Here's the first one. It's a sand offense team.
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- Crunch
- Pursuit
- Thunder Wave
- Superpower
Standard ttar. Sand setter, latios check, twave support. Not much really to say
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 24 Def / 232 Spe
Naive Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Lando brings rocks and u-turn support, intimidate support, and ground coverage. Not much to say. HP ice for other lando and gliscor
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 20 Def / 240 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Another bulky pivot. The special version of landorus really. SpDef and volt switch
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
IVs: 0 Spe
- Spikes
- Knock Off
- Power Whip
- Gyro Ball
Spikes setter, Latios check, water resist, knock off. also pretty simple
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Trick
- Dragon Pulse
Revenge kill and hit really hard. that's about it
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Hidden Power [Ice]
- Focus Blast
- Encore
See above, more focus on hitting hard
General idea with this team is get hazards up for the psychics to kill things. Can mostly ignore spikes except for ttar which is nice
Let me know what movesets or pokemon I should change, but I think this team is better than my other one
The worse team, sand balance
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- Crunch
- Pursuit
- Thunder Wave
- Superpower
Its the same ttar as above. Same role.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roost
- Spikes
- Whirlwind
- Brave Bird
Physical defense and spikes. Switches in to a lot of neutral hits
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
- Taunt
- Will-O-Wisp
- Recover
- Night Shade
Rain check, spread status, wall things. I don't love it as it is, team is lacking against rain otherwise though
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Hidden Power [Ice]
- Focus Blast
- Encore
See above zam set
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Trick
- Dragon Pulse
See above latios set
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 140 Def / 124 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- Knock Off
Good defensive typing, mixed defense, knock off, rocks
This team is bad. Help me fix it.
Thanks for reading, lmk what y'all come up with!
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- Crunch
- Pursuit
- Thunder Wave
- Superpower
Standard ttar. Sand setter, latios check, twave support. Not much really to say
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 24 Def / 232 Spe
Naive Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Lando brings rocks and u-turn support, intimidate support, and ground coverage. Not much to say. HP ice for other lando and gliscor
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 20 Def / 240 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Another bulky pivot. The special version of landorus really. SpDef and volt switch
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
IVs: 0 Spe
- Spikes
- Knock Off
- Power Whip
- Gyro Ball
Spikes setter, Latios check, water resist, knock off. also pretty simple
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Trick
- Dragon Pulse
Revenge kill and hit really hard. that's about it
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Hidden Power [Ice]
- Focus Blast
- Encore
See above, more focus on hitting hard
General idea with this team is get hazards up for the psychics to kill things. Can mostly ignore spikes except for ttar which is nice
Let me know what movesets or pokemon I should change, but I think this team is better than my other one
The worse team, sand balance
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- Crunch
- Pursuit
- Thunder Wave
- Superpower
Its the same ttar as above. Same role.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roost
- Spikes
- Whirlwind
- Brave Bird
Physical defense and spikes. Switches in to a lot of neutral hits
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
- Taunt
- Will-O-Wisp
- Recover
- Night Shade
Rain check, spread status, wall things. I don't love it as it is, team is lacking against rain otherwise though
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Hidden Power [Ice]
- Focus Blast
- Encore
See above zam set
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Trick
- Dragon Pulse
See above latios set
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 140 Def / 124 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- Knock Off
Good defensive typing, mixed defense, knock off, rocks
This team is bad. Help me fix it.
Thanks for reading, lmk what y'all come up with!