The Rules said:2v2 1* Singles or Doubles (acceptor's choice)
Subs: 2
2 recoveries / 5 chills
Switch = OK if Singles, KO if Doubles
DQ: 2 days
First order by coinflip
Team Mowtom:
Yamask-Galar [Rectos] (F)
Tier: ★☆☆☆☆
Type: Ground / Ghost
Ability: Wandering Spirit
- The markings on this Pokemon's body carry a frightening curse. When struck by a Contact move, this Pokemon swaps all its Abilities (including this one) with all the attacker's Abilities.
Stats:
HP: 70
Atk: 3
Def: 4
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 1
Attacks (16):
Physical
Astonish
Brutal Swing
Earthquake
Slam
Special
Hex
Night Shade
Shadow Ball
Status
Crafty Shield
Curse
Destiny Bond
Disable
Guard Split
Haze
Mean Look
Power Split
Protect
Pancham [Priory] (F)
Tier: ★☆☆☆☆
Type: Fighting
Abilities: Iron Fist / Mold Breaker / Scrappy (Locked)
- The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).
- Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 2
SpD: 2
Spe: 43
Size Class: 1
Weight Class: 1
Attacks (16):
Physical
Arm Thrust
Body Slam
Circle Throw
Comet Punch
Crunch
Karate Chop
Low Sweep
Sky Uppercut
Slash
Tackle
Vital Throw
Special
Status
Entrainment
Leer
Parting Shot
Taunt
Work Up
Team Sivanandi:
Ninian: Oricorio [Female]
STAGE: *1
NATURE: Serious (no change)
TYPE: Ghost/Flying OR Electric/Flying OR Psychic/Flying OR Fire/Flying
ABILITIES: Dancer
STATS
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 93
Size Class: 1
Weight Class: 1
MOVES
Level-Up
Pound
Growl
Peck
Helping Hand
Air Cutter
Baton Pass
Feather Dance
Teeter Dance
Double Slap
Roost
Captivate
Air Slash
Revelation Dance
Mirror Move
Agility
Hurricane
Hector: Turtonator [Male]
STAGE: *1
NATURE: Serious (no change)
TYPE: Fire / Dragon
ABILITIES: Shell Armor
STATS
HP: 80
Atk: 4
Def: 6
SpA: 4
SpD: 4
Spe: 36
Size Class: 4
Weight Class: 6
MOVES
Dragon Pulse
Ember
Incinerate
Shell smash
Flamethrower
Shell Trap
Overheat
Tackle
Body Slam
Explosion
Endure
Protect
Flail
Smog
Iron Defense
Welcome, spectators, to another lopsided slugfest. In tonight's bout, we will see Mowtom's team of scrappy children battle the limitations of youth as they contend with Sivanandi's pair of developing monoliths. The teams are relatively balanced, from a type-matchup perspective, but Mowtom will have a difficult time utilizing her one-dimensional movepools to overcome Sivanandi's sizable rank advantage. This leads us to the pressing question: who will come out victorious? Stay tuned to find out.
Coinflip [1-5000 = Mowtom, 500-10000 = Sivanandi]: 1584
Sivanandi orders
Mowtom orders
I ref