Completed In the Wake of Narcissus (Dylando vs Mamoswine, A0 Practice)

b2p2 vs. Safari Battle
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Battle Level: 4
Player Switching: Off
Referee Switching: On
Technique Control:
Player: 1
Referee: 3
Backpack Size: 2 (At this point, 6 various poke balls have been used to get here, I think?)
Arena: Ground Zero Arrival Simulation
The Referee's Backpack is 2 :ultra ball: Ultra Balls (because Leaves would also be here, usually)
The referee has First Order.

If any team has Walking Wake; it is sent out.
Walking Wake has the Wild System Condition, and a Capture Tracker with 1 (space? whats the term), it takes one ball
The player must select a Tera Type of their choice for Walking Wake, and a different one for Iron Leaves
(Added, just now, to make sure; This Walking Wake is basically the one in A0 Safari.)

While Walking Wake is Terastallized and in play: The arena has Sun in addition to other Weather.

When Walking Wake is captured, the other team wins.

(Specified Tera Water in discord, but if you want to change it just let me know in your orders)

Team Dylando
:sv/aegislash:
Gladius (Aegislash)
Level 4

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Mischievous - Non-Attack Acc +30%. No Major Conditions on foes.

Typing: Steel/Ghost
Abilities: Stance Change

HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4



:sv/aegislash-blade:
Aegislash-Blade
Typing
: Steel/Ghost
Abilities: Stance Change

HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4



Combinations (6 / 6)
Laser Focus + Swords Dance
Head Smash + Shadow Ball
Steel Beam + Shadow Sneak
Gyro Ball + Sacred Sword
Spite + Giga Impact
Hidden Power (Ice) + Hyper Beam

Movepool

Level 0
Aerial Ace
Air Slash
Autotomize
Brick Break
Facade
Flash Cannon
Iron Head
Metal Sound
Night Slash
Protect
Psycho Cut
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic

Level 1
Brutal Swing
Confide
Cut
Double Team
False Swipe
Iron Defense
King's Shield (Sig.)
Rain Dance
Rock Smash
Sacred Sword
Shock Wave
Sunny Day
Swagger
Wide Guard

Level 2
After You
Close Combat
Head Smash
Reversal
Secret Power
Solar Blade
Steel Beam

Level 3
Attract
Frustration
Fury Cutter
Gyro Ball
Laser Focus
Power Trick
Pursuit
Return

Level 4
Block
Destiny Bond
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Retaliate
Spite
:sv/ursaluna:
The Bear (Ursaluna)
Level 4

Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.
Lv4 - Elitist - Weak to Normal attacks.

Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7


Combinations (6 / 6)
Baby-Doll Eyes + Giga Impact
Bulldoze + Fire Punch
Dynamic Punch + Metal Claw
Seed Bomb + Zap Cannon
Throat Chop + Body Slam
Trailblaze + Gunk Shot

Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze

Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast

Team Mamo
:sv/walking wake:
Walking Wake
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Water/Dragon
Abilities: Protosynthesis
Traits: Wild

HP: 95 (Unchanged)
En: 40
Capture Tracker: [ O ]
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 109
Size: 5
Weight: 7


Movepool

Level 0
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall

Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down

Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig.)
Knock Off
Mud Shot
Outrage
Scald
Snarl

Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Tera Blast


(The other pokemon is irrelevant)​

Mamo sends out :walking wake: Walking Wake.

Sending out :aegislash: Gladius, holding nothing because there's no space to hold anything.
Discipline: Precise (Physical Acc +15%.)

:sv/aegislash:
"Let the training begin..."
Shadow Ball > King's Shield
This Step, if Walking Wake is to use Protect, then use Confide.
This Step, if Walking Wake is to use Substitute, then use Sacred Sword.
On Step 1, if my Special Attack stage is -1 or Less, then use Shadow Claw.
On Step 2, if Walking Wake is to use an Other-Category Move, then use Shadow Claw.

(I'm also getting used to the new subs! Oh boy!)

Mamoswindle to order
Dylando to ref.
 
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walkingwake.png

Flamethrower ~ Chilling Water
 
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Team Dylando | 120 Hours, 3 Tech
:sv/aegislash:
:aegislash: | Types: Steel/Ghost | OK
Abilities: Stance Change
HP: 85/85 EN: 30/30
4/10/4/10/60
Discipline:
Lv2 - Precise - Physical Acc +15%.
Team Mamo | 72 Hours, 1 Tech
:sv/walking wake:
:walking wake: | Types: Water/Dragon
Abilities: Protosynthesis
HP: 95/95 EN: 30/30
6/7/9/6/109
Capture Tracker: [ O ]
Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.​
Step 1
Walking Wake used Flamethrower! (-3 EN)
Crit (d24, 24=Crit): 21 (No)
Effect (d100, <11=Effect): 82 (No)
(9+9-10)*1.5 = 12 Damage!

Aegislash transformed into its Blade Forme!
Aegislash used Shadow Ball! (-3 EN)
Crit: 9 (No)
Effect (<20=effect): 49 (No)
(8+4+10-6)=16 Damage!

