Completed I’m running out of nice names for battles (Sivanandi vs Mowtom)

4v4 Singles (any stage legal)
48 Hour DQ
3 Subs
Items = ON
Switch = OK
Abilities = ALL
2/5 Recoveries/Chills
First order by coinflip
No Megas or Z-Moves
Mowtom


Runerigus [Rectos] (F)

Stage: ★★★☆☆

Type: Ground / Ghost

Ability: Wandering Spirit
  • The markings on this Pokemon's body carry a frightening curse. When struck by a Contact move, this Pokemon swaps all its Abilities (including this one) with all the attacker's Abilities.
Nature: Quirky

Stats:
HP: 80
Atk: 4
Def: 6
SpA: 3
SpD: 5
Spe: 30
Size Class: 3
Weight Class: 4

Attacks (67):

Physical
Astonish
Body Press
Brutal Swing
Bulldoze
Earthquake
Facade
Giga Impact
Payback
Phantom Force
Revenge
Rock Blast
Rock Slide
Rock Tomb
Sand Tomb
Shadow Claw
Slam
Stone Edge
Thief
Zen Headbutt

Special
Dark Pulse
Dragon Pulse
Earth Power
Energy Ball
Grass Knot
Hex
Hyper Beam
Night Shade
Psychic
Round
Shadow Ball
Snore

Status
Ally Switch
Amnesia
Attract
Calm Mind
Crafty Shield
Curse
Destiny Bond
Disable
Endure
Fake Tears
Guard Split
Guard Swap
Haze
Imprison
Iron Defense
Mean Look
Memento
Nasty Plot
Power Split
Power Swap
Protect
Rain Dance
Rest
Safeguard
Sandstorm
Scary Face
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Taunt
Toxic Spikes
Trick
Trick Room
Will-O-Wisp
Wonder Room


Porygon-Z [Pierce] (NB)

Stage: ★★★☆☆

Type: Normal

Abilities: Adaptability / Download / Analytic (Unlocked)
  • The moves that match this Pokemon's type have their Base Attack Power increased by one (1).
  • At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
  • If this Pokemon attacks after its target during an action, its attacks have one (1) more Base Attack Power.
Nature: Quirky

Stats:
HP: 90
Atk: 4
Def: 3
SpA: 6
SpD: 4
Spe: 90
Size Class: 1
Weight Class: 3

Attacks (71):

Physical
Aerial Ace
Bide
Double-Edge
Facade
Frustration
Giga Impact
Iron Tail
Natural Gift
Rage
Return
Secret Power
Skull Bash
Tackle
Take Down
Thief

Special
Blizzard
Charge Beam
Dark Pulse
Discharge
Dream Eater
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Swift
Thunder
Thunderbolt
Tri Attack
Zap Cannon

Status
Agility
Confide
Conversion
Conversion 2
Curse
Defense Curl
Double Team
Embargo
Endure
Flash
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Nightmare
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect
Rest
Sharpen
Sleep Talk
Substitute
Sunny Day
Swagger
Teleport
Thunder Wave
Toxic
Trick Room


Mandibuzz [Midcap] (F)

Stage: ★★★☆☆

Type: Dark / Flying

Abilities: Big Pecks / Overcoat / Weak Armor (Unlocked)
  • This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.
  • This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Nature: Quirky

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 3
SpD: 4
Spe: 80
Size Class: 2
Weight Class: 3

Attacks (65):

Physical
Aerial Ace
Assurance
Bone Rush
Brave Bird
Cut
Facade
Feint Attack
Fly
Foul Play
Frustration
Fury Attack
Giga Impact
Knock Off
Payback
Pluck
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Secret Power
Sky Attack
Steel Wing
Thief
U-turn

Special
Air Slash
Dark Pulse
Gust
Heat Wave
Hidden Power (Fighting)
Hyper Beam
Incinerate
Round
Shadow Ball
Snarl
Snore
Swift

Status
Attract
Confide
Defog
Double Team
Embargo
Endure
Fake Tears
Flatter
Iron Defense
Leer
Mean Look
Mirror Move
Nasty Plot
Protect
Psych Up
Rain Dance
Rest
Roost
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Torment
Toxic
Whirlwind


