sup bros, first post. I don't know many terms so if i use them wrong or too much please bear with me
Just wanted some help with this team as I'm stuck in low ladder. (1300>)
i usually play this team in national dex, but figured it's just as good in ou
My playstyle in general revolves around ending games in as little amount of turns as possible, whether being losing or winning
I have some replays of both but they're archaic iterations of the team, and it's in nat-dex so it's not really reliable.
I wanted to this team to be based on the element of surprise, so zoroark-hisui and a common setup pokemon, or anything thats weak to fighting so i can illusion it while having a weakness policy wildcard.
i'm using some low tiered heavy hitters but that's all there is to 'em
Latias @ Weakness Policy -> surprise + for stored power
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stored Power
- Agility
- Ice Beam
- Dragon Pulse
Latias is there to either bounce directly from zoroark, or be a wildcard.
I attempted switching latias with latios for the extra dmg, but to no avail as latios gets ko'd instantly.
Its won me some games but its really risky for me as i rely too heavily on weakness policy and weak super effective moves.
it really does catch people off guard but it's not very efficient to rely on it.
Zoroark-Hisui (F) @ Focus Sash -> to setup nasty plot or get some chip damage on a faster mon
Ability: Illusion
Tera Type: Normal
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Hyper Voice
the staple of my team, i use zoroark to setup on samurott checks.
It's a neat surprise that clears MANY pokemon, especially ones incredibly strong ones like archauldon and toxapex.
I would love tips on illusion synergies but i really don't want to change this pokemon if at all possible.
Samurott-Hisui (M) @ Choice Scarf -> surprise against setup sweepers or other things
Ability: Sharpness
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- Ceaseless Edge
- Knock Off
- Aqua Jet
Honestly I don't think i use him as efficiently as i should. he's just there for the illusion gamble, whether im gonna setup spikes or a sweep
he's either a suicide mon so i can go to a better pokemon for the current situation or a surprise choice scarf hazard on confident opponents.
I've thought about switching him to a utility ogerpon-cornerstone (which has made this slot more useful) but doesnt really synergize in my eyes.
Iron Hands @ Leftovers -> dunno if i should switch this with a berry or make him an assault vest mon.
Ability: Quark Drive
Tera Type: Electric
EVs: 252 HP / 252 Atk
Adamant Nature
- Supercell Slam -> honestly, i use this to force out protect pokemon thinking they can get a cheeky protect
- Ice Punch
- Drain Punch
- Earthquake
iron hands is my go to revenge killer or just tank mon
he does INSANE damage and is really reliable.
chose him to be a beefy mon that can protect my weaker dudes or to clear big baddies.
he seems to be efficient but he usually dies in 2-3 hits unless its super effective, wondering if i should respec his evs or rewire his whole playstyle.
Cinderace @ Heavy-Duty Boots
Ability: Libero
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick -> thinking about changing this, need advice on which move to swap it with
- U-turn
- Court Change
love this little defense specialist rabbit.
he's a REALLY good mon incase i dont setup hazards or just in general.
i can't really explain much 'cept that he's a good pivot
Inteleon (M) @ Razor Claw -> critical chance 1+
Ability: Sniper -> crit dmg ++
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Snipe Shot -> critical chance 1+
- Mud Shot -> against faster mons, if i even survive that is.
- Ice Beam -> for whatever reason, it just doesn't do enough damage EVEN if it's super effective.
- Vacuum Wave -> didn't see a use for using u-turn as it barely does damage.
BOOM HEADSHOT!
Chose him specifically for his critical niche, which pays off big time, even against 1/2x typing.
he plays well as a zoroark clone but waters not really an offensive type, so his damage is down the drain on non stab moves.
hes reliable ONLY on his snipe shot, which sweeps: i still don't want to change this as a mon, but would love advice.
overall, my team lacks a defensive mon or a beast that bounces from the zoroark beginning that meshes it together for the perfect momentum trampoline party (or maybe ive been using my mons wrong)
Also, this team has a very high probability of losing to a defensive status setup and dragapult.
thanks if you read this far
Just wanted some help with this team as I'm stuck in low ladder. (1300>)
i usually play this team in national dex, but figured it's just as good in ou
My playstyle in general revolves around ending games in as little amount of turns as possible, whether being losing or winning
I have some replays of both but they're archaic iterations of the team, and it's in nat-dex so it's not really reliable.
