How to Fighting Spam: An LC RMT by Infamy (Peaked #6)
Introduction
Introduction
Hi everyone, I'm Infamy and I play Little Cup a lot. I figure I should introduce myself, because I've only been posting for the past few days. I'm obviously new to the Smogon community, but the time I've spent here I've enjoyed a lot. I'm not good at playing mons but I'm not bad at writing walls of text. Outside of Pokemon, I'm a pretty boring person, I wrestle for my high school team (state champions :D), watch a lot of UFC, and play with my dog.
Anyway, on to the team. A few days ago, I decided I wanted to make a team around a sweeper that had kind of fallen out of the spotlight, Dragon Dance Scrafty. The team evolved from there, but I'll go into that in the teambuilding process. It's a very basic fighting spam archetype: fighting types + fletchling checks, but it's been working pretty well for me so far. I figured I might as well post it before ORAS comes along and gives me a new toy to play with in the form of an actually viable Pancham, because I figure I probably won't be using it once we have ORAS implemented. All of the Pokemon are named after my favorite MMA fighters, because I figured 1) MMA is awesome, and 2) half of them are fighters already. Here's a UFC highlight reel to set the stage for the team:
First Look







I knew I wanted to make a team based around a late-game DD Scraggy sweep. (Sadly, it doesn't have the adorable pulling-up-its-pants animation anymore).


One of the big reasons Scraggy isn't as good this generation is because it gained a 4x weakness with the arrival of Fairies, so I added Croagunk to help deal with them. It also helps weaken opposing Fighting checks, while serving as my own Fighting check.



Timburr has many of the same checks and counters as Scraggy, so by adding it I put more pressure on them. It also gives me a third Fighting type to round out my Fighting spam core.




Next up I added Magnemite because it can take on the Fairies, psychics, and birds that would threaten my fighters.





I then added Archen as another Flying spam check. It also gives the team more offensive pressure and a good way to beat opposing fighters.






Last but not least, I added Eviolite Pawniard as a third Fletchling check and secondary check to (non-HP Fighting) Abra and Fairies.
I haven't made any changes to the team since then, but I'm happy to consider any of your suggestions!
In-Depth
Bas Rutten (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Iron Head
- Sucker Punch






Bas Rutten (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Iron Head
- Sucker Punch
Summary: Eviolite Pawniard, in my opinion, is one of the best Pokemon in this meta. It has the bulk to switch in on Fletchling's Acrobatics, take an Overheat, and kill with the combination of Iron Head and Sucker Punch (or two Sucker Punches). The best thing about it is that, for some reason, people almost always keep their Fletchlings in against it, thinking that I'm stupid and don't know about Overheat, which lets me kill the biggest threat to the team.
Moves: I carry Knock Off because it's 100% necessary on Pawniard. Stealth Rock is so that I can clear up a spot on Archen for Roost. Iron Head is a reliable STAB that can hit Fighting types on the switch. Sucker Punch is one of three forms of priority this team has.
Set Details: The EV spread along with Eviolite means that Fletchling has to get a max roll to 2HKO me with Overheat, and it can always survive Acrobatics + Overheat unless Fletch gets two max rolls. It also means that I hit Eviolite numbers in both of my defenses. I threw the rest of the EVs into Attack and Speed with a Jolly nature, because those are the stats that matter the most for him, and I can reach max investment in each while still having the bulk investment I need thanks to the way EVs work in LC.
Nickname: Pawniard is Bas Rutten because he has some very obvious flaws- wrestling for Bas, 4x Fighting weakness for Pawn- but still manages to be a significant threat.






Forrest Griffin (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Roost
- Acrobatics
- Earthquake
- Stone Edge
Moves: Roost gives me reliable recovery after my Berry Juice is gone, which is huge because it lets Archen stay around for the entire battle. Acrobatics lets me hit really hard after my Berry Juice is consumed, giving me a guaranteed OHKO on Mienfoo, Timburr, Scraggy, Foongus, and Cottonee after rocks. Earthquake is coverage to let me hit Steels and Chinchou, although neither of those are particularly big threats to my team. Stone Edge is my second STAB option, and lets me OHKO pretty much every bird in the tier outside of Vullaby, who is easily 2HKOed.
Set Details: The HP EVs let me switch into Stealth Rock twice before Defeatist kicks in by giving me an odd number in HP. 180 Attack investment means that I hit 20 Attack, which is absolutely massive by Little Cup standards. 196 Speed and a Jolly nature let me hit 17 Speed, letting me outspeed or speedtie most of the meta. Berry Juice means that I don't have to Roost often in the early game, although at the cost of a 110 BP STAB Acrobatics.
Nickname: Archen is Forrest Griffin because he hits really, really hard, and even when you think he's Defeat(ist)ed, if you sleep on him, he'll make you regret it (Forrest Griffin once had his arm broken by a roundhouse, then had his opponent armbar that same arm, and proceeded to knock the guy out with his other hand.).






