IceSpade vs Deadfox

3v3 LC Triples
All abilities
1 day DQ
Training items
2 subs per mon
ASB Arena

Slowpoke (M)
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
HP: 100
Atk: 4.5
Def: 4.5
SpA: 4.5
SpD: 3
Spe: 13
Size Class: 2
Weight Class: 3
-10 EVA

Bronzor (G)
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof (Innate): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
HP: 90
Atk: 3
Def: 4.5
SpA: 1.5
SpD: 4.5
Spe: 20
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
-10 EVA

Deino (F)
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
HP: 90
Atk: 4.5
Def: 3
SpA: 3
SpD: 1.5
Spe: 44+
Size Class: 1
Weight Class: 2
+7 ACC

Rufflet (M)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 100
Atk: 4.5
Def: 3
SpA: 1.5
SpD: 3
Spe: 69
Size Class: 1
Weight Class: 2
+11 ACC

Teddiursa (F)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
HP: 90
Atk: 6
Def: 3
SpA: 1.5
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 1

Minccino (F)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 1.5
Spe: 87
Size Class: 1
Weight Class: 1
+17 ACC

IceSpade's Pokemon
79.png
sirslowpoke.png

Slowpoke [Eliminator] (M)

Traits: Smart, polite and feels like a sir.

Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Tempo
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3+
SpD: Rank 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Water Pulse
Psychic

Safeguard
Zen Headbutt
Future Sight

Teleport

Thunder Wave
Fire Blast
Ice Beam
436.png
yaybronzors.png


Bronzor [Demolisher] (G)

Traits: Jolly, kindhearted, and a bit childish. Never talks with punctuation marks.

Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Heatproof:
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal: (Locked)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20(-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 3/6
MC: 1
DC: 2/5

Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard
Gyro Ball

Signal Beam
Stealth Rock
Rollout

Toxic
Earthquake
Solarbeam
Protect
633.png

Deino [Pulverizer] (F)

Nature: Naive (+15% Speed, +7% Accuracy, -1 SpDef)

Types:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Hustle:
Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Dark Pulse
Fire Fang
Ice Fang

Taunt
Thunder Wave
Dragon Tail

deadfox081's Pokemon
627.png

Rufflet [Predator] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Hustle: [DW LOCKED] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (13):
PHYSICAL
Aerial Ace
Fly
Fury Attack
Peck
Rock Slide
Superpower
U-Turn
Wing Attack

SPECIAL
Heat Wave

OTHER
Hone Claws
Leer
Roost
Scary Face
216.png

Teddiursa [Maul] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Honey Gather: [DW LOCKED] (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Attacks (14):
PHYSICAL
Aerial Ace
Close Combat
Crunch
Earthquake
Faint Attack
Fury Swipes
Lick
Scratch
Strength

SPECIAL

OTHER
Covet
Fake Tears
Leer
Sweet Scent
Yawn
572.png

Minccino [Kerchief] (F)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (75*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 2/5

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link: [DW LOCKED] (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks (17):
PHYSICAL
Dig
DoubleSlap
Knock Off
Pound
Swift
Tail Slap
U-Turn
Wake Up Slap

SPECIAL
Mud Slap

OTHER
After You
Encore
Endure
Growl
Helping Hand
Sing
Thunder Wave
Tickle


79.png

Slowpoke
100|100

436.png

Bronzor
90|100

633.png

Deino
90|100


627.png

Rufflet
100|100

216.png

Teddiursa
90|100

572.png

Minccino
90|100

Orders:
IceSpade sends out and equips
Deadfox sends out, equips, and orders
IceSpade orders
I ref
 
Spr_DP_Gentleman.png

"All such menacing nicknames! Maybe we should be worried guys. Predator you better take the lead with your Sheer Force enabled and a Lucky Egg. Maul can have an EXP Share while Kerchief why don't you have my other Lucky Egg. Now lets get to work Normal team!"

