
11b. :linoone-galar: (gained new move Knock Off)
11c. :obstagoon: (gained ability Guts, replacing Pickup; kept ability Gluttony; in addition to Knock Off, gained new moves Brick Break, Bulk Up, Cross Chop, Fire Punch, Focus Energy, Ice Punch, Iron Defense, Low Kick, Mega Kick, Mega Punch, Revenge, Reversal, Submission, and Thunder Punch)

12. :meowth-galar: Meowth-Galar and :perrserker: Perrserker:
12a. Both share moves with Meowth and Persian except for losing Aerial Ace, Charm, Dream Eater, Hypnosis, Icy Wind, Petal Dance, Shock Wave, Sing, Torment, Water Gun, and Water Pulse.
12b. :meowth-galar: (shares ability Pickup with Meowth and Persian; gained new moves Crunch, Iron Defense, Metal Sound, Meteor Mash, Swords Dance, and Thrash)
12c. :perrserker: (gained ability Battle Armor, replacing Pickup; in addition to new moves gained by Meowth-Galar, gained new move Baton Pass)

13. :rapidash-galar: Rapidash-Galar {and :ponyta-galar: Ponyta-Galar} (gained ability Trace, replacing Flash Fire; kept ability Run Away; lost nonexistent type Fairy, resulting in {pure} type Psychic; shares moves with Rapidash except for losing Ember, Fire Blast, Fire Spin, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Heat Wave, Incinerate, Inferno, Overheat and Will-O-Wisp; gained new moves Calm Mind, Confusion, Future Sight, Psybeam, and Psychic)

14. :weezing-galar: Weezing-Galar (gained type Water, replacing nonexistent type Fairy and resulting in type Poison/Water; shares ability Levitate and moves with Weezing; gained new moves Aromatherapy, Hydro Pump, Overheat, and Surf)

LEGENDARY GALARIAN FORMS
15. :articuno-galar: Articuno-Galar (shares ability Pressure and moves with Articuno except for losing Blizzard, Hail, Haze, Heal Bell, Ice Beam, Icicle Spear, Powder Snow, Rain Dance, Sandstorm, Sheer Cold, Sunny Day, Water Pulse, and Whirlwind; gained new moves Calm Mind, Confusion, Dream Eater, Future Sight, Hyper Voice, Hypnosis, Imprison, Light Screen, Psychic, Recover, Scary Face, Shadow Ball, and Skill Swap)

16. :zapdos-galar: Zapdos-Galar (shares ability Pressure and moves with Zapdos except for losing Charge, Extrasensory, Metal Sound, Rain Dance, Sandstorm, Shock Wave, Sunny Day, Thunder, Thunderbolt, Thunder Wave, and Whirlwind; gained new moves Blaze Kick, Bounce, Brick Break, Bulk Up, Counter, Low Kick, Mega Kick, Reversal, Scary Face, Screech, and Taunt)

17. :moltres-galar: Moltres-Galar (shares ability Pressure and moves with Moltres except for losing Ember, Fire Blast, Fire Spin, Flamethrower, Heat Wave, Overheat, Rain Dance, Sandstorm, Solar Beam, Sunny Day, and Will-O-Wisp; gained new moves Faint Attack, Hyper Voice, Imprison, Knock Off, Memento, Pursuit, Scary Face, Shadow Ball, and Taunt)


https://www.smogon.com/forums/threa...e-12-submissions.3681339/page-20#post-8988115

[unless otherwise noted, types, stats, and movelists remain the same as official types, stats, and movelists]
[8 WINNERS OF 27 DESPITE 6 CHOICES DUE TO ONE TIE AND ONE REGIONAL VARIANT]
1. :pincurchin: Pincurchin {a Gen VIII mon} (gained new abilities Volt Absorb and Rough Skin, which replaced Lightning Rod and nonexistent Electric Surge; 078 HP / 106 Atk / 095 Def / 096 SpA / 085 SpD / 030 Spe, which are official stats with +30 HP, +05 Atk, +05 SpA, and +15 Spe; gained new moves Hidden Power, Toxic, and Twineedle)

2. :grimmsnarl: Grimmsnarl {a Gen VIII mon} (gained new abilities Pressure and Mold Breaker, replacing Prankster, Frisk, and Pickpocket--all nonexistent; gained type Fighting, which replaced nonexistent type Fairy, resulting in type Dark/Fighting; gained new moves Hidden Power, Pursuit, and Toxic; signature move Spirit Break is now type Fighting but otherwise unchanged)

3. :golisopod: Golisopod {a Gen VII mon} (gained new ability Run Away, which replaced nonexistent Emergency Exit; gained new moves Baton Pass and Lunge)

4. :dragalge: Dragalge {a Gen VI mon} (gained new ability Overcoat, which replaced Poison Touch and Adaptability--both nonexistent; kept ability Poison Point; new stats are 075 HP / 075 Atk / 090 Def / 097 SpA / 123 SpD / 044 Spe, which are official stats with +10 HP; gained new moves Dragon Claw, Recover, and Taunt)

5. :krookodile: Krookodile {a Gen V mon} (gained new ability Sand Veil, which replaced Moxie and Anger Point--both nonexistent; kept ability Intimidate; new stats are 095 HP / 117 Atk / 080 Def / 065 SpA / 075 SpD / 092 Spe, which are official stats with +05 SpD)

6. :regidrago: Regidrago {a Gen VIII legendary mon} (gained new ability Clear Body, which replaced nonexistent Dragon's Maw; gained new moves Brick Break, Earthquake, Fire Punch, Hidden Power, Roar, Rock Slide, Superpower, Toxic, and Thunder Punch)

7. :stunfisk: & :stunfisk-galar: Stunfisk & Stunfisk-Galar (both gained new moves Baton Pass, Refresh, and Spikes}
7a. :stunfisk: {a Gen V mon} (abilities are Static and Sand Veil, losing access to Limber; new stats are 109 HP / 081 Atk / 099 Def / 091 SpA / 109 SpD / 032 Spe, which are official stats with +15 Atk, +15 Def, +10 SpA, and +10 SpD; in addition to shared new moves, also gained new moves Acrobatics, Amnesia, Extrasensory, Mirror Coat, and Taunt)
7b. :stunfisk-galar: {a Gen VIII regional variant} (gained new abilities Sand Veil and Protean, which replaced nonexistent Mimicry; new stats are 109 HP / 091 Atk / 109 Def / 081 SpA / 099 SpD / 032 Spe, which are official stats with +10 Atk, +10 Def, +15 SpA, and +15 SpD; in addition to shared new moves, also gained new moves Hidden Power, Ice Shard, Leaf Blade, Shadow Ball, Spiky Shield, and Toxic)
 
Last edited:

Ema Skye

Work!
Viability Ranking (as of July 20, 2021)
S RANK
:Tyranitar: Tyranitar

A¹ RANK
:Celebi: Celebi
:Zapdos: Zapdos
:Metagross: Metagross

A² RANK
:Gengar: Gengar
:Skarmory: Skarmory
:Blissey: Blissey
:Salamence: Salamence
:Swampert: Swampert
:Jirachi: Jirachi
:jellicent: Jellicent
:eelektross: Eelektross

B¹ RANK
:Aerodactyl: Aerodactyl
:gliscor: Gliscor
:ledian: Ledian
:hitmonlee: Hitmonlee
:golurk: Golurk
:Cloyster: Cloyster

B² RANK
:sableye: Sableye
:Suicune: Suicune
:plusle: Plusle
:Starmie: Starmie
:cryogonal: Cryogonal
:Snorlax: Snorlax
:silvally: Silvally-Fighting
:Dugtrio: Dugtrio
:Moltres: Moltres
:zarude: Zarude
:slowbro: Slowbro
:girafarig: Girafarig
:Jolteon: Jolteon
:toxicroak: Toxicroak
:Forretress: Forretress
:deoxys-speed: Deoxys-Speed
:abomasnow: Abomasnow
:Flygon: Flygon

C¹ RANK
:Heracross: Heracross
:Magneton: Magneton
:Claydol: Claydol
:staraptor: Staraptor
:slowking: Slowking
:sunflora: Sunflora
:piloswine: Piloswine

C² RANK
:Houndoom: Houndoom
:golem-alola: Golem-Alola
:Gyarados: Gyarados
:Breloom: Breloom
:talonflame: Talonflame
:roselia: Roselia
:lanturn: Lanturn
:jumpluff: Jumpluff

D¹ RANK
:Charizard: Charizard
:Milotic: Milotic
:Hariyama: Hariyama
:mawile: Mawile
:Umbreon: Umbreon
:Vaporeon: Vaporeon
:Porygon2: Porygon2

D² RANK
:Ludicolo: Ludicolo
:armaldo: Armaldo
:Marowak: Marowak
:delibird: Delibird
:Venusaur: Venusaur
:Steelix: Steelix

