Changes will be in blue. Like so.
Intro
After listening to the Smogcast recently, I really wanted to try out that stall breaker Gliscor on a team for myself. Since I'm still kinda new at making teams I think it still has quite a few weaknesses, but from play testing on Shoddy and on Wi-Fi I think I have identified quite a few of them.
At a glance
16/05 - Switched Azelf for Jirachi
16/05 - Switched Vaporeon for Suicune
In Depth
Jirachi
Jirachi @ Choice Scarf | Jolly
4 HP / 252 Atk / 252 Spe
- Stealth Rock
- Iron Head
- Ice Punch
- Fire Punch
"This Jirachi serves as both a method of getting a quick Stealth Rock up, and a revenge killer for later on. It deals with lead Machamp excellently, simply Iron Head away and 2HKO it. Against Salamence, Jirachi can outspeed Mixmence and OHKO with Ice Punch. DDMence is a little trickier, since they speed-tie, but luring an Outrage and switching to Jirachi means that Salamence won't destroy your team." - Knightofthewind
I have been trying out this lead scarfrachi over Azelf and It's working well. It deals with Machamp easily and usually forces a switch. And can come back later and set SR up. Actually I'm finding that is survives the first few rounds pretty easily and is great to have around through-out the match. So far haven't met any noticably difficult match ups with other leads, but I'm still testing.
Tyranitar
@Choice Scarf
Nature: Jolly
EVs: 252 ATK/ 252 SPE/ 4 HP
-Stone Edge
-Pursuit
-Crunch
-Earth Quake
Standard Scarftar. Not much to say really, he helps pursuit away threats, most importantly opposing Latias. He gets the sand going which is always helpful, and makes Gliscor the beast that he is late game. I run Fire Punch instead of Crunch because I rarely ever use it. I find that I'm always Pursuiting, predicting a switch, or just trapping them, so I thought I'd use Fire Punch to catch Scizor on the switch. It's worked a few times so not much to complain about.
I put Crunch back onto Tyranitar to catch Pokemon that predict a pursuit and don't run, like Rotom forms.
Latias
@ Life Orb
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spd
- Surf
- Draco Meteor
- Thunderbolt
- Recover
Man, I love this set so much. Latias is arguably the most effective special sweeper in the metagame right now, and I've been using this set for as long as I can remember. Always nets me at least 1 kill, and it's unusual for her to get less than 2. Even when I mess up big time, she can come in mid-game and just sweep anything that's thrown at her.
I run Grass Knot over T.bolt because I don't have much to check Swampert. Also it 2HKOs Gyarados, and hurts Suicune/Vap/most bulky waters too.
"Latias retains its hard-hitting nature, but it also has a bit of staying power with Recover, and can also switch attacks. Now, I'm recommending Thunderbolt over Grass Knot because simply put, Latias doesn't really need it. While it does deal serious damage to Swampert, so does Draco Meteor, not to mention most of Latias' common switch-ins are Steel types, so you lose the nice neutral coverage Thunderbolt has. Thunderbolt also means Latias isn't set-up bait for SubPetaya Empoleon." -- Knightofthewind
Magnezone
@Leftovers/Salac berry
Nature: Timid
EVs: 28 HP / 252 SpA / 228 Spd
- Explosion
- Thunderbolt
- Substitute
- Hidden Power [Ice]
This is the first team I've used Zone on..and I gotta say it rocks having a 100% Scizor counter. He does great against a few other steels too, and once he's set up behind a Sub with a +1 sp.atk boost, he can get full sweeps pretty easily. I bring him in on a bullet punch, sub up, bullet punch can't break the sub then I charge beam. The rest, as they say, is history. :D
I went with Hidden Power Ice for coverage against ground and dragons, but lately I have been considering switching to ground. Not sure yet.
Changed charge beam for Explosion, and edited the nature and EVs to be faster. As suggested by Abutorn
Gliscor
@Leftovers
Nature: Jolly
EVs: 252 HP/ 40 DEF/ 216 SPE
- Toxic
- Earthquake
- Taunt
- Roost
This is the new Poke I've been trying out after hearing the Smogcast, and I really, really like it. It's gotten me out of quite a few predicaments with Sandveil, and it can outstall a lot of tough things for me. Sometimes I run U-turn over Toxic, because it's great for scouting, but overall I would have to say Toxic has helped me out more during the course of a match.
Him and Tyranitar are a nice duo in my team, and I really feel it if they get knocked out early. So I try to take out major threats to them with Latias and Magnezone.
Suicune
@ Leftovers
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
- Calm Mind
- Surf
- Ice Beam
- HP Electric
Suicune retains Vaporeon's bulk and resistances and also has an offensive presense. Suicune is very hard to OHKO, and its excellent type coverage means it's difficult for any offensive team to take down most Suicune. After Magnezone blows up on Blissey, Suicune can easily sweep most stall teams and Trick users are dealt with by Tyranitar.
Conclusion
I have a lot of fun with this team, but I have trouble with a few Pokemon. Machamp can pretty much come in and kill everything if he has Ice Punch and Dynamic Punch. Swampert messes me up badly which is why I gave Latias grass knot over T.bolt, but if she goes down before Swampy comes out it's pretty much GG, or he'll take a large chunk of my team down.
Salamence can have fun against my team too, again Latias is the main check, and if Magnezone is set up he can take care of him.
Basically I find my biggest problem is that I rely too heavily on Latias to check a lot of popular Pokemon, and that screws me over if she goes down unexpectantly. So yeah, that's my team, I would be interested to know what people think about it, and welcome any changes anyone could think of.
16/05 - Machamp can now be taken care of by Jirachi , who also helps Latias take out Salamence too. Swampert is still a bit of a problem, so I am thinking about putting HP:Grass on Magnezone. Still taking suggestions though.