Lapras [Launce] (F)

Stage: ★★★☆☆

Type: Water / Ice

Abilities: Water Absorb / Shell Armor / Hydration (Unlocked)
  • This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Nature: Quirky

Stats:
HP: 110
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 60
Size Class: 5
Weight Class: 6

Attacks (97):

Physical
Avalanche
Bide
Body Press
Body Slam
Bulldoze
Dive
Double-Edge
Drill Run
Facade
Fissure
Frustration
Giga Impact
Headbutt
Horn Drill
Ice Shard
Iron Head
Iron Tail
Liquidation
Megahorn
Natural Gift
Outrage
Rage
Return
Rock Smash
Secret Power
Skull Bash
Smart Strike
Strength
Take Down
Waterfall
Zen Headbutt

Special
Ancient Power
Aurora Beam
Blizzard
Brine
Bubble Beam
Dragon Breath
Dragon Pulse
Dragon Rage
Dream Eater
Echoed Voice
Freeze-Dry
Frost Breath
Future Sight
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Psychic
Psywave
Round
Sheer Cold
Shock Wave
Snore
Solar Beam
Sparkling Aria
Surf
Thunder
Thunderbolt
Water Gun
Water Pulse
Weather Ball
Whirlpool
Zap Cannon

Status
Attract
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Dragon Dance
Endure
Foresight
Growl
Hail
Helping Hand
Life Dew
Mimic
Mist
Nightmare
Perish Song
Protect
Rain Dance
Reflect
Refresh
Rest
Roar
Safeguard
Sing
Sleep Talk
Substitute
Swagger
Tickle
Toxic

Sivanandi
:sm/gyarados:
Nader: Gyarados [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Water/Flying
ABILITIES: Intimidate, Moxie
STATS
HP: 90
Atk: 6
Def: 4
SpA: 3
SpD: 5
Spe: 81
Size Class: 6
Weight Class: 6

MOVES
Aqua Tail
Attract
Avalanche
Bide
Bite
Blizzard
Body Slam
Bounce
Brine
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Crunch
Curse
Dark Pulse
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Giga Impact
Hail
Headbutt
Hidden Power (Ground)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Mimic
Muddy Water
Natural Gift
Outrage
Payback
Power Whip
Protect
Rage
Rain Dance
Reflect
Rest
Return
Roar
Rock Smash
Round
Sandstorm
Scald
Scary Face
Secret Power
Skull Bash
Sleep Talk
Snore
Splash
Stone Edge
Strength
Substitute
Surf
Swagger
Tackle
Take Down
Taunt
Thrash
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Twister
Uproar
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon
:sm/lucario:
Judith: Lucario [Female]
STAGE: *3
NATURE: Serious (no change)
TYPE: Fighting/Steel
ABILITIES: Steadfast, Inner Focus, Justified
STATS
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4

MOVES
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Flying)
High Jump Kick
Hone Claws
Howl
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Life Dew
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Metal Claw
Metal Sound
Meteor Mash
Mind Reader
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
:sm/fidgit:
Joshua: Fidgit [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES: Persistent, Vital Spirit, Frisk

STATS
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 4

MOVES
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Ice)
Hyper Beam
Instruct
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
:sm/empoleon:

Caellach: Empoleon [Male]

STAGE: *3

NATURE: Serious (no change)

TYPE: Water/Steel

ABILITIES: Torrent, Defiant

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 60
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Agility
Aqua Jet
Aqua Ring
Attract
Avalanche
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Cut
Defog
Dig
Dive
Double Hit
Double Team
Drill Peck
Earthquake
Echoed Voice
Endure
Facade
Feather Dance
Flail
Flash Cannon
Fling
Frustration
Fury Attack
Giga Impact
Grass Knot
Growl
Hail
Hidden Power (Electric)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Metal Claw
Mist
Mud Sport
Mud-Slap
Natural Gift
Peck
Pluck
Pound
Power Trip
Protect
Quash
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Shadow Claw
Sleep Talk
Snore
Stealth Rock
Steel Wing
Strength
Substitute
Supersonic
Surf
Swagger
Swords Dance
Tackle
Toxic
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn

Without a good name, I can’t do good flavor.
Presenting: a haunted block of runes, a malfunctioning computer program, a vulture and the Loch Ness monster, against a flying sea serpent (who is somehow not a dragon), a sprited fighter who can sense auras, a horrible mishmash of legs and hands, and a penguin.