D³ RANK
:grumpig: Grumpig
:sylveon: Sylveon
:dunsparce: Dunsparce
:jynx: Jynx
:Raikou: Raikou
:Kingdra: Kingdra
:ampharos: Ampharos
:Medicham: Medicham
:crawdaunt: Crawdaunt
:Weezing: Weezing
:Camerupt: Camerupt
:Smeargle: Smeargle

E RANK
:Alakazam: Alakazam
:skuntank: Skuntank
:Donphan: Donphan
:Exeggutor: Exeggutor
:Regice: Regice
:Blaziken: Blaziken
:Dragonite: Dragonite
:Registeel: Registeel
:Scizor: Scizor
:tentacruel: Tentacruel
:Machamp: Machamp
:cacturne: Cacturne
:Golduck: Golduck
:sandslash: Sandslash
:dodrio: Dodrio
:Rhydon: Rhydon
:Nidoqueen: Nidoqueen

F RANK
:Articuno: Articuno
:Miltank: Miltank
:Ninjask: Ninjask
:Sceptile: Sceptile
:persian: Persian
:muk: Muk:
:arcanine: Arcanine
:Slaking: Slaking
:golem: Golem
:Mantine: Mantine
:entei: Entei
:Regirock: Regirock
:wailord: Wailord
:Gardevoir: Gardevoir
:Dusclops: Dusclops
:Solrock: Solrock
:pinsir: Pinsir
:sudowoodo: Sudowoodo
:glalie: Glalie
:aggron: Aggron
:lunatone: Lunatone

Further Testing Required
:crabominable: Crabominable
:minun: Minun
:volbeat: Volbeat
:illumise: Illumise
:tropius: Tropius


Role Compendium of the New Additions by iceblazer

Abilities
Galvanize: :golem-alola: :ampharos: :lanturn: :illumise:
Sand Veil: :dugtrio: :golurk: :gliscor: :sandslash: :cacturne:
Overcoat: :cloyster: :crabominable: :grumpig: :dunsparce: :minun: :roselia: :volbeat: :skuntank:
Ice Body: :crabominable: :cryogonal: :piloswine:
Magic Guard: :hitmonlee: :delibird: :ledian: :sableye:

Utility
Spikes: :omastar: :qwilfish: :cacturne: :delibird: :dunsparce: :roselia: :skarmory: :forretress: :cloyster: :smeargle: :cacturne: :deoxys-speed:
Spinners: :cryogonal: :armaldo: :jumpluff: :hitmonlee: :delibird: :golem-alola: :talonflame: :claydol: :cloyster: :forretress: : starmie: :donphan:
Weather Disruptors/Changers: :abomasnow: :delibird: :sunflora: :jumpluff:
Spinblockers: :silvally: (ghost) :golurk: :jellicent: :girafarig::gengar: :dusclops:
Heal Bell/Aromatherapy: :roselia: :celebi: :blissey: :lapras: :articuno: :miltank:
Taunt: :gliscor: :jellicent: :toxicroak: :crawdaunt: :gengar: :skarmory: :gyarados: :tyranitar: :weezing: :umbreon: :smeargle: :gardevoir: :zangoose: :mr.-mime: :deoxys-speed:
Explosion/Self-Destruct: :cryogonal: :golem-alola: :silvally: :golurk: :qwilfish::claydol: :metagross: :weezing: :cloyster: :forretress: :regice: :gengar: :snorlax: :regirock: :registeel: :steelix: :camerupt:
Baton Passers: :toxicroak: :jumpluff: :ledian: :mawile: :volbeat::illumise: :plusle: :minun::celebi: :zapdos: :vaporeon: :jolteon: :ninjask: :mr.-mime: :smeargle: :umbreon: :espeon:

Offensive Threats
Physical Attackers / Choice Band: :crabominable: :golurk: :golem-alola: :staraptor: :silvally: :toxicroak: :eelektross: :girafarig: :hitmonlee: :tropius: :cacturne::aerodactyl: :flygon: :heracross: :gyarados: :salamence: :tyranitar: :metagross: :snorlax: :armaldo: :blaziken: :breloom: :charizard: :crobat: :dodrio: :donphan: :dragonite: :hariyama: :machamp: :marowak: :medicham: :slaking: :swellow: :zangoose: :regirock: :registeel: :tauros: :deoxys-speed:
Special Attackers: :ledian: :cryogonal: :abomasnow: :toxicroak: :crawdaunt: :plusle: :minun: :cacturne::sunflora::ampharos: :celebi: :gengar: :jirachi: :jolteon: :porygon2: :raikou: :starmie: :suicune: :tyranitar: :blissey: :zapdos: :alakazam: :blaziken: :charizard: :gardevoir: :houndoom: :lapras: :sceptile: :venusaur: :moltres: :deoxys-speed:
Mixed Attackers: :eelektross: :tropius: :silvally: :abomasnow: :golem-alola: :toxicroak: :cacturne: :flygon: :metagross: :salamence: :snorlax: :swampert: :tyranitar: :zapdos: :jirachi: :sceptile: :blaziken: :charizard: :dragonite: :deoxys-speed:

Defensive Threats
Physical Walls: :gliscor: :mawile: :jellicent: :skuntank: :slowbro: :piloswine::forretress: :cloyster: :jirachi: :skarmory: :swampert:
Special Walls: :plusle: :minun: :jellicent::slowking: :blissey: :claydol: :regice: :cryogonal: :snorlax: :zapdos: :jolteon: :celebi: :jirachi: :ludicolo: :registeel: :camerupt:
Mixed Walls: :jellicent: :jumpluff: :lanturn: :celebi: :suicune: :porygon2: :milotic: :duslops: :registeel: :umbreon: :vaporeon: :venusaur:

Setup Sweepers:
Swords Dance: :abomasnow: :tropius: :silvally: :gliscor: :armaldo: :scyther::heracross: :armaldo: :blaziken: :marowak: :venusaur: :rhydon: :zangoose:
Dragon Dance: :tropius: :gyarados: :salamence: :tyranitar: :dragonite:
Calm Mind: :celebi: :blissey: :raikou: :suicune: :jirachi: :alakazam: :gardevoir: :espeon: :deoxys-speed:
Tail Glow: :ledian: :volbeat:
Agility: :crawdaunt: :staraptor: :metagross:
Curse: :sylveon: :snorlax: :swampert: :registeel: :regirock: :umbreon:
Bulk Up: :zarude:
Berry Sweeper: :scyther: :toxicroak: :armaldo: :staraptor::heracross: :metagross: :swampert: :aerodactyl:
Rain Sweeper: :armaldo: :ludicolo: :kingdra:

Status:
Will-o-Wisp: :jellicent: :plusle::girafarig: :gengar: :dusclops: :houndoom: :weezing: :moltres: :gardevoir:
Thunder Wave/Glare: :golem-alola: :eelektross: :silvally: :plusle: :minun: :girafarig: :lanturn: :dunsparce::blissey: :magneton: :porygon2: :regice: :zapdos: :gyarados: :regirock: :registeel:
Toxic: :gliscor: :jellicent: :lanturn::cryogonal: :blissey: :flygon: :forretress: :magneton: :milotic: :porygon2: :regice: :skarmory: :suicune: :swampert: :zapdos: :salamence: :metagross: :jolteon: :tyranitar: :breloom: :dusclops: :gardevoir: :houndoom: :lapras: :moltres: :registeel: :steelix: :umbreon: :vaporeon: :weezing:
Sleep: :jumpluff: :roselia::smeargle: :gengar: :milotic: :blissey: :venusaur: :gardevoir: :breloom:
 
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Ema Skye

Work!
ROUND 1 O:

For this round, we are only taking submissions for Pokemon.


In your submission, please submit a Pokemon from Gens 4 and newer. Keep in mind that this is an OU level meta, and so please don't submit cover legendary ubers (BST 660+. Examples: Palkia, Reshiram, Yveltal, Necrozma-Dusk Mane and Eternatus). Pokemon that were voted into ubers (examples: Garchomp, Tornadus-Therian, Greninja, Pheromosa and Urshifu) are fair game, but please be mindful of the power level.

If a Pokemon has an exclusive ability (ex: Zen Mode) in a later Gen that is required for its function, that ability may be part of the submission, but must maintain its exact effects.

Round will end Monday evening sometime in the PST timezone.
 

Ema Skye

Work!
Here is a submission to start with.

:empoleon:
Name of Pokemon: Empoleon
Typing: Water/Steel
Stats: 84/86/88/111/101/60
Abilities: Torrent
Notable Movepool: Substitute, Hydro Pump, Ice Beam, Surf, Roar, Toxic, Haze (new), Agility, Yawn, Protect, Hidden Power
Why It Should Be Picked: Bulky Water that contrasts well, especially with Swampert as it shares its sand immunity. However, it is weak to Ground and it is the only bulky Water with this disadvantage. Additionally, it can be trapped and outsped by Magneton. However, it does resist Explosion and is immune to Toxic, giving it a lot of longevity as it resists most residual damage.