I wanted to this team to be based on the element of surprise, so zoroark-hisui and a common setup pokemon, or anything thats weak to fighting so i can illusion it while having a weakness policy wildcard.
i'm using some low tiered heavy hitters but that's all there is to 'em
Latias @ Weakness Policy -> surprise + for stored power
Ability: Levitate
Tera Type: Dragon
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stored Power
- Agility
- Ice Beam
- Dragon Pulse
Latias is there to either bounce directly from zoroark, or be a wildcard.
I attempted switching latias with latios for the extra dmg, but to no avail as latios gets ko'd instantly.
Its won me some games but its really risky for me as i rely too heavily on weakness policy and weak super effective moves.
it really does catch people off guard but it's not very efficient to rely on it.
Zoroark-Hisui (F) @ Focus Sash -> to setup nasty plot or get some chip damage on a faster mon
Ability: Illusion
Tera Type: Normal
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Hyper Voice
the staple of my team, i use zoroark to setup on samurott checks.
It's a neat surprise that clears MANY pokemon, especially ones incredibly strong ones like archauldon and toxapex.
I would love tips on illusion synergies but i really don't want to change this pokemon if at all possible.
Samurott-Hisui (M) @ Choice Scarf -> surprise against setup sweepers or other things
Ability: Sharpness
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- Ceaseless Edge
- Knock Off
- Aqua Jet
Honestly I don't think i use him as efficiently as i should. he's just there for the illusion gamble, whether im gonna setup spikes or a sweep
he's either a suicide mon so i can go to a better pokemon for the current situation or a surprise choice scarf hazard on confident opponents.
I've thought about switching him to a utility ogerpon-cornerstone (which has made this slot more useful) but doesnt really synergize in my eyes.
Iron Hands @ Leftovers -> dunno if i should switch this with a berry or make him an assault vest mon.
Ability: Quark Drive
Tera Type: Electric
EVs: 252 HP / 252 Atk
Adamant Nature
- Supercell Slam -> honestly, i use this to force out protect pokemon thinking they can get a cheeky protect
- Ice Punch
- Drain Punch
- Earthquake
iron hands is my go to revenge killer or just tank mon
he does INSANE damage and is really reliable.
chose him to be a beefy mon that can protect my weaker dudes or to clear big baddies.
he seems to be efficient but he usually dies in 2-3 hits unless its super effective, wondering if i should respec his evs or rewire his whole playstyle.
Cinderace @ Heavy-Duty Boots
Ability: Libero
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick -> thinking about changing this, need advice on which move to swap it with
- U-turn
- Court Change
love this little defense specialist rabbit.
he's a REALLY good mon incase i dont setup hazards or just in general.
i can't really explain much 'cept that he's a good pivot
Inteleon (M) @ Razor Claw -> critical chance 1+
Ability: Sniper -> crit dmg ++
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Snipe Shot -> critical chance 1+
- Mud Shot -> against faster mons, if i even survive that is.
- Ice Beam -> for whatever reason, it just doesn't do enough damage EVEN if it's super effective.
- Vacuum Wave -> didn't see a use for using u-turn as it barely does damage.
BOOM HEADSHOT!
Chose him specifically for his critical niche, which pays off big time, even against 1/2x typing.
he plays well as a zoroark clone but waters not really an offensive type, so his damage is down the drain on non stab moves.
hes reliable ONLY on his snipe shot, which sweeps: i still don't want to change this as a mon, but would love advice.
overall, my team lacks a defensive mon or a beast that bounces from the zoroark beginning that meshes it together for the perfect momentum trampoline party (or maybe ive been using my mons wrong)
Also, this team has a very high probability of losing to a defensive status setup and dragapult.
thanks if you read this far