Chuck Liddell (Magnemite) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 156 HP / 36 Def / 240 SpA / 76 SpD
Modest Nature
IVs: 0 Atk
- Endure
- Recycle
- Thunderbolt
- Flash Cannon
Summary: Endure + Recycle Magnemite is a beast, there's no denying that. It's absurd how good this mon is in the current meta- no one's prepared for it. This little guy will rip teams to shreds, and he's almost always going to live a hit and hurt you back. The reason I have it on this team is because it checks pretty much every single weakness Fighting types have- it checks birdspam, it checks Abra, it checks Fairies- so it fits perfectly. It's hard to put into words just how much I love this mon right now.
Moves: Endure lets me live any hit I want to, in case my Sturdy is broken. Recycle lets me get my Berry Juice back so I can recover again. Thunderbolt and Flash Cannon give me strong, reliable STABs.
Set Details: 156 HP lets me hit 21 HP, enabling maximum recovery from Berry Juice. 240 Special Attack and a Modest nature max out my Special Attack to 20. 36 in Defense and 76 in Special Defense are the minimum to raise both my defenses by 1 point each.
Nickname: Magnemite is Chuck Liddell because neither one of them is ever really knocked out by one attack, except from one specific opponent: Mold Breaker Drilbur, in Magnemite's case, and Rampage Jackson in Chuck's. They also both hit hard and are capable of obtaining many knockouts.
Moves: Endure lets me live any hit I want to, in case my Sturdy is broken. Recycle lets me get my Berry Juice back so I can recover again. Thunderbolt and Flash Cannon give me strong, reliable STABs.
Set Details: 156 HP lets me hit 21 HP, enabling maximum recovery from Berry Juice. 240 Special Attack and a Modest nature max out my Special Attack to 20. 36 in Defense and 76 in Special Defense are the minimum to raise both my defenses by 1 point each.
Nickname: Magnemite is Chuck Liddell because neither one of them is ever really knocked out by one attack, except from one specific opponent: Mold Breaker Drilbur, in Magnemite's case, and Rampage Jackson in Chuck's. They also both hit hard and are capable of obtaining many knockouts.






Cain Velasquez (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab / Bulk Up
Moves: Drain Punch is obligatory. Mach Punch gives this team more priority, which is never a bad thing, especially considering Timburr's low Speed. Knock Off lets me hit Pokemon that resist or are immune to Fighting like Gastly, which can't OHKO me. Poison Jab lets me 2HKO Spritzee and Snubbull if I can hit them with a Knock Off on a switch-in.
Set Details: The EVs are standard for Timburr, I don't need anything else. I hit 25 HP, an Eviolite number in Special Defense, maxes Attack and the rest into Defense. Bulk Up can be run over Poison Jab if you want a secondary late-game sweeper, but I personally prefer Poison Jab for how much it helps the team.
Nickname: It's Cain Velasquez because Timburr punches things. Kind of like Cain, who cites being poor and his Mexican heritage as the reason for his determination in fighting, anytime you try to hurt Timburr with status, it just gets stronger. Nietzsche would be proud.






Fedor Emelianenko (Croagunk) @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Knock Off
- Vacuum Wave
- Sludge Bomb
Summary: Croagunk is a great mon, and I've been seeing it get a lot of love lately- as it should. This guy can help out the team so much, and he has done exactly that many times. He can't really sweep, and rarely gets KOs himself, but he's a real team player.
Moves: Drain Punch gives Gunk his only recovery outside of rain, and is a good, reliable physical STAB. Knock Off is great for utility, walls are much less annoying when they lose their main source of bulk. Vacuum Wave is a good source of priority and lets me revenge kill mons when I don't want to risk Pawniard or Timburr. Sludge Bomb is nice because it hits Fairies for good damage, being a guaranteed 2HKO on both the major Fairies in the tier.
Set Details: These are standard Croagunk EVs and nature, gives it 23/ 18 / 18 defenses after Eviolite, Special Attack EVs guarantee that I always 2HKO Spritzee. The rest goes in Attack because it has physical attacks too.
Nickname: Croagunk is Fedor because it's very versatile, and, as demonstrated in the video above, Fedor is really hard to finish- just like Gunk.
Moves: Drain Punch gives Gunk his only recovery outside of rain, and is a good, reliable physical STAB. Knock Off is great for utility, walls are much less annoying when they lose their main source of bulk. Vacuum Wave is a good source of priority and lets me revenge kill mons when I don't want to risk Pawniard or Timburr. Sludge Bomb is nice because it hits Fairies for good damage, being a guaranteed 2HKO on both the major Fairies in the tier.
Set Details: These are standard Croagunk EVs and nature, gives it 23/ 18 / 18 defenses after Eviolite, Special Attack EVs guarantee that I always 2HKO Spritzee. The rest goes in Attack because it has physical attacks too.
Nickname: Croagunk is Fedor because it's very versatile, and, as demonstrated in the video above, Fedor is really hard to finish- just like Gunk.