:lickilicky:
Name of Pokemon: Lickilicky
Typing: Normal/Poison
Stats: 110/85/95/80/95/50
Abilities: Own Tempo / Cloud Nine
Notable Moves: Return, Sludge Bomb*, Slack Off *, Earthquake, Explosion, Rock Slide, Brick Break, Knock Off, Refresh, Belly Drum, Substitute, Swords Dance
Why It Should Be Picked: Cloud Nine + Poison makes it immune to Toxic and Sand, and it is bulky enough to tank as a result. This gives it the niche of being a non-rock, ground or steel that is immune to sand damage. It can also be a CB mon with STAB explosion.

:jellicent:
Name of Pokemon: Jellicent
Typing: Water/Ghost
Stats: 100/60/70/85/105/60
Abilities: Water Absorb
Notable Moves: Recover, Surf, Ice Beam, Night Shade, Toxic, Will-o-Wisp, Taunt
Why It Should Be Picked: Another bulky water. This one joins Milotic as one of the only options with reliable recovery. It, additionally, can spinblock, allowing it some role compression options by combining Duslops and Milotic into one slot. It can also use Taunt to deter more spikes or attempts to Toxic it. As a final bonus, it's an incredible answer to Metagross who normally explodes on bulky waters, as Jellicent is immune to Explosion.

:weezing-galar:
Name: Weezing-Galar
Typing: Poison/Steel
Stats: 65/90/120/85/70/60
Abilities: Levitate
Notable Moves: Pain Split, Will-o-Wisp, Sludge Bomb, Haze, Aromatherapy, Taunt, Toxic, Fire Blast, Taunt
Why It Should Be Picked: Sidegrade to Skarmory that offers both status spreading and cleric support instead of placing Spikes. Unlike Skarm in this gen, Weezing gets recovery.

:regieleki:
Name: Regieleki
Typing: Electric
Stats: 80/100/50/100/50/200
Ability: Clear Body
Notable Moves: Thunderbolt, Rapid Spin, Hidden Power, Explosion, Superpower*, Ancient Power*, ExtremeSpeed, Thunder Wave, Toxic*
Why It Should Be Picked: Competes with Dugtrio as a revenge killer due to its high speed, and this is a meta that lacks easy ways of outspeeding it such as Scarf. It is also a spinner that can beat bulky waters.

:regidrago:
Name: Regidrago
Typing: Dragon
Stats: 200/100/50/100/50/80
Ability: Clear Body
Notable Moves: Dragon Claw, Thunder Punch*, Fire Punch*, Superpower*, Calm Mind*, Crunch, Ancient Power, Explosion, Dragon Dance, Earthquake, Rock Slide*, Outrage, Hidden Power Ice*, Brick Break*, Substitute*
Why It Should Be Picked: This is basically a full overhaul, but it felt weird leaving it out. With the second highest SpA of all dragons and the only one with Calm Mind, Regidrago can be a strong special wallbreaker using its STAB and BoltBeam. It can also be an okay Choice Bander due to Explosion, Edgequake and Fighting coverage.
 
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zxgzxg

scrabble
is a Forum Moderator
:ss/infernape:
Pokemon: Infernape
Typing: Fire / Fighting
Ability: Blaze
Stats: 76 / 104 / 71 / 104 / 71 / 108
Notable Movepool: Brick Break, Bulk Up, Calm Mind, Earthquake, Fire Blast, Rock Slide, Slack Off, Superpower, Swords Dance, Thunder Punch (Close Combat, Flare Blitz, Grass Knot, Nasty Plot, Stone Edge, U-turn)
Why it should be picked: Messes with the bulky Steels of the tier along with Tyranitar and Blissey, so it makes for a nice anti-meta pick. Although its STABs are now categorically split, it still has the physical and special coverage to cover its weaknesses. Also lmao e-tier blaziken

:ss/marowak-alola:
Pokemon: Marowak-Alola
Typing: Fire / Ghost
Ability: Lightning Rod / Rock Head
Stats: 60 / 80 / 110 / 50 / 80 / 45
Notable Movepool: Brick Break, Double-Edge, Earthquake, Shadow Ball, Stone Edge, Swords Dance, Will-o-Wisp (Focus Blast, Poltergeist, Stealth Rock)
Why it should be picked: ADV doesn't have a good physical Ghost-type, so here's a cool one. It loses out on its Fire STAB, but it has enough physical coverage to get by. Thick Club exists thanks to its Kantonian brother, so it still gets the funny attack boost.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
:dp/gliscor:
Name of Pokemon: Gliscor
Typing:

Stats: 75 / 95 / 125 / 45 / 75 / 95 (510)
Abilities: Hyper Cutter / Sand Veil
Aerial Ace, Brick Break, Earthquake, Hidden Power Flying
Knock Off
Agility, Baton Pass, Taunt, Swords Dance, Substitute
U-turn
Roost, Stealth Rock

Why It Should Be Picked:
Gliscor is a bulky Ground-type with an Spikes immunity and an Intimidate immunity. Sand Veil is banned unfortunally, but it still has its bulk, typing, stats and a niche as a Boosts-Passer with either Agility or Swords Dance (or both if you're that kind of person) and Baton Pass. It's walled by Skarmory, since it doesn't have a super effective move against that comes from its superior Attack stat, but you can prevent it from using status moves thanks to Taunt and you can cripple it with Knock Off, which is a very useful move. It faces competition from other Ground-types like Swampert and Claydol, with the former resisting the STAB moves from Tyranitar, Aerodactyl and Metagame and the latter having Rapid Spin and being able to beat spinblockers. However, Gliscor doesn't get worn down by Spikes, unlike Swampert, and it isn't as passive as Claydol.

Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Hidden Power [Flying]
- Knock Off
- Taunt



:bw/eelektross:
Name of Pokemon: Eelektross
Typing:

Stats: 85 / 115 / 80 / 105 / 80 / 50 (505)
Abilities: Levitate
Superpower, Super Fang, Rock Slide, Focus Punch
Thunderbolt, Flamethrower, Giga Drain, Knock Off
Thunder Wave, Toxic
Acid Spray, Drain Punch, U-turn
Volt Switch
Coil

Why It Should Be Picked:
Eelektross, alongside Sableye, has no weaknesses, plus it is really versatile. It faces competition from Zapdos, Jolteon, Magneton and Raikou as an Electric-type since they are stronger and faster, but Eelektross has unique traits that give it a reason to use it over the other Electric-types. Alongside Zapdos, it isn't trapped by Dugtrio, while also not fearing Ice or Rock moves. The other advantage is it's movepool. Unlike the other Electric-types, it doesn't have to choose between HP Grass or Ice since it already has Giga Drain and it can threaten Steel- and Grass-types with Flamethrower. In addition to that, it also has Knock Off and Superpower for Tyranitar and Blissey. It's still slow and 115 Atk and 105 SpA doesn't take anyones breath away, but it's still useful.

Eelektross @ Leftovers
Ability: Levitate
EVs: 88 HP / 144 Atk / 180 SpA / 4 SpD / 92 Spe
Mild Nature
- Thunderbolt
- Giga Drain
- Hidden Power [Ice]
- Superpower



:bw/cryogonal:
Name of Pokemon: Cryogonal
Typing:

Stats: 80 / 50 / 50 / 95 / 135 / 105 (515)
Abilities:
Explosion, Rapid Spin
Blizzard, Ice Beam, Icy Wind, Knock Off,
Endure, Recover, Toxic
Freeze-Dry, Ice Shard, Triple Axel

Why It Should Be Picked:
Cryogonal is a really good Rapid Spinner in ADV. Sure it competes with Starmie, who is stronger, faster and has better coverage, however Cryogonal has better special bulk, Levitate for Spikes immunity and Knock Off for Ghost-types who would block the Rapid Spin. Explosion can lure Blissey and beat it and Recover keeps it healthy throughout the game. Cryogonal also has decent Special Attack and STAB Ice Beam. Regice gives it competition right? Sure it does, but Cryogonal is both faster, has a Spikes + Earthquake + Arena Trap immunity with Recovery. Regice is bulkier and has Thunderbolt, but it gets worn down easily.

Cryogonal @ Leftovers
Ability: Levitate
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Knock Off
- Rapid Spin
- Recover



:bw/cobalion:
Name of Pokemon: Cobalion
Typing:

Stats: 91 / 90 / 129 / 90 / 72 / 108 (580)
Abilities: Justified
Aerial Ace, Brick Break, Hidden Power Steel, Megahorn, Superpower
Calm Mind, Endure, Iron Defense, Swords Dance, Taunt, Thunder Wave, Toxic
Close Combat, Iron Head, Stone Edge
Volt Switch
Stealth Rock

Why It Should Be Picked:
Cobalion adds another physical Steel-type and it faces some competition from Jirachi and Metagross, with the former being able to run many great and useful sets and providing a lot of utility and the latters immense power and defensive typing. Cobalion is faster than both and has a better set-up move for physical sets in Swords Dance. Also, like Jirachi, it provides utility in Status and Taunt. If you really want to, you could run a Endure + Salac Berry set alongside SD, STABs and either Aerial Ace or Megahorn. Eventhough, it faces competition as a physical Steel-type, it faces almost no competition as a Fighting-type. Heracross outclasses it in pure strength, but Cobalion is faster and spreads status easily, while also not being passive.