Predator: Fly (Pulverisor) > Rock Slide
Mail: Crunch (Eliminator) > Close Combat (Pulverisor)
Kerchief: Swift > Dig (Pulverisor)


"Subs would just overcomplicate this, keep it simple!"
 
icespade.png

Let's go, Status Squad!
79.png

"We shall win this battle for honor... and stuff."
Thunder Wave (Mail)~Ice Beam (Predator)
436.png

"Yay yay status all the way~"
Toxic (Kerchief)~Toxic (Predator)
633.png

"I'm so hungry, please let me eat some food...preferably Normal typed."
Thunder Wave (Kerchief)~Focus Energy
 

79.png

Slowpoke
100|100

436.png

Bronzor
90|100

633.png

Deino
90|100


627.png

Rufflet
100|100

216.png

Teddiursa
90|100

572.png

Minccino
90|100

Action 1
Minccino's Swift
-On Deino
Crit Check (625): 6501 (NO)
Damage: (6 * 0.75 * 1.5 + 3 + 3 - 3) = 9.75

-On Bronzor
Crit Check (625): 295 (CRIT)
Damage: (6 * 0.75 * 1.5 + 3 + 3 + 3 - 4.5) * 0.67 = 7.5375

-On Slowpoke
Crit Check (625): 5186 (NO)
Damage: (6 * 0.75 * 1.5 + 3 + 3 - 4.5) = 8.25
EN Check: 4 + 1 - 1 = 4

Rufflect flew up high
EN Check: 11 - 1 = 10

Deino's Thunderwave on Minccino
EN Check: 7

Teddiursa's Crunch on Slowpoke
Crit Check (625): 5751 (NO)
Damage: (8 + 6 - 4.5) * 1.5 = 14.25
EN Check: 6

Bronzor's Toxic on Minccino
Accuracy Check (9000): 315 (HIT)
EN Check: 7

Slowpoke's Thunder Wave on Teddiursa
EN Check: 7

Rufflet's Fly on Deino
Crit Check (625): 9408 (NO)
Damage: (9 + 3 + 4.5 - 3) = 13.5

-1 HP Minccino

Action 2
Rufflet's Rock Slide
-On Deino
Crit Check (625): 635 (NO)
Damage: (8 * 0.75 + 2 + 4.5 - 3) = 9.5

-On Bronzor
Crit Check (625): 7078 (NO)
Damage: (8 * 0.75 + 2 + 4.5 - 4.5) * 0.67 = 5.36

-On Slowpoke
Crit Check (625): 8601 (NO)
Damage: (8 * 0.75 + 2 + 4.5 - 4.5) = 8
EN Check: 8

Teddiursa's Close Combat on Deino
Paralysis Check (2500): 4040 (NO)
Crit Check (625): 3813 (NO)
Damage: (12 + 6 - 3) * 1.5 = 22.5
EN Check: 8
-1 DEF for 1 more round
-1 SPD for 1 more round

Deino's Focus Energy
EN Check: 12

Minccino digs into the ground
Paralysis Check (2500): 9737 (NO)
EN Check: 10

Bronzor's Toxic on Rufflet
Accuracy Check (9000): 9490 (MISS)
EN Check: 7 + 4 = 11

Slowpoke's Ice Beam on Rufflet
Crit Check (625): 837 (NO)
EN Check (1000): 6087 (NO)
Damage: (10 + 4.5 - 3) * 1.5 = 17.25
EN Check: 7

Minccino's Dig on Deino
Crit Check (625): 8330 (NO)
Damage: (8 + 3 - 3) = 8

-1 HP Minccino

Slowpoke
HP: 100 - (8 + 8.25 + 14.25) = 69.5 rounded to 69
EN: 100 - (7 + 7) = 86

Bronzor
HP: 90 - (7.5375 + 5.36) = 77.1025 rounded to 77
EN: 100 - (11 + 7) = 82

Deino
HP: 90 - (8 + 22.5 + 9.5 + 13.5 + 9.75) = 26.75 rounded to 26
EN: 100 - (7 + 12) = 81

Rufflet
HP: 100 - 17.25 = 82.75 rounded to 83
EN: 100 - (8 + 10) = 82

Teddiursa
HP: 90
EN: 100 - (8 + 6) = 86
Status: 20% Paralysis
-1 DEF for 1 more round
-1 SPD for 1 more round

Minccino
HP: 90 - (1 + 1) = 88
EN: 100 - (10 + 4) = 86
Status: 20% Paralysis
Badly Poisoned (2 DPA)


79.png

Slowpoke
69|86

436.png

Bronzor
77|82

633.png

Deino
26|81


627.png

Rufflet
83|82

216.png

Teddiursa
90|86
Status: 20% Paralysis
-1 DEF for 1 more round
-1 SPD for 1 more round

572.png

Minccino
88|86
Status: 20% Paralysis
Badly Poisoned (2 DPA)

