This is a moderatally successful team I made around Dragonite to take advantage of it's new ability Multi Scale. It's my team in a Warstory I made not to long ago and overall I have fun with it.
Team Building
Dragonite: Things first start with the beast himself. Dragonite has gotten many new toys to play with this gen that make it an absolute monster when played correctly. I've decided to play with a bulky set.
Ok the most major problem Multi Scale Dragonite has is that damn weakness to stealth rock. I have a few options. #1 a spinner to take care of Stealth Rock when it comes in or #2 To eliminate the problem before it can come in.
Espeon: Espeon is not only my 3rd-4th most favorite pokemon but has come with it's own toy in Magic Mirror which will prevent stealth rock from coming up. I use a bulky set for this to take attacks from it's counters and switch out.
Ok looking good so far. However, I still have a major problem in Steel types coming in to ruin my fun. What I need now is a steel traper. Magnezone is ok but in the end it just doesnt fit the bill to me. No I need something special something to really take em out.
Shandera: Oh the shadow tag monster that everyone wants banned. It's absolutely perfect to take stuff out. It's not just limited to Steels either. This puppy will take out all my problems with that (What some people believe to be) broken ability.
Ok this is looking really good. However, my most major problem is that there are brand new dragons this gen and old ones that have come back to ou to play once more. Very troublesome indeed. No I need a steel type. Something I can really use.
Nattorei: Oh your a cool looking steel type with an awesome ability to break Outrages and pretty much any Psysical Attack. But that's not all. No, you also set up entry hazards and have much better typing than your counterpart. (Though you lack rapid spin)
This is fun and all but it's not complete. Something to really tie it all together without strangling the team. Something to take Status and dish some damage out. Something like....... hrm.
Roobushin: Holy shit look at those things in your hand. I wanna see you break those. BREAK EM NOW!!! *Breaks stones* ABSOFUCKINGAWESOME!!!! Anyway, Roobushin is the new *Broken* monster that has, for all intensive purposes, replaced Machamp. I use the bulk up set and put guts on it to help against Status if Espeon cant handle it for some reason.
Ok now I'm at that point. That point I hate with a passion. THE LEAD! The lead is always the thing that can really make or break a battle and I always screw it up. Up till 5th gen and through the beginning of my 5th gen journeys, Azelf has been a personal favorite of mine as a lead. But then I spoted something. Something new. An Old blob that just got a really Fucking broken ability. The jack of all trades itself.
Ditto: OMG the blue (Shiny) blob that I luv to see in the beginning of a match. Ditto is (What I believe to be) the best anti lead ever. It can transform into whatever lead my opponents using, scout it's moves and let me switch to the appropriate counter. Those that it cant change into, (I.E Zoroark) are easy to spot, as a lead vs ditto, and so it's pretty much the same situation without ditto being transformed. This blob is a true beast of a lead.
As stated by multiple people, Shandera is the weak point of my team and suggested I change it. They even gave me some good options too. Originally that spot was going to be heatran's position but it wasn't offering any results. So then what?
Vaporeon: Yep Vaporeon. I originally thought of it as a fire resist and a bulky water but then I thought "Hey Phaze things."
So now you know the buildup of my team. Let's go through the pokemon now and check out their movesets.
Ditto (AkA Blobby) @Choice Scarf
Nature: Hasty
Ablity: Eccentric
Evs: 252 HP, 252 Spd
Attacks:
~Transform (lol)
Info: The set up here is so obvious even a newb can get it. Lead, transform and switch to the appropriate Counter. Sometimes you don't have to switch out. Depending on what your facing you can take it on and take it out. You can bring it in later and it'll do the exact same job as the first time it came in.
Dragonite (AkA Sol) @Lum Berry
Nature: Impish
Ability: Multi Scale
Evs: 248 HP, 100 Sp. Def, 160 Spd
Attacks:
~ Dragon Claw
~ Earthquake
~ Roost
~ Dragon Dancee
Info: Anyone who's ever been to my Dragonite thread in Uncharted Territory knows how I feel about this set. Still here's the picture. Dragonite Has gotten a brand new toy this gen in Multi Scale. Combine Multi Scale with roost and you have a Pokes that, for the life of everything around it, will not FUCKING DIE! However this is all based on weather or not your 100% and how your team Plays around you. Apart From Multi Scale this is a standard BulkyDD set to make itself distinct from it's Dragon Cousins. Dragon Claw for stab. Dragon Dance to set up. Earthquake for coverage. I'm actually thinking about replacing this with Extremespeed to better take out opponents but I dont wanna put any extra pressure on my team. Does anyone have any opinion on how this might be able to change my team for the better?