Now who shall go first?


1-5000: Mowtom
5001-10000: Sivanandi
7573: Sivanandi!

Order of operations:
Sivanandi sends out and equips.
Mowtom sends out, equips and orders.
Sivanandi orders.
I ref!

And let this battle... begin!
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I'm starting to see how item choices depend on the matchup. Go, Pierce @ Wise Glasses!"
"Alert! Lack of ears to hold glasses on head!"
Hyper Beam~Swift~Hyper Beam
IF
Joshua is under P/E THEN Nasty Plot and restart queue
IF DE move AND NOT suspended AND NOT in a combo AND NOT suspended DE last action AND you move second by speed order THEN Skull Bash and restart queue
IF Hyper Beam is disabled AND you would otherwise Hyper Beam THEN Blizzard and restart queue
 
Round 1:

Mowtom
:runerigus: :porygon-z: :Mandibuzz: :Lapras:
:sm/porygon-z: #Wise Glasses
Adaptability, Download, Analytic
HP: 90/90 EN: 100%
4/3/6/4/90
Status: OK!

Sivanandi
:gyarados: :lucario: :Fidgit: :empoleon:
:sm/Fidgit: #Focus Sash
Persistent, Vital Spirit, Frisk
HP: 90/90 EN: 100%
4/5/4/4/105
Status: OK!​

Pre-round:
[Porygon-Z’s Download!]
Porygon-Z’s Special Attack rose!

Action 1:

Fidgit used Knock Off! -7EN, 93 left.
17/24 > 1/24, does not crit.
10 + 1 = 11
Porygon-Z’s Wise Glasses was knocked off!

Porygon-Z used Hyper Beam! -9EN, 91 left.
100/100 > 90/100, misses.
Fidgit avoided the attack!

Action 2:

Porygon-Z used Skull Bash! -7EN, 84 left.
Porygon-Z tucked in its head!
Porygon-Z’s Defense rose!

Fidgit used Dig! -5EN, 88 left.
Fidgit went underground!

Fidgit used Dig! -4EN, 84 left.
3/24 > 1/24, does not crit.
8 + 3 + 1 - (1 * 2) = 10

Porygon-Z used Skull Bash!
22/24 > 1/24, does not crit.
(13 + 1 + 1 - 2) + 3 = 16

Action 3:

Fidgit used U-Turn! -5EN, 79 left.
5/24 > 1/24, does not crit.
7 + 1 - (1 * 2) = 6
Fidgit will return to its Pokeball at the end of the round!

Porygon-Z used Hyper Beam! -9EN, 75 left.
11/100 < 90/100, hits.
18/24 > 1/24, does not crit
(15 + 1 + 1 - 2) + 3 + 2 + (1 * 2) = 22

Mowtom
:runerigus: :porygon-z: :Mandibuzz: :Lapras:
:sm/porygon-z: #None
Adaptability, Download, Analytic
HP: 63/90 EN: 75%
4/3/6/4/90
Status: +1 Special Attack, +1 Defense, Sluggish (1a)

Sivanandi
:gyarados: :lucario: :Fidgit: :empoleon:
:sm/Fidgit: #Focus Sash
Persistent, Vital Spirit, Frisk
HP: 62/90 EN: 79%
4/5/4/4/105
Status: OK!
Fidgit knocking off Porygon-Z’s Wise Glasses leads to it missing Hyper Beam. Not a good outcome for either side. This causes Porygon-Z to hit Skull Bash and keep up with the damage race. But who will Sivanandi send in?

