Gen 2 Houndoom (OU Revamp) [WIP]

Akir

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[OVERVIEW]

Generalize what the Pokemon does in the metagame and as a whole and why you should or shouldn't consider using it on your teams. See this thread for more tips.

[SET 1]
name: Pursuit Trapper
move 1: Fire Blast
move 2: Crunch
move 3: Pursuit
move 4: Roar / Counter
item: Leftovers

[SET COMMENTS]
Set Description
=========

  • Fire Blast is primary STAB, with Crunch providing excellent coverage against threats like Starmie.
  • Pursuit is the primary reason to use Houndoom, as Houndoom has the strongest Pursuit in the game. This allows Houndoom to trap valuable targets such as Exeggutor, Gengar, and Misdreavus extremely effectively.
  • Roar and Counter are both good choices for the fourth slot, with pros and cons to each.
  • Roar can be used to prevent threats such as Snorlax from using Houndoom as an opportunity for themselves to set up. Roar also can force out a valuable Pursuit target that can then be hit for heavy damage with said Pursuit as they try to rectify the switch. Roar, thanks to its negative priority however, can also leave Houndoom open to retaliation from the target. A Pokemon opting to simply muscle through Houndoom's low defenses can sometimes make Roar a risky decision.
  • Counter allows Houndoom to trade with many threats that would otherwise counter it, such as Snorlax. While Houndoom does need to be above 80% health in order to consistently pull the strategy off, Counter allows Houndoom to lure in targets and retaliate when those targets attack. However, using Counter also means that you are more prone to being set up on by the likes of Snorlax.
  • Ultimately the choice between the two comes down largely to team and personal choice. Roar is handier if the opponent would try to set up, while Counter is much more useful if they will opt for direct attacking instead. However, Roar has the additional benefit of raking up more Spikes damage and potentially Pursuit Trapping something valuable so it is the recommended choice between the two.
[SET 2]
name: SunnyBeam
move 1: Sunny Day
move 2: Fire Blast
move 3: Solarbeam
move 4: Pursuit
item: Leftovers

[SET COMMENTS]
Set Description
=========

  • This set trades some of the utility of the first set for more firepower (harhar) and an improved matchup against Water-Types.
  • Sunny Day cuts Water damage in half, effectively eliminating Houndoom's Water weakness.
  • Sunny day also powers up Houndoom's Fire Blast even further, making it an attack that 2HKOs Pokemon that take even neutral damage from the attack. Fire Blast can even do as much as 40% to Snorlax, making Snorlax a potentially shaky switchin where it is a reliable check otherwise.
  • Sunny Day also allows Houndoom to use Solarbeam, allowing it to have an improved matchup against Rock and Water, most noticeably OHKOing Cloyster more often than not and always after Spikes damage.
  • Pursuit remains on the set due to the versatility it gives Houndoom, allowing Houndoom to Pursuit trap key threats. Pursuit still stands as Houndoom's primary niche, and gives Houndoom the ability to contribute to the team outside of having Sunny Day up and wallbreaking. It is important to keep in mind that sometimes the Pursuit damage is more valuable than setting up Sunny Day.
  • The downfall of this set lies in its strength: without Sunny Day, this set is hobbled. No sun means that Houndoom loses its primary coverage move in Solarbeam effectively entirely and the drop in Fire Blast's power is noticeable. Additionally, due to Houndoom's low defenses and common checks, setting up Sunny Day can be too difficult to do consistently if even worth it at all.
Team Options
========

Include potential teammates for the Pokemon, as well as descriptions and details as to why.

[STRATEGY COMMENTS]
Other Options
=============

Houndoom has a large variety of other potential support options. Sleep Talk makes Houndoom into a much stronger switch-in against Jynx and Exeggutor by negating the only option those threats feasibly have against Houndoom: sleep. This move also lets Houndoom work as a general sleep absorber, but a full Resttalk set can have mixed results due to Houndoom's less-than-stellar bulk. Thief. Toxic. HP Grass and Fighting.

Checks and Counters
===================

**Specially Defensive Walls**: Pokemon such as Snorlax and even Blissey can consistently soak up any damage that Houndoom throws at them. At absolute best Houndoom can hope to 3HKO Snorlax in the sun and 4HKO usually, which gives Snorlax plenty of opportunities to set up or simply KO Houndoom.

