THE SQUAD
TEAM BUILDING PROCESS
Everyone always says hail is so bad so i decided to try it. This is the main core I came up with. Choice band Beartic paired with Snow Warning Vanilluxe. Choice band beartic with slush rush is essentially discount Darm-G, so I added a Darm-G to the team as well. These 3 spam ice moves until they're nothing left moving. Vanilluxe also carries Freeze-Dry to 2HKO Pex and Rotom-W.
A team full of ice types is very weak to stealth rock, so I obviously needed some hazard removal. Mandibuzz gets not only defog, but also the ability Overcoat, which lets it do it's thing unfazed by the hail. Mandibuzz is also my main switch in to Dragapult and Grimmsnarl.
My ice type heavy team still needed some support from fire and steel types, making seismitoad a perfect choice. The toad carries my team in a sense that it's a one man army against rain, sand, dracovish, dracozolt, and rotom-w which are all top tier threats.
Threw a Ditto on the team as a multi-purpose tool. You guys know what this thing does.
SUMMARY
This team definitely functions off of surprise factor. Most people aren't ready for Vanilluxe to 2HKO their Ferrothorn with Blizzard and then do the same to Pex with Freeze-Dry. Vanilluxe can also stall break Corsola with taunt then proceed to 3HKO with Blizzard. Beartic is the prime candidate for dynamax (while we can still use it) bc it can set hail for itself and proceed to sweep teams. Major threats against this team include: Cinderace because Pyro Ball, Hatterene with TR bc it sweeps my whole team, Bulk Up Corviknight bc it walls and stalls my whole team, and opposing scarf darm.
Beartic @ Choice Band
Ability: Slush Rush
EVs: 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Liquidation
- Low Kick
- Dig
Vanilluxe @ Never-Melt Ice
Ability: Snow Warning
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Hyper Voice
- Taunt
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Earthquake
- U-turn
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP
IVs: 0 Atk
- Transform
Ability: Slush Rush
EVs: 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Liquidation
- Low Kick
- Dig
Vanilluxe @ Never-Melt Ice
Ability: Snow Warning
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Hyper Voice
- Taunt
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Earthquake
- U-turn
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP
IVs: 0 Atk
- Transform