OU Hydreigon [OU]

ausma

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Hydreigon @ Life Orb / Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Earth Power
- Roost
- Nasty Plot / Dark Pulse

Hydreigon is a powerful wallbreaker thanks to STAB-boosted Draco Meteor and a solid coverage option in Earth Power. Draco Meteor dents walls like Zapdos and Mandibuzz. Earth Power is used to reliably damage Pokemon that tank Draco Meteor like Heatran and Tapu Koko. Roost gives Hydreigon longevity, letting it consistently check Heatran, Slowking, and Slowbro while mitigating Life Orb recoil. The last moveslot is used to heighten Hydreigon’s strength with Nasty Plot, allowing it to threaten KOs on targets like Toxapex and Mandibuzz. Dark Pulse, however, is a reliable source of damage without a Special Attack drop, and pressures weakened Corviknight; however, it is imperative not to run Leftovers if Nasty Plot is removed. Allies that provide wallbreaking opportunities for Hydreigon work well with it; Rillaboom and Tapu Koko pressure Tapu Fini well, and can also pivot against Mandibuzz and Landorus-T, respectively.
 
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Hydreigon @ Life Orb / Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Earth Power
- Roost
- Nasty Plot / Dark Pulse

Offensive Hydreigon has experienced a resurgence in the tier, becoming a powerful wallbreaker thanks to its access to Nasty Plot and STAB-boosted Draco Meteor. There's a few things to be discussed here: I think it's pretty weird to mention NP and Draco as its two biggest traits as a breaker, when not only do you establish that you can drop NP, but you're kinda ignoring the rest of its movepool; having access to epower is super nice because you can legit just run two moves and still be super threatening offensively so you're better off mentioning how its got a colourful movepool or something like that. There should definitely be a few mentions of its defensive properties, since that's also a huge part of its niche. Not really fussy about how you implement this, but as long as its in the introduction, I'll probably be fine with it
Hydreigon’s Draco Meteor is incredibly difficult to switch into, especially with a Life Orb, denting or threatening to knock out a bevy of walls in the tier that are not immune to the attack. I think it's just easier to mention that its strongest stab move; mention some targets since you'll inevitably be asked why you're not running dpulse in this slot. Hydreigon uses Earth Power to punish Draco Meteor switch-ins, such as Heatran, Melmetal, Tapu Koko, and Magearna. Again, it's just way easier to say "earth power hits xyz" since it just lowkey feels like filler at this point. You could probably remove the gear mention here; the mentions are a little excessive. Roost allows for Hydreigon to find more wallbreaking opportunities throughout a match through providing it longevity and mitigating Life Orb recoil. Again, its defensive utility is a huge reason as to why its good rn, so you might as well expand on this. The last moveslot is dedicated toward heightening Hydreigon’s strength with Nasty Plot, providing it the ability to threaten KOs on potential targets like Toxapex, Mandibuzz, or offensive Magearna, regardless of its item choice. Dark Pulse, however, is a STAB option that provides a reliable source of damage without Draco Meteor’s special attack drop, also pressuring weakened Corviknight. I'm not too sure if you saw my messages on discord, but its' definitely worth mentioning a few counterplay options and what teammates help it stop that issue etc. etc.

I'm pretty sure you can make this a lot more succinct than it currently is; I can't help but feel like a fair amount of this is essay filler, if you know what I mean. If you can ping me on disc once you've implemented this, I'll be happy to go over it again.
 
As both Magearna and Cinderace are now banned, make sure you remove mentions of them from the spotlight (just Mag in this one)! QC can decide if it requires further tweaking from there.
 
Hey ausma how's this going? If you've implemented curiosity's suggetions, please make sure to give this a final revision before moving into GP!
 
Hydreigon @ Life Orb / Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Earth Power
- Roost
- Nasty Plot / Dark Pulse

Hydreigon is a powerful wallbreaker thanks to its access to STAB-boosted Draco Meteor and a solid coverage options such as move in (these are spotlights, so we're only focusing on the listed set; not possible adjustments to it, which 'such as' implies) Earth Power. Draco Meteor is Hydreigon's most powerful attack, denting dents walls like Zapdos and Mandibuzz. Earth Power is used to reliably damage Pokemon that tank Draco Meteor switch-ins (subjective, ive just never seen switch-ins used to describe a move switch-in) like Heatran and Tapu Koko. Roost gives Hydreigon longevity, letting it consistently check Heatran, Slowking, and Slowbro while mitigating Life Orb recoil. The last moveslot is used to heighten Hydreigon’s strength with Nasty Plot, allowing it to threaten KOs on targets like Toxapex and Mandibuzz. Dark Pulse, however, is a STAB option that gives Hydreigon a reliable source of damage without a special attack Special Attack drop, (RC) also pressuring and pressures weakened Corviknight; however, it is imperative not to run Leftovers if Nasty Plot is removed. Allies that provide wallbreaking opportunities for Hydreigon work well with it; (period -> semicolon) Rillaboom and Tapu Koko pressure Tapu Fini well, (RC) and can also pivot against Mandibuzz and Landorus-T, (AC) respectively.
GP 1/1
 
hydreigon-ou-2.png
 
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