Step 2
Aegislash used King's Shield! (-4 EN)
Aegislash is protected from damaging actions this step.
Aegislash transformed into its Shield Forme!

Walking Wake used Chilling Water! (-2 EN)
Aegislash is protected!
Team Dylando | 120 Hours, 3 Tech
(The Backpack is 2 Ultra Balls. After reading the new safari rules, whoops.)
:sv/aegislash:
:aegislash: | Types: Steel/Ghost | OK
Abilities: Stance Change
HP: 73/85 EN: 23/30
4/10/4/10/60
Discipline:
Lv2 - Precise - Physical Acc +15%.
Team Mamo | 72 Hours, 1 Tech
:sv/walking wake:
:walking wake: | Types: Water/Dragon
Abilities: Protosynthesis
HP: 79/95 EN: 25/30
6/7/9/6/109
Capture Tracker: [ O ]
Discipline:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Mamoswindle to order.
Dylando to order and ref.​
 
Terastalize (water, it isn't optimal in the matchup but as an A0 ref I would have to take it here bc of ursaluna)
walkingwake.png

Weather Ball ~ Weather Ball
This step IF Aegislash has protection THEN use Dragon Cheer
 
Team Dylando | 120 Hours, 3 Tech
(The Backpack is 2 Ultra Balls. After reading the new safari rules, whoops.)
:sv/aegislash:
:aegislash: | Types: Steel/Ghost | OK
Abilities: Stance Change
HP: 73/85 EN: 23/30
4/10/4/10/60
Discipline:
Lv2 - Precise - Physical Acc +15%.
Team Mamo | 72 Hours, 1 Tech
:sv/walking wake:
:walking wake: | Types: Water/Dragon
Abilities: Protosynthesis
HP: 79/95 EN: 25/30
6/7/9/6/109
Capture Tracker: [ O ]
Discipline:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Crits (d24, 24=Crit): 12, 4, 18, 16 (None of these crit)

Step 1
Walking Wake terastallizes into the water type!
There's sun now.

Walking Wake used Weather Ball! (-3 EN)
(12+9+2+4-10)*1.5 = 26 Damage!

Aegislash Blade Forme
Aegislash used Solar Blade! (-3 EN) (Sun)
(13+10-7)*1.5 = 24 Damage!
Aegislash Shield Forme

Step 2
Walking Wake used Weather Ball! (-3 EN)
(12+9+2+4-10)*1.5 = 26 Damage!

Aegislash Blade Forme
Aegislash used Solar Blade! (-3 EN) (Sun)
(13+10-7)*1.5 = 24 Damage!
Aegislash Shield Forme

(If I had a quick ball, I could already catch Wake at this point, but me and mamo have decided that that is good enough.)
(also updating Mamo to 40 EN because thats what walking wake should have, whoops!!! (+10 Current and Max EN)
Team Dylando | 120 Hours, 3 Tech
(The Backpack is 2 Ultra Balls. After reading the new safari rules, whoops.)
:sv/aegislash:
:aegislash: | Types: Steel/Ghost | Low HP
Abilities: Stance Change
HP: 21/85 EN: 17/30
4/10/4/10/60
Discipline:
Lv2 - Precise - Physical Acc +15%.
Sun (Permanent)​
Team Mamo | 72 Hours, 1 Tech
:sv/walking wake:
:walking wake: | Types: Water/Dragon | Low HP
Abilities: Protosynthesis
HP: 31/95 EN: 29/40
6/7/9/6/109
Capture Tracker: [ O ]
Discipline:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.​
 
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:sv/aegislash:
"The first bout has concluded... We will no doubt meet again. Thank you for your time."
Solar Blade > Great Ball (Walking Wake)
 
Team Dylando | 120 Hours, 3 Tech
(The Backpack is 2 Ultra Balls. After reading the new safari rules, whoops.)
:sv/aegislash:
:aegislash: | Types: Steel/Ghost | Low HP
Abilities: Stance Change
HP: 21/85 EN: 17/30
4/10/4/10/60
Discipline:
Lv2 - Precise - Physical Acc +15%.
Sun (Permanent)​
Team Mamo | 72 Hours, 1 Tech
:sv/walking wake:
:walking wake: | Types: Water/Dragon | Low HP
Abilities: Protosynthesis
HP: 31/95 EN: 29/40
6/7/9/6/109
Capture Tracker: [ O ]
Discipline:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Step 1
Walking Wake chills. (+27 EN, Fatigued)

Aegislash Blade Forme
Aegislash used Solar Blade! (-3 EN)
Crit (d24, 24=crit): 10
(13+10-7)*1.5 = 24 Damage!

Step 2
Dylando threw a Great Ball!
Capture Criteria (<26): 7 (Yes)
Success! Dylando "caught" Walking Wake!

Dylando wins by capture.

Dylando
3 :rare candy:TC, 8 :amulet coin:RC, 3 :tea:JC

Mamoswindle
3:rare candy: TC, 4 :amulet coin:RC, -3 :tea:JC​
 
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