**Water-Types**: Water Pokemon such as Suicune and Vaporeon do not fear Fire Blast or Crunch, and only mildly fear the rare Solarbeam. This allows them to consistently switch into Houndoom and threaten it with their STAB Water attacks. Even Starmie can potentially revenge kill Houndoom with its superior Speed but has to be wary of switching into a potential Crunch.

**Rock-Types**: Tyranitar can switch into a Fire Blast or Crunch with ease and OHKO Houndoom with a STAB Rock Slide.

**Bulky Physical Attackers**: Pokemon such as Machamp, Marowak, and Nidoking can all take a hit from Houndoom and respond with a crushing OHKO attack such as Cross Chop or Earthquake without even having to set up. All of these Pokemon need to be relatively healthy however, as Houndoom can muscle through if any of these are below 50%.

**Faster Pokemon**: While Houndoom has good speed, faster Pokemon such as Zapdos and Raikou can outspeed Houndoom and revenge kill it with their own STAB moves.

[CREDITS]
- Written by: [[Akir]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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Diophantine

慈陰
is a Tutor
[SET 2]
name: SunnyBeam
move 1: Sunny Day
move 2: Fire Blast
move 3: Solarbeam
move 4: Pursuit
item: Leftovers

[SET COMMENTS]
Set Description
=========

  • This set trades some of the utility of the first set for more firepower (harhar) and an improved matchup against Water-Types.
  • Sunny Day cuts Water damage in half, effectively eliminating Houndoom's Water weakness.
  • Sunny day also powers up Houndoom's Fire Blast even further, making it an attack that 2HKOs Pokemon that take even neutral damage from the attack. Fire Blast can even do as much as 40% to Snorlax, making Snorlax a potentially shaky switchin where it is a reliable check otherwise.
  • Sunny Day also allows Houndoom to use Solarbeam, allowing it to have an improved matchup against Rock and Water, most noticeably OHKOing Cloyster more often than not and always after Spikes damage.
  • Pursuit remains on the set due to the versatility it gives Houndoom, allowing Houndoom to Pursuit trap key threats. Pursuit still stands as Houndoom's primary niche, and gives Houndoom the ability to contribute to the team outside of having Sunny Day up and wallbreaking. It is important to keep in mind that sometimes the Pursuit damage is more valuable than setting up Sunny Day.
  • The downfall of this set lies in its strength: without Sunny Day, this set is hobbled. No sun means that Houndoom loses its primary coverage move in Solarbeam effectively entirely and the drop in Fire Blast's power is noticeable. Additionally, due to Houndoom's low defenses and common checks, setting up Sunny Day can be too difficult to do consistently if even worth it at all.
I think it's worth mentioning that Thunder's accuracy becomes 50% when Sun is up, so Sunny Day Houndoom can attempt to cheese more easily past the Electrics in a desperation assault.

Sleep Talk makes Houndoom into a much stronger switch-in against Jynx
I think it's quite important to say that while you're asleep you can't Pursuit trap anything - I know people have ran Miracle Berry to try to get around it. Maybe this is worth mentioning.

Golem can switch into a Fire Blast or Crunch with ease and OHKO Houndoom with a STAB Rock Slide
I disagree with this. Crunch is a 3HKO with Spikes up and Golem generally wants to have as much health as it can retain as it wants to Spin, Roar or threaten Explosion. Also, Golem tends to not run Rock Slide in GSC OU and it's not an OHKO on Houndoom and, while this is kinda nitpicking, Tyranitar OHKOs Houndoom only 7.7% of the time.

**Bulky Physical Attackers**: Pokemon such as Machamp, Marowak, and Nidoking can all take a hit from Houndoom and respond with a crushing OHKO attack such as Cross Chop or Earthquake without even having to set up. All of these Pokemon need to be relatively healthy however, as Houndoom can muscle through if any of these are below 50%.
Would say that Machamp and Marowak want to be as healthy as possible to perform their functions as sweepers, so players may be reluctant to throw them in. I guess they're only checks in the sense that if they're both in at the same time them they both beat Houndoom one-on-one.

[SET 1]
name: Pursuit Trapper
move 1: Fire Blast
move 2: Crunch
move 3: Pursuit
move 4: Roar / Counter
item: Leftovers
I would personally put Toxic or Thief over Counter as the slashed option and have Counter as an OO as I find they are far less situational, and giving Snorlax a chance to Curse up is really bad for offensive teams - which is the only playstyle Houndoom really fits on.
 
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