Orders:
You point out errors
IceSpade orders
Deadfox081 orders
I ref
 
icespade.png

Dang it, I underestimated these Normal types. Status squad, attack!
79.png

"We should not give up, for hope is all we have."
Psychic (Maul)~Ice Beam (Predator)
If Predator uses Fly A2, use Psychic (Maul) that action
If Maul uses Yawn, use Safeguard once and push actions back
436.png

"Eli why you so deep"
Rollout (Predator)~Rollout (Predator)
If Predator uses Fly in this round, redirect all Rollouts to Maul
633.png

"Do I get to eat now?"
Ice Fang (Predator)~Crunch (Maul)
If Predator uses Fly A1, use Crunch (Maul) on that action instead
 
Couple small nitpicks. You've forgotten the modifier of x0.75 to the BAP of spread attacks when they hit more than one more, so all of IceSpade's pokes have a little more health. I recalced it myself to have Deino at 27, Bronzor at 77 and Slowpoke at 69. Also being paralyzed activated my Teddy's Quick Feet so its not at 60 speed (x1.5) rather than having its speed dropped by para.

Spr_DP_Gentleman.png

"Okay now is hopefully where we can take advantage."

Predator: Aerial Ace (Pulverisor) > Fly (Pulverisor)
IF
Pulverisor is KOed by your action 2 THEN target Eliminator with Fly instead

Maul: Close Combat (Pulverisor) > Crunch + Crunch (Eliminator)
IF
you are fully paralyzed THEN push actions back

Kerchief: Swift > Helping Hand (Maul)
IF
Maul is fully paralyzed action 1 THEN replace your action 2 with Tail Slap (Eliminator)
 

79.png

Slowpoke
69|86

436.png

Bronzor
77|82

633.png

Deino
26|81


627.png

Rufflet
83|82

216.png

Teddiursa
90|86
Status: 20% Paralysis
-1 DEF for 1 more round
-1 SPD for 1 more round

572.png

Minccino
88|86
Status: 20% Paralysis
Badly Poisoned (2 DPA)

Action 1
Ruffet's Aerial Ace on Deino
Crit Check (625): 7899
Damage: (6 + 3 + 4.5 - 4.5) = 9
EN Check: 4 - 1 = 3

Teddiursa's Close Combat on Deino
Paralysis Check (2000): 2100 (NO)
Crit Check (625): 3962 (NO)
Damage: (12 + 6 - 3) * 1.5 = 22.5
EN Check: 8 + 4 = 12

Minccino's Swift
Paralysis Check (2000): 2361 (NO)
-On Bronzor
Crit Check (625): 5727 (NO)
Damage: (6 * 0.75 * 1.5 + 3 + 3 + 3 - 4.5) * 0.67 = 7.5375

-On Slowpoke
Crit Check (625): 6173 (NO)
Damage: (6 * 0.75 * 1.5 + 3 + 3 - 4.5) = 8.25
EN Check: 4 + 1 - 1 = 4

Bronzor's Rollout on Teddiursa
Accuracy Check (9000): 861 (HIT)
Crit Check (625): 6428 (NO)
Damage: (4 + 3 - 3) + 3.5 = 7.5
EN Check: 5

Slowpoke's Psychic on Teddiursa
Crit Check (625): 9087 (NO)
Effect Check (1000): 6491 (NO)
Damage: (6 + 1 + 3 + 4.5 - 3) + (2 * 1.75) = 15
EN Check: 5 + 1/2 - 1 = 4.5

-2 HP Minccino

Action 2
Minccino's Helping Hand on Teddiursa
Paralysis Check (2000): 6683 (NO)
EN Check: 4 + ((8 * 2.25 * 2) / 2) - 1 = 21

Rufflet flew up high
EN Check: 11 - 1 = 10

Bronzor's Rollout on Teddiursa
Accuracy Check (9000): 10000 (NO)
EN Check: 6

Slowpoke's Psychic on Teddiursa
Crit Check (625): 1333 (NO)
Effect Check (1000): 8856 (NO)
Damage: (6 + 1 + 3 + 4.5 - 3) + (2 * 1.75) = 15
EN Check: 5 + 1/2 + 4 - 1 = 8.5

Rufflet's Fly on Slowpoke
Crit Check (625): 1374 (NO)
Damage: (9 + 3 + 4.5 - 3) = 13.5

Teddiursa's Captain Crunch on Slowpoke
Paralysis Check (2000): 6099 (NO)
Crit Check (625): 8060 (NO)
Effect Check (4000): 5062 (NO)
Damage: (8 * 2.25 * 2 + 6 - 4.5) * 1.5 = 56.25
EN Check: (6 + (6 + 4)) * 1.75 = 28