Cobalion @ Leftovers
Ability: Justified
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Hidden Power [Steel]
- Superpower
- Megahorn
- Swords Dance
 
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Name of Pokemon: Hydreigon
Typing: Dragon/Dark
Stats: 92/105/90/125/90/98
Abilities: Levitate
Notable Movepool: Crunch, Dragon Claw, Flamethrower, Earthquake, Superpower, Hidden Power, Surf, Rock Slide

A powerful threat that can use it's good offensive stats and defensive typing and levitate to really add a new dynamic to the metagame. The ability of the mixed attacking set to choose it's counters would make it nigh unwallable. Not to mention that it would be the only dragon not 4x weak to ice. With it's ground immunity and resistances to fire/grass it would find a lot of ways to get in and wreck havoc. Might be too strong for the early stages metagame but it would be a really game changing addition if it was included.
 

Yung Dramps

awesome gaming
To start with, something relatively safe


Name of Pokemon: Abomasnow
Typing:
/

Stats:
90 / 92 / 75 / 92 / 85 / 60
Abilities: Snow Warning
Notable Moves: Blizzard, Brick Break, Earthquake, Giga Drain, Hidden Power, Ice Beam, Leech Seed
Why It Should Be Picked: Now, I know what you're thinking. "Yung Dramps, Snow Warning didn't exist in Gen 3!", and you'd be right. Here's the thing though: In Gen 4, before HAs existed, Abomasnow only had Snow Warning, and to this day it has no normal abilities other than it. It was clearly initially designed around its usage to such an extent that I think it could qualify under the "ability vital to function" clause, even if its not absolutely exclusive to it like how it once was. With that out of the way, I think Abomasnow would be a really cool addition to the ADV meta. It would provide a whole new way to fight off the omnipresent Tyranitar's Sand without totally invalidating it, its nuclear Blizzards among other options giving it a distinct, splashable role. It has enough counterplay between Metagross, Snorlax, Jirachi and others to make it work.

This next one might be more susceptible to a veto


Name of Pokemon: Silvally
Typing:

Stats:
95 / 95 / 95 / 95 / 95 / 95 (570 BST)
Abilities: RKS System (all memories other than Fairy Memory are ported as well)
Notable Moves: Crunch, Dragon Claw, Explosion, Flamethrower, Ice Beam, Multi-Attack(?), Rock Slide, Shadow Ball, Swords Dance, Thunderbolt
Why It Should Be Picked: If this is allowed, it could be cool as shit, ESPECIALLY if Multi-Attack makes the cut. It would already love the lower power level and lack of team preview to truly show off its versatility, but that move would make it so sick due to it being able to change category depending on the type, too.
 
:dp/tangrowth:
Name of Pokemon: Tangrowth
Typing:

Stats
: 100/100/125/110/50/50
Abilities: Chlorophyll
Notable Moves:
Earthquake, Rock Slide, Sludge Bomb, Brick Break
Giga Drain, Knock Off, Hidden Power Ice, Hidden Power Fire
Sleep Powder, Leech Seed, Swords Dance, Curse, Synthesis/Morning Sun, Stun Spore
(Not in Gen 3: Power Whip, Energy Ball, Focus Blast)
Why It Should Be Picked: Adds a nice check to TTar, Swampert, Breloom, and Milotic (as well as Metagross sans getting boomed on), being a lot sturdier than the tier's current Grasses in Celebi, Breloom, and Venusaur and having some great support moves in Leech Seed, Stun Spore, and Sleep Powder. Overall, just a healthy defensive addition

:sm/runerigus:
Name of Pokemon: Runerigus
Typing:

Stats
: 58/95/145/50/105/30
Abilities: Clear Body (replaces Wandering Spirit)
Notable Moves:
Earthquake, Shadow Ball, Rock Slide, Revenge, Hidden Power Fighting, Night Shade
N/A
Will-O-Wisp, Toxic, Pain Split, Haze, Destiny Bond, Taunt, Iron Defense, Memento
(Not in Gen 3: Body Press, Poltergeist, Hex, Stone Edge)
Why It Should Be Picked: This one is a bit more out there, but Runerigus has a surprising amount of good traits to fit into Gen 3. Its typing is actually really good in this Gen, being able to take on no-Dark-move TTar, Aerodactyl, Metagross (just barely), and Heracross. Probably the thing that sets it apart the most is access to Will-O-Wisp, which was a lot rarer in Gen 3, letting it check a lot physical attackers much more easily. With a little help from the added moves Toxic and Pain Split, Runerigus should be an interesting wall in Gen 3.

:dp/toxicroak:
Name of Pokemon: Toxicroak
Typing:

Stats
: 83/106/65/86/65/85
Abilities: Inner Focus / Water Absorb
Notable Moves:
Sludge Bomb, Brick Break, Earthquake, Rock Slide, Focus Punch, Shadow Ball, Super Fang, Ice Punch, Cross Chop
Hidden Power Grass, Ice Punch, Thunder Punch, Knock Off
Swords Dance, Substitute, Encore, Baton Pass, Toxic, Taunt
(Not in Gen 3: Nasty Plot, Gunk Shot, Venoshock, Vacuum Wave, Foul Play, Stone Edge, Sucker Punch)
Why It Should Be Picked: Toxicroak has a ton of really good things going for it. A shockingly devastating type combo, hitting TTar, Blissey, Celebi, Breloom, Snorlax, and Porygon2, plus absolutely insane coverage that lets it get past Skarmory (Focus Punch), Salamence (Ice Punch), Metagross (EQ), Zapdos (Rock Slide), and Claydol (Shadow Ball), especially if it nets a Swords Dance boost. Plus, its 85 Speed tier is actually decent in this gen, outpacing the likes of TTar, Metagross, and Breloom. However, it has one big flaw in that it gets trapped by Dugtrio, plus its Speed tier is still low enough to force some predictive gameplay, since it has to catch stuff like Salamence on a switch. It's kinda like a better version of Nidoking in this regard. Oh, it also checks Suicune, which is cool.

:dp/magmortar:
Name of Pokemon: Magmortar
Typing:

Stats
: 75/95/67/125/95/83
Abilities: Flame Body
Notable Moves:
Focus Punch, Mach Punch, Cross Chop, Earthquake, Rock Slide, Low Kick
Fire Blast, Flamethrower, Overheat, Psychic, Hidden Power Grass, Thunderbolt, Hidden Power Ice
Will-O-Wisp, Taunt, Belly Drum, Barrier
(Not in Gen 3: Focus Blast, Lava Plume, Scorching Sands)
Why It Should Be Picked: Magmortar would be a terrifying wallbreaker in Gen 3. Its sky high Special Attacking and amazing Fire/Electric/Grass coverage lets it barrel through Metagross, Swampert, Skarmory, Jirachi, Celebi, Suicune (before Calm Minds), and Milotic (if weakened), and more. Plus, it has usable Attack and Focus Punch, which is an absolute dream combination for any Special Attacker since it murders Blissey that way. Also, it has Belly Drum and Mach Punch if you wanna do that instead of using Charizard for some reason. It does have a fair share of big flaws, mostly being trapped by Dugtrio unless it's the Belly Drum + Mach Punch set, which isn't optimal anyway, and it has sever 4MSS since it has to run a Fire STAB and TBolt but then has to pick from HP Grass, HP Ice, Focus Punch, Substitute, Will-O-Wisp, and Low Kick/Cross Chop, and forgoing any of those moves can leave it walled by Swampert, Salamence, TTar, or Blissey
 
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Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
:bw/accelgor:
Name of Pokemon: Accelgor
Typing: Bug
Stats: 80/70/40/100/60/145
Abilities: Sticky Hold
Notable Moves: Baton Pass, Hidden Power, Knock Off, Recover, Signal Beam, Spikes, Toxic
Why It Should Be Picked: Accelgor is a very fast Spiker in a format where spikers don't go over 70 base speed. As such, it would be the best Spikes Suicide Lead. It can also bait and cripple certain threats thanks to Hidden Power, Knock Off or Toxic. One of its main issue is its extreme frailty meaning it may have trouble switching in or getting multiple layers of spikes up.

