You may know that, in some cases, a wind sound can be heard when a Pokemon is sent upon a battle. I have found no reliable source talking about it anywhere, but it seems that sound is played when said Pokemon is a Flying type or has the ability Levitate (i'm unsure if that affects other forms of ground immunities as well).
I think this is a relevant enough piece of information to be implemented on PS!. The scenarios where that piece of information matter are uncommon for sure, but important enough to be implemented : Bronzong in particular is an important example of this, since, according to its SSNU analysis, it can viably run both Levitate and Heatproof. It also matters in OMs allowing abilities or typing changes. Since PS, as a simulator, should try to give the same informations the game would, i believe this mechanic should be implemented on PS as well.
I suggest giving this information through text rather than sound, because 1. Everyone might not be able to play with sound and 2. Being able to recover this information later in the match can be useful. It could go something like this:
"[Player] sent out Crobat!
A gust of wind can be heard!"
I think this is a relevant enough piece of information to be implemented on PS!. The scenarios where that piece of information matter are uncommon for sure, but important enough to be implemented : Bronzong in particular is an important example of this, since, according to its SSNU analysis, it can viably run both Levitate and Heatproof. It also matters in OMs allowing abilities or typing changes. Since PS, as a simulator, should try to give the same informations the game would, i believe this mechanic should be implemented on PS as well.
I suggest giving this information through text rather than sound, because 1. Everyone might not be able to play with sound and 2. Being able to recover this information later in the match can be useful. It could go something like this:
"[Player] sent out Crobat!
A gust of wind can be heard!"