Just like any other game, I feel as though Pokemon could be improved on a number of levels. From a competitive standpoint, what aspects of Pokemon's battle system would you change and why? What would you be absolutely certain to keep?
To get the ball rolling I can start.
I would immediately change the freeze and sleep mechanics. I do not believe these are fun mechanics for either player and do not really put players in a position where they need to make interesting choices.
I would also remove critical hits. Moves already have varying power from 80% - 100% adding more random chance with move damage doesn't seem correct. Critical chances should be something that a move has as an effect, like stone edge not something that can just randomly happen on any damaging move.
Lastly, I would change how punishing it is to make a small mistake. Did you make a wrong prediction and now Garchomp can sweep your whole team after he gets a free swords dance? Too bad. There's a staggering lack of comeback mechanics and the game overall feels very punishing when a mistake is made.
What would I keep?
Well that's easy, type effectiveness. I think the extreme rock-paper-scissor mechanic Pokemon has is great! I haven't seen any other games make use of such a large effectiveness table.
What are your thoughts?
To get the ball rolling I can start.
I would immediately change the freeze and sleep mechanics. I do not believe these are fun mechanics for either player and do not really put players in a position where they need to make interesting choices.
I would also remove critical hits. Moves already have varying power from 80% - 100% adding more random chance with move damage doesn't seem correct. Critical chances should be something that a move has as an effect, like stone edge not something that can just randomly happen on any damaging move.
Lastly, I would change how punishing it is to make a small mistake. Did you make a wrong prediction and now Garchomp can sweep your whole team after he gets a free swords dance? Too bad. There's a staggering lack of comeback mechanics and the game overall feels very punishing when a mistake is made.
What would I keep?
Well that's easy, type effectiveness. I think the extreme rock-paper-scissor mechanic Pokemon has is great! I haven't seen any other games make use of such a large effectiveness table.
What are your thoughts?