Showtime Pettis (Scraggy) @ Eviolite
Ability: Moxie
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Zen Headbutt
Summary: Here we are, the star of the team! This is the mon that I built the team around, and it has not disappointed- it doesn't always pull off a late-game sweep, but it's done it frequently enough that I think it still deserves to be called the center of the team. He can really destroy unprepared teams, so much so that I've been able to lead off with it against some opponents who have no real checks to a +2 Scraggy and literally just 6-0 them. It really appreciates the help that its teammates provide it, it couldn't be nearly as successful without them!
Moves: Dragon Dance lets me boost my Speed and Attack, meaning that Scraggy can outspeed every unboosted mon in the meta after one DD. High Jump Kick is because I like hitting things hard. Knock Off is a secondary STAB that lets me hit ghosts and psychics. Zen Headbutt is over Poison Jab because I already have four ways to hit Fairies for supereffective damage on the team, and only one real way to deal with Foongus.
Set Details: I started by maxing out his Attack and Speed, getting it to 14 Speed so that it can outspeed every unboosted mon in the meta after a single DD. I threw an Adamant nature on here because I want to hit things harder, and I didn't feel like 15 Speed helped me that much. I then threw the remaining EVs into Defense and Special Defense to hit Eviolite numbers, and the leftover EVs went into HP.
Nickname: It's Showtime Pettis because it kicks things, as shown in the above video.
Moves: Dragon Dance lets me boost my Speed and Attack, meaning that Scraggy can outspeed every unboosted mon in the meta after one DD. High Jump Kick is because I like hitting things hard. Knock Off is a secondary STAB that lets me hit ghosts and psychics. Zen Headbutt is over Poison Jab because I already have four ways to hit Fairies for supereffective damage on the team, and only one real way to deal with Foongus.
Set Details: I started by maxing out his Attack and Speed, getting it to 14 Speed so that it can outspeed every unboosted mon in the meta after a single DD. I threw an Adamant nature on here because I want to hit things harder, and I didn't feel like 15 Speed helped me that much. I then threw the remaining EVs into Defense and Special Defense to hit Eviolite numbers, and the leftover EVs went into HP.
Nickname: It's Showtime Pettis because it kicks things, as shown in the above video.
Threatlist





Not much else that I can think of right now, might add some more later.
Importable
Scraggy @ Eviolite
Ability: Moxie
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Zen Headbutt
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Knock Off
- Vacuum Wave
- Sludge Bomb
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 156 HP / 36 Def / 240 SpA / 76 SpD
Modest Nature
IVs: 0 Atk
- Endure
- Recycle
- Thunderbolt
- Flash Cannon
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Roost
- Acrobatics
- Earthquake
- Stone Edge
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Iron Head
- Sucker Punch
Ability: Moxie
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Zen Headbutt
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Knock Off
- Vacuum Wave
- Sludge Bomb
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 156 HP / 36 Def / 240 SpA / 76 SpD
Modest Nature
IVs: 0 Atk
- Endure
- Recycle
- Thunderbolt
- Flash Cannon
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Roost
- Acrobatics
- Earthquake
- Stone Edge
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Stealth Rock
- Iron Head
- Sucker Punch
Closing Words
Yup, that's the team! Shoutouts go to Aaron's Aron for being really nice, he was the guy who made me realize how fun Smogon could be, Starmaster for trying to tutor me in Round 90 (time constraints meant we only had one lesson :(, but he's still a really cool guy), Rowan for recently getting promoted, Pancham for having an adorable avatar and hyping Chespin (which is a really fun Pokemon, use it now. Now. NOW.), Tricking for RMTing some really good teams that I stole and got me into the LC meta, and all the other sexy beasts that play LC.
I'd also like to apologize for the really low peak, but the ladders all reset and I didn't have much time to ladder today, otherwise I would've gotten a respectable peak. Proof of peak; also this. (Also if the ladder didn't bug the fuck out and not count my wins half the time this might have peaked #1 :/)






I'm really nervous posting this, so I hope you enjoy using this team, and feel free to leave any and all feedback you have- I'm still new to the meta, and my teambuilding skills weren't too good to begin with, but I think this is a fairly good team by my standards. Thanks for reading! :D (Also I think I'll add a battles section later if people want.)