Order of operations:
Sivanandi sends out, equips and orders.
Mowtom orders.
I ref!​
 
Lucario @ Focus Sash

:lucario:
High Jump Kick x 3
IF Pierce is under P/E THEN Swords Dance first instance, Bulk Up second instance
[Once] IF Bide THEN start action string Flash Cannon | Flash Cannon | Counter
IF Pierce has a Focus Sash THEN Knock Off
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Reflect Type is rated 2 out of 5 hats, I can do better!"
Conversion (Shadow Ball/Psychic/Aerial Ace/Signal Beam)~Teleport (Switch)~Hidden Power
IF
you are a Ghost type A3 THEN Shadow Ball
IF you are a Psychic type A3 THEN Psychic
 
Round 2:

Mowtom
:runerigus: :porygon-z: :Mandibuzz: :Lapras:
:sm/porygon-z: #None
Adaptability, Download, Analytic
HP: 63/90 EN: 75%
4/3/6/4/90
Status: +1 Special Attack, +1 Defense, Sluggish (1a)

Sivanandi
:gyarados: :lucario: :Fidgit: :empoleon:
:sm/lucario: #Focus Sash
Steadfast, Inner Focus, Justified
HP: 80/80 EN: 100%
5/3/5/3/90
Status: OK!
:sm/Fidgit: #Focus Sash
Persistent, Vital Spirit, Frisk
HP: 62/90 EN: 79%
4/5/4/4/105
Status: OK!

Action 1:

Porygon-Z used Conversion! -6EN, 69 left.
Ranint#(1, 4): 4: Bug
Porygon-Z became the Bug-type!

Lucario used High Jump Kick! -7EN, 93 left.
76/100 < 90/100, hits.
20/24 > 1/24, does not crit.
(13 + 3 + 1) / 1.5 - (1 * 2) = 9

Action 2:

Porygon-Z used Teleport (Switch)! -7EN, 62 left.
Porygon-Z will return to its trainer at the end of the round!

Lucario used High Jump Kick! -11EN, 82 left.
78/100 < 90/100, hits.
7/24 > 1/24, does not crit.
(13 + 3 + 1) / 1.5 - (1 * 2) = 9

Action 3:

Porygon-Z used Hidden Power [Fighting]! -4EN, 58 left.
15/24 > 1/24, does not crit.
((6 - 1) + 3) * 1.5 + (1 * 2) = 14

Lucario used High Jump Kick! -15EN, 67 left.
16/100 < 90/100, hits.
6/24 > 1/24, does not crit
(13 + 3 + 1) / 1.5 - (1 * 2) = 9

Mowtom
:runerigus: :porygon-z: :Mandibuzz: :Lapras:
:sm/porygon-z: #None
Adaptability, Download, Analytic
HP: 36/90 EN: 58%
4/3/6/4/90
Status: OK!

Sivanandi
:gyarados: :lucario: :Fidgit: :empoleon:
:sm/lucario: #Focus Sash
Steadfast, Inner Focus, Justified
HP: 66/80 EN: 67%
5/3/5/3/90
Status: OK!
:sm/Fidgit: #Focus Sash
Persistent, Vital Spirit, Frisk
HP: 62/90 EN: 79%
4/5/4/4/105
Status: OK!

We’re continuing to use the old rules. Also boy I only just realized how nerfed Focus Sash became.
Porygon-Z saves 12HP by changing type, while running away like Fidgit. Very nice dance, who will come in to play? Likely Runerigus.

Order of operations:
We fix the mistakes
Mowtom sends out, equips and orders.
Sivanandi orders.
I ref!​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"This battle started before the gen 8.1 changes, so it uses old rules. Also my Hidden Power Fighting is super effective on a Lucario."
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"The battle still uses old rules. Resistances are *2/3 rather than *3/4, and I have no idea where the -1 in Hidden Power's calc comes from."
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hidden Power has 6 BAP, you've listed it as 4 and then taken off 2 from Focus Sash. I think you double counted."
 
I’m really confused
I think this is ok now, I have no idea what my train of thought at the time was.
Anyway Mowtom I hope this is fixed, sorry for all the trouble!
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I kinda need to order here if I want to call DQ, huh? Sending out Rectos."
"I feel so impactful."
Earthquake~Earthquake~Earthquake
 

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