:bw/torterra:
Name of Pokemon:
Typing: Grass/Ground
Stats: 95/109/105/75/85/56
Abilities: Overgrow
Notable Moves: Curse, Earthquake, Leech Seed, Rock Slide, Swords Dance, Synthesis
Why It Should Be Picked: Bulky Edge-Quake resist that can take threats like Dragon Dance Tyranitar and can take most moves from common Choice Band attackers. It can also run very dangerous Curse sets as it can't be worn down Sandstorm and can be very hard to take down after just one curse. Its main issue is that it's weak to all the Ice Beams and Hidden Power Flyings running around meaning it may have trouble taking on healthy Salamence or Gyarados as well as most water types.

:bw/rotom:
Name of Pokemon: Rotom
Typing: Electric/Ghost
Stats: 50/65/107/105/107/86
Abilities: Levitate
Notable Moves: Hidden Power, Pain Split, Thunderbolt, Will-O-Wisp
Why It Should Be Picked: Rotom's typing paired with levitate is amazing. I gave it Rotom-A's stats so it could take hits better and hit harder. It can currently resist all of Aerodactyl, Metagross and Salamence's moves unless they use Rock Slide. It also matches up well against other pokemons thanks to its ability to burn them, notably Pursuit-less Tyranitar, Swampert and Heracross. It can spinblock and matches up decently against most spinners although it may have trouble against Claydol and Starmie depending on the set and if they hit on the switch. It also can't be trapped by Dugtrio, leaving it only threatened by Pursuit. Overall, a pokemon which has an amazing type to take on Generation 3's biggest threat and one that would perform extremely well in the meta.
 
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Bobsican

Powerscaler at heart
is a Top Tiering Contributor
:bw/Zoroark:
Name of Pokemon: Zoroark
Typing: Dark
Stats: 60 / 105 / 60 / 120 / 60 / 105
Abilities: Illusion
Notable Moves: Night Slash, Flamethrower, Trick, Extrasensory, Memento, Pursuit, Taunt, Toxic
Why It Should Be Picked: In a metagame where team preview doesn't exist, Zoroark really shines as its intended role of surprising the opponent at any moment, it can pretend to be Gengar to lure in moves that it actually resists, for example, it also comes with solid coverage and a passable speed tier to complement it. Overall it's a quite better Houndoom with a funny twist on its ability.
 

Name of Pokemon: Scolipede
Typing:
/

Stats: 60 / 100 / 89 / 55 / 69 / 112
Abilities: Poison Point / Swarm
Notable Moves:
Megahorn, Superpower, Earthquake, Sludge Bomb, Rock Slide, Endeavor

Spikes, Swords Dance, Baton Pass, Substitute

Scolipede would be a great mon with a lot of tricks up its sleeves. Offensively it is very potent with a strong STAB option in Megahorn, access to Swords Dance, and good coverage in Earthquake and Rock Slide. Being a fast Spiker is also quite unique, and Baton Pass lets it potentially pass Swords Dances to partners. Scolipede struggles a lot against Skarmory and Zapdos, which takes away a lot of the luster from SD + Baton Pass sets as they will usually just phaze you out. However, Baton Pass has another use, which is on Choice Band sets, letting you pivot out on oncoming Skarmory and go into your Magneton or whatever else. You can also set up Spikes on those predicted switches, although you are also walled by Forretress which can just spin them away, so be wary of that. Weird tech like SubSalacSwarm and Endeavor can leave foes guessing, giving Scolipede just enough unpredictability to get by.


Name of Pokemon: Arctozolt
Typing:
/

Stats: 90 / 100 / 90 / 90 / 80 / 55
Abilities: Volt Absorb / Static
Notable Moves:
Low Kick
Thunderbolt, Ice Beam, Hydro Pump
Thunder Wave, Taunt, Substitute, Rest

Arctozolt has the awesome BoltBeam coverage that makes it quite taxing to switch into and able to hit pretty much everything hard. Low Kick is a crucial move for it, letting it do a lot to Tyranitar and Snorlax. When uninvested it doesn't do much at all to Blissey, so Blissey needs to be beaten down with a combination of predictions and use of Taunt. Compared to something like Regice it is much less bulky, but can still gain initiative against something like Zapdos or any other passive mon very easily. All considered, Arctozolt has only average stats and some common weaknesses, so it would be more of a niche threat, but in the situations where it can come on the field and attack unimpeded it can always put it work.
 
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Ema Skye

Work!
Name of Pokemon: Hydreigon
Typing: Dragon/Dark
Stats: 92/105/90/125/90/98
Abilities: Levitate
Notable Movepool: Crunch, Dragon Claw, Flamethrower, Earthquake, Superpower, Hidden Power, Surf, Rock Slide

A powerful threat that can use it's good offensive stats and defensive typing and levitate to really add a new dynamic to the metagame. The ability of the mixed attacking set to choose it's counters would make it nigh unwallable. Not to mention that it would be the only dragon not 4x weak to ice. With it's ground immunity and resistances to fire/grass it would find a lot of ways to get in and wreck havoc. Might be too strong for the early stages metagame but it would be a really game changing addition if it was included.
This is seeming too strong for the meta at the moment, so I'm going to veto it. My apologies.

To start with, something relatively safe


Name of Pokemon: Abomasnow
Typing:
/

Stats:
90 / 92 / 75 / 92 / 85 / 60
Abilities: Snow Warning
Notable Moves: Blizzard, Brick Break, Earthquake, Giga Drain, Hidden Power, Ice Beam, Leech Seed
Why It Should Be Picked: Now, I know what you're thinking. "Yung Dramps, Snow Warning didn't exist in Gen 3!", and you'd be right. Here's the thing though: In Gen 4, before HAs existed, Abomasnow only had Snow Warning, and to this day it has no normal abilities other than it. It was clearly initially designed around its usage to such an extent that I think it could qualify under the "ability vital to function" clause, even if its not absolutely exclusive to it like how it once was. With that out of the way, I think Abomasnow would be a really cool addition to the ADV meta. It would provide a whole new way to fight off the omnipresent Tyranitar's Sand without totally invalidating it, its nuclear Blizzards among other options giving it a distinct, splashable role. It has enough counterplay between Metagross, Snorlax, Jirachi and others to make it work.

This next one might be more susceptible to a veto


Name of Pokemon: Silvally
Typing:

Stats:
95 / 95 / 95 / 95 / 95 / 95 (570 BST)
Abilities: RKS System (all memories other than Fairy Memory are ported as well)
Notable Moves: Crunch, Dragon Claw, Explosion, Flamethrower, Ice Beam, Multi-Attack(?), Rock Slide, Shadow Ball, Swords Dance, Thunderbolt
Why It Should Be Picked: If this is allowed, it could be cool as shit, ESPECIALLY if Multi-Attack makes the cut. It would already love the lower power level and lack of team preview to truly show off its versatility, but that move would make it so sick due to it being able to change category depending on the type, too.
Both of these are fine. Most people I've talked to were going to sub Snow Warning in the ability slate, so this just streamlines things.

Also, discord server link (thanks to ViZar): https://discord.gg/YaeXQxdtYf
 
:sm/dhelmise:
Name of Pokemon: Dhelmise
Typing: Ghost / Grass
Stats: 70 / 131 / 100 / 86 / 90 / 40 (Unchanged)
Abilities: Steelworker / Water Veil
Notable Moves:

: Shadow Ball, Brick Break, Earthquake, Rock Slide, Rapid Spin, Return, Hidden Power
: Giga Drain, Surf, Hidden Power
: Rest, Sleep Talk, Toxic, Swords Dance, Substitute, Protect, Synthesis

(There's probably a couple Universals I forgot in this list)

(Niche Moves: Aerial Ace, Solar Beam, Hyper Beam, Swagger, Knock Off, Thief, Pain Split, Whirlpool, Wrap)
(Post Gen-3: Flash Cannon, Anchor Shot, Gyro Ball, Power Whip)

Why It Should Be Picked: Dhelmise can carve itself an interesting niche as a pivot that spinblocks while simultaneously capable of spinning itself, and is the only one capable of this, period. The type-based split lets it benefit from physical Shadow Ball, but there's basically no reliable Grass options since Giga Drain is... meh. There's not really any special options outside of Surf and Hidden Power, but given the broad physical options, it probably won't be all that often using them outside of a surprise coverage move.

Notably, Hidden Power gives it the only Steel-type move it has that's still around in Generation 3 excluding future gen backports, giving it what's probably one of the most niche abilities in the history of Pokémon. It only effects one move, and not even all the time. This, alongside the fact that anchors are usually wet, makes me feel like giving it Water Veil is... probably fine so it has at least has an ability that isn't basically useless. It also denies one source of residual, leaving Poison as the main DPT status threat to the stalling variant of Dhelmise.

In a world without Trick Room, it's going to be taking a hit from nearly anything with its low 40 speed no matter what team it's on, so switching it in will be a bit on the difficult end of things. Still, it's definitely tanky enough to live some hits before going down.