-2 HP Minccino

Slowpoke
HP: 69 - (8.25 + 56.25 + 13.5) = -9
EN: 86 - (4.5 + 8.5) = 75

Bronzor
HP: 77 - 7.5375 = 69.4625 rounded to 69
EN: 82 - (6 + 5) = 71

Deino
HP: 26 - (9 + 22.5) = -5.5 rounded to -6
EN: 81

Rufflet
HP: 83
EN: 82 - (10 + 3) = 69

Teddiursa
HP: 90 - (15 + 15 + 7.5) = 52.5 rounded to 52
EN: 86 - (12 + 28) = 46
Status: 15% Paralysis
-1 DEF for 1 more round
-1 SPD for 1 more round
Cool Down A1

Minccino
HP: 88 - (2 + 2) = 84
EN: 86 - (4 + 21) = 61
Status: 15% Paralysis
Badly Poisoned (3 DPA)


79.png

Slowpoke
-9|75
Status: KO
436.png

Bronzor
69|71

633.png

Deino
-6|81
Status: KO


627.png

Rufflet
83|69
Status: 1 KOC

216.png

Teddiursa
52|46
Status: 15% Paralysis
-1 DEF for 1 more round
-1 SPD for 1 more round
Cool Down A1

572.png

Minccino
84|61
Status: 1 KOC
15% Paralysis
Badly Poisoned (3 DPA)

Orders:
You point out errors
Deadfox orders
IceSpade orders
I ref
 
Few more things. IceSpade subbed that Bronzor redirect all Rollouts to Maul if Predator used Fly at all in the round. Also you're calcing the SpD drops on Maul wrong, they should add to the final damage not take away from it so those Psychics should be doing a bit more. Finally (and this one doesn't actually change anything) but Maul's combo should have happened at -2 priority just for future reference.

Spr_DP_Gentleman.png

"Worked wonderfully guys and gals! Now in for the final kill.. although this one might take a while."

Predator: U-Turn (Demolisher) > Fly (Demolisher)
Maul: Cool > Crunch (Demolisher)
Kerchief: U-Turn (Demolisher) > Wake Up Slap (Demolisher)
 
Few more things. IceSpade subbed that Bronzor redirect all Rollouts to Maul if Predator used Fly at all in the round. Also you're calcing the SpD drops on Maul wrong, they should add to the final damage not take away from it so those Psychics should be doing a bit more. Finally (and this one doesn't actually change anything) but Maul's combo should have happened at -2 priority just for future reference.

Thank you for pointing out the mistakes. You did miss that I initially made an error with Rufflet's HP and EN deduction.
 

79.png

Slowpoke
-9|75
Status: KO

436.png

Bronzor
69|71
Status:

633.png

Deino
-6|81
Status: KO


627.png

Rufflet
83|69
Status: 1 KOC

216.png

Teddiursa
52|46
Status: 15% Paralysis
-1 DEF for 1 more round
-1 SPD for 1 more round
Cool Down A1

572.png

Minccino
84|61
Status: 1 KOC
15% Paralysis
Badly Poisoned (3 DPA)

Action 1
Rufflet's U-Turn on Bronzor
Crit Check (625): 7580 (NO)
Damage: (7 + 4.5 - 4.5) = 7
EN Check: 5

Teddiursa Cools Down

Minccino's Swift on Bronzor
Paralysis Check (1500): 3972 (NO)
Crit Check (625): 7055 (NO)
Damage: (6 * 1.5 + 3 + 3 - 4.5) = 11.5
EN Check: 4 + 1 - 1 = 4

Bronzor's Rollout on Teddiursa
Accuracy Check (9000): 1663 (HIT)
Crit Check (625): 5919 (NO)
Damage: (4 + 3 - 3) + 1.75 = 5.75
EN Check: 5

-3 HP Minccino

Action 2
Bronzor's Protect
EN Check: 7 + ( (9.5 + 7.5 + 8.04) /2.5) = 17.016

Rufflet flew up high
EN Check: 11 - 1 = 10

Teddiursa's Crunch on Bronzor
Paraylsis Check (1500): 7920 (NO)
Crit Check (625): 7450 (NO)
-Ignore- Damage: (8 + 6 - 4.5) = 9.5
EN Check: 6

Minccino's Wake Up Slap on Bronzor
Paralysis Check (1500): 6358 (NO)
Crit Check (625): 3003 (NO)
-Ignore- Damage: (6 * 1.5 + 3 - 4.5) = 7.5
EN Check: 5

