EDITS: Reuploaded sprites because Pokestadium won't stop dying
credit to carcy and PursuitOfHappiny for the name
Here's the introducton. I hate this part because I don't know what to say here. Hello.
The Team
Here it is. You probably have a few questions but I'll answer it all later. There have been a few different versions of this team but I think this is the finalized version. Let's just jump right into it.
Cresselia @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
It starts with a CM Cress. Nothing new here, just the classic Calm Mind / Recovery / Attacks. The Psychic + Fairy combination is pretty decent against most stuff (except for some steel types like Metagross). The recovery is nice, but Moonlight only having 8 PP isn't nice. Something I bring out early or mid game to pick up a few boosts and try to do some damage. One of the sets from the original version of the team.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray
Hazard control is most-likely a requirement on a team like this, so I have Tentacruel removing hazards. Acid Spray is one of my favorite moves to use on Tentacruel, and Toxic Spikes are cool too. Scald is alright when it actually manages to burn, and Liquid Ooze is a nice ability because it punishes the use of Giga Drain / Seeds / Drain Punch. Usually the plan is to try to get off 1 T-Spike and then decide whether to go for the second one depending on what my opponent's team looks like.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk
Next up on the list is Suicune. Scald is there for the exact same reasons its on Tentacruel, for the burns and whatnot, but unlike Tenta, I'm looking for the burn much more often with this mon. Roar is at its best when hazards are on the field, and stops stuff from setting up unless it's Espeon or Xatu / running Magic Coat or Taunt / Soundproof, but I'm pretty sure that all of those, except for the chance of Taunt, are extremely unlikely.
Florges-Blue @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Aromatherapy
Up next is Florges. The picture above the set wasn't blue before but ya boi came through with a clutch edit to make it blue. We got Florges to pass Wishes to the mons on this team that lack recovery, most notably Tentacruel, but sometimes I get a few wishes to Nidoqueen too. Moonblast is an attack, and Aromatherapy is yet another contribution Florges makes by being able to heal the entire squad and get rid of burns and poisons and stuff.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Rock Slide
Now here's where all the questions roll in. You're probably wondering, "Dafuq is Darm doing here?" Well, believe it or not, it actually has a purpose here. I lead with it about 95% of the time, and after using my other 5 mons to wear down the opposition, come in with this late game to clean. It doesnt get much action outside of early and late in matches though, but early game and late game is where it makes stuff happen.
Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 248 HP / 240 Def / 20 SpA
Bold Nature
- Stealth Rock
- Roar
- Ice Beam
- Earth Power
Last up is the Queen. I was looking for a Stealth Rock setter so I decided to use Nidoqueen for a couple of reasons. The higher physical defense helps in taking hits from most Fighting type attacks. I got Roar for the exact same reasons that Suicune has Roar. On the previous installment of this team I had Sludge Wave, but decided to go with Ice Beam here because it's better against mons like Hydreigon and Aerodactyl.
Gyarados. Gyarados absolutely murders this team.I didn't even notice until I battled someone with one, but that dude hella choked anyway. It can set up on almost anything the team has to offer, and all I can do to stop it is:
1. Hope to God that it's not my opponent's last mon, so that I can freely Roar.
2. Hope to God that it only got one boost so Darm can come in and Rock Slide.
3. Hope that Cress has enough boosts to 1v1 it before it gets too crazy with boosts.
This is the first version of the team. It's a bit different than the RMT. It's got Alomomola instead of Suicune, Florges has a Calm Mind set, and Nidoqueen has Sludge Wave. This version of the team was even weaker to Gyarados than the RMT is, the plan with this was to hope that it wasn't Sub so that I could get off a Toxic with Alomomola. I even considered running Thunderbolt on Nidoqueen at one point, and I honestly think that would be a fine option on the newer version of the team.
credit to carcy and PursuitOfHappiny for the name
Here's the introducton. I hate this part because I don't know what to say here. Hello.
The Team
Here it is. You probably have a few questions but I'll answer it all later. There have been a few different versions of this team but I think this is the finalized version. Let's just jump right into it.