Intro
After listening to the Smogcast recently, I really wanted to try out that stall breaker Gliscor on a team for myself. Since I'm still kinda new at making teams I think it still has quite a few weaknesses, but from play testing on Shoddy and on Wi-Fi I think I have identified quite a few of them.
At a glance
16/05 - Switched Azelf for Jirachi
16/05 - Switched Vaporeon for Suicune
In Depth
Jirachi
Jirachi @ Choice Scarf | Jolly
4 HP / 252 Atk / 252 Spe
- Stealth Rock
- Iron Head
- Ice Punch
- Fire Punch
"This Jirachi serves as both a method of getting a quick Stealth Rock up, and a revenge killer for later on. It deals with lead Machamp excellently, simply Iron Head away and 2HKO it. Against Salamence, Jirachi can outspeed Mixmence and OHKO with Ice Punch. DDMence is a little trickier, since they speed-tie, but luring an Outrage and switching to Jirachi means that Salamence won't destroy your team." - Knightofthewind
I have been trying out this lead scarfrachi over Azelf and It's working well. It deals with Machamp easily and usually forces a switch. And can come back later and set SR up. Actually I'm finding that is survives the first few rounds pretty easily and is great to have around through-out the match. So far haven't met any noticably difficult match ups with other leads, but I'm still testing.
Tyranitar
@Choice Scarf
Nature: Jolly
EVs: 252 ATK/ 252 SPE/ 4 HP
-Stone Edge
-Pursuit
-Crunch
-Earth Quake
Standard Scarftar. Not much to say really, he helps pursuit away threats, most importantly opposing Latias. He gets the sand going which is always helpful, and makes Gliscor the beast that he is late game. I run Fire Punch instead of Crunch because I rarely ever use it. I find that I'm always Pursuiting, predicting a switch, or just trapping them, so I thought I'd use Fire Punch to catch Scizor on the switch. It's worked a few times so not much to complain about.
I put Crunch back onto Tyranitar to catch Pokemon that predict a pursuit and don't run, like Rotom forms.
Latias
@ Life Orb
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spd
- Surf
- Draco Meteor
- Thunderbolt
- Recover
Man, I love this set so much. Latias is arguably the most effective special sweeper in the metagame right now, and I've been using this set for as long as I can remember. Always nets me at least 1 kill, and it's unusual for her to get less than 2. Even when I mess up big time, she can come in mid-game and just sweep anything that's thrown at her.
I run Grass Knot over T.bolt because I don't have much to check Swampert. Also it 2HKOs Gyarados, and hurts Suicune/Vap/most bulky waters too.
"Latias retains its hard-hitting nature, but it also has a bit of staying power with Recover, and can also switch attacks. Now, I'm recommending Thunderbolt over Grass Knot because simply put, Latias doesn't really need it. While it does deal serious damage to Swampert, so does Draco Meteor, not to mention most of Latias' common switch-ins are Steel types, so you lose the nice neutral coverage Thunderbolt has. Thunderbolt also means Latias isn't set-up bait for SubPetaya Empoleon." -- Knightofthewind
Magnezone
@Leftovers/Salac berry
Nature: Timid
EVs: 28 HP / 252 SpA / 228 Spd
- Explosion
- Thunderbolt
- Substitute
- Hidden Power [Ice]
This is the first team I've used Zone on..and I gotta say it rocks having a 100% Scizor counter. He does great against a few other steels too, and once he's set up behind a Sub with a +1 sp.atk boost, he can get full sweeps pretty easily. I bring him in on a bullet punch, sub up, bullet punch can't break the sub then I charge beam. The rest, as they say, is history. :D
I went with Hidden Power Ice for coverage against ground and dragons, but lately I have been considering switching to ground. Not sure yet.
Changed charge beam for Explosion, and edited the nature and EVs to be faster. As suggested by Abutorn
Gliscor
@Leftovers
Nature: Jolly
EVs: 252 HP/ 40 DEF/ 216 SPE
- Toxic
- Earthquake
- Taunt
- Roost
This is the new Poke I've been trying out after hearing the Smogcast, and I really, really like it. It's gotten me out of quite a few predicaments with Sandveil, and it can outstall a lot of tough things for me. Sometimes I run U-turn over Toxic, because it's great for scouting, but overall I would have to say Toxic has helped me out more during the course of a match.
Him and Tyranitar are a nice duo in my team, and I really feel it if they get knocked out early. So I try to take out major threats to them with Latias and Magnezone.
Suicune
@ Leftovers
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
- Calm Mind
- Surf
- Ice Beam
- HP Electric
Suicune retains Vaporeon's bulk and resistances and also has an offensive presense. Suicune is very hard to OHKO, and its excellent type coverage means it's difficult for any offensive team to take down most Suicune. After Magnezone blows up on Blissey, Suicune can easily sweep most stall teams and Trick users are dealt with by Tyranitar.
Conclusion
I have a lot of fun with this team, but I have trouble with a few Pokemon. Machamp can pretty much come in and kill everything if he has Ice Punch and Dynamic Punch. Swampert messes me up badly which is why I gave Latias grass knot over T.bolt, but if she goes down before Swampy comes out it's pretty much GG, or he'll take a large chunk of my team down.
Salamence can have fun against my team too, again Latias is the main check, and if Magnezone is set up he can take care of him.
Basically I find my biggest problem is that I rely too heavily on Latias to check a lot of popular Pokemon, and that screws me over if she goes down unexpectantly. So yeah, that's my team, I would be interested to know what people think about it, and welcome any changes anyone could think of.
16/05 - Machamp can now be taken care of by Jirachi , who also helps Latias take out Salamence too. Swampert is still a bit of a problem, so I am thinking about putting HP:Grass on Magnezone. Still taking suggestions though.