–––––––––––––––––––––––––––––––––––––––––

:ss/appletun:
Name of Pokemon: Appletun
Typing: Grass / Dragon
Stats: 110 / 85 / 80 / 100 / 80 / 30
Abilities: Thick Fat / Natural Cure
Notable Moves:

: Body Slam, Earthquake, Hidden Power, Facade
: Giga Drain, Outrage, Hidden Power
: Iron Defense, Recycle, Curse, Dual Screens, Leech Seed, Recover, Toxic

(Niche Moves: Solar Beam, Hyper Beam, Defense Curl + Rollout)
(Post Gen 3: Apple Acid, Dragon Pulse, Energy Ball, Body Press, Gyro Ball)

Why It Should Be Picked: Porting back Gen 8 Pokémon is always a bit of a weird thing given most of them have something signature, but Appletun has a niche as one of the few tanky Pokémon in the generation. Appletun also has a hell of a lot of support moves, meaning that it just makes a very good status spreader. Among the moves it gets are Toxic (by the fact it's a TM again) and while it's always had Curse, giving it Hidden Power gives it a few more options for things it can fire off physically, even if it's... fairly limited in offense moves at all. It has enough to work, mind, but its real purpose is to support others by... just being a general annoyance and spreading status while being defensive.

It's also slow as molasses, and the lack of Apple Acid for the moment means that there's definitely other things that can out-tank it. Given the freshness of apple pies as well as having Ripen in Gen 8, I figured that Natural Cure for another option of ability is probably fine. It might be a bit much, but ice moves being common coverage means that you're really playing with fi- er, ice, if you don't take Thick Fat.
 
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Ema Skye

Work!
:sm/dhelmise:
Name of Pokemon: Dhelmise
Typing: Ghost / Grass
Stats: 70 / 131 / 100 / 86 / 90 / 40 (Unchanged)
Abilities: Steelworker (Its only ability, meaning it's probably backported unless we give it Water Absorb or something thematic...)
Notable Moves:

: Shadow Ball, Brick Break, Earthquake, Rock Slide, Rapid Spin, Return, Hidden Power
: Giga Drain, Surf, Hidden Power
: Rest, Sleep Talk, Toxic, Swords Dance, Substitute, Protect

(There's probably a couple Universals I forgot in this list)

(Niche Moves: Aerial Ace, Solar Beam, Hyper Beam, Swagger, Knock Off, Thief, Pain Split, Trapping Moves)
(Post Gen-3: Flash Cannon, Anchor Shot, Power Whip, Synthesis (USUM Move Tutor, thus probably not legal), Hydro Pump (Gen 8 TR, similarly probably not legal))

Why It Should Be Picked: Dhelmise can carve itself an interesting niche as a pivot that spinblocks while simultaneously capable of spinning itself, and is the only one capable of this, period. The type-based split lets it benefit from physical Shadow Ball, but there's basically no reliable Grass options since Giga Drain is... meh. There's not really any special options outside of Surf and Hidden Power.

Notably, Hidden Power gives it the only Steel-type move it has that's still around in Generation 3, giving it what's probably one of the most niche abilities in the history of Pokémon. It only effects one move, and not even all the time.
This is cool! With the ability, definitely feel free to give it some new stuff (in addition to Steelworker) given that Steelworker is basically useless right now.
 
:ss/diggersby:
Name of Pokemon: Diggersby
Typing:

Stats: 85 / 56 / 77 / 50 / 77 / 78
Abilities: Pickup / Huge Power
Notable Moves:
- Body Slam, Brick Break, Earthquake, Focus Punch, Low Kick, Quick Attack, Rock Slide, Sludge Bomb, Superpower
- Knock Off
- Agility, Bulk Up, Spikes, Swords Dance
Why It Should Be Picked: Diggersby serves as a very threating physical sweeper thanks to Huge Power and decent physical movepool. It offensively checks things like Metagross, Tyranitar, Magneton, and Zapdos (Lacking HP Grass), and it can also be a decent Spikes setter and a set-up sweeper as well.


:ss/naganadel:
Name of Pokemon: Naganadel
Typing:

Stats: 73 / 73 / 73 / 127 / 73 / 121
Abilities: Poison Point
Notable Moves:
- Sludge Bomb
- Dragon Claw, Fire Blast, Flamethrower, Heat Wave, Hidden Power (Ice / Grass), Outrage, Thunderbolt
- Dragon Dance, Spikes, Toxic
Why It Should Be Picked: Naganadel serves as a very strong special sweeper, thanks to its good coverage. It offensively checks Dugtrio (If it runs +Speed Nature and HP Ice / Grass), Salamence, Gyarados, and Breloom, and its also a very nice Spikes setter thanks to its very high Speed stat. You can also run a DD set.

will most likely add more later
 
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Ema Skye

Work!
:dp/toxicroak:
Name of Pokemon: Toxicroak
Typing:

Stats
: 83/106/65/86/65/85
Abilities: Anticipation / Dry Skin
Notable Moves: Sludge Bomb, Brick Break, Swords Dance, Earthquake, Rock Slide, Focus Punch, Substitute, Hidden Power Grass, Shadow Ball, Super Fang, Baton Pass, Knock Off, Ice Punch, Cross Chop, Encore (Not in Gen 3: Nasty Plot, Gunk Shot, Venoshock, Vacuum Wave, Foul Play, Stone Edge, Sucker Punch)
Why It Should Be Picked: Toxicroak has a ton of really good things going for it. A shockingly devastating type combo, hitting TTar, Blissey, Celebi, Breloom, Snorlax, and Porygon2, plus absolutely insane coverage that lets it get past Skarmory (Focus Punch), Salamence (Ice Punch), Metagross (EQ), Zapdos (Rock Slide), and Claydol (Shadow Ball), especially if it nets a Swords Dance boost. Plus, its 85 Speed tier is actually decent in this gen, outpacing the likes of TTar, Metagross, and Breloom. However, it has one big flaw in that it gets trapped by Dugtrio, plus its Speed tier is still low enough to force some predictive gameplay, since ithas to catch stuff like Salamence on a switch. It's kinda like a better version of Nidoking in this regard. Oh, it also checks Suicune, which is cool.
Toxicroak is a cool idea but needs different abilities, as neither are in Gen 3.
 
I honestly can't remember how much I've ever played of ADV OU, but this still seems like an interesting idea just given how much it actually reverts. So this is just fun thought exercise for me if nothing else. We'll see if it's singular or not.

An example of this is that looking at the ADV OU Dex to reminder myself was even OU that gen beyond the 600 BST mons and Blissey immediately reminded me how strong Spore from Breloom was for at least two gens. So let's (re)make a mon who deals with both that and helps insulates against Explosion and Self-Destruct being back to their horrifically powerful selves, shall we? It just so happens that we should able to do with one of the Ghost mons I still like the most, who is also known as....


Name of Pokemon: Spiritomb [debuted in Gen IV, which is...really weird to be reminded of to be honest]
Typing:
/
[the exact same as its actual typing]
Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe [the exact same as its actual stats]
Abilities: Pressure | Vital Spirit [Vital Spirit replaces the hidden ability of Infiltrator, which is oddly a Gen V ability, as Spiritomb's second ability to make this whole thing work; what's even weirder is that both Insomnia and Vital Spirit are from Gen III for some reason, though at least that I remembered]
Notable Moves: [bolded moves here gain STAB; omits (nigh) universal moves like Hidden Power, Rest, Sleep Talk, Substitute, Toxic, and so on]
- Facade, Rapid Spin, Rock Tomb, Shadow Ball
- Beat Up, Crunch, Icy Wind, Knock Off, Psychic, Thief, Water Pulse
- Calm Mind, Curse, Destiny Bond, Memento, Pain Split, Rain Dance, Snatch, Spite, Sunny Day, Taunt, Torment, Will O' Wisp
Why It Should Be Picked: As it was mentioned above, this version of Spiritomb is meant to be a solid defensive check to the very real threat of Breloom and Spore by gaining Vital Spirit, which makes it immune to Sleep in a Gen where just being Grass doesn't make you immune to powder moves. Spiritomb's typing also means that it's not weak to Breloom's typical coverage of HP Ghost or HP Rock (or, well, weak to anything) in addition to being immune to Breloom's powerful STAB Fighting moves, especially the dreaded Focus Punch; it takes about 30% HP at most from Breloom even with "only" max HP. Being a Ghost that isn't weak to Pursuit or Dark attacks in general is also a relatively unique niche given how much more bulk Spiritomb has compared to the already existent yet ever disappointing Sableye, even if this Spiritomb still lacks any reliable recovery beyond Rest. [EDIT #2: I am an idiot. I forgot until just now that Vital Spirit would of course also block Rest itself. For now I won't change it though; just wanted to note that even Rest isn't necessarily reliable though. Pain Split is probably enough.]

Speaking of Pursuit, one of the liberties I have taken at present is to, uh, not give Pursuit (back) to Spiritomb even though it naturally gets Pursuit even in Gen IV. I don't want it to be able to somewhat casually murder all other Ghosts except itself, especially since it has the bulk and STABs to scare them off naturally. For a similar if lesser reason I didn't give it Night Shade "back", though at least there it didn't actually get that until this Gen--Gen VIII--oddly enough. Letting it keep Calm Mind seemed fine, however, when that doesn't change it being forced to choose between physical and special offensiveness since both Fighting and Ghost are still physical here while Spiritomb is stuck with basically just Dark attacks and subpar coverage on the special side.