Cresselia @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
It starts with a CM Cress. Nothing new here, just the classic Calm Mind / Recovery / Attacks. The Psychic + Fairy combination is pretty decent against most stuff (except for some steel types like Metagross). The recovery is nice, but Moonlight only having 8 PP isn't nice. Something I bring out early or mid game to pick up a few boosts and try to do some damage. One of the sets from the original version of the team.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray
Hazard control is most-likely a requirement on a team like this, so I have Tentacruel removing hazards. Acid Spray is one of my favorite moves to use on Tentacruel, and Toxic Spikes are cool too. Scald is alright when it actually manages to burn, and Liquid Ooze is a nice ability because it punishes the use of Giga Drain / Seeds / Drain Punch. Usually the plan is to try to get off 1 T-Spike and then decide whether to go for the second one depending on what my opponent's team looks like.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk
Next up on the list is Suicune. Scald is there for the exact same reasons its on Tentacruel, for the burns and whatnot, but unlike Tenta, I'm looking for the burn much more often with this mon. Roar is at its best when hazards are on the field, and stops stuff from setting up unless it's Espeon or Xatu / running Magic Coat or Taunt / Soundproof, but I'm pretty sure that all of those, except for the chance of Taunt, are extremely unlikely.
Florges-Blue @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Aromatherapy
Up next is Florges. The picture above the set wasn't blue before but ya boi came through with a clutch edit to make it blue. We got Florges to pass Wishes to the mons on this team that lack recovery, most notably Tentacruel, but sometimes I get a few wishes to Nidoqueen too. Moonblast is an attack, and Aromatherapy is yet another contribution Florges makes by being able to heal the entire squad and get rid of burns and poisons and stuff.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Rock Slide
Now here's where all the questions roll in. You're probably wondering, "Dafuq is Darm doing here?" Well, believe it or not, it actually has a purpose here. I lead with it about 95% of the time, and after using my other 5 mons to wear down the opposition, come in with this late game to clean. It doesnt get much action outside of early and late in matches though, but early game and late game is where it makes stuff happen.
Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 248 HP / 240 Def / 20 SpA
Bold Nature
- Stealth Rock
- Roar
- Ice Beam
- Earth Power
Last up is the Queen. I was looking for a Stealth Rock setter so I decided to use Nidoqueen for a couple of reasons. The higher physical defense helps in taking hits from most Fighting type attacks. I got Roar for the exact same reasons that Suicune has Roar. On the previous installment of this team I had Sludge Wave, but decided to go with Ice Beam here because it's better against mons like Hydreigon and Aerodactyl.
Cresselia @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk
Florges-Blue @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Aromatherapy
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Rock Slide
Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 248 HP / 240 Def / 20 SpA
Bold Nature
- Stealth Rock
- Roar
- Ice Beam
- Earth Power
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Toxic Spikes
- Acid Spray
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roar
- Scald
- Rest
- Sleep Talk
Florges-Blue @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Aromatherapy
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Earthquake
- Rock Slide
Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 248 HP / 240 Def / 20 SpA
Bold Nature
- Stealth Rock
- Roar
- Ice Beam
- Earth Power
Gyarados. Gyarados absolutely murders this team.I didn't even notice until I battled someone with one, but that dude hella choked anyway. It can set up on almost anything the team has to offer, and all I can do to stop it is:
1. Hope to God that it's not my opponent's last mon, so that I can freely Roar.
2. Hope to God that it only got one boost so Darm can come in and Rock Slide.
3. Hope that Cress has enough boosts to 1v1 it before it gets too crazy with boosts.
Possibly the worst Rocket Hideout remix of all time.
everyone.
This is the first version of the team. It's a bit different than the RMT. It's got Alomomola instead of Suicune, Florges has a Calm Mind set, and Nidoqueen has Sludge Wave. This version of the team was even weaker to Gyarados than the RMT is, the plan with this was to hope that it wasn't Sub so that I could get off a Toxic with Alomomola. I even considered running Thunderbolt on Nidoqueen at one point, and I honestly think that would be a fine option on the newer version of the team.
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