Nattorei @Shed Shell
Nature: Sassy
Evs: 252 HP, 252 Sp. Def
Attacks:
~ Gyro Ball
~ Thunder Wave
~ Stealth Rock
~ Spikes
Info: My steel type for this team. Nattorei does its job with a smile and a fair payroll. The set up is simple. Come in on a resisted attack or a set up sweeper (Only to be taken out by ditto hehehe) and proceed to set up your hazards. There's no real science around it. Gyro Ball and Payback are a truely epic combo on something so slow. Shed Shell is an obvious choice for those that fear Steel killers and Shadow Tags.
Vaporeon @Leftovers
Nature: Bold
Ability: Water Absorb
Evs: 252 HP, 204 Def, 52 spd
Attacks:
~ Boiling Water
~ Wish
~ Protect
~ Roar
Info: I've actually used this set before when making a team and even used this set (With surf) back in 4th gen. I really like this set. What it all comes down to is team work. Vaporeon has great Synergy with the rest of my team but the greatest being with Nattorei who not only resist each others weakness' but compliment each other's moves. The set up here is simple. Boiling Water is for the stab and for the burn. Wish is for the team and protect is to heal itself with wish. Roar is to phaze and use Nattorei's entry set up to it's fullest.
Roobushin (AkA Breaker) @Flame Orb
Nature: Adamant
Ability: Guts
Evs: 68 HP, 192 Atk, 244 Sp. Def
Attacks:
~ Drain Punch
~ Mach Punch
~ Payback
~ Bulk Up
Info: The beast of 5th gen has come to yet another team. On this team it's used as a stats absorber and a secondary Set up sweeper. It's got brutal attack power which is only strengthened by Guts. I use the Life Orb Drain Punch combo to negate Life Orbs Power. Mach Punch is the entire reason I dont run speed evs on this thing as it's powerful and has priority. Payback is for the obvious Ghost Types that'll come in and try to ruin my fun. Bulk Up is for the set up. On that note I feel as though Bulk up isn't pulling it's weight and I think I should replace it. If anybody agrees what do you think I should replace it with?
Espeon (AkA Luna) @Leftovers
Nature: Timid
Ability: Magic Mirror
Evs: 248 HP, 64 Def, 196 Spd
Attacks:
~ Psychic
~ Hidden Power (Fire)
Ability: Magic Mirror
Evs: 248 HP, 64 Def, 196 Spd
Attacks:
~ Psychic
~ Hidden Power (Fire)
~ Reflect
~ Baton Pass
Info: I personally believe Espeon should've gotten Magic Guard but this is really fine too. Magic Mirror makes me wanna use this baby. If my opponent uses something like stealth rock or Spikes Magic Mirror will reflect it back. Essentially, it's magic guard as an ability. This set was made to stop Espeon from getting killed by it's counters. Specifically T-tar, and Scizor. By a simple reflect their attacks become childs play to espeon, allowing it to switch out with baton pass to the appropriate counter or, in Scizor's case, Fight back with a powerful Hidden Power to the face.
Former Members:
Shandera @Choice Scarf
Nature: Timid
Ability: Shadow Tag
Evs: 252 Sp. Atk, 252 Spd
Attacks:
~ Fire Blast
~ Shadow Ball
~ Psychic
~ Energy Ball
Attacks:
~ Fire Blast
~ Shadow Ball
~ Psychic
~ Energy Ball
Info: The broken pokes. (According to some people) Weather or not it's broken isnt the point. Shadow Tag Shandera is a fucking beast. It does the job of Magnezone plus every other pokes out there. Bring it in against a weakened foe or something you dont want and proceed to rape it with your monstrous Sp. Atk. Psychic is for the Fighting types with the obvious payback. Energy Ball is actually wierd. I actually wanna replace it with soemthing else. If someone has an opinion of what I can use that'd be great.
That's my team in its core. A dragonite team. Go figure. Set to take advantage of new Dream World abilities like Eccentric and Shadow tag this Set doesnt see any action beyond Dream World ou. Comment, change, use. idc. Just use constructive Critisism.