Finally, as recompense for losing two moves, I decided to give this Rapid Spin for now, in part because that deals with Leech Seed from Breloom, which makes this an even better check if not arguably outright "counter" to Breloom due to that. It seemed like it would be a huge oversight to remake it specifically as a counter to Breloom and then have it just be lamed out by SubSeed, especially since Substitute blocks Pain Split. Rapid Spin also seems nice on what's still mostly a support mon, especially one with Ghost-hating STABs on both sides of the attack spectrum, and Rapid Spin fits with Spiritomb's visual design and animated movement anyway. Let me know if it's too much though since it doesn't need Rapid Spin, per se; Rapid Spin is mostly just extra insurance against Breloom even though Spiritomb could likely just get away with using Rest (against SubSeed Breloom) due to how low its own HP is.

(For the record, I gave it Beat Up as its second replacement after losing both Night Shade and Pursuit, mostly just because I've always found Beat Up hilarious. Similarly, the weather moves and Spite are noted mostly just in case anyone wants to negate Sandstorm or actually use Pressure respectively.)


P.S. Given how much I had to look up, I'll these put two things here to help others: a List of Abilities (that can be ordered by generation) and a List of Moves that also shows what gen they debuted in (and oddly seems most useful here to order by type since that still thankfully shows you generations in order).
 
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:ss/hippowdon:
Hippowdon

108 HP/112 Atk/118 Def/68 SpA/72 SpD/47 Spe
Sand Stream
Notable Moves:
Earthquake, Weather Ball, Superpower
Curse, Yawn, Whirlwind, Toxic, Slack Off (possibly in need of removal), Rest, Protect
Sample Sets:
something like
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD (or Def)
Careful Nature
- Earthquake
- Curse / Whirlwind
- Slack Off
- Toxic
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Earthquake
- Toxic
Why It Should Be Picked: Sand Stream is already a choice in which the ADV meta centers their team around, whether strategizing around it, or figuring out how to counter it. For all the Sand teams out there, having an alternate weather setter for a more defensive playstyle (no crippling Fighting/Ground weakness) would allow for a completely new playstyle where your team doesn't center around a more offensive Pokemon. You can still build around Toxic/Sand/Spikes with Leftovers if you want, but you can now officially bring in a stall team without that random Dragon Dance/Choice Band mon. If Slack Off is too good, we could remove it, but Suicune/Milotic/Swampert/Vaporeon (and especially Ludicolo/Kingdra, which can change the weather and proceed to dominate) do fairly well against Hippowdon. So it basically requires teams to have a water type, because once that goes down, you're gonna have a hard time. Needing a Water type is already something almost every ADV team does already, so this isn't anything new.

:ss/ferrothorn:
Ferrothorn
/

74 HP/94 Atk/131 Def/54 SpA/116 SpD/20 Spe
Rough Skin
Notable Moves:
Hidden Power (Ground), Explosion
Knock Off
Leech Seed, Protect, Toxic, Swords Dance, Spikes
Sample Sets:
Ferrothorn @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 SpD (or alternatively 4 HP / 252 Atk / 252 SpD if you want to boom harder)
Careful Nature (or Modest if Knock Off)
- Leech Seed
- Explosion (or Knock Off if you don't want to threaten Spinners)
- Protect
- Spikes
Ferrothorn @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 SpD (once again, alternatively 4 HP / 252 Atk / 252 SpD if you want to boom harder)
Careful Nature
- Swords Dance
- Explosion
- Toxic
- Protect
Why It Should Be Picked: Sand is the prevalent archetype in Gen 3, and what better way to pick a stalling team member than Ferrothorn in Sand? Okay, so it doesn't have Levitate, but it's immune to Toxic/Sand, a feat only a few Pokemon in Gen 3 can tote. What makes this better than the typical defensive Gen 3 Pokemon? Spikes; it can set up the most important field hazard, just like Forretress. Just like Forretress, it can boom on any Pokemon that attempts to set up on it. So what makes it different than Forretress? Well, it can Leech Seed, which makes it force Spikes switches. Overall a really deadly Pokemon in ADV, definitely an alternative to Skarmory/Forre. In addition, it fits on Rain teams, as it has a critical Rain Fire resist, allowing it to even survive 2 STAB Flamethrowers or non-STAB Fire Blasts with full SpD investment (sometimes). However, Spikes on Rain is typically not a thing. Rough Skin is a clone of Iron Barbs, nothing new here, punishes physical attackers, meaning Brick Breakers/Superpower users are not safe.

:ss/froslass:
Frosslass
/

70 HP/80 Atk/70 Def/80 SpA/70 SpD/110 Spe
Levitate
Notable Moves:

Shadow Ball, Signal Beam
Ice Beam, Blizzard
Spikes, Will-O-Wisp, Trick, Taunt, Thunder Wave, Pain Split, Charm, Confuse Ray, Toxic
Sample Sets:
Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 4 Atk / 252 SpA (or Atk if Physical) / 252 Spe
Timid Nature (Jolly if Phys)
IVs: 0 Atk
- Ice Beam (or Blizzard if Abomasnow)
- Thunder Wave
- Spikes
- Will-O-Wisp (or Substitute if Abomasnow)
Froslass (F) @ Choice Band
Ability: Snow Cloak
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Spikes
- Trick
- Shadow Ball
- Signal Beam
Why It Should Be Picked: Want to set Spikes in ADV? Of course you do; tired of being spinned immediately afterward? Of course you are! Want to come in on Spikes to set Spikes? Sounds wonderful!! That's why Frosslass provides a unique niche in the ADV metagame with its ability to both set hazards, spinblock, and come in on Spikes (Levitate) at the same time. Additionally, it has a great speed tier and a great specially offensive typing in Ice type. It can run Signal Beam to hit Tyranitar for super effective damage on its CB set, surprise surprise. The last thing I want to mention is Snow Cloak, that might need to be changed to a different Ability since Sand Veil was banned and it's on the same level. Two more tricks in snow is Substitute (evasion) and Blizzard.

:ss/zygarde:
Zygarde
/

108 HP/100 Atk/121 Def/81 SpA/95 Def/95 Spe
Shed Skin
Notable Moves:
Earthquake, Rock Slide, Superpower, Extremespeed
Dragon Dance, Glare, Toxic, Pain Split, Protect
Sample Sets:
Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 104 Def / 152 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Extreme Speed
- Superpower
Zygarde @ Leftovers
Ability: Aura Break
EVs: 192 Atk / 252 Def / 64 Spe
Impish Nature
- Protect
- Toxic
- Earthquake
- Superpower
Why It Should Be Picked: At first glance Zygarde looks absolutely horrifying. But the thing that pushed it over the top in earlier metas was Thousand Arrows, a move I don't plan on bringing back, and Coil, which would push it to borderline broken levels in ADV and I'm not sure if it should be brought back. It serves as a Dragon Dancer with some major power behind it (and priority for revenge killing). Superpower hits Blissey for massive damage after a boost from DD. Defensive Toxic gives it Toxic damage with a pretty great Defensive stat and typing. I gave it Shed Skin because it's a snake, which means that it might shrug off being Toxic'd, which is scary and leads to some unhealthy RNG scenarios. But this is a game of chance sometimes, and giving it some less flavorful ability might not be as suitable.

:ss/reuniclus:
Reuniclus

Natural Cure
Notable Moves:

Psychic, Thunder Punch, Knock Off
Calm Mind, Recover
Sample Set:
Reuniclus @ Leftovers
Ability: Overcoat
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
- Calm Mind
- Psychic
- Recover
- Thunder Punch
Why It Should Be Picked: Natural Cure is because it gets Regenerator as a Hidden Ability and it’s similar. Now it can switch out if it’s Toxic’d. Calm Mind + Recover makes this mon deadly over the long term, and Thunder Punch gives it a way to hit mons like Tyranitar, as well as mons like Skarmory for Super Effective damage. Knock Off is there, but the sample set I posted is almost mandatory.
 
