Noivern @ Focus Sash
Ability: Frisk
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Switcheroo
- Draco Meteor
- Hurricane
- Taunt
Support: switcheroo and taunt to break down enemy team.
Draco meteor.
Focus sash so i can loand a switcheroo or a taunt without dieing, and speed evs for the same reason.
Pincurchin @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Rising Voltage
- Hex
- Spikes
This thing carries. This is my sweeper.
Electric surge into rising voltage for most of the damage
Scald for extra burn.
Hex is to be confusing.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Defog
- Quiver Dance
- Bug Buzz
Defog.
Needed against steel type.
Quiver dance for reads to possible later sweep.
Magnezone @ Focus Sash
Ability: Analytic
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Tri Attack
- Volt Switch
- Flash Cannon
- Thunderbolt
Nice switch in.
Covers so many types.
Flash cannon to destroy enemy fairies.
Toxapex @ Black Sludge
Ability: Merciless
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Venoshock
- Baneful Bunker
- Scald
Main defense.
Recover to be annoying
Bainful bunker into venoshock with merciless does damage.
Tapu Lele @ Metronome
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Moonblast
- Energy Ball
Fairy.
I like the unexpected energy ball and focus blast.
Metronome for confusing opponents.
Ability: Frisk
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Switcheroo
- Draco Meteor
- Hurricane
- Taunt
Support: switcheroo and taunt to break down enemy team.
Draco meteor.
Focus sash so i can loand a switcheroo or a taunt without dieing, and speed evs for the same reason.
Pincurchin @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Rising Voltage
- Hex
- Spikes
This thing carries. This is my sweeper.
Electric surge into rising voltage for most of the damage
Scald for extra burn.
Hex is to be confusing.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Defog
- Quiver Dance
- Bug Buzz
Defog.
Needed against steel type.
Quiver dance for reads to possible later sweep.
Magnezone @ Focus Sash
Ability: Analytic
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Tri Attack
- Volt Switch
- Flash Cannon
- Thunderbolt
Nice switch in.
Covers so many types.
Flash cannon to destroy enemy fairies.
Toxapex @ Black Sludge
Ability: Merciless
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Venoshock
- Baneful Bunker
- Scald
Main defense.
Recover to be annoying
Bainful bunker into venoshock with merciless does damage.
Tapu Lele @ Metronome
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Moonblast
- Energy Ball
Fairy.
I like the unexpected energy ball and focus blast.
Metronome for confusing opponents.
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