New challenge:
2v2 LC Doubles
1 Day DQ
2 recovery, 5 chills
2 subs
All abilities
Training items
ASB Arena
2v2 LC Doubles
1 Day DQ
2 recovery, 5 chills
2 subs
All abilities
Training items
ASB Arena
Elekid [F]
Weak: Ground
Resist: Electric, Flying, Steel
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Static:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: 4.5
Def: 1.5
SpA: 4.5
SpD: 3
Spe: 110
Size Class: 1
Weight Class: 2
Base Rank Total: 15
+30 Accuracy to all moves
Bronzor [G]
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Atk: 3
Def: 4.5
SpA: 1.5
SpD: 4.5
Spe: 20
Size Class: 1
Weight Class: 4
+10 Accuracy to all attacks targetting this pokemon
Zorua [M]
Weak: Bug, Fighting
Resists: Dark, Ghost
Immune: Psychic
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better
performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Atk: 6
Def: 3
SpA: 3
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 2
Vanillite [F]
Weak: Fighting, Fire, Rock, Steel
Resist: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: 1.5
Def: 3
SpA: 6
SpD: 3
Spe: 44
Size Class: 1
Weight Class: 1
Weak: Ground
Resist: Electric, Flying, Steel
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Static:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: 4.5
Def: 1.5
SpA: 4.5
SpD: 3
Spe: 110
Size Class: 1
Weight Class: 2
Base Rank Total: 15
+30 Accuracy to all moves
Bronzor [G]
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Atk: 3
Def: 4.5
SpA: 1.5
SpD: 4.5
Spe: 20
Size Class: 1
Weight Class: 4
+10 Accuracy to all attacks targetting this pokemon
Zorua [M]
Weak: Bug, Fighting
Resists: Dark, Ghost
Immune: Psychic
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better
performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Atk: 6
Def: 3
SpA: 3
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 2
Vanillite [F]
Weak: Fighting, Fire, Rock, Steel
Resist: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: 1.5
Def: 3
SpA: 6
SpD: 3
Spe: 44
Size Class: 1
Weight Class: 1
Ice Spade's Pokemon
Elekid [Obliterator] (F)
Traits: Wily, bossy and sneaky. Has a habit of making bad puns.
Nature:
Hasty (+15% Speed, +30% Accuracy, -1 Def)
Type:
Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW: Locked)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 110+
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/9
MC: 1
DC: 1/5
Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Cross Chop
Ice Punch
Barrier
Magnet Rise
Double Team
Protect
Thunder
Bronzor [Demolisher] (G)
Traits: Jolly, kindhearted, and a bit childish. Never talks with punctuation marks.
Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)
Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof:
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Locked)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20(-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11
EC: 1/6
MC: 1
DC: 1/5
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard
Gyro Ball
Signal Beam
Stealth Rock
Rollout
Toxic
Earthquake
Solarbeam
Unoriginal Name's Pokemon
Zorua [Red Spy] (M) (*)
Nature: Adamant
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better
performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Sucker Punch
Counter
Detect
Swords Dance
Roar
U-Turn
Vanillite [Vanilla DEATH] (F) (*)
Nature: Modest
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Automize
Iron Defense
Powder Snow
Hail
Ice Beam
Blizzard
Elekid [Obliterator] (F)
90|100
Bronzor
90|100
Zorua
90|100
Vanillite
90|100
Orders:
1) IceSpade sends out pokemon and equips items.
2) Unoriginal Name sends out pokemon, equips items, and orders.
3) IceSpade orders.
4) I ref.