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Ema Skye

Work!
:ss/hippowdon:
Hippowdon

108 HP/112 Atk/118 Def/68 SpA/72 SpD/47 Spe
Sand Stream
Notable Moves:
Earthquake, Weather Ball, Superpower
Curse, Yawn, Whirlwind, Toxic, Slack Off (possibly in need of removal), Rest, Protect
Sample Sets:
something like
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD (or Def)
Careful Nature
- Earthquake
- Curse / Whirlwind
- Slack Off
- Toxic
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Earthquake
- Toxic
Why It Should Be Picked: Sand Stream is already a choice in which the ADV meta centers their team around, whether strategizing around it, or figuring out how to counter it. For all the Sand teams out there, having an alternate weather setter for a more defensive playstyle (no crippling Fighting/Ground weakness) would allow for a completely new playstyle where your team doesn't center around a more offensive Pokemon. You can still build around Toxic/Sand/Spikes with Leftovers if you want, but you can now officially bring in a stall team without that random Dragon Dance/Choice Band mon. If Slack Off is too good, we could remove it, but Suicune/Milotic/Swampert/Vaporeon (and especially Ludicolo/Kingdra, which can change the weather and proceed to dominate) do fairly well against Hippowdon. So it basically requires teams to have a water type, because once that goes down, you're gonna have a hard time. Needing a Water type is already something almost every ADV team does already, so this isn't anything new.

:ss/ferrothorn:
Ferrothorn
/

74 HP/94 Atk/131 Def/74 SpA (+20)/116 SpD/20 Spe
Rough Skin
Notable Moves:
Hidden Power (Ground), Explosion
Giga Drain, Knock Off
Leech Seed, Protect, Toxic, Swords Dance, Spikes
Sample Sets:
Ferrothorn @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 SpD (or alternatively 4 HP / 252 Atk / 252 SpD if you want to boom harder)
Careful Nature (or Modest if Knock Off)
- Leech Seed
- Explosion (or Knock Off if you don't want to threaten Spinners)
- Protect
- Spikes
Ferrothorn @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 SpD (once again, alternatively 4 HP / 252 Atk / 252 SpD if you want to boom harder)
Careful Nature
- Swords Dance
- Explosion
- Toxic
- Protect
Ferrothorn @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Leech Seed
- Protect
- Spikes
Why It Should Be Picked: Sand is the prevalent archetype in Gen 3, and what better way to pick a stalling team member than Ferrothorn in Sand? Okay, so it doesn't have Levitate, but it's immune to Toxic/Sand, a feat only a few Pokemon in Gen 3 can tote. What makes this better than the typical defensive Gen 3 Pokemon? Spikes; it can set up the most important field hazard, just like Forretress. Just like Forretress, it can boom on any Pokemon that attempts to set up on it. So what makes it different than Forretress? Well, it can Leech Seed, which makes it force Spikes switches. Overall a really deadly Pokemon in ADV, definitely an alternative to Skarmory/Forre. In addition, it fits on Rain teams, as it has a critical Rain Fire resist, allowing it to even survive 2 STAB Flamethrowers or non-STAB Fire Blasts with full SpD investment (sometimes). However, Spikes on Rain is typically not a thing. +20 SpA is so it can have an option besides Explosion to dent the opposing team, and rack up more recovery. Rough Skin is a clone of Iron Barbs, nothing new here, punishes physical attackers, meaning Brick Breakers/Superpower users are not safe.

:ss/froslass:
Frosslass
/

70 HP/90 Atk (+10)/70 Def/90 SpA (+10)/70 SpD/110 Spe
Snow Cloak (New Ability, pairs well with the Abomasnow sub, but might need a nerf or might be banned) / Levitate
Notable Moves:

Shadow Ball, Hex, Signal Beam
Ice Beam, Blizzard
Spikes, Will-O-Wisp, Aurora Veil, Trick, Taunt, Thunder Wave, Pain Split, Charm, Confuse Ray, Toxic
Sample Sets:
Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 4 Atk / 252 SpA (or Atk if Physical) / 252 Spe
Timid Nature (Jolly if Phys)
IVs: 0 Atk
- Ice Beam (or Blizzard if Abomasnow, and Hex if Physical)
- Thunder Wave (or Aurora Veil if Abomasnow)
- Spikes
- Will-O-Wisp (or Substitute if Abomasnow)
Froslass (F) @ Choice Band
Ability: Snow Cloak
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Spikes
- Trick
- Shadow Ball
- Signal Beam
Why It Should Be Picked: Want to set Spikes in ADV? Of course you do; tired of being spinned immediately afterward? Of course you are! Want to come in on Spikes to set Spikes? Sounds wonderful!! That's why Frosslass provides a unique niche in the ADV metagame with its ability to both set hazards, spinblock, and come in on Spikes (Levitate) at the same time. Additionally, it has a great speed tier and a great specially offensive typing in Ice type. I picked Hex and Aurora Veil to be added because it usually Will-O-Wisps/Thunder Waves the opposition, meaning it can capitalize on that to do massive amounts of damage with Hex. I gave it +10 to both offenses because at the moment it's very weak offensively. Aurora Veil is in case Abomasnow makes it in, so you can run your screens tactics, although it has no means of extending the duration or pivoting/exploding. It can run Signal Beam to hit Tyranitar for super effective damage on its CB set, surprise surprise. The last thing I want to mention is Snow Cloak, that might need to be changed to a different Ability since Sand Veil was banned and it's on the same level. Two more tricks in snow is Substitute (evasion) and Blizzard.

:ss/zygarde:
Zygarde
/

108 HP/100 Atk/121 Def/81 SpA/95 Def/95 Spe
Shed Skin
Notable Moves:
Earthquake, Rock Slide, Superpower, Extremespeed
Dragon Dance, Glare, Toxic, Pain Split, Protect
Sample Sets:
Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 104 Def / 152 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Extreme Speed
- Superpower
Zygarde @ Leftovers
Ability: Aura Break
EVs: 192 Atk / 252 Def / 64 Spe
Impish Nature
- Protect
- Toxic
- Earthquake
- Superpower
Why It Should Be Picked: At first glance Zygarde looks absolutely horrifying. But the thing that pushed it over the top in earlier metas was Thousand Arrows, a move I don't plan on bringing back, and Coil, which would push it to borderline broken levels in ADV and I'm not sure if it should be brought back. It serves as a Dragon Dancer with some major power behind it (and priority for revenge killing). Superpower hits Blissey for massive damage after a boost from DD. Defensive Toxic gives it Toxic damage with a pretty great Defensive stat and typing. I gave it Shed Skin because it's a snake, which means that it might shrug off being Toxic'd, which is scary and leads to some unhealthy RNG scenarios. But this is a game of chance sometimes, and giving it some less flavorful ability might not be as suitable.

:ss/reuniclus:
Reuniclus

Overcoat / Magic Guard
Notable Moves:

Psychic, Psyshock, Thunder Punch, Knock Off
Calm Mind, Recover
Sample Set:
Reuniclus @ Leftovers
Ability: Overcoat
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
- Calm Mind
- Psyshock / Psychic
- Recover
- Thunder Punch
Why It Should Be Picked: So Overcoat/Magic Guard gives it immunities to 2 of the most defining characteristics of the ADV meta, Sand and Spikes. I wasn't about to pass up the chance to have a Recover mon that doesn't take Sandstorm damage. Calm Mind + Recover makes this mon deadly over the long term, and Thunder Punch gives it a way to hit mons like Tyranitar. Psyshock is to take on Specially Defensive Pokemon such as the Eeveelutions (bar Umbreon) better, as well as fellow Calm Minders. Knock Off is there, but the sample set I posted is almost mandatory.
We are not in the place where we are adding new gen moves and abilities, so those will need to be removed from your subs.

Zygarde is also getting vetoed due to its bulk.
 
:dp/porygon-z:
Porygon-Z
Typing: Normal
Stats: 85/80/70/135/75/90
Abilities: Trace
Notable Moves:
Special: Blizzard, Ice Beam, Tri Attack, Hidden Power, Thunderbolt, Thunder,
Physical: Shadow Ball, Double-Edge, Return, Tri Attack, Facade,
Status: Recover, Agility, Thunder Wave, Toxic, Substitute
Why It Should Be Picked: A wallbreaker for y’all. PZ sets apart from its pre-evolution and other wallbreakers with its unique niche of being a Normal-type wallbreaker, hefty SpAtk stat and colorful movepool. Base 90 Speed, while not particularly impressive, outruns quite a lot of ADV threats such as unboosted Gyarados and Breloom. PZ also provides yet another choice to deal with all the walls in the metagame, with Thunderbolt and Ice Beam handling Skarmory and Breloom, respectively. Though I hope that falling flat against top dogs such as Ttar, Blissey and Steels not named Skarm, having ‘meh’ bulk at best and not having a proper Normal STAB option would balance it out.

Oh, and I hope that having 135 SpAtk would be fine, as apparently changing base stats is a no-no here, as I learned through the Discord. If it’s a problem, then I would be happy to change it.
 
Last edited:

Ema Skye

Work!
24 hour warning for the slate to be finished. Get your subs in. If I haven't told you otherwise in the thread, your subs are fine.

As of now, we have 31 subs. We will be voting for 6 of them. The number of self-votes you get is equal to the amount of your submissions, divided by two and rounded down, with a minimum value of 1 (which only applies if you only have one submission).
 

Ema Skye

Work!
Double posting isn't normally allowed, but hopefully it is now because it is time to vote!

Voting closes Thursday at a similar time to this post (so about 72 hours from now).
 
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