b2p2 vs. Safari Battle
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Battle Level: 4
Player Switching: Off
Referee Switching: On
Technique Control:
Player: 1
Referee: 3
Backpack Size: 2 (At this point, 6 various poke balls have been used to get here, I think?)
Arena: Ground Zero Arrival Simulation
The Referee's Backpack is 2
Ultra Balls (because Leaves would also be here, usually)
The referee has First Order.
If any team has Walking Wake; it is sent out.
Walking Wake has the Wild System Condition, and a Capture Tracker with 1 (space? whats the term), it takes one ball
The player must select a Tera Type of their choice for Walking Wake, and a different one for Iron Leaves
(Added, just now, to make sure; This Walking Wake is basically the one in A0 Safari.)
While Walking Wake is Terastallized and in play: The arena has Sun in addition to other Weather.
When Walking Wake is captured, the other team wins.
(Specified Tera Water in discord, but if you want to change it just let me know in your orders)
Team Dylando

Gladius (Aegislash)
Level 4
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Mischievous - Non-Attack Acc +30%. No Major Conditions on foes.
Typing: Steel/Ghost
Abilities: Stance Change
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4

Aegislash-Blade
Typing: Steel/Ghost
Abilities: Stance Change
HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4
Combinations (6 / 6)
Laser Focus + Swords Dance
Head Smash + Shadow Ball
Steel Beam + Shadow Sneak
Gyro Ball + Sacred Sword
Spite + Giga Impact
Hidden Power (Ice) + Hyper Beam
Movepool
Level 0
Aerial Ace
Air Slash
Autotomize
Brick Break
Facade
Flash Cannon
Iron Head
Metal Sound
Night Slash
Protect
Psycho Cut
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Level 1
Brutal Swing
Confide
Cut
Double Team
False Swipe
Iron Defense
King's Shield (Sig.)
Rain Dance
Rock Smash
Sacred Sword
Shock Wave
Sunny Day
Swagger
Wide Guard
Level 2
After You
Close Combat
Head Smash
Reversal
Secret Power
Solar Blade
Steel Beam
Level 3
Attract
Frustration
Fury Cutter
Gyro Ball
Laser Focus
Power Trick
Pursuit
Return
Level 4
Block
Destiny Bond
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Retaliate
Spite

The Bear (Ursaluna)
Level 4
Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Elitist - Weak to Normal attacks.
Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve
HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7
Combinations (6 / 6)
Baby-Doll Eyes + Giga Impact
Bulldoze + Fire Punch
Dynamic Punch + Metal Claw
Seed Bomb + Zap Cannon
Throat Chop + Body Slam
Trailblaze + Gunk Shot
Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
(The other pokemon is irrelevant)
Mamo sends out
Walking Wake.
Sending out
Gladius, holding nothing because there's no space to hold anything.
Discipline: Precise (Physical Acc +15%.)

"Let the training begin..."
Shadow Ball > King's Shield
This Step, if Walking Wake is to use Protect, then use Confide.
This Step, if Walking Wake is to use Substitute, then use Sacred Sword.
On Step 1, if my Special Attack stage is -1 or Less, then use Shadow Claw.
On Step 2, if Walking Wake is to use an Other-Category Move, then use Shadow Claw.
(I'm also getting used to the new subs! Oh boy!)
Mamoswindle to order
Dylando to ref.
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Battle Level: 4
Player Switching: Off
Referee Switching: On
Technique Control:
Player: 1
Referee: 3
Backpack Size: 2 (At this point, 6 various poke balls have been used to get here, I think?)
Arena: Ground Zero Arrival Simulation
The Referee's Backpack is 2
The referee has First Order.
If any team has Walking Wake; it is sent out.
Walking Wake has the Wild System Condition, and a Capture Tracker with 1 (space? whats the term), it takes one ball
The player must select a Tera Type of their choice for Walking Wake, and a different one for Iron Leaves
(Added, just now, to make sure; This Walking Wake is basically the one in A0 Safari.)
While Walking Wake is Terastallized and in play: The arena has Sun in addition to other Weather.
When Walking Wake is captured, the other team wins.
(Specified Tera Water in discord, but if you want to change it just let me know in your orders)
Team Dylando
Gladius (Aegislash)
Level 4
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Mischievous - Non-Attack Acc +30%. No Major Conditions on foes.
Typing: Steel/Ghost
Abilities: Stance Change
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4
Aegislash-Blade
Typing: Steel/Ghost
Abilities: Stance Change
HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4
Combinations (6 / 6)
Laser Focus + Swords Dance
Head Smash + Shadow Ball
Steel Beam + Shadow Sneak
Gyro Ball + Sacred Sword
Spite + Giga Impact
Hidden Power (Ice) + Hyper Beam
Movepool
Level 0
Aerial Ace
Air Slash
Autotomize
Brick Break
Facade
Flash Cannon
Iron Head
Metal Sound
Night Slash
Protect
Psycho Cut
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Level 1
Brutal Swing
Confide
Cut
Double Team
False Swipe
Iron Defense
King's Shield (Sig.)
Rain Dance
Rock Smash
Sacred Sword
Shock Wave
Sunny Day
Swagger
Wide Guard
Level 2
After You
Close Combat
Head Smash
Reversal
Secret Power
Solar Blade
Steel Beam
Level 3
Attract
Frustration
Fury Cutter
Gyro Ball
Laser Focus
Power Trick
Pursuit
Return
Level 4
Block
Destiny Bond
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Retaliate
Spite
The Bear (Ursaluna)
Level 4
Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Elitist - Weak to Normal attacks.
Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve
HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7
Combinations (6 / 6)
Baby-Doll Eyes + Giga Impact
Bulldoze + Fire Punch
Dynamic Punch + Metal Claw
Seed Bomb + Zap Cannon
Throat Chop + Body Slam
Trailblaze + Gunk Shot
Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Team Mamo

Walking Wake
Level 4
Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Typing: Water/Dragon
Abilities: Protosynthesis
Traits: Wild
HP: 95 (Unchanged)
En: 40
Capture Tracker: [ O ]
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 109
Size: 5
Weight: 7
Movepool
Walking Wake
Level 4
Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Typing: Water/Dragon
Abilities: Protosynthesis
Traits: Wild
HP: 95 (Unchanged)
En: 40
Capture Tracker: [ O ]
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 109
Size: 5
Weight: 7
Movepool
Level 0
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall
Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool
Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down
Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig.)
Knock Off
Mud Shot
Outrage
Scald
Snarl
Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Tera Blast
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall
Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool
Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down
Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig.)
Knock Off
Mud Shot
Outrage
Scald
Snarl
Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Tera Blast
(The other pokemon is irrelevant)
Mamo sends out
Sending out
Discipline: Precise (Physical Acc +15%.)
"Let the training begin..."
Shadow Ball > King's Shield
This Step, if Walking Wake is to use Protect, then use Confide.
This Step, if Walking Wake is to use Substitute, then use Sacred Sword.
On Step 1, if my Special Attack stage is -1 or Less, then use Shadow Claw.
On Step 2, if Walking Wake is to use an Other-Category Move, then use Shadow Claw.
(I'm also getting used to the new subs! Oh boy!)
Mamoswindle to order
Dylando to ref.
Last edited:
