Done Implicitly give consent when Player does /requestinputlog

DaWoblefet

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This is probably only relevant for me, but when you /requestinputlog log as a player in a battle, you are still obligated to click the button to give consent to yourself. It'd be nice if it was just implicitly assumed that the initial player gives consent, and so only the opponent has to click the button / type the command, rather than both users.

For example: https://replay.pokemonshowdown.com/gen6doublescustomgame-952152931

Notice that after I requested the battle input log be extracted, I also gave consent - this had to be manually done. It'd be especially convenient when I'm battling myself on an alt for tests, to save an extra click.
 

DaWoblefet

Demonstrably so
is a Battle Simulator Administratoris a Community Leaderis a Programmeris a Community Contributoris a Top Researcheris a Top Tiering Contributoris a Social Media Contributor Alumnus
PS Admin
Here are some screenshots of how the process currently works:
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After the command, this button shows up in the battles of both players:
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Once the opponent clicks the button to consent to exporting the log, it notifies the original player that requested it.
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Once the original player clicks the button, then the original player has the full input log.
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The other person consenting to the request is not shown the input log (just a notice that it has been extracted). Then, if it's for a bug report, I copy the battle log and do !code to display it in battle. Here's the replay used in the screenshots if it helps illuminate any further: http://replay.pokemonshowdown.com/gen7anythinggoes-955341353
 

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