Rufflet's Fly
Crit Check (625): 1981 (NO)
-Ignore- Damage: (9 + 3 + 4.5 - 4.5) * 0.67 = 8.04

-3 HP Minccino

Slowpoke
HP: -9
EN: 75
Status: KO

Bronzor
HP: 69 - (7 + 11.5) = 50.5 rounded to 50
EN: 71 - 17.016 = 53.984 rounded to 54

Deino
HP: -6
EN: 81
Status: KO

Rufflet
HP: 83
EN: 69 - (5 + 8.04) = 55.96 rounded to 56
Status: 1 KOC

Teddiursa
HP: 52 - 5.75 = 46.75 rounded to 47
EN: 46 - 6 = 40
Status: 10% Paralysis

Minccino
HP: 84 - (3 + 3) = 78
EN: 61 - (5 + 4) = 52
Status: 10% Paralysis
Badly Poisoned (4 DPA)


79.png

Slowpoke
-9|75
Status: KO

436.png

Bronzor
50|54

633.png

Deino
-6|81
Status: KO


627.png

Rufflet
83|56
Status: 1 KOC

216.png

Teddiursa
47|40
Status: 10% Paralysis

572.png

Minccino
78|52
Status: 1 KOC
10% Paralysis
Badly Poisoned (4 DPA)

Orders:
You point out errors
IceSpade orders
Deadfox orders
I ref
 
Didn't notice that Rollout miss...

436.png

Oh well yay
Toxic (Maul)~Confuse Ray (Maul)
If targeted by at least two damaging attacks A2, use Protect
 
Spr_DP_Gentleman.png

"I think its time we finished up."

Predator: U-Turn > Superpower + Superpower
Maul: Close Combat + Close Combat > Cool (Close Combat)
Kerchief: Helping Hand (Maul) > Helping Hand (Predator)
 

79.png

Slowpoke
-9|75
Status: KO

436.png

Bronzor
50|54

633.png

Deino
-6|81
Status: KO


627.png

Rufflet
83|56
Status: 1 KOC

216.png

Teddiursa
47|40
Status: 10% Paralysis

572.png

Minccino
78|52
Status: 1 KOC
10% Paralysis
Badly Poisoned (4 DPA)


Action 1
Minccino's Helping Hand on Teddiursa
Paralysis Check (1000): 2574 (NO)
EN Check: 4 + (54/2) - 1 = 30

Rufflet's U-Turn on Bronzor
Crit Check (625): 7364 (NO)
Damage: (7 + 4.5 - 4.5) = 7
EN Check: 5

Bronzor's Toxic on Teddiursa
Accuracy Check (9000): 9248 (MISS)
EN Check: 7

Teddiursa's Grapple Mechanics on Bronzor
Paralysis Check (1000): 8725 (NO)
Crit Check (625): 7930 (NO)
Damage: (12 * 2.25 * 2 + 6 - 4.5) = 55.5
EN Check: (8 + (8 + 4)) * 1.75 = 35

Slowpoke
HP: -9
EN: 75
Status: KO

Bronzor
HP: 50 - (7 + 55.5) = -12.5 rounded to -13
EN: 54 - 7 = 47

Deino
HP: -6
EN: 81
Status: KO

Rufflet
HP: 83
EN: 56 - 5 = 51
Status: 1 KOC

Teddiursa
HP: 47
EN: 40 - 35 = 5
Status: 1 KOC

Minccino
HP: 78
EN: 52 - 30 = 22
Status: 1 KOC


79.png

Slowpoke
-9|75
Status: KO

436.png

Bronzor
-13|47
Status: KO

633.png

Deino
-6|81
Status: KO


627.png

Rufflet
83|51
Status: 1 KOC

216.png

Teddiursa
47|5
Status: 1 KOC

572.png

Minccino
78|22
Status: 1 KOC

Payout:
IceSpade: 2 cc
-Slowpoke: 1 EC/2 MC/1 DC + 1 EC/DC
-Bronzor: 1 EC/2 MC/1 DC
-Deino: 1 EC/2 MC
Deadfox081: 1 CC
-Rufflet: 1 EC/2 MC/1 DC + 1 EC/DC, 1 KOC
-Teddiursa: 1 EC/3 MC/1 DC + 1 KOC
-Minccino: 1 EC/2 MC/1 DC + 1 EC/DC, 1 KOC
